Editing Grand Cross

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{{Infobox Special Move
{{Infobox Special Move
|name=Grand Cross
|name=Grand Cross
|image={{tabber|title1=Simon|content1=[[File:Simon Final Smash SSBU.gif|300px]]|title2=Richter|content2=[[File:Richter Final Smash SSBU.gif|300px]]}}
|image={{tabber|title1=Simon|tab1=[[File:Simon Final Smash SSBU.gif|x200px]]|title2=Richter|tab2=[[File:Richter Final Smash SSBU.gif|x200px]]}}
|caption=
|caption=
|user=[[Simon]]
|user=[[Simon]]<br>[[Richter]]
|user2=[[Richter]]
|universe={{uv|Castlevania}}
|universe={{uv|Castlevania}}
}}
}}


'''Grand Cross''' ({{ja|グランドクロス|Gurando Kurosu}}, ''Grand Cross'') is [[Simon]] and [[Richter]]'s [[Final Smash]].
'''Grand Cross''' is {{SSBU|Simon}} and {{SSBU|Richter}}'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
[[File:SSBU Richter Grand Cross.png|thumb|left||Richter using his Final Smash]]
A large coffin appears in front of the user, (with Richter saying "Now!") trapping fighters within it. The user then grabs the coffin with his chain whip, (with Simon saying "Away!") before swinging it in a wide arc before finally tossing it skyward, where it goes flying in front of the moon. The user will then hunch over before flexing powerfully back with his chest pushed upward and his arms bent, exclaiming "Grand Cross!" as a number of magical crosses made of energy erupt from the ground and batter the coffin holding the opponents. The opponents are then inflicted with heavy knockback as gameplay resumes. This move can deal damage to and trap all opponents.  
A large coffin appears in front of the user (with Richter saying "Now!" ({{ja|いくぞ!|Iku zo!}}, ''Let's go!'')), trapping fighters within it. The user then grabs the coffin with his chain whip (with Simon saying "Away!" ({{ja|せっせと!|Sesseto!}})), before swinging it in a wide arc before finally tossing it skyward, where it goes flying in front of the moon. The user will then hunch over before flexing powerfully back with his chest pushed upward and his arms bent, exclaiming the move's name as a number of magical crosses made of energy erupt from the ground and batter the coffin holding the opponents. The opponents are then inflicted with heavy knockback as gameplay resumes. This move can deal damage to and trap all opponents.  
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The Grand Cross is a technique that appears frequently in the ''Castlevania'' series beginning with ''Rondo of Blood''. Given its power, it is typically difficult to use given the resources needed to perform it. Within the series canon, the first Belmont to use Grand Cross is Leon in ''Lament of Innocence'', where he could do so after combining the Cross with the Yellow Orb. Since then, many Belmonts have been able to use Grand Cross, particularly Richter, who can use it in every game he appears in. Simon has never been able to use Grand Cross in the main ''Castlevania'' series games, but can do so in the fighting game ''Castlevania: Judgment''.
The Grand Cross is a technique that appears frequently in the ''Castlevania'' series beginning with ''Rondo of Blood''. Given its power, it is typically difficult to use given the resources needed to perform it. Within the series canon, the first Belmont to use Grand Cross is Leon in ''Lament of Innocence'', where he could do so after combining the Cross with the Yellow Orb. Since then, many Belmonts have been able to use Grand Cross, particularly Richter, who can use it in every game he appears in. Simon has never been able to use Grand Cross in the main ''Castlevania'' series games, but can do so in the fighting game ''Castlevania: Judgment''.


The Grand Cross's appearance in ''Ultimate'' is specifically based on its appearance in ''Rondo of Blood'' (albeit edited to less resemble a crucifix), where it was an Item Crash attack. [[Richter]] can equip the [[Cross]] as his sub-weapon and spend fifteen hearts to use Grand Cross. Item Crash attacks are typically very damaging and cover a wide area, not unlike some Final Smashes, but in ''Smash'', the move is used as part of a trap and does not cover the stage. The energy like appearance may be inspired by how it appeared when used by Julius Belmont in ''Aria of Sorrow'' and ''Dawn of Sorrow''.
The Grand Cross's appearance in ''Ultimate'' is specifically based on its appearance in ''Rondo of Blood'' (albeit edited to less resemble a crucifix), where it was an Item Crash attack. [[Richter]] can equip the [[Cross]] as his sub-weapon and spend fifteen hearts to use Grand Cross. Item Crash attacks are typically very damaging and cover a wide area, not unlike some Final Smashes, but in ''Smash'', the move is used as part of a trap and does not cover the stage. The energy like appearance may be inspired by how it appeared in ''Aria of Sorrow'' and ''Dawn of Sorrow''.


The graveyard that appears in the background resembles the graveyard that appears during the intro of ''Super Castlevania IV''.
The graveyard that appears in the background resembles the graveyard that appears during the intro of ''Super Castlevania IV''.
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==Gallery==
==Gallery==
<gallery>
<gallery>
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==Names in other languages==
==Names in other languages==
{{incomplete|Needs rest of names w/ according romanizations, confirmation that French + Spanish names are not NTSC specific}}
{{Langtable
{{Langtable
|ja={{ja|グランドクロス|Gurando Kurosu}}, ''Grand Cross''
|ja= {{ja|グランドクロス|Gurando Kurosu}}, ''Grand Cross''
|en=Grand Cross
|en= Grand Cross
|fr=Grand-croix
|fr_ca= Grand-croix
|es=Gran Cruz
|es_la= Gran Cruz
|de=Großes Kreuz
|de= Großes Kreuz
|it=Gran croce
|it= Gran croce
|nl=Grootkruis
|nl= Grootkruis
|ru={{rollover|Великий крест|Veliky krest|?}}
|ko={{rollover|그랜드크로스|Geuraendeukeuroseu|?}}, ''Grand Cross''
|zh={{rollover|大十字|Dà Shízì|?}}
}}
}}


==Trivia==
==Trivia==
*Grand Cross is one of the only Final Smashes shared by multiple characters, along with [[Light Arrow]], [[Triforce Slash]], [[Landmaster]], [[Critical Hit]], [[Team Star Fox]], [[Volt Tackle]] and [[PK Starstorm]].
*There is a [[glitch]] involving this Final Smash where if the user traps a player at the last possible moment, the coffin will spin throughout the cutscene. This is because, if the Final Smash misses, the coffin will start to spin in circles before disappearing, but this animation starts before the trapping [[hitbox]] disappears.
*There is a [[glitch]] involving this Final Smash where if the user traps a player at the last possible moment, the coffin will spin throughout the cutscene. This is because, if the Final Smash misses, the coffin will start to spin in circles before disappearing, but this animation starts before the trapping [[hitbox]] disappears.


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