Editing Gordo Throw
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4= | {{ArticleIcons|ssb4=yes}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Gordo Throw | |name=Gordo Throw | ||
|image=[[File: | |image=[[File:GordoThrow.jpg|300px|Gordo Throw]] | ||
| | |||
|user=[[King Dedede]] | |user=[[King Dedede]] | ||
|universe={{uv|Kirby}} | |universe={{uv|Kirby}} | ||
Line 10: | Line 9: | ||
|interwikipage=Gordo | |interwikipage=Gordo | ||
}} | }} | ||
{{cquote|''Send a spiky Gordo flying. Can change trajectory with {{button|3DS|Circle Pad}}.''|cite=''Smash for 3DS''{{'}}s foldout}} | |||
'''Gordo Throw''' ({{ja|ゴルドー投げ|Gorudō Nage}}, ''Gordo Throw'') is | '''Gordo Throw''' ({{ja|ゴルドー投げ|Gorudō Nage}}, ''Gordo Throw'') is {{SSB4|King Dedede}}'s [[side special move]] in ''[[Super Smash Bros. 4]]''. | ||
==Overview== | ==Overview== | ||
King Dedede pulls out a [[Gordo]] and hits it with his hammer, sending it bouncing in front of him. The Gordo can bounce up to three times and damages enemies on hit, starting at | King Dedede pulls out a [[Gordo]] and hits it with his hammer, sending it bouncing in front of him. The Gordo can bounce up to three times and damages enemies on hit, starting at 24% and becoming progressively weaker, finally bouncing off them. It disappears shortly after hitting an enemy, or after the third bounce if no target is hit. However, if hit by any attack that deals 2% damage or more, it will be [[reflected]] back to Dedede rather quickly, becoming able to damage him. If Dedede is KO'd by the reflected Gordo, the character (or stage element) that reflected it gets the KO. | ||
It is worth noting that King Dedede can reflect a Gordo back again once it has been initially reflected. However, a safer way to do this that is unique to Dedede that does not involve him attacking Gordo is to have him air dodge into the reflected Gordo. In this case, Dedede will automatically grab the reflected Gordo and hit it back with his hammer. This is generally a better response when anticipating a reflected Gordo, because if Dedede's timing is correct, he will safely return the Gordo. If Dedede's timing is off, his air dodge will allow Gordo to pass by without hitting Dedede. Because this air dodge Gordo return is automatic, Dedede can sometimes [[SD]] if he begins the return animation near the bottom of the screen. He will continue to fall until after he hits Gordo away, and there is no way for the user to recover during this animation. | |||
The trajectory of the Gordo can be adjusted in six different ways depending on the input used to execute the move (tilting or tapping, like [[Samus]]'s [[Missile]]s) and the [[angling]] of the control stick afterwards: | The trajectory of the Gordo can be adjusted in six different ways depending on the input used to execute the move (tilting or tapping, like [[Samus]]'s [[Missile]]s) and the [[angling]] of the control stick afterwards: | ||
* '''Neutral angle:''' the Gordo is able to cover almost the entire distance of {{SSB4|Final Destination}}. The width of each bounce decreases slightly. | * '''Neutral angle:''' the Gordo is able to cover almost the entire distance of {{SSB4|Final Destination}}. The width of each bounce decreases slightly. | ||
* '''Angled up:''' the Gordo covers a much shorter horizontal distance, about one | * '''Angled up:''' the Gordo covers a much shorter horizontal distance, about one third of Final Destination, but bounces progressively higher, reaching a height about double of King Dedede's. The width of each bounce decreases noticeably. | ||
* '''Angled down:''' the Gordo covers a distance of about three | * '''Angled down:''' the Gordo covers a distance of about three quarters of Final Destination. The increase in height and the decrease in horizontal distance is very noticeable. | ||
Only one Gordo can be thrown at a time; when a Gordo is already out, the attack consists of a single hammer swipe which damages targets for 10%. Gordos will travel farther and faster if the control stick is tapped | Only one Gordo can be thrown at a time; when a Gordo is already out, the attack consists of a single hammer swipe which damages targets for 10%. Gordos will travel farther and faster if the the control stick is tapped than if it is tilted. | ||
Gordos have a chance of getting stuck in any wall they hit, causing slight damage to opponents that touch them. They will then disappear after a few seconds. This can be utilized as an [[edgeguarding]] technique, albeit being very difficult to execute and only works against characters with more vertical recoveries. If King Dedede is interrupted before executing his hammer swipe animation (i.e by hitstun or landing on a [[Spring]]), he will drop the Gordo which will bounce harmlessly on the ground. However, he (or other characters) can still hit the Gordo at his rivals. Unlike King Dedede's former side special [[Waddle Dee Toss]], the Gordo Dedede throws will be affected by his size and can in fact travel faster/slower and shorter/further depending on their adapted size. | |||
==Customization== | ==Customization== | ||
Line 43: | Line 33: | ||
#*'''Angled down:''' The Gordo bounces slightly lower, and only goes slightly further. | #*'''Angled down:''' The Gordo bounces slightly lower, and only goes slightly further. | ||
# '''Bouncing Gordo''': The Gordo has electric properties and bounces back and forth for a while covering a wide area instead of going forward. The Gordo deals far less damage. | # '''Bouncing Gordo''': The Gordo has electric properties and bounces back and forth for a while covering a wide area instead of going forward. The Gordo deals far less damage. | ||
#*'''Neutral angle:''' The Gordo bounces five times unless it hits an enemy | #*'''Neutral angle:''' The Gordo bounces five times unless it hits an enemy | ||
#*'''Angled up:''' The Gordo bounces higher, but disappears after four bounces | #*'''Angled up:''' The Gordo bounces higher, but disappears after four bounces | ||
#*'''Angled down:''' The Gordo bounces five times, but reaches a lower height and covers less distance | #*'''Angled down:''' The Gordo bounces five times, but reaches a lower height and covers less distance | ||
==Glitches== | ==Glitches== | ||
[[File:Gordo bur collage.png|thumb|The Gordo Bur Glitch in {{for3ds}}. The Gordo is stuck to Dedede and hovers shortly in front of/below him.|200px]] | [[File:Gordo bur collage.png|right|thumb|The Gordo Bur Glitch in {{for3ds}}. The Gordo is stuck to Dedede and hovers shortly in front of/below him.|200px]] | ||
* '''Gordo Bur:''' If Dedede attempts to use the side special input to hit back an existing Gordo that has just been deflected by an opponent (though there may be other ways to initiate it), the Gordo may become stuck to Dedede. While he can still use the side special again, he will not throw another Gordo. Gordo will remain hovering without a hitbox underneath Dedede, attached to the bone that normally holds grabbed opponents and Gordos before being thrown, not interacting with anything else in the game. The stuck Gordo's hitbox still exists somewhere on the stage, and an opponent can occasionally be struck by this invisible hitbox for damage, though it is unclear where exactly the hitbox will be. After a hit or two, the hitbox will disappear, and the stuck Gordo will disappear, allowing Dedede to use his side special again. The Gordo will fall off if Dedede uses [[Jet Hammer]], allowing him to re-throw Gordos. The glitch can be seen [https://www.youtube.com/watch?v=6ADMlmPHq8M here]. | * '''Gordo Bur:''' If Dedede attempts to use the side special input to hit back an existing Gordo that has just been deflected by an opponent (though there may be other ways to initiate it), the Gordo may become stuck to Dedede. While he can still use the side special again, he will not throw another Gordo. Gordo will remain hovering without a hitbox underneath Dedede, attached to the bone that normally holds grabbed opponents and Gordos before being thrown, not interacting with anything else in the game. The stuck Gordo's hitbox still exists somewhere on the stage, and an opponent can occasionally be struck by this invisible hitbox for damage, though it is unclear where exactly the hitbox will be. After a hit or two, the hitbox will disappear, and the stuck Gordo will disappear, allowing Dedede to use his side special again. The Gordo will fall off if Dedede uses [[Jet Hammer]], allowing him to re-throw Gordos. The glitch can be seen [https://www.youtube.com/watch?v=6ADMlmPHq8M here]. | ||
* | |||
* '''Strong Bat:''' Ness can reflect a Gordo with his bat(side smash). When King Dedede is up close to Ness and he reflects the Gordo, the Gordo will give high knockback and high damage to King Dedede. | |||
==Origin== | ==Origin== | ||
This move is derived from King Dedede's side special move in ''[[Super Smash Bros. Brawl]]'', [[Waddle Dee Toss]], wherein Dedede has a rare chance of throwing a Gordo. | |||
This move is derived from King Dedede's side special move in ''[[Super Smash Bros. Brawl]]'', [[Waddle Dee Toss]], wherein Dedede has a rare chance of throwing a Gordo. | |||
{{Special Moves|char=King Dedede}} | {{Special Moves|char=King Dedede}} | ||
[[Category:Kirby universe]] | |||
[[Category:Side special moves]] | [[Category:Side special moves]] | ||
[[Category:Projectiles]] | [[Category:Projectiles]] | ||
[[Category:King Dedede]] | [[Category:King Dedede]] | ||