Editing Giga Bowser (Final Smash)
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{{articleIcons|brawl=y|ssb4=y}} | {{articleIcons|brawl=y|ssb4=y|}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name = Giga Bowser | |name = Giga Bowser | ||
|image = [[File:Giga Bowser SSB4.jpg|300px]] | |image = [[File:Giga Bowser SSB4.jpg|300px]] | ||
|caption = Giga Bowser in {{forwiiu}}. | |caption = Giga Bowser in {{forwiiu}}. | ||
|user = | |user = Bowser | ||
|universe = {{uv|Mario}}<br>{{uv|Super Smash Bros.}} | |universe = ''{{uv|Mario}}''<br>''{{uv|Super Smash Bros.}}'' | ||
|interwiki=supermariowiki | |||
|interwikiname=Super Mario Wiki | |||
|interwikipage=Giga Bowser | |||
}} | }} | ||
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==Overview== | ==Overview== | ||
Bowser transforms into [[Giga Bowser]] | When preforming this move, Bowser transforms into [[Giga Bowser]]. In ''Brawl'' and ''SSB4'', Giga Bowser can be freely controlled, moving and attacking normally with a moveset similar to Bowser's. | ||
In ''Brawl'' and ''SSB4'', Bowser transforms into [[Giga Bowser]], granting him his immense strength and modified moveset from ''[[Super Smash Bros. Melee]]''. While in this form, he is invulnerable to [[knockback]], but can still receive [[damage]], which may leave Bowser severely weakened and open to [[KO]]s after the transformation expires. He gains no new abilities as Giga Bowser, but his existing abilities are augmented, with many attacks gaining elemental [[effect]]s. | |||
In ''Super Smash Bros. 4'', Giga Bowser retains all of his moves from ''Brawl'' despite Bowser receiving a revamped moveset; moves such as his [[dash attack]], [[forward smash]] and [[back aerial]] remain unchanged functionally. The transformation lasts for 660 frames (11 seconds) in ''Super Smash Bros. Brawl'' and 480 frames (8 seconds) in ''Super Smash Bros. 4''. | |||
{{clrl}} | {{clrl}} | ||
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==Changes from ''Melee'' to ''Brawl''== | ==Changes from ''Melee'' to ''Brawl''== | ||
[[File:Giga Bowser.jpg|thumb|Giga Bowser in ''Brawl''.]] | [[File:Giga Bowser.jpg|thumb|right|Giga Bowser in ''Brawl''.]] | ||
===Aesthetics=== | ===Aesthetics=== | ||
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**{{nerf|However, he is still affected by [[freeze frame]]s, and thus powerful or long lasting multi-hit attacks can hinder Giga Bowser's movement such as a [[Smart Bomb]] that can sometimes hold him off long enough for him to revert back to Bowser.}} | **{{nerf|However, he is still affected by [[freeze frame]]s, and thus powerful or long lasting multi-hit attacks can hinder Giga Bowser's movement such as a [[Smart Bomb]] that can sometimes hold him off long enough for him to revert back to Bowser.}} | ||
*{{buff|Giga Bowser's [[weight]] has almost been tripled (140 → 400).}} | *{{buff|Giga Bowser's [[weight]] has almost been tripled (140 → 400).}} | ||
*{{buff|Giga Bowser [[walk]]s | *{{buff|Giga Bowser [[walk]]s faster (0.6 → 1.5) going from having the slowest walking speed to having the fastest walking speed.}} | ||
*{{buff|Giga Bowser's [[dash]] (1.5 → 1.7) and initial dash (1 → 1.9) are faster.}} | *{{buff|Giga Bowser's [[dash]] (1.5 → 1.7) and initial dash (1 → 1.9) are faster.}} | ||
*{{buff|Giga Bowser's [[traction]] is higher (0.06 → 0.067).}} | *{{buff|Giga Bowser's [[traction]] is higher (0.06 → 0.067).}} | ||
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*{{nerf|Giga Bowser's [[jump]]squat is longer (6 frames → 7).}} | *{{nerf|Giga Bowser's [[jump]]squat is longer (6 frames → 7).}} | ||
*{{buff|Giga Bowser's soft landing is faster (30 frames → 18).}} | *{{buff|Giga Bowser's soft landing is faster (30 frames → 18).}} | ||
*{{buff|Giga Bowser jumps | *{{buff|Giga Bowser jumps much higher.}} | ||
*{{buff|Giga Bowser's [[shield]] is now | *{{buff|Giga Bowser's [[shield]] is now impossible to break.}} | ||
*{{nerf|Giga Bowser is no longer affected by [[Metal Box]]es, [[Super Mushroom]]s, and [[Poison Mushroom]]s.{{clr}}}} | *{{nerf|Giga Bowser is no longer affected by [[Metal Box]]es, [[Super Mushroom]]s, and [[Poison Mushroom]]s.{{clr}}}} | ||
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==Changes from ''Brawl'' to ''SSB4''== | ==Changes from ''Brawl'' to ''SSB4''== | ||
[[File:GigaBowser | [[File:640px-GigaBowser-SSBU.jpg|thumb|right|Giga Bowser in ''SSB4''.]] | ||
*{{change|Giga Bowser has a lighter coloured, less detailed model, while still retaining many of his physical features from ''Brawl''.}} | *{{change|Giga Bowser has a lighter coloured, less detailed model, while still retaining many of his physical features from ''Brawl''.}} | ||
*{{nerf|As the case for most other Final Smashes, Giga Bowser was slightly nerfed from his ''Brawl'' incarnation, with slightly decreased duration, damage, and knockback on his attacks.}} | *{{nerf|As the case for most other Final Smashes, Giga Bowser was slightly nerfed from his ''Brawl'' incarnation, with slightly decreased duration, damage, and knockback on his attacks.}} | ||
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==Moveset== | ==Moveset== | ||
===''Super Smash Bros. Brawl''=== | ===''Super Smash Bros. Brawl''=== | ||
{|class="wikitable" align="center" style="text-align:center;background:#cfdfd7;border:solid #efbf9f 2px;" | {|class="wikitable" align="center" style="text-align:center;background:#cfdfd7;border:solid #efbf9f 2px;" | ||
|-style="background:#9fbfaf;border-bottom:solid #efbf9f 2px;" | |-style="background:#9fbfaf;border-bottom:solid #efbf9f 2px;" | ||
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|colspan="2"|'''Segment''' | |colspan="2"|'''Segment''' | ||
|'''Damage''' | |'''Damage''' | ||
| | |<span class="explain" title="90=straight up, 180=behind">'''Angle'''</span> | ||
|colspan="2"|'''Hit Frames''' | |colspan="2"|'''Hit Frames''' | ||
| | |<span class="explain" title="Base knockback">'''BKB'''</span> | ||
| | |<span class="explain" title="Knockback growth">'''KBG'''</span> | ||
| | |<span class="explain" title="Weight-based knockback">'''WBKB'''</span> | ||
|colspan="2"| | |colspan="2"|<span class="explain" title="For applying stickers">'''Type'''</span> | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Neutral attack]]||rowspan="2"| ||rowspan="2"|Two quick claw swipes; the least notable of Giga Bowser's attacks, although it possesses high range.||colspan="2"|Hit 1||7%||{{AngleIcon|83}}||8||11||0||100||20||rowspan="2"|{{AttackType|type=Typeless|effect=Slash|t=2}} | ||
|- | |- | ||
|colspan="2"|Hit 2||9%||{{AngleIcon|361}}||25||27||20||110||0 | |colspan="2"|Hit 2||9%||{{AngleIcon|361}}||25||27||20||110||0 | ||
|- | |- | ||
|rowspan="3"| | |rowspan="3"|[[Forward tilt]]||rowspan="3"| ||rowspan="3"|Punches while leaning forwards. When angled to the side, it has a 50% chance of tripping fighters, and can deal shield damage. When angled upwards, it deals the most damage and knockback, but can't trip fighters, nor deal shield damage. When angled downwards, it has a 100% trip rate, but does not deal shield damage.||colspan="2"|Angled up||20%||rowspan="3"|{{AngleIcon|361}}||rowspan="3"|12||rowspan="3"|16||28||100||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Darkness|t=3}} | ||
|- | |- | ||
|colspan="2"|Angled side||17%||rowspan="2"|28||rowspan="2"|80 | |colspan="2"|Angled side||17%||rowspan="2"|28||rowspan="2"|80 | ||
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|colspan="2"|Angled down||18% | |colspan="2"|Angled down||18% | ||
|- | |- | ||
|rowspan="5"| | |rowspan="5"|[[Up tilt]]||rowspan="5"| ||rowspan="5"|Giga Bowser swats the air above him. Has a trip chance of 50%, but since targets have to remain on the ground for it to happen, it's unlikely to occur unless the fighter is giant-sized or metal.||colspan="2"|Hand||15%||rowspan="5"|{{AngleIcon|80}}||rowspan="5"|7||rowspan="5"|12||rowspan="5"|30||rowspan="5"|100||rowspan="5"|0||rowspan="5"|{{AttackType|type=Typeless|effect=Darkness|t=5}} | ||
|- | |- | ||
|colspan="2"|Elbow||14% | |colspan="2"|Elbow||14% | ||
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|colspan="2"|Lower Body||11% | |colspan="2"|Lower Body||11% | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Down tilt]]||rowspan="2"| ||rowspan="2"|Does two low claw swipes. The first one is not only a Meteor Smash, but it buries grounded opponents. Deals [[dark]] damage. ||colspan="2"|Hit 1||9%||{{AngleIcon|270}}||14||18||10||rowspan="2"|80||rowspan="2"|0||{{AttackType|type=Typeless|effect=Bury|t=1}} | ||
|- | |- | ||
|colspan="2"|Hit 2||15%||{{AngleIcon|361}}||27||31||50||{{AttackType|type=Typeless|effect=Darkness|t=1}} | |colspan="2"|Hit 2||15%||{{AngleIcon|361}}||27||31||50||{{AttackType|type=Typeless|effect=Darkness|t=1}} | ||
|- | |- | ||
|rowspan="3"| | |rowspan="3"|[[Dash attack]]||rowspan="3"| ||rowspan="3"|A running headbutt. The second hit can bury.||colspan="2"|Hit 1 (clean)||15%||rowspan="2"|{{AngleIcon|80}}||11||14||100||rowspan="2"|30||rowspan="3"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Normal|t=2}} | ||
|- | |- | ||
|colspan="2"|Hit 1 (late)||13%||15||18||70 | |colspan="2"|Hit 1 (late)||13%||15||18||70 | ||
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|colspan="2"|Hit 2||9%||{{AngleIcon|74}}||26||30||40||80||{{AttackType|type=Typeless|effect=Bury|t=1}} | |colspan="2"|Hit 2||9%||{{AngleIcon|74}}||26||30||40||80||{{AttackType|type=Typeless|effect=Bury|t=1}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Forward smash]]||rowspan="2"| ||rowspan="2"|Rears back and then performs a strong headbutt, causing an explosion around his head. However, its knockback stats are rather weak, which makes opponents not fly very far at low damage, even when the attack is fully charged. As a result, this attack is inferior to Bowser's forward smash, which deals better knockback overall.||colspan="2"|Head||{{ChargedSmashDmgSSBB|28}}||rowspan="2"|{{AngleIcon|361}}||rowspan="2"|28||rowspan="2"|40||rowspan="2"|5||rowspan="2"|60||rowspan="2"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Flame|t=2}} | ||
|- | |- | ||
|colspan="2"|Body||{{ChargedSmashDmgSSBB|24}} | |colspan="2"|Body||{{ChargedSmashDmgSSBB|24}} | ||
|- | |- | ||
|rowspan="3"| | |rowspan="3"|[[Up smash]]||rowspan="3"| ||rowspan="3"|Pounces on all fours and jumps straight up, hitting with the electric spikes on his shell. When he lands, he creates a shockwave that damages enemies farther away, but only if they're on the ground. This attack has a massive hitbox and is very effective for setting up a fatal up aerial.||rowspan="2"|Hit 1||Body||{{ChargedSmashDmgSSBB|26}}||rowspan="2"|{{AngleIcon|90}}||rowspan="2"|16||rowspan="2"|21||rowspan="2"|30||rowspan="3"|60||rowspan="3"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Electric|t=2}} | ||
|- | |- | ||
|Head||{{ChargedSmashDmgSSBB|24}} | |Head||{{ChargedSmashDmgSSBB|24}} | ||
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|colspan="2"|Hit 2||{{ChargedSmashDmgSSBB|12}}||{{AngleIcon|74}}||31||32||60||{{AttackType|type=Typeless|effect=Normal|t=1}} | |colspan="2"|Hit 2||{{ChargedSmashDmgSSBB|12}}||{{AngleIcon|74}}||31||32||60||{{AttackType|type=Typeless|effect=Normal|t=1}} | ||
|- | |- | ||
|rowspan="3"| | |rowspan="3"|[[Down smash]]||rowspan="3"| ||rowspan="3"|Retracts into his shell and spins, creating a swirling blizzard that freezes foes. Has limited suction. Unlikely to KO normal-sized and tiny fighters, as they'll often become frozen before the final hit connects, completely negating the final hit's high knockback growth. Giant and metal fighters, however, are more likely to be KO'd by this attack, as the first seven hits are unlikely to freeze them, unless their current damage is high.||rowspan="2"|Hits 1-7||Edges||rowspan="2"|{{ChargedSmashDmgSSBB|3}}||{{AngleIcon|150}}||rowspan="2" colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33||rowspan="2"|40||rowspan="2"|50||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Freezing|t=3}} | ||
|- | |- | ||
|Body||{{AngleIcon|190|nDI}} | |Body||{{AngleIcon|190|nDI}} | ||
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|colspan="2"|Hit 8||{{ChargedSmashDmgSSBB|13}}||{{AngleIcon|90}}||colspan="2"|35||30||130 | |colspan="2"|Hit 8||{{ChargedSmashDmgSSBB|13}}||{{AngleIcon|90}}||colspan="2"|35||30||130 | ||
|- | |- | ||
| | |[[Neutral aerial]]|| ||colspan="3"|Giga Bowser spins around inside his shell.||15%||{{AngleIcon|361}}||6||28||20||80||0||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
| | |[[Forward aerial]]|| ||colspan="3"|Swats forward rather quickly. Has great horizontal reach.||15%||{{AngleIcon|361}}||8||11||50||80||0||{{AttackType|type=Typeless|effect=Darkness|t=1}} | ||
|- | |- | ||
| | |[[Back aerial]]|| ||colspan="3"|Giga Bowser thrusts his shell out behind him. Unlike Bowser's, this is a [[semi-spike]]. ||17%||{{AngleIcon|24}}||10||14||25||80||0||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
| | |[[Up aerial]]|| ||colspan="3"|Swings his head upward. Has huge vertical knockback, this is arguably Giga Bowser's best finisher. This attack is further complimented by its large hitbox and Giga Bowser's high jumping height.||20%||{{AngleIcon|85}}||22||26||60||80||0||{{AttackType|type=Typeless|effect=Slash|t=1}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Down aerial]]||rowspan="2"| ||rowspan="2"|Retracts into his shell and spins himself into the ground. If the attack is not autocancelled, the impact causes a shockwave that launches nearby targets on the ground upwards with very high knockback; the landing hitbox has no effect on aerial targets.||colspan="2"|Hits 1-9||3%||rowspan="2"|{{AngleIcon|80}}||colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36, 38-39||0||100||10||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
|colspan="2"|Landing||10%||1||2||60||130||0||{{AttackType|type=Typeless|effect=Darkness|t=1}} | |colspan="2"|Landing||10%||1||2||60||130||0||{{AttackType|type=Typeless|effect=Darkness|t=1}} | ||
|- | |- | ||
| | |[[Pummel]]|| ||colspan="3"|Does an explosive headbutt.||6%||{{AngleIcon|80}}||11||12||0||100||30||{{AttackType|type=Typeless|effect=Flame|t=1}} | ||
|- | |- | ||
| | |[[Forward throw]]|| ||colspan="3"|Giga Bowser flings the opponent using his head.||18%||{{AngleIcon|45}}||colspan="2"|36||60||50||0||{{AttackType|type=Throwing|effect=Flame|t=1}} | ||
|- | |- | ||
| | |[[Back throw]]|| ||colspan="3"|Turns around and chucks the foe away. Identical to the forward throw, through it occurs much faster and uses darkness instead of flame.||18%||{{AngleIcon|45}}||colspan="2"|19||60||50||0||{{AttackType|type=Throwing|effect=Darkness|t=1}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Up throw]]||rowspan="2"| ||rowspan="2"|Giga Bowser tosses the foe upwards, retreats into his shell, and spins, damaging the foe with his spikes.||colspan="2"|Hits 1-8||2%||{{AngleIcon|0|nDI}}||colspan="2"|17-20, 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48||0||100||rowspan="2"|0||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
|colspan="2"|Throw||10%||{{AngleIcon|70}}||colspan="2"|49||60||110||{{AttackType|type=Throwing|effect=Normal|t=1}} | |colspan="2"|Throw||10%||{{AngleIcon|70}}||colspan="2"|49||60||110||{{AttackType|type=Throwing|effect=Normal|t=1}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Down throw]]||rowspan="2"| ||rowspan="2"|Giga Bowser performs a body slam on his opponent. Any other opponents who are nearby when Giga Bowser attacks will be buried. The attack before the throw does not have any [[freeze frame]]s.||colspan="2"|Hit 1||20%||{{AngleIcon|0|nDI}}||45||46||0||90||rowspan="2"|0||{{AttackType|type=Typeless|effect=Bury|t=1}} | ||
|- | |- | ||
|colspan="2"|Throw||1%||{{AngleIcon|50}}||colspan="2"|46||75||20||{{AttackType|type=Throwing|effect=Normal|t=1}} | |colspan="2"|Throw||1%||{{AngleIcon|50}}||colspan="2"|46||75||20||{{AttackType|type=Throwing|effect=Normal|t=1}} | ||
|- | |- | ||
|Edge (<100%)|| ||colspan="3"|Quickly spins onto the stage and then retreats back a bit.||16%||{{AngleIcon|361}}||8||35||0||100||90||{{AttackType|type=Typeless|effect=Darkness|t=1}} | |||
|- | |- | ||
|Edge (100%+)|| ||colspan="3"|Slowly climbs onto stage and does a quick claw jab.||16%||{{AngleIcon|130}}||46||50||0||100||90||{{AttackType|type=Typeless|effect=Darkness|t=1}} | |||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Neutral special move]]||rowspan="2"|[[Fire Breath]]||rowspan="2"|Giga Bowser takes a short breath and lets loose with a stream of fire. Unfortunately, it seems that a good portion of the flames miss by shooting to the side of the playing field. Deals [[flame]] damage.||colspan="2"|Near||2%||rowspan="2"|{{AngleIcon|45}}||1||12||12||30||rowspan="2"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Flame|t=2}} | ||
|- | |- | ||
|colspan="2"|Far||1%||13|| ||7||20 | |colspan="2"|Far||1%||13|| ||7||20 | ||
|- | |- | ||
| | |[[Side special move]]||[[Flying Slam]]||colspan="3"|Giga Bowser snatches the opponent and does a massive flying suplex. Unlike Bowser's, enemies in the Subspace Emissary do not get slashed (as Giga Bowser was not designed for use there).||22%||{{AngleIcon|60}}||colspan="2"|13||80||50|| ||{{AttackType|type=Throwing|effect=Normal|t=1}} | ||
|- | |- | ||
|rowspan="6"| | |rowspan="6"|[[Up special move]]||rowspan="6"|[[Whirling Fortress]]||rowspan="6"|Giga Bowser gets into his shell and helicopters around. One of the best out-of-shield moves in the game. The ground attack only deals up to two hits, while the aerial attack deals up to 11 hits. If the second hit on the ground comes late, it can only damage fighters who are on the ground; aerial targets are unaffected.||colspan="2"|Hit 1 (ground)||11%||{{AngleIcon|80}}||6||7||70||80||rowspan="3"|0||{{AttackType|type=Spin|effect=Normal|t=1}} | ||
|- | |- | ||
|colspan="2"|Hit 2 (ground + clean)||5%||{{AngleIcon|90}}||8||23||80||rowspan="2"|50||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}} | |colspan="2"|Hit 2 (ground + clean)||5%||{{AngleIcon|90}}||8||23||80||rowspan="2"|50||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}} | ||
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|colspan="2"|Hits 7-11 (air)||2%||colspan="2"|28-31, 32-35, 36-39, 40-43, 44-47 | |colspan="2"|Hits 7-11 (air)||2%||colspan="2"|28-31, 32-35, 36-39, 40-43, 44-47 | ||
|- | |- | ||
|rowspan="4"| | |rowspan="4"|[[Down special move]]||rowspan="4"|[[Bowser Bomb]]||rowspan="4"|Giga Bowser leaps into the air and plummets downwards. The main attack does not have any freeze frames. Has a [[Giga Bowser Bomb glitch|glitch relating to it.]]||colspan="2"|Ground hop||4%||{{AngleIcon|85}}||colspan="2"|11||0||100||110||{{AttackType|type=Head|effect=Normal|t=1}} | ||
|- | |- | ||
|colspan="2"|Drop (from ground)||rowspan="2"|23%||rowspan="3"|{{AngleIcon|76}}||38|| ||rowspan="2"|45||rowspan="2"|75||rowspan="3"|0||rowspan="3"|{{AttackType|type=Body|effect=Normal|t=3}} | |colspan="2"|Drop (from ground)||rowspan="2"|23%||rowspan="3"|{{AngleIcon|76}}||38|| ||rowspan="2"|45||rowspan="2"|75||rowspan="3"|0||rowspan="3"|{{AttackType|type=Body|effect=Normal|t=3}} | ||
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|colspan="2"|'''Segment''' | |colspan="2"|'''Segment''' | ||
|'''Damage''' | |'''Damage''' | ||
| | |<span class="explain" title="90=straight up, 180=behind">'''Angle'''</span> | ||
|colspan="2"|'''Hit Frames''' | |colspan="2"|'''Hit Frames''' | ||
| | |<span class="explain" title="Base knockback">'''BKB'''</span> | ||
| | |<span class="explain" title="Knockback growth">'''KBG'''</span> | ||
| | |<span class="explain" title="Weight-based knockback">'''WBKB'''</span> | ||
|colspan="2"|'''Type''' | |colspan="2"|'''Type''' | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Neutral attack]]||rowspan="2"| ||rowspan="2"|Two quick claw swipes; the least notable of Giga Bowser's attacks, although it possesses high range.||colspan="2"|Hit 1||6%||{{AngleIcon|83}}||8||11||0||100||20||rowspan="2"|{{AttackType|type=Typeless|effect=Slash|t=2}} | ||
|- | |- | ||
|colspan="2"|Hit 2||8%||{{AngleIcon|361}}||10||12||20||110||0 | |colspan="2"|Hit 2||8%||{{AngleIcon|361}}||10||12||20||110||0 | ||
|- | |- | ||
| | |[[Forward tilt]]|| ||colspan="3"|Punches while leaning forwards. Unlike in ''Super Smash Bros. Brawl'', this attack deals the same amount of damage, knockback, and shield damage, regardless of how the player angles the attack. All angles have a 50% trip rate.||14%||{{AngleIcon|361}}||12|||16||28||80||0||{{AttackType|type=Typeless|effect=Darkness|t=1}} | ||
|- | |- | ||
|rowspan="5"| | |rowspan="5"|[[Up tilt]]||rowspan="5"| ||rowspan="5"|Giga Bowser swats the air above him. Has a trip chance of 50%, but since targets have to remain on the ground for it to happen, it's unlikely to occur unless the fighter is giant-sized or metal.||colspan="2"|Hand||14%||rowspan="5"|{{AngleIcon|80}}||rowspan="5"|7||rowspan="5"|12||rowspan="5"|30||rowspan="5"|100||rowspan="5"|0||rowspan="5"|{{AttackType|type=Typeless|effect=Darkness|t=5}} | ||
|- | |- | ||
|colspan="2"|Elbow||13% | |colspan="2"|Elbow||13% | ||
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|colspan="2"|Lower Body||10% | |colspan="2"|Lower Body||10% | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Down tilt]]||rowspan="2"| ||rowspan="2"|Does two low claw swipes. The first one is not only a Meteor Smash, but it buries grounded opponents. The second hit deals [[dark]] damage. ||colspan="2"|Hit 1||8%||{{AngleIcon|270}}||14||18||10||rowspan="2"|80||rowspan="2"|0||{{AttackType|type=Typeless|effect=Bury|t=1}} | ||
|- | |- | ||
|colspan="2"|Hit 2||13%||{{AngleIcon|361}}||27||31||60||{{AttackType|type=Typeless|effect=Darkness|t=1}} | |colspan="2"|Hit 2||13%||{{AngleIcon|361}}||27||31||60||{{AttackType|type=Typeless|effect=Darkness|t=1}} | ||
|- | |- | ||
|rowspan="3"| | |rowspan="3"|[[Dash attack]]||rowspan="3"| ||rowspan="3"|A running headbutt. The second hit can bury.||colspan="2"|Hit 1 (clean)||15%||rowspan="2"|{{AngleIcon|80}}||11||14||100||rowspan="2"|30||rowspan="3"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Normal|t=2}} | ||
|- | |- | ||
|colspan="2"|Hit 1 (late)||12%||15||18||70 | |colspan="2"|Hit 1 (late)||12%||15||18||70 | ||
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|colspan="2"|Hit 2||9%||{{AngleIcon|74}}||25||29||40||80||{{AttackType|type=Typeless|effect=Bury|t=1}} | |colspan="2"|Hit 2||9%||{{AngleIcon|74}}||25||29||40||80||{{AttackType|type=Typeless|effect=Bury|t=1}} | ||
|- | |- | ||
|rowspan="3"| | |rowspan="3"|[[Forward smash]]||rowspan="3"| ||rowspan="3"|Rears back and then performs a strong headbutt, causing an explosion around his head. Unlike in ''Super Smash Bros. Brawl'', however, the attack now has three hitboxes, its knockback is different, and its knockback angle is no longer the Sakurai angle. On a side note, while the attack's knockback stats are better than in ''Super Smash Bros. Brawl'', it still deals less knockback overall than Bowser's forward smash.||colspan="2"|Head||{{ChargedSmashDmgSSB4|24}}||rowspan="3"|{{AngleIcon|45}}||rowspan="3"|29||rowspan="3"|41||rowspan="3"|45||rowspan="3"|72||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Flame|t=3}} | ||
|- | |- | ||
|colspan="2"|Upper Body||{{ChargedSmashDmgSSB4|20}} | |colspan="2"|Upper Body||{{ChargedSmashDmgSSB4|20}} | ||
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|colspan="2"|Lower Body||{{ChargedSmashDmgSSB4|18}} | |colspan="2"|Lower Body||{{ChargedSmashDmgSSB4|18}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Up smash]]||rowspan="2"| ||rowspan="2"|Pounces on all fours and jumps straight up, hitting with the electric spikes on his shell. When he lands, he creates a shockwave that damages enemies farther away, but only if they're on the ground. This attack has a massive hitbox and is very effective for setting up a fatal up aerial.||colspan="2"|Hit 1||{{ChargedSmashDmgSSB4|26}}||{{AngleIcon|90}}||17||23||35||65||rowspan="2"|0||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
|colspan="2"|Hit 2||{{ChargedSmashDmgSSB4|12}}||{{AngleIcon|74}}||31||33||60||60||{{AttackType|type=Typeless|effect=Normal|t=1}} | |colspan="2"|Hit 2||{{ChargedSmashDmgSSB4|12}}||{{AngleIcon|74}}||31||33||60||60||{{AttackType|type=Typeless|effect=Normal|t=1}} | ||
|- | |- | ||
|rowspan="3"| | |rowspan="3"|[[Down smash]]||rowspan="3"| ||rowspan="3"|Retracts into his shell and spins, creating a swirling blizzard that freezes foes. Has limited suction. Unlikely to KO normal-sized and tiny fighters, as they'll often become frozen before the final hit connects, completely negating the final hit's high knockback growth. Giant and metal fighters, however, are more likely to be KO'd by this attack, as the first seven hits are unlikely to freeze them, unless their current damage is high.||rowspan="2"|Hits 1-7||Edges||rowspan="2"|{{ChargedSmashDmgSSB4|3}}||{{AngleIcon|150}}||rowspan="2" colspan="2"|15-16, 18-19, 21-22, 24-25, 27-28, 30-31, 33-34||rowspan="2"|40||rowspan="2"|50||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Freezing|t=3}} | ||
|- | |- | ||
|Body||{{AngleIcon|190|nDI}} | |Body||{{AngleIcon|190|nDI}} | ||
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|colspan="2"|Hit 8||{{ChargedSmashDmgSSB4|13}}||{{AngleIcon|90}}||colspan="2"|36||30||130 | |colspan="2"|Hit 8||{{ChargedSmashDmgSSB4|13}}||{{AngleIcon|90}}||colspan="2"|36||30||130 | ||
|- | |- | ||
| | |[[Neutral aerial]]|| ||colspan="3"|Giga Bowser spins around inside his shell.||14%||{{AngleIcon|361}}||6||27||30||80||0||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
| | |[[Forward aerial]]|| ||colspan="3"|Swats forward rather quickly. Has great horizontal reach.||14%||{{AngleIcon|361}}||8||11||50||80||0||{{AttackType|type=Typeless|effect=Darkness|t=1}} | ||
|- | |- | ||
| | |[[Back aerial]]|| ||colspan="3"|Giga Bowser thrusts his shell out behind him. However, it deals less damage and knockback overall than Bowser's back aerial, KOing opponents at later damage percentages as a result.||16%||{{AngleIcon|24}}||10||14||25||80||0||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
| | |[[Up aerial]]|| ||colspan="3"|Swings his head upward. Has huge vertical knockback, this is arguably Giga Bowser's best finisher. This attack is further complimented by its large hitbox and Giga Bowser's high jumping height.||18%||{{AngleIcon|85}}||22||26||60||80||0||{{AttackType|type=Typeless|effect=Slash|t=1}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Down aerial]]||rowspan="2"| ||rowspan="2"|Retracts into his shell and spins himself into the ground. If the attack is not autocancelled, the impact causes a shockwave that launches nearby targets on the ground upwards with very high knockback; the landing hitbox has no effect on aerial targets.||colspan="2"|Hits 1-9||3%||rowspan="2"|{{AngleIcon|80}}||colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36, 38-39||0||100||10||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
|colspan="2"|Landing||10%||1||2||60||130||0||{{AttackType|type=Typeless|effect=Darkness|t=1}} | |colspan="2"|Landing||10%||1||2||60||130||0||{{AttackType|type=Typeless|effect=Darkness|t=1}} | ||
|- | |- | ||
| | |[[Pummel]]|| ||colspan="3"|Does an explosive headbutt.||6%||{{AngleIcon|80}}||9||11||0||100||30||{{AttackType|type=Typeless|effect=Flame|t=1}} | ||
|- | |- | ||
| | |[[Forward throw]]|| ||colspan="3"|Giga Bowser flings the opponent using his head.||18%||{{AngleIcon|45}}||colspan="2"|36||60||50||0||{{AttackType|type=Throwing|effect=Flame|t=1}} | ||
|- | |- | ||
| | |[[Back throw]]|| ||colspan="3"|Turns around and chucks the foe away. Identical to the forward throw, through it occurs much faster and uses darkness instead of flame.||18%||{{AngleIcon|45}}||colspan="2"|19||60||50||0||{{AttackType|type=Throwing|effect=Darkness|t=1}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Up throw]]||rowspan="2"| ||rowspan="2"|Giga Bowser tosses the foe upwards, retreats into his shell, and spins, damaging the foe with his spikes.||colspan="2"|Hits 1-8||2%||{{AngleIcon|0|nDI}}||colspan="2"|17-20, 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48||0||100||rowspan="2"|0||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
|colspan="2"|Throw||10%||{{AngleIcon|70}}||colspan="2"|49||60||110||{{AttackType|type=Throwing|effect=Normal|t=1}} | |colspan="2"|Throw||10%||{{AngleIcon|70}}||colspan="2"|49||60||110||{{AttackType|type=Throwing|effect=Normal|t=1}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Down throw]]||rowspan="2"| ||rowspan="2"|Giga Bowser performs a body slam on his opponent. Any other opponents who are nearby when Giga Bowser attacks will be buried. The attack before the throw does not have any [[freeze frame]]s.||colspan="2"|Hit 1||20%||{{AngleIcon|0|nDI}}||45||47||0||90||rowspan="2"|0||{{AttackType|type=Typeless|effect=Bury|t=1}} | ||
|- | |- | ||
|colspan="2"|Throw||1%||{{AngleIcon|50}}||colspan="2"|47||75||20||{{AttackType|type=Throwing|effect=Normal|t=1}} | |colspan="2"|Throw||1%||{{AngleIcon|50}}||colspan="2"|47||75||20||{{AttackType|type=Throwing|effect=Normal|t=1}} | ||
|- | |- | ||
|Edge|| ||colspan="3"|Quickly spins onto the stage and then retreats back a bit. Unlike all the other edge attacks in ''Super Smash Bros. 4'', Giga Bowser's attack still deals fixed knockback.||16%||{{AngleIcon|361}}||8||35||0||100||90||{{AttackType|type=Typeless|effect=Darkness|t=1}} | |||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Neutral special move]]||rowspan="2"|[[Fire Breath]]||rowspan="2"|Giga Bowser takes a short breath and lets loose with a stream of fire. Deals [[flame]] damage.||colspan="2"|Near||2%||rowspan="2"|{{AngleIcon|45}}||1||11||12||30||rowspan="2"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Flame|t=2}} | ||
|- | |- | ||
|colspan="2"|Far||1%||colspan="2"|12||7||20 | |colspan="2"|Far||1%||colspan="2"|12||7||20 | ||
|- | |- | ||
| | |[[Side special move]]||[[Flying Slam]]||colspan="3"|Giga Bowser snatches the opponent and does a massive flying suplex. Unlike Bowser's, Giga Bowser's Flying Slam cannot deal collateral damage to opponents.||22%||{{AngleIcon|60}}||colspan="2"|14||80||50|| ||{{AttackType|type=Throwing|effect=Normal|t=1}} | ||
|- | |- | ||
|rowspan="6"| | |rowspan="6"|[[Up special move]]||rowspan="6"|[[Whirling Fortress]]||rowspan="6"|Giga Bowser gets into his shell and helicopters around. One of the best out-of-shield moves in the game. The ground attack only deals up to two hits, while the aerial attack deals up to 11 hits. If the second hit on the ground comes late, it can only damage fighters who are on the ground; aerial targets are unaffected.||colspan="2"|Hit 1 (ground)||11%||{{AngleIcon|80}}||6||7||70||80||rowspan="3"|0||{{AttackType|type=Spin|effect=Normal|t=1}} | ||
|- | |- | ||
|colspan="2"|Hit 2 (ground + clean)||5%||{{AngleIcon|90}}||8||23||80||rowspan="2"|50||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}} | |colspan="2"|Hit 2 (ground + clean)||5%||{{AngleIcon|90}}||8||23||80||rowspan="2"|50||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}} | ||
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|colspan="2"|Hits 7-11 (air)||2%||colspan="2"|28-31, 32-35, 36-39, 40-43, 44-47 | |colspan="2"|Hits 7-11 (air)||2%||colspan="2"|28-31, 32-35, 36-39, 40-43, 44-47 | ||
|- | |- | ||
|rowspan="4"| | |rowspan="4"|[[Down special move]]||rowspan="4"|[[Bowser Bomb]]||rowspan="4"|Giga Bowser leaps into the air and plummets downwards. The main attack does not have any freeze frames. Interestingly, if used on the ground, the attack can potentially deal up to three hits against certain fighters; this can add up to 50% damage if damage multipliers are not applied, and does not take into account the landing hitbox.||colspan="2"|Ground hop||4%||{{AngleIcon|85}}||colspan="2"|11||0||100||110||{{AttackType|type=Body|effect=Normal|t=1}} | ||
|- | |- | ||
|colspan="2"|Drop (from ground)||rowspan="2"|23%||rowspan="3"|{{AngleIcon|76}}||38||40||rowspan="2"|45||rowspan="2"|75||rowspan="3"|0||rowspan="3"|{{AttackType|type=Body|effect=Normal|t=3}} | |colspan="2"|Drop (from ground)||rowspan="2"|23%||rowspan="3"|{{AngleIcon|76}}||38||40||rowspan="2"|45||rowspan="2"|75||rowspan="3"|0||rowspan="3"|{{AttackType|type=Body|effect=Normal|t=3}} | ||
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|} | |} | ||
== Special Movements == | |||
== Special | |||
'''[[Taunt]]s''' | '''[[Taunt]]s''' | ||
*'''Up Taunt''': Roars (same as ''[[Melee]]'') | *'''Up Taunt''': Roars (same as ''[[Melee]]'') | ||
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==Trophies== | ==Trophies== | ||
===In ''[[Super Smash Bros | ===In ''[[Super Smash Bros Brawl]]''=== | ||
[[File:Giga Bowser - Brawl Trophy.png|thumb|100px|left|''Giga Bowser'' trophy in ''Brawl'']] | |||
| | ;Giga Bowser | ||
:''Bowser, transformed into the terrible and brutal form first seen in Super Smash Bros. Melee. While in this form, he's invulnerable--he doesn't get stunned and cannot be budged. His appearance is so fierce, it's as if he doesn't even belong in the Smash Bros. universe. He cannot maintain this form for long, so dealing out damage efficiently is key.'' | |||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}{{clr}} | |||
{{ | |||
===In {{forwiiu}}=== | ===In {{forwiiu}}=== | ||
[[File:GigaBowserTrophyWiiU.png|thumb|100px|left|''Giga Bowser'' trophy in ''for Wii U'']] | |||
| | ;Giga Bowser | ||
:{{flag|ntsc}} ''Prepare to behold Bowser in all his Koopa glory. This fearsome form first appeared all the way back in Melee. While transformed, Bowser deals extra damage, is better at launching foes, and even gains special effects on some of his attacks. He won't flinch and can't be thrown, but he does still take damage.'' | |||
| | :{{flag|pal}} ''The definitive way to prove that Bowser's the king. This fearsome form made its debut all the way back in Melee. While transformed, Bowser deals more damage, launches foes further, and certain attacks have extra effects like freezing opponents. He won't flinch, and he can't be thrown either, but he will still take damage.''{{clr}} | ||
| | |||
{{ | |||
==Playability through hacking== | ==Playability through hacking== | ||
[[File:GBowserHack.JPG|thumb|175px|Giga Bowser fighting [[Tabuu]] in the [[Boss Battles]] mode]] | [[File:GBowserHack.JPG|thumb|175px|Giga Bowser fighting [[Tabuu]] in the [[Boss Battles]] mode]] | ||
*Giga Bowser can be selected as a playable character by hacking the game. His icon always shows him as normal Bowser. He plays similarly to the [[Final Smash]] version but stays transformed for the entire match, even after being KO'd. He is usable in modes that disable the ability to use Final Smashes, such as Boss Battles and the Subspace Emissary, and will not prevent Smash Balls from spawning. Other interesting oddities include: | *Giga Bowser can be selected as a playable character by hacking the game. His icon always shows him as normal Bowser. He plays similarly to the [[Final Smash]] version but stays transformed for the entire match, even after being KO'd. He is usable in modes that disable the ability to use Final Smashes, such as Boss Battles and the Subspace Emissary, and will not prevent Smash Balls from spawning. Other interesting oddities include: | ||
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==Other oddities and glitches== | ==Other oddities and glitches== | ||
* | *When not played as a hack, on [[Stamina Mode]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', Giga Bowser does not get defeated (along with [[Wario-Man]], [[Giga Mac]], [[Mega Charizard X]], and [[Mega Lucario]]) if reduced to 0 HP. This causes the [[Undead Glitch]]. | ||
*Giga Bowser's shield cannot be broken by any means. He can still be damaged when the shield is too small, but it will not break or be canceled. The shield does not return to full strength after the transformation finishes. Also of note is that Giga Bowser cannot be grabbed or [[Inhale]]d, which also includes special moves having to do with grabbing such as [[Falcon Dive]]. Strangely, the unbreakable shield is exclusive to Giga Bowser, as [[Wario-Man]]'s shield will break normally. | *Giga Bowser's shield cannot be broken by any means. He can still be damaged when the shield is too small, but it will not break or be canceled. The shield does not return to full strength after the transformation finishes. Also of note is that Giga Bowser cannot be grabbed or [[Inhale]]d, which also includes special moves having to do with grabbing such as [[Falcon Dive]]. Strangely, the unbreakable shield is exclusive to Giga Bowser, as [[Wario-Man]]'s shield will break normally. | ||
*Since hitstun causes characters to be KO'd off the top [[blast line]], it is possible to KO Giga Bowser if he is attacked while above the line. The same is true if Giga Bowser is carried above the [[blast line]] by a platform, including the top of any of the 3 [[Landmaster]]s. | *Since hitstun causes characters to be KO'd off the top [[blast line]], it is possible to KO Giga Bowser if he is attacked while above the line. The same is true if Giga Bowser is carried above the [[blast line]] by a platform, including the top of any of the 3 [[Landmaster]]s. | ||
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*It is possible for the [[crowd]] to cheer for a player using Giga Bowser. However, because Giga Bowser lacks an audience cheer sound clip<!--consists of garbage data?-->, the game will play a beep in succession for however many times the sound clip was to play, then play the clapping sound clip as usual. | *It is possible for the [[crowd]] to cheer for a player using Giga Bowser. However, because Giga Bowser lacks an audience cheer sound clip<!--consists of garbage data?-->, the game will play a beep in succession for however many times the sound clip was to play, then play the clapping sound clip as usual. | ||
*If a CPU is using Giga Bowser, it will act strangely if hit by attacks that don't cause flinching. It will attempt to duck under them, jump over them, shield them, and otherwise dodge them. The CPU will not react in any similar way against other types of attack. | *If a CPU is using Giga Bowser, it will act strangely if hit by attacks that don't cause flinching. It will attempt to duck under them, jump over them, shield them, and otherwise dodge them. The CPU will not react in any similar way against other types of attack. | ||
*If Giga Bowser and another fighter are KO'd at the same, or a similar time in ''SSB4'', the [[ | *If Giga Bowser and another fighter are KO'd at the same, or a similar time in ''SSB4'', the [[Revival platform]] for Bowser and the other fighter will appear in the same place, rather than one appearing to the side of the other. | ||
==Origin== | ==Origin== | ||
[[File: | [[File:SMG2 Gigantic Bowser.jpg|thumb|right|200px|A giant Bowser in ''Super Mario Galaxy 2'']] | ||
[[Giga Bowser]] first appeared in ''Melee'' as a hidden boss in [[Adventure Mode]] | [[Giga Bowser]] first appeared in ''Melee'' as a hidden boss in [[Adventure Mode]]. To get to him, Adventure Mode must be done on Normal difficulty or higher, in 18 minutes or less, and no [[continue]]s. Giga Bowser also appeared in the [[Event 51|final event]] in ''Melee'' as an opponent, alongside with {{SSBM|Ganondorf}} and {{SSBM|Mewtwo}}. Giga Bowser returns for ''Brawl'' and ''SSB4'', but this time he is Bowser's Final Smash and not a boss. Since he's now Bowser's Final Smash, he is a semi playable character. Aside from being a semi playable character and appearing in Bowser's Final Smash trophy (for both Brawl and [[Super Smash Bros. for Wii U]]), Giga Bowser does not make any other appearances. | ||
Strictly speaking, Giga Bowser did not appear in any {{uv|Mario}} games, | Strictly speaking, Giga Bowser did not appear in any ''{{uv|Mario}}'' games, despite being considered a ''Mario'' character. Giga Bowser is likely based on the tradition of final boss fights in ''Mario'' games involving Bowser growing to gigantic size; this first appeared in ''Super Mario World 2: Yoshi's Island'' (featuring a baby Bowser). | ||
{{clear}} | |||
{{ | |||
==Gallery== | ==Gallery== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{langtable | {{langtable | ||
|ja={{ja|ギガクッパ変身|Giga Kuppa Henshin | |ja={{ja|ギガクッパ変身|Giga Kuppa Henshin}} | ||
|en=Giga Bowser | |en=Giga Bowser | ||
| | |fr_ca=Giga Bowser | ||
| | |es_la=Giga Bowser | ||
}} | }} | ||
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*Within the game's files, Bowser's sound effect file actually contains duplicates of his voice clips and sound effects. These are no different from the normal sounds, but are placed in a filter during gameplay to create Giga Bowser's deeper voice. The voice can also be pitched higher or lower in Special Brawl matches involving size changes. Both Giga Bowser's voice clips and sound effects can be played in the game's Sound Test, being placed together with Bowser's sounds. | *Within the game's files, Bowser's sound effect file actually contains duplicates of his voice clips and sound effects. These are no different from the normal sounds, but are placed in a filter during gameplay to create Giga Bowser's deeper voice. The voice can also be pitched higher or lower in Special Brawl matches involving size changes. Both Giga Bowser's voice clips and sound effects can be played in the game's Sound Test, being placed together with Bowser's sounds. | ||
*The fact that Giga Bowser has a results screen animation when using an infinite Giga Bowser hack is odd, considering Wario-Man and other characters playable in this fashion do not have them, and thus freeze the game upon a match ending unless their animation files are hacked. Also of note is how this Giga Bowser never turns back into Bowser when KO'd, while Wario-Man will ''always'' turn back into Wario upon being KO'd. This may suggest that Giga Bowser was originally going to reprise his role as a boss like in ''Melee'', while {{SSBB|Bowser}} was to have a non-transforming Final Smash. | *The fact that Giga Bowser has a results screen animation when using an infinite Giga Bowser hack is odd, considering Wario-Man and other characters playable in this fashion do not have them, and thus freeze the game upon a match ending unless their animation files are hacked. Also of note is how this Giga Bowser never turns back into Bowser when KO'd, while Wario-Man will ''always'' turn back into Wario upon being KO'd. This may suggest that Giga Bowser was originally going to reprise his role as a boss like in ''Melee'', while {{SSBB|Bowser}} was to have a non-transforming Final Smash. | ||
*The length of time spent as Giga Bowser is not correctly affected by [[Training mode]]'s speed change. For example, setting the Training Mode speed to 1/4 will only give Giga Bowser enough time for one or two attacks before reverting. | |||
**This was fixed in ''Super Smash Bros. 4'', where the duration of the transformation is now based on the amount of frames that have played. | |||
*Within ''Brawl''{{'}}s files, Giga Bowser actually has animations for numerous actions he is normally unable to do. These include all animations for being thrown, picking up light items and food, all light item throws, using the {{B|Screw Attack|item}}, growing or shrinking via items, picking up and releasing an [[Assist Trophy]], assembling and riding the [[Dragoon]], slipping, and teetering over a ledge. Most of these relate to actions Giga Bowser could do in ''Melee'' that he is missing in ''Brawl''. | *Within ''Brawl''{{'}}s files, Giga Bowser actually has animations for numerous actions he is normally unable to do. These include all animations for being thrown, picking up light items and food, all light item throws, using the {{B|Screw Attack|item}}, growing or shrinking via items, picking up and releasing an [[Assist Trophy]], assembling and riding the [[Dragoon]], slipping, and teetering over a ledge. Most of these relate to actions Giga Bowser could do in ''Melee'' that he is missing in ''Brawl''. | ||
*In ''SSB4'', there are files for [[ | *In ''SSB4'', there are files for [[Alternate_costume_(SSB4)#Bowser|palette swaps]] for Giga Bowser, but they aren't used in the game. The same thing applies to [[Giga Mac]], [[Wario-Man]], and [[Mega Lucario]], as shown [https://www.youtube.com/watch?v=hSHbX-Ow3WM here]. | ||
*While Bowser overwent a major moveset | *While Bowser overwent a major moveset overhawl on the transition from ''Brawl'' to ''SSB4'', Giga Bowser retained his ''Melee''-inspired moveset. This also applies for his role as a boss in ''Ultimate''. | ||
==External links== | ==External links== | ||
[http://youtube.com/watch?v=-9bqdOH3js0 Short video demo at 1:09] | [http://youtube.com/watch?v=-9bqdOH3js0 Short video demo at 1:09] | ||
{{Special Moves|char=Bowser}} | {{Special Moves|char=Bowser}} | ||
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[[Category:Giga Bowser]] | [[Category:Giga Bowser]] | ||
[[Category:Giga Bowser (SSBB)]] | [[Category:Giga Bowser (SSBB)]] | ||
[[Category:Final Smashes (SSB4)]] | [[Category:Final Smashes (SSB4)]] | ||
[[Category:Final Smashes (SSBB)]] | [[Category:Final Smashes (SSBB)]] | ||