Editing Giant Donkey Kong

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Giant DK first appeared as a non-playable character in Stage 6 of ''Super Smash Bros.''{{'}} [[1P Game]]. Giant DK has a large amount of [[knockback]] resistance, while his own attacks have increased knockback capable of KOing opponents more easily on top of having increased range due to his size, making him a formidable opponent; however, the player is given two regular-sized [[AI]] partners to help out. On higher [[Difficulty|difficulties]], Giant DK behaves more similarly to a level 9 CPU while the player's partners are lower in level. It is possible to exploit Giant DK's AI, making him walk back and forth on the top platform, similar to [[Metal Mario]] along with his size making him a larger target to attacks. However, it is harder due to AI partners jumping into him or attacking him which will often interfere with his pattern.
Giant DK first appeared as a non-playable character in Stage 6 of ''Super Smash Bros.''{{'}} [[1P Game]]. Giant DK has a large amount of [[knockback]] resistance, while his own attacks have increased knockback capable of KOing opponents more easily on top of having increased range due to his size, making him a formidable opponent; however, the player is given two regular-sized [[AI]] partners to help out. On higher [[Difficulty|difficulties]], Giant DK behaves more similarly to a level 9 CPU while the player's partners are lower in level. It is possible to exploit Giant DK's AI, making him walk back and forth on the top platform, similar to [[Metal Mario]] along with his size making him a larger target to attacks. However, it is harder due to AI partners jumping into him or attacking him which will often interfere with his pattern.


Due to being considered as a character separate from regular {{SSB|Donkey Kong}}, Giant DK does not appear in a [[Alternate costume (SSB)|different color]] when a player- or AI-controlled regular DK fights him. While Giant DK has all of regular DK's color variations (including the Team Battle-exclusive green palette), they are only accessible through the debug menu.<ref>https://tcrf.net/Super_Smash_Bros.#Giant_Donkey_Kong</ref>
It is possible to play as Giant DK using a [[debug menu]] code. Unlike the other unique boss, Metal Mario, Giant DK is considered to be better than his unchanged counterpart due to his greater jab range. He is, however, prone to being [[chain grab|chain grabbed]], such as by {{SSB|Captain Falcon}} or {{SSB|Pikachu}}. Despite being his own unique, separate character, he has the exact same head icon as {{SSB|Donkey Kong}}.
 
===As a playable character===
:Main article: [[Giant Donkey Kong (SSB)]]
It is possible to play as Giant DK using a [[debug menu]] code or GameShark. He is distinguished by having drastically increased attack range and being heavier than the regular {{SSB|Donkey Kong}}, notably with regards to his jab. He is, however, prone to being [[chain grab|chain grabbed]], such as by {{SSB|Captain Falcon}} or {{SSB|Pikachu}}, and his grab doesn't reach directly in front of him. Despite being his own unique, separate character, he has the exact same head icon as the original.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
In ''Melee'', Giant DK is essentially regular {{SSBM|Donkey Kong}} with a permanent [[Super Mushroom]] upgrade (and can thus be temporarily playable that way or played permanently using Action Replay's Auto-Mushroom cheat). Giant DK appears at the end of the Stage 2 of [[Adventure Mode]], after defeating two tiny Donkey Kongs. Giant DK is also very exploitable; by standing perfectly still or moving slightly towards the edge, depending on character, it is possible to bait him into using an [[f-air]] or [[n-air]] and falling into the water, resulting in a free win. This is much more likely on higher difficulties due to the more aggressive AI, and is a common speedrunning tactic for this stage. Additionally, in {{SSBM|Classic Mode}}, like all giant characters, Giant DK has a chance of appearing on Stage 5 as a random giant opponent.
In ''Melee'', Giant DK is essentially regular {{SSBM|Donkey Kong}} with a permanent [[Super Mushroom]] upgrade (and can thus be temporarily playable that way or played permanently using Action Replay's Auto-Mushroom cheat). Giant DK appears at the end of the Stage 2 of [[Adventure Mode]], after defeating two tiny Donkey Kongs. Giant DK is also very exploitable; by standing perfectly still or moving slightly towards the edge, depending on character, it is possible to bait him into using an [[f-air]] or [[n-air]] and falling into the water, resulting in a free win. This is much more likely on higher difficulties due to the more aggressive AI, and is a common speedrunning tactic for this stage. Additionally, in {{SSBM|Classic Mode}}, like all giant characters, Giant DK has a chance of appearing on Stage 5 as a random giant opponent.


A giant DK appears controlled by the player in the Event Match [[Lord of the Jungle]].
Giant DK appears controlled by the player in [[Event 2: Lord of the Jungle]].


Additionally, the Event Match [[Gargantuans]] features an immensely large Donkey Kong (over twice as large as the normal Super Mushroom DK) as an opponent, while the player is a giant {{SSBM|Bowser}}, with a super tiny {{SSBM|Mario}} and {{SSBM|Peach}} also present.
Additionally, [[Event 25: Gargantuans]] features an immensely large Donkey Kong (over twice as large as the normal Super Mushroom DK) as an opponent, while the player is a [[Giant Bowser]], with a super tiny {{SSBM|Mario}} and {{SSBM|Peach}} also present.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
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==References==
{{Minor Bosses}}
{{reflist}}
 
{{Bosses}}
{{EnemiesAdvSSBM}}
{{EnemiesAdvSSBM}}
{{Donkey Kong}}
{{Donkey Kong}}

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