Editing Giant Donkey Kong
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==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
Giant DK first appeared as a non-playable character in Stage 6 of ''Super Smash Bros.'' | Giant DK first appeared as a non-playable character in Stage 6 of ''Super Smash Bros.'s'' [[1P Game]]. Giant DK has a large amount of [[knockback]] resistance, while his own attacks have increased knockback capable of KOing opponents more easily on top of having increased range due to his size, making him a formidable opponent; however, the player is given two regular-sized [[AI]] partners to help out. On higher [[Difficulty|difficulties]], Giant DK behaves more similarly to a level 9 CPU while the player's partners are lower in level. It is possible to exploit Giant DK's AI, making him walk back and forth on the top platform, similar to [[Metal Mario]] along with his size making him a larger target to attacks. However, it is harder due to AI partners jumping into him or attacking him which will often interfere with his pattern. | ||
Due to being considered as a character separate from regular {{SSB|Donkey Kong}}, Giant DK does not appear in a [[Alternate costume (SSB)|different color]] when a player- or AI-controlled regular DK fights him. While Giant DK has all of regular DK's color variations (including the Team Battle-exclusive green palette), they are only accessible through the debug menu.<ref>https://tcrf.net/Super_Smash_Bros.#Giant_Donkey_Kong</ref> | Due to being considered as a character separate from regular {{SSB|Donkey Kong}}, Giant DK does not appear in a [[Alternate costume (SSB)|different color]] when a player- or AI-controlled regular DK fights him. While Giant DK has all of regular DK's color variations (including the Team Battle-exclusive green palette), they are only accessible through the debug menu.<ref>https://tcrf.net/Super_Smash_Bros.#Giant_Donkey_Kong</ref> |