Editing Ghosts

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==Origin==
==Origin==
[[File:PacGhostsOrigin.png|160px|left|thumb|The attract mode of ''Pac-Man'' gives names to the ghosts.]]
[[File:PacGhostsOrigin.png|160px|left|thumb|The attract mode of ''Pac-Man'' gives names to the ghosts.]]
The four ghosts are prominent recurring elements in the ''Pac-Man'' series. Starting from the original arcade game, they are persistent enemies that [[Pac-Man]] must avoid while eating dots in each maze. However, if Pac-Man consumes a [[Power Pellet]], the ghosts will become scared, turn blue, and run away; in this state, Pac-Man can eat them for additional points, which causes them to turn into eyeballs and retreat. The ghosts cannot be permanently defeated, as they will return to normal after being eaten, or otherwise after the Power Pellet's duration expires. A set of cutscenes, known as "Coffee Breaks", depict the conflict between Pac-Man and the Ghosts, eventually showing Blinky's "clothes" ripping off, unveiling a bizarre pale-skinned creature with two feet and no legs, arms, or hands beneath. While additional ghosts have been introduced in subsequent ''Pac-Man'' titles, the four introduced in the original game have remained the most iconic, and thus have made the most appearances.
The four ghosts are prominent recurring elements in the ''Pac-Man'' series. Starting from the original arcade game, they are persistent enemies that [[Pac-Man]] must avoid while eating dots in each maze. However, if Pac-Man consumes a [[Power Pellet]], the ghosts will become scared, turn blue, and run away; in this state, Pac-Man can eat them for additional points, which causes them to turn into eyeballs and retreat. The ghosts cannot be permanently defeated, as they will return to normal after being eaten, or otherwise after the Power Pellet's duration expires. While additional ghosts have been introduced in subsequent ''Pac-Man'' titles, the four introduced in the original game have remained the most iconic, and thus have made the most appearances.


The ghosts were originally envisioned as more generic "monsters", but most players — particularly outside of Japan — interpreted them as being ghosts. Starting with early home ports such as the Atari 2600 version, American-made ''Pac-Man'' installments more concretely establish them to be ghosts; the 1982 Hanna-Barbera cartoon would refer to them as "ghost monsters" to help bridge the gap. The ghosts are still referred to as "monsters" in Japanese material, even in localizations of American-developed games like ''Pac-Man World'' which lean much more heavily into their ghostly nature (for example, originating from "Ghost Island" and appearing to inhabit graveyards and haunted houses).
The ghosts were originally envisioned as more generic "monsters", but most players — particularly outside of Japan — interpreted them as being ghosts. Starting with early home ports such as the Atari 2600 version, American-made ''Pac-Man'' installments more concretely establish them to be ghosts; the 1982 Hanna-Barbera cartoon would refer to them as "ghost monsters" to help bridge the gap. The ghosts are still referred to as "monsters" in Japanese material, even in localizations of American-developed games like ''Pac-Man World'' which lean much more heavily into their ghostly nature (for example, originating from "Ghost Island" and appearing to inhabit graveyards and haunted houses).

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