Editing Gentleman
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{{ArticleIcons|allgames=y|unofficial=y}} | {{ArticleIcons|allgames=y|unofficial=y}} | ||
{{For|the variant of [[Dave's Stupid Rule]]|Gentleman's Rule}} | {{For|the variant of [[Dave's Stupid Rule]]|Gentleman's Rule}} | ||
[[File:GentlemanSSB4.jpg|thumb|Captain Falcon | [[File:GentlemanSSB4.jpg|thumb|Captain Falcon executing the attack in {{forwiiu}}]] | ||
The '''Gentleman''' (officially known as the '''Knee Butt''' ({{ja|ニーバット|Nī Batto}})) is a nickname that refers to the third hit of [[Captain Falcon]]'s standing [[neutral attack]] combo, when it is not followed by rapid punches. It involves Captain Falcon kneeing his opponent, with low to moderate knockback at higher percents. It deals 10% damage in ''Smash 64'', 8% in ''Melee'', and 5% in ''Brawl'' | The '''Gentleman''' (officially known as the '''Knee Butt''' ({{ja|ニーバット|Nī Batto}})) is a nickname that refers to the third hit of [[Captain Falcon]]'s standing [[neutral attack]] combo, when it is not followed by rapid punches. It involves Captain Falcon kneeing his opponent, with low to moderate knockback at higher percents. It deals 10% damage in ''Smash 64'', 8% in ''Melee'', and 5% in ''Brawl'' and ''Smash 4''. | ||
More generally, the term can also refer to the standard final hit of any [[Neutral attack#Types of neutral attacks|choosable jab]], as Captain Falcon's neutral attack was reworked into one in ''Smash 4''. | More generally, the term can also refer to the standard final hit of any [[Neutral attack#Types of neutral attacks|choosable jab]], as Captain Falcon's neutral attack was reworked into one in ''Smash 4''. | ||
==In ''Melee''== | ==In ''Melee''== | ||
The mechanics of neutral attack continuations in ''Melee'' are complex.<ref>https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/#post-21554393</ref> In essence, a neutral attack's infinite is triggered if the player presses or releases the A button a set number of times while executing the first few hits, but these "toggles" do not count if the character is in [[freeze frame]]s, or is standing still after a hit yet still within the window to continue into the next hit (or "idle continuable time") | The mechanics of neutral attack continuations in ''Melee'' are complex.<ref>https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/#post-21554393</ref> In essence, a neutral attack's infinite is triggered if the player presses or releases the A button a set number of times while executing the first few hits, but these "toggles" do not count if the character is in [[freeze frame]]s, or is standing still after a hit yet still within the window to continue into the next hit (or "idle continuable time"). Captain Falcon specifically has a value of 4, meaning that under normal circumstances the infinite launches after 4 toggles, or only 2 full A-button presses. Since the player cannot get to the Gentleman without pressing the button 3 times, avoiding the infinite requires "dropping" 3 of the 6 toggles by placing them inside freeze frames or idle continuable time. | ||
With such technical information unavailable for a large part of the technique's life, players created several subjective ways to achieve it. The player can perform the third neutral attack input by pressing any button in conjunction with the [[neutral attack]] ({{Sm|Isai}} finds this easiest to achieve with [[Z button|Z]]). {{Sm|S2J}} discovered that one can hold down on the control stick after the initial jab and continue the rest of the combo to do the Gentleman. The safest and most guaranteed (but not necessarily the easiest) method is to simply allow each jab to complete its animation. However, the first two methods do not work if the jab combo whiffs (even the last method has a chance of failing if the first or second jabs whiff), leaving Captain Falcon wide open if the opponent can escape it in time. | With such technical information unavailable for a large part of the technique's life, players created several subjective ways to achieve it. The player can perform the third neutral attack input by pressing any button in conjunction with the [[neutral attack]] ({{Sm|Isai}} finds this easiest to achieve with [[Z button|Z]]). {{Sm|S2J}} discovered that one can hold down on the control stick after the initial jab and continue the rest of the combo to do the Gentleman. The safest and most guaranteed (but not necessarily the easiest) method is to simply allow each jab to complete its animation. However, the first two methods do not work if the jab combo whiffs (even the last method has a chance of failing if the first or second jabs whiff), leaving Captain Falcon wide open if the opponent can escape it in time. | ||
In the PAL version of ''Melee'', Captain Falcon's | In the PAL version of ''Melee'', Captain Falcon's infinite trigger value is changed from 4 to 7, so it cannot be triggered until the player presses A a minimum of 4 times (and none of the releases are dropped). This makes the Gentleman trivial to perform, making the combo much safer both on whiff and on hit. | ||
==Application== | ==Application== | ||
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{{#widget:YouTube|id=atcUA-lH4Bs}} | {{#widget:YouTube|id=atcUA-lH4Bs}} | ||
[[Category:Character-specific terminology]] | |||
[[Category:Captain Falcon]] | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Captain Falcon]] | [[Category:Captain Falcon]] | ||
[[Category:Captain Falcon (SSB)]] | [[Category:Captain Falcon (SSB)]] |