Editing Ganondorf (SSB4)/Forward smash

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{|class="wikitable" style="float:right; margin:4pt;"
 
!colspan=2|Ganondorf forward smash hitbox visualization
|-
!↗
|[[File:GanondorfFSmashUp.gif|270px]]
|-
!→
|[[File:GanondorfFSmash.gif|270px]]
|-
!↘
|[[File:GanondorfFSmashDown.gif|270px]]
|}
==Overview==
==Overview==
Ganondorf performs a forceful elbow thrust very similar to [[Captain Falcon]]'s forward smash, but with a [[dark]] effect. It has very slow startup and cooldown, but has the strongest knockback of all of his smash attacks, especially when hit with the sweetspot close to Ganondorf. These properties make it a very high-risk and high-reward option, useful when the Ganondorf player has a [[Hard read|hard read]] or a large [[Punishment|punish]] opportunity.<br>
{{competitive expertise}}
The move has three versions: upwards, forwards, and downwards angles. The upwards version is useful when attacking aerial opponents, while the forwards version has the greatest horizontal reach. The downwards version can potentially help when reaching over a [[Ledge|ledge]] or the edge of a platform to connect further below Ganondorf.<br>
Ganondorf does an elbow thrust that deals [[dark]] damage upon landing. It has slow startup and has high cooldown, but has the strongest knockback of all of his smash attacks, especially when hit with the sweetspot (which is located near him). It also can be angled, and has high [[shield damage]], taking more than half of a shield's health when uncharged and fully breaking them when fully charged. Because of its below-average speed, this move is usually only used as a punishing option or during a hard read in competitive play.
This move's very high damage means it is dangerous to [[Shield|shielding]] opponents. Although punishable, an uncharged forward smash will take more than half of a shield's health; a fully charged one will cause an instant [[Shield break|shield break]]. It also allows the move to destroy most [[Projectile|projectiles]], and [[Priority|out-prioritise]] most attacks.<br>


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Charges between
|9-10
|-
|-
!Hitboxes
!Hitboxes
|21-26
|21-26
|-
!Interruptible
|60
|-
|-
!Animation length
!Animation length
|66
|59
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9|e=LagChargeS}}{{FrameStrip|t=Lag|c=11|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=7}}
{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=33}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y}}


{{MvSubNavGanondorf|g=SSB4}}
{{MvSubNavGanondorf|g=SSB4}}
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Forward smashes (SSB4)]]
[[Category:Forward smashes (SSB4)]]

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