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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Ganondorf | |name = Ganondorf | ||
|image | |image = [[IMage:Ganondorf SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = ssbb | |base = ssbb | ||
|moveset1 = Ganondorf (SSBM) | |moveset1 = Ganondorf (SSBM) | ||
|moveset2 = Ganondorf (SSBB) | |moveset2 = Ganondorf (SSBB) | ||
|altcostume = Ocarina of Time Ganondorf | |altcostume = Ocarina of Time Ganondorf | ||
|tier = Lower-Mid | |||
|ranking = 36 | |||
}} | }} | ||
[[Image:OoT Ganondorf PM.png|thumb|right|Ganondorf's Ocarina of Time Costume in Project M 3.5]] | |||
'''Ganondorf''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was buffed significantly in ''Project M'' after being mostly reverted to his ''Melee'' version. However, some ''Brawl'' attributes were maintained, and part of his moveset was changed to make him more well-rounded. | '''Ganondorf''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was buffed significantly in ''Project M'' after being mostly reverted to his ''Melee'' version. However, some ''Brawl'' attributes were maintained, and part of his moveset was changed to make him more well-rounded. <!--tier position paragraph--> | ||
==Attributes== | ==Attributes== | ||
Despite Ganondorf mostly being based on his ''Melee'' iteration, he remains a semi-clone of {{PM|Captain Falcon}}, as he was in ''Brawl'' | Despite Ganondorf mostly being based on his ''Melee'' iteration, he remains as a semi-clone of {{PM|Captain Falcon}}, as he was in ''Brawl'', unlike {{PM|Falco}}, as most of Ganondorf's moves continue to use their respective animations from his ''Brawl'' iteration. In PM, attributes he had in his previous appearances remain, and like his previous iterations, he falls under the common archetype amongst heavyweights, being deemed as a slow, but powerful character. | ||
Ganondorf | ==Changes from ''Melee'' and ''Brawl'' to PM== | ||
Given the sheer amount of nerfs Ganondorf received in ''Brawl'' that made him plummet to the very bottom of the tier list, he is significantly buffed in ''Project M''; most of his favorable traits from ''Melee'' return, along with ''Brawl''{{'}}s tilt attacks and [[Flame Choke]], restoring his recovery, speed, and combo and K.O.ing ability back to its prime. Some of his more powerful moves have been given less ending lag or greater reach, many late weak hitboxes and sourspots were removed, and his less often used moves have been replaced with weaker but much more practical moves: his new up tilt comes out much faster, and his new neutral special Dead Man's Volley & Drift is a reflector that doubles as a floating maneuver; to compensate for the loss of [[Warlock Punch]] Ganondorf's down taunt received an attack that operates similarly to it. Finally, several of Ganondorf's animations have been overhauled, when combined with the addition of Dead Man's Volley makes him a slightly more accurate representation of his appearance in ''The Legend of Zelda: Ocarina of Time''. | |||
Now equipped with an anti-projectile and recovery mix-up option, and decent speed combined with his menacing power, he has the potential to be one of the best characters in the game. However, despite his buffs, he is obviously not invincible and can still easily be overwhelmed by faster or combo-heavy opponents. | |||
[[File:Ganon Neutral B PM 3.5.jpg|thumb|right|Ganondorf's new Neutral Special.]] | |||
[[File:PM 3.5 Ganon Sword (GIF).gif|thumb|right|Ganondorf using his sword.]] | |||
[[File:Ganon Neutral B PM 3.5.jpg|thumb|Ganondorf's new | |||
[[File:PM 3.5 Ganon Sword (GIF).gif|thumb|Ganondorf using his sword.]] | |||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Ganondorf now uses his laughing SFX during his [[on-screen appearance]].}} | *{{change|Ganondorf now uses his laughing SFX during his [[on-screen appearance]].}} | ||
*{{change| | *{{change|Most of his aesthetics were altered to be more inline with his magical warlock theme. He uses his dashing, grabbing, and grounded Wizard's Foot animations from ''Melee''. The fist hitbox of [[forward aerial]] produces a [[darkness]] effect while [[back aerial]] produces an [[electric]] effect. [[Dark Dive]] now makes Ganondorf briefly flash purple during the uppercut portion. Both back aerial and neutral attack now also use a different "punch" SFX similar to that of his side taunt. His sidestep and rolling dodges make him flicker and glow purple during his intangible frames. His forward tilt now has him retreating his leg instead of dropping it. His forward smash resembles a faster Warlock Punch animation.}} | ||
===Attributes=== | ===Attributes=== | ||
*{{buff| | *{{buff|Dashing speed has been reverted to that of ''Melee'', which is significantly faster than ''Brawl''{{'}}s run speed.}} | ||
*{{buff|Midair jumping height slightly increased; Ganondorf can now | *{{buff|Jump squat is one frame shorter, allowing Ganondorf to be airborne and perform aerials and wavedashes slightly faster.}} | ||
*{{buff|Midair jumping height slightly increased; Ganondorf can now edge hop more easily onto the stage.}} | |||
*{{buff|Sidestep dodge has been sped up; it is now tied for the fastest sidestep in the game.}} | |||
*{{nerf|Ganondorf can no longer perform the [[Flight of Ganon]].}} | |||
===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|[[Forward tilt]] | *{{buff|[[Neutral attack]] was reverted back to its faster ''Melee'' incarnation. Its lowered knockback values additionally makes the move much more combo friendly.}} | ||
*{{ | **{{nerf|Neutral attack produces less reach and no longer has a slightly stronger sweetspot.}} | ||
*{{buff| | *{{buff|[[Forward tilt]] can be [[angling|angled]] like it could in ''Melee'', and has improved horizontal reach and less ending lag.}} | ||
*{{nerf|New up tilt has significantly weaker knockback ( | **{{nerf|The tip of forward tilt has a more diagonal trajectory than the rest of the hitbox, hitting at the [[Sakurai angle]] instead of the usual [[semi-spike]] angle from ''Brawl''.}} | ||
*{{buff|[[Down tilt]] | *{{buff|New [[up tilt]]: Shock Stomp. Ganondorf lifts his foot, then quickly brings it down an electric stomp of high hitbox duration. Hits twice, much like {{SSB|Captain Falcon}}'s up tilt in ''Smash 64'', striking on frames 5-11 and 25-28 instead of 81-83 from the old up tilt and interruptible on frame 62 instead of 113, with the second hit having strong power and knockback enough to reliably KO under 100%. It also deals up to 30% total damage (3% more than the ''Brawl'' up tilt) and lacks any sourspots. This new up tilt is much faster and slightly more damaging than the original Volcano Kick.}} | ||
*{{buff|[[Dash attack]] | **{{nerf|New up tilt has significantly weaker knockback (''Melee'' up tilt could KO under 25%) and has no vacuum effect.}} | ||
*{{ | *{{buff|[[Down tilt]] has less ending lag.}} | ||
*{{buff|[[Dash attack]] has its faster speed from ''Melee'' and now be canceled in to a long [[DACUS]].}} | |||
*{{buff|[[Up smash]] has slightly wider hitboxes.}} | **{{nerf|Dash attack's knockback values were not adjusted for the much faster falling speeds, making it a bit less effective and reliable at KOing (with it now KOing around the 115-145% range, about 25% later than in ''Brawl'').}} | ||
*{{nerf|Up smash | *{{buff|[[Up smash]] reverted back to the stronger, faster, and sourspot-less double-hitting "tornado kick" from ''Melee''. It also has slightly wider hitboxes and the second kick deals 2% more damage.}} | ||
**{{nerf|Up smash's interruptibility is pushed forward to be slightly later than in ''Melee''.}} | |||
*{{buff|[[Down smash]] reverted back to its ''Melee'' form, being much faster and less laggy, stronger, hitting more vertically, and its two hits linking together more effectively.}} | |||
*{{nerf|[[Forward smash]] is slightly weaker unless it is angled upward, and it additionally produces more vertical knockback, slightly weakening its KOing ability, especially against fast fallers.}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff| | *{{buff|Neutral aerial's hits are easier to link into each other, and the move [[autocancel]]s sooner, allowing it to be autocanceled in a short hop fast fall. The first kick comes out faster, and the second kick has also been reverted back to its ''Melee'' power.}} | ||
*{{nerf| | **{{nerf|Neutral aerial's late hitboxes were removed, significantly decreasing its hitbox duration (from 6 frames to 2 frames).}} | ||
*{{buff| | *{{buff|Forward aerial reverted back to its significantly less ending and landing laggy, farther reaching, and sourspot-less ''Melee'' version. It also has significantly higher base knockback.}} | ||
*{{ | *{{buff|Back aerial reverted back to its stronger knockback, farther reaching, and longer hitbox duration ''Melee'' version, but still retains the ''Brawl'' sourspot. It also has less ending lag, still allowing autocancels in a short hop fast fall.}} | ||
*{{buff|Down aerial | *{{buff|Down aerial reverted back to its stronger, slightly wider reaching, and sourspot-less ''Melee'' version. It also has slightly less ending lag, still allowing autocancels in a short hop. It additionally no longer has [[transcendent priority]], which now allows it to cancel out projectiles.}} | ||
===Grabs, throws, and other=== | ===Grabs, throws, and other=== | ||
*{{buff| | *{{buff|Grabbing reach from ''Brawl'' was slightly improved.}} | ||
*{{ | *{{buff|Pummel deals 1% more damage.}} | ||
*{{ | *{{buff|Up throw has less base knockback like in ''Melee'', allowing effective follow-ups, as well as chain throw fast fallers.}} | ||
*{{buff|Down taunt can be held to make Ganondorf attack with a downward swing of his sword. | *{{buff|Down throw's knockback scaling was weakened, and has its ''Melee'' trajectory of throwing the opponent right next to Ganondorf, allowing it to chain throw and setup very effectively.}} | ||
*{{nerf|Back throw deals slightly less damage and has weakened knockback like in ''Melee'', being less effective for getting opponents offstage and is no longer being capable of KOing at very high damages.}} | |||
*{{buff|Down taunt can be held to make Ganondorf attack with a downward swing of his sword. It has the same startup, damage and knockback as his [[Warlock Punch]] but it has much greater range and has light armor right before it hits. The damage is at its highest at the tip of the sword where it makes a small explosion on the ground. It also possesses a large, weaker but still quite powerful sourspot during the swing of the sword.}} | |||
**{{nerf|The sword swing cannot be reversed, nor can it be used in the air like Warlock Punch could.}} | |||
===Special moves=== | ===Special moves=== | ||
*{{buff|New neutral special: Dead Man's Volley & Drift. Using this move in the air causes him to [[float]] for one second, | *{{buff|New neutral special: Dead Man's Volley & Drift. Using this move in the air causes him to [[float]] for one second, like {{PM|Peach}} and {{PM|Mewtwo}}. Using it while floating or on the ground will have him flip his cape, reflecting projectiles back at twice their speed. This improves Ganondorf's recovery and his options against projectile users.}} | ||
*{{buff| | *{{buff|Grounded [[Flame Choke]] deals 3% more damage and travels faster and farther. Additionally, if Ganondorf falls off an edge with the move, he will go into the ending animation instead of instantly becoming [[helpless]], allowing him to still grab the ledge within the game's new physics.}} | ||
*{{buff|Aerial Flame Choke deals 1% more damage | **{{nerf|Grounded Flame Choke can now be [[tech]]ed, making its followups from ''Brawl'' more read-oriented.}} | ||
*{{buff|Aerial Flame Choke deals 1% more damage and now inflicts caught opponents with a weak set knockback [[meteor smash]], causing them to weakly bounce up instead of being immediately floored; this leads to it having guaranteed followups like its grounded version. In addition, if Ganondorf performs a [[Sacrificial KO]] with it when he and his opponent are on their last stock, he'll always win now, as opposed to a [[Sudden Death]] or loss for Ganondorf in ''Brawl''.}} | |||
*{{buff|[[Dark Dive]] has slightly faster start-up, and its power has been drastically increased, with the grab and throw dealing 1% more damage than the ''Melee'' version along with the throw and uppercut hitbox being able to reliably KO under 150%. The removal of [[hitstun]] cancelling also now prevents opponents from being able to attack Ganondorf out of the move. The throw also completes much faster, giving caught opponents much less time to react and DI.}} | |||
*{{buff|[[Dark Dive]] has slightly faster start-up and | *{{buff|[[Wizard's Foot]] has its late weak hitboxes removed for both grounded and aerial versions, and its power has been increased to being slightly stronger than its ''Melee'' version, reliably KOing around 115%, and dealing 2% more damage on the ground and 5% more in the air. Aerial Wizard's Foot also restores Ganondorf's midair jump and [[spike]]s opponents for its entire duration as it did in ''Melee'', significantly improving Ganondorf's recovery and equipping him with a deadly [[edge guard]].}} | ||
*{{buff|[[Wizard's Foot]] | |||
==Revisions== | ==Revisions== | ||
Line 94: | Line 83: | ||
*{{change|Ledge attacks now match those of ''Melee''.}} | *{{change|Ledge attacks now match those of ''Melee''.}} | ||
*{{change|Adjusted Ganondorf's Dark Dive physics and grab hitboxes to be closer to ''Melee''{{'}}s.}} | *{{change|Adjusted Ganondorf's Dark Dive physics and grab hitboxes to be closer to ''Melee''{{'}}s.}} | ||
*{{ | *{{change|Dash attack can slip off edges like in ''Melee''.}} | ||
*{{change|Back and up aerial's ranges now match those of ''Melee''.}} | *{{change|Back and up aerial's ranges now match those of ''Melee''.}} | ||
*{{change|Down throw's animation was adjusted.}} | *{{change|Down throw's animation was adjusted.}} | ||
Line 102: | Line 91: | ||
*{{nerf|Down throw increased slightly in knockback growth.}} | *{{nerf|Down throw increased slightly in knockback growth.}} | ||
*{{change|Jab and down aerial have new electric graphical effects.}} | *{{change|Jab and down aerial have new electric graphical effects.}} | ||
*{{ | *{{change|Warlock Punch is now reversible. Its turn occurs slightly later than in ''Brawl'', but can be performed up to four times.}} | ||
*{{change|Flame Choke has its darkness hit effects restored.}} | *{{change|Flame Choke has its darkness hit effects restored.}} | ||
*{{change|Dark Dive's launch fire hit effects were restored.}} | *{{change|Dark Dive's launch fire hit effects were restored.}} | ||
Line 129: | Line 118: | ||
===v3.5=== | ===v3.5=== | ||
*{{buff|Ganondorf received a new Neutral special, "Dead Man's Volley/Drift". When used in the air it allows him to float. When used on the ground or while already floating, it allows him to reflect projectiles | *{{buff|Ganondorf received a new Neutral special, "Dead Man's Volley/Drift". When used in the air it allows him to float. When used on the ground or while already floating, it allows him to reflect projectiles with a flip of his cape. Despite this new change, Kirby still copies the [[Warlock Punch]].}} | ||
*{{buff|Jump squat reduced (from 6 to 5 frames).}} | *{{buff|Jump squat reduced (from 6 to 5 frames).}} | ||
*{{buff|Ganondorf is now always KO'd last when suiciding with Flame Choke.}} | *{{buff|Ganondorf is now always KO'd last when suiciding with Flame Choke.}} | ||
*{{buff|Down taunt can be used as an attack when held. It has the same damage and knockback as his Warlock Punch except it has greater range and has super armor right before it hits. The damage is at its highest at the tip of the sword where it makes a small explosion on the ground.}} | *{{buff|Down taunt can be used as an attack when held. It has the same startup, damage, and knockback as his Warlock Punch except it has greater range and has super armor right before it hits. The damage is at its highest at the tip of the sword where it makes a small explosion on the ground.}} | ||
**{{nerf|The sword swing | **{{nerf|The sword swing cannot be reversed, nor can it be used in the air like Warlock Punch could.}} | ||
*{{buff|Neutral aerial has slightly less endlag and start-up (first active frame from | *{{buff|Neutral aerial has slightly less endlag and start-up (first active frame from 7 to 5 frames).}} | ||
*{{buff|Forward throw deals more damage (from 9% to 13%), and has increased knockback.}} | *{{buff|Forward throw deals more damage (from 9% to 13%), and has increased knockback.}} | ||
*{{buff|Back throw has less endlag.}} | *{{buff|Back throw has less endlag.}} | ||
*{{buff|Aerial Flame Choke is no longer techable before final hit.}} | *{{buff|Aerial Flame Choke is no longer techable before final hit.}} | ||
*{{buff|Sidestep dodge has been sped up; it is now tied for the fastest sidestep in the game.}} | *{{buff|Sidestep dodge has been sped up; it is now tied for the fastest sidestep in the game.}} | ||
*{{nerf|Down throw's chain grabbing and set-up capabilities have been toned down due to its slightly higher knockback scaling (from 40 to 45).}} | *{{nerf|Down throw's chain grabbing and set-up capabilities have been toned down due to its slightly higher knockback scaling (from 40 to 45).}} | ||
*{{nerf|Forward tilt outer hitbox trajectory changed to [[Sakurai angle]].}} | |||
*{{nerf|Up smash interruptibility was pushed 5 frames later.}} | *{{nerf|Up smash interruptibility was pushed 5 frames later.}} | ||
*{{change|Forward smash animation now resembles his Warlock Punch.}} | *{{change|Forward smash animation now resembles his Warlock Punch.}} | ||
*{{change|Forward throw now gives off darkness effects.}} | *{{change|Forward throw now gives off darkness effects.}} | ||
*{{change|Back aerial has | *{{change|Back aerial has a new animation.}} | ||
*{{change|All of Ganondorf's dodging animations have new magical animations, with purple overlays and a brief stutter.}} | *{{change|All of Ganondorf's dodging animations have new magical animations, with purple overlays and a brief stutter.}} | ||
===v3.6=== | ===v3.6 Beta=== | ||
*{{nerf|Neutral aerial's late weak hits | *{{nerf|Neutral aerial's late weak hits were removed, as well as an active frame being removed from the strong hit, resulting in a significantly reduced hitbox duration for each kick (from 6 frames to 2 frames).}} | ||
*{{bugfix|Back aerial no longer snaps downwards when transitioning into a fall.}} | *{{bugfix|Back aerial no longer snaps downwards when transitioning into a fall.}} | ||
*{{buff|Dead Man's Volley reflect window increased by | *{{buff|Dead Man's Volley reflect window increased by 3 frames. It also now has a trail that accurately depicts its reflect location and duration.}} | ||
*{{nerf|Ganondorf's down taunt attack now receives light armor instead of [[super armor]]. It also hits 1 frame later | *{{nerf|Ganondorf's down taunt attack now receives [[light armor]] instead of [[super armor]]. It also hits 1 frame later.}} | ||
**{{buff|Now has a | **{{buff|Now has a large, weaker hitbox that covers the swing of the sword in return. This hitbox has the lowest priority, so opponents in front of Ganondorf are still hit with the main hitbox.}} | ||
*{{change|As an aesthetic when wearing the ''Ocarina of Time'' costume, Ganondorf will wield [https://pbs.twimg.com/media/CH5MOn4VEAIty72.jpg a different sword], similar to one seen in [ | *{{change|As an aesthetic when wearing the ''Ocarina of Time'' costume, Ganondorf will wield [https://pbs.twimg.com/media/CH5MOn4VEAIty72.jpg a different sword], similar to one seen in [http://www.ssbwiki.com/images/2/27/Ganondorf_SSBM.jpg his render for ''Melee''] upon using his down taunt attack.}} | ||
==Moveset== | ==Moveset== | ||
Up to date as of version 3.6. | Up to date as of version 3.6 Beta. | ||
{|class="wikitable" | {|class="wikitable" | ||
! | ! !!Name!!Damage!!Description | ||
|- | |- | ||
! | !Neutral attack | ||
| || 7% (hand), 8% (body) || Ganondorf | | || 7% (hand), 8% (body) || Ganondorf does a quick one hit punch with lightning properties. | ||
|- | |- | ||
! | !Forward tilt | ||
| || 14%/13%/12% (high foot/leg/body), 13%/12%/11% (mid foot/leg/body), 12%/11%/10% (low foot/leg/body) || Ganondorf quickly kicks the opponent with a large force. Can be angled. | |||
|- | |- | ||
! | !Up tilt | ||
| | | || 8% (early), 22%/20% (foot/body) || Ganondorf does a very quick stomp on the opponent. Weaker than the original up tilt, but much quicker. | ||
|- | |- | ||
! | !Down tilt | ||
| | | || 12% || Ganondorf does a kick to the opponent. | ||
|- | |- | ||
! | !Dash attack | ||
| || 15% (clean), 10% (mid), 8% (late) || Ganondorf charges at the opponent, and forcefully rams into them. | | || 15% (clean), 10% (mid), 8% (late) || Ganondorf charges at the opponent, and forcefully rams into them. | ||
|- | |- | ||
! | !Forward smash | ||
| | | || {{ChargedSmashDmgSSBM|24}} (high), {{ChargedSmashDmgSSBM|22}} (mid), {{ChargedSmashDmgSSBM|20}} (low) || Ganondorf winds up a large amount of darkness and releases it all in one deadly back-handed punch. Resembles the [[Warlock Punch]]. | ||
|- | |- | ||
! | !Up smash | ||
|{{ChargedSmashDmgSSBM|22}} | | || {{ChargedSmashDmgSSBM|22}} (hit 1), {{ChargedSmashDmgSSBM|19}} (hit 2) ({{ChargedSmashDmgSSBM|41}} total) || Ganondorf does a double kick upwards. Deadly knockback, and also the most damaging up smash. | ||
|- | |- | ||
! | !Down smash | ||
|{{ChargedSmashDmgSSBM| | | || {{ChargedSmashDmgSSBM|8}} (hit 1), {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|14}} (hit 2 foot/leg) || Ganondorf kicks around him. The first kick combos into the second kick. | ||
|- | |- | ||
! | !Neutral aerial | ||
| || | | || 10% (hit 1), 12% (hit 2) || Ganondorf does two mid-air kicks. | ||
|- | |- | ||
! | !Forward aerial | ||
| || | | || 17% || Ganondorf punches the opponent with deadly force and knockback. Great finisher. | ||
|- | |- | ||
! | !Back aerial | ||
| || 16% || Ganondorf does a back-handed punch. Faster than his forward air, but with weaker knockback. | | || 16% || Ganondorf does a back-handed punch. Faster than his forward air, but with weaker knockback. | ||
|- | |- | ||
! | !Up aerial | ||
| || 12%/13% (clean), 10%/12% (mid), 6%/8% (late) || Ganondorf does | | || 12%/13% (clean foot/leg), 10%/12% (mid foot/leg), 6%/8% (late foot/leg) || Ganondorf does a bicycle kick into the air. | ||
|- | |- | ||
! | !Down aerial | ||
| || 22% || Brings | | || 22% || Brings down an electric stomp. The most powerful meteor smash in the game, though unlike Captain Falcon's down aerial, it cannot spike opponents. | ||
<!--Grab aerial--> | <!--Grab aerial--> | ||
|- | |- | ||
! | !Grab | ||
| || — || | | || — || Grabs the opponent. | ||
|- | |- | ||
! | !Pummel | ||
| || 3% || | | || 3% || Ganondorf knees the opponent with a quick speed. | ||
|- | |- | ||
! | !Forward throw | ||
| || 5% (hit | | || 5% (hit), 8% (throw) (13% total) || Ganondorf punches the opponent forwards. | ||
|- | |- | ||
! | !Back throw | ||
| || 5% (hit | | || 5% (hit), 4% (throw) (9% total) || Ganondorf does a forceful kick backwards. | ||
|- | |- | ||
! | !Up throw | ||
| || 4% (hit | | || 4% (hit), 3% (throw) (7% total) || Ganondorf punches the foe upwards into the air. | ||
|- | |- | ||
! | !Down throw | ||
| || 7% || Ganondorf | | || 7% || Ganondorf throws the opponent forcibly on the ground. | ||
|- | |- | ||
! | !Floor attack (front) | ||
| || 6% || Ganondorf | | || 6% || Ganondorf flips himself to kick in the front and back. | ||
|- | |- | ||
! | !Floor attack (back) | ||
| || 6% || Ganondorf | | || 6% || Ganondorf does a spinning double kick. | ||
|- | |- | ||
! | !Floor attack (trip) | ||
| || 5% || Ganondorf spins around to kick those who are near. | | || 5% || Ganondorf spins around to kick those who are near. | ||
|- | |- | ||
! | !Edge attack (fast) | ||
| || 10% || Ganondorf | | || 10% || Ganondorf gets up with a horizontal left back hand to the opponent. | ||
|- | |- | ||
! | !Edge attack (slow) | ||
| || 10% || Ganondorf slowly gets up and performs a | | || 10% || Ganondorf slowly gets up and performs a low kick. | ||
|- | |- | ||
! | !Down taunt (attack) | ||
| || 24% | | || 24%/31%/33%/35%/37% || If the player holds down the down taunt button, Ganondorf will swing the sword downward after looking at it briefly as it glows purple. Extremely strong knockback equivalent to the old Warlock Punch if opponent is directly in front of him, but it also possesses a very large sourspot during the swing, where it will deal less damage and knockback. Deals more damage towards the tip of the sword at the end of the move. | ||
|- | |- | ||
! | !Neutral special | ||
| Dead Man's Volley & Drift / Dark Descent || 5% (cape flip) || On the ground, Ganondorf will swing his cape, reflecting projectiles at twice their original speed | | Dead Man's Volley & Drift / Dark Descent || 5% (cape flip) || On the ground, Ganondorf will swing his cape, reflecting projectiles at twice their original speed. Using it once in mid air will make him float, and using it again will make him perform the volley. This is based on a move Ganondorf used in his boss battle in ''The Legend of Zelda: Ocarina of Time''. | ||
|- | |- | ||
! | !Side special | ||
| [[Flame Choke]] || Ground: 12% (hit), 1% (release) | | [[Flame Choke]] || Ground: 12% (hit), 1% (release), Air: 1% (hits 1-6), 7% (release) || On the ground, Ganondorf slides forward stretching his hand. Once the attack connects with an enemy, he puts them up, chokes and releases them onto the ground. In the air, Ganondorf grabs the opponent and slams them into the ground, weakly bouncing them upwards, and as a recovery move it can sweetspot [[ledge]]s. If Ganondorf does the aerial version and lands on and facing the ledge, the grabbed opponent will be meteored just under the stage, but is not powerful enough to KO. If there is no ground, there will be a [[self-destruct]] for both players. Can be used for [[edgehogging]]. The move can fall off edges if used too close to them, but Ganondorf can then grab them and come back to the stage. This can be still be dangerous, though, as he will fall helpless and SD if the edge is ungrabbable. | ||
|- | |- | ||
! | !Up special | ||
| [[Dark Dive]] || 2% (hits 1-4), 10% (release), 7% (uppercut) || Ganondorf grabs onto the opponent and unleashes electricity onto them, then launches them with an explosion. If he grabs an opponent with the move, he doesn't fall [[helpless]] and can use it again. The grab attack inflicts 4 electric hits of 2% damage that can damage nearby foes, then the explosion deals 10% with a [[flame]] effect. Ganondorf can receive damage when grabbing an opponent, but cannot be knocked out of the move. If he misses, he will then perform an uppercut that launches enemies upwards and can punish [[edge-hog]]gers, while possessing a large [[edge sweet spot]]. | | [[Dark Dive]] || 2% (hits 1-4), 10% (release), 7% (uppercut) || Ganondorf grabs onto the opponent and unleashes electricity onto them, then launches them with an explosion. If he grabs an opponent with the move, he doesn't fall [[helpless]] and can use it again. The grab attack inflicts 4 electric hits of 2% damage that can damage nearby foes, then the explosion deals 10% with a [[flame]] effect. Ganondorf can receive damage when grabbing an opponent, but cannot be knocked out of the move. If he misses, he will then perform an uppercut that launches enemies upwards and can punish [[edge-hog]]gers, while possessing a large [[edge sweet spot]]. | ||
|- | |- | ||
! | !Down special | ||
| [[Wizard's Foot]] || 17% (both versions), 8% (landing) || Ganondorf launches with a dark kick forward, or diagonally downwards when used in midair. The grounded version acts as a strong horizontal finisher, while the aerial version spikes opponents, yielding early KOs against recovering ones if they fail at dodging the attack. The midair version also restores Ganondorf's double jump, extending his recovery, and has a landing hitbox that bounces foes upwards. The grounded version can fall off edges and bump into walls; in the latter case, Ganondorf will flip backwards and suffer a great amount of lag. | | [[Wizard's Foot]] || 17% (both versions), 8% (landing) || Ganondorf launches with a dark kick forward, or diagonally downwards when used in midair. The grounded version acts as a strong horizontal finisher, while the aerial version spikes opponents, yielding early KOs against recovering ones if they fail at dodging the attack. The midair version also restores Ganondorf's double jump, extending his recovery, and has a landing hitbox that bounces foes upwards. The grounded version can fall off edges and bump into walls; in the latter case, Ganondorf will flip backwards and suffer a great amount of lag. | ||
|- | |- | ||
! | !Final Smash | ||
| [[Beast Ganon]] || 10% (grounding), 10% (stomp), 45% (charge) || Ganondorf becomes his beast form and rams into the opponent. Opponents can become [[Buried|stuck in the ground]], or [[Paralyze|paralyzed]] in midair. Usually a [[one-hit KO]]. | | [[Beast Ganon]] || 10% (grounding), 10% (stomp), 45% (charge) || Ganondorf becomes his beast form, Ganon, and rams into the opponent. Opponents can become [[Buried|stuck in the ground]], or [[Paralyze|paralyzed]] in midair. Usually a [[one-hit KO]]. | ||
|} | |} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Arty|USA}} | |||
*{{Sm|Darkrain|USA}} | |||
*{{Sm| | *{{Sm|Hungry Headcrab|USA}} | ||
*{{Sm| | *{{Sm|Junebug|USA}} | ||
*{{Sm| | *{{Sm|Kage|Canada}} | ||
*{{Sm|Junebug|USA}} | *{{Sm|Mr. Brandandorf|USA}} | ||
*{{Sm| | *{{Sm|n0ne|Canada}} | ||
*{{Sm| | *{{Sm|Spider Sense|USA}} | ||
*{{Sm|Vex Kasrani|USA}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Ganondorf has an alternate costume based on his appearance in ''The Legend of Zelda: Ocarina of Time'' and ''Melee''. This costume also changes the Sword of Sages from ''The Legend of Zelda: Twilight Princess'' that he pulls out during his down taunt into the sword he is depicted with (but never uses) in ''Melee''. | |||
The | The set comes with recolors for team battles, as well as a purple recolor; his ''Ocarina of Time'' color scheme was replaced to make room. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Ganondorf Palette (PM).png|frame|center|Ganondorf's alternate costumes in PM]] | ||
|- | |- | ||
|[[File:GanondorfHeadSSBB.png]] | |[[File:GanondorfHeadSSBB.png]] | ||
Line 301: | Line 275: | ||
|[[File:GanondorfHeadOoTRedPM.png]] | |[[File:GanondorfHeadOoTRedPM.png]] | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Oddly | *Oddly, whenever the player selects Ganondorf in red or blue Ocarina of Time costumes, the stock icons would be in the wrong place. (The blue costume will use the red stock icon and vice versa.) [https://www.dropbox.com/sh/7zjigzm9gfpkib4/AAB5skS8ALjZHJex9Simv2xMa?dl=0 However, there is a custom patch fix existing for this issue and similar problems.] A similar issue also happens with [[Meta_Knight_(PM)|Meta Knight]]'s Dark and Concept Art costumes. This was fixed in version 3.6. | ||
*The purple Ocarina of Time costume will occasionally show a blue underside of its cape during certain animations. | **The purple Ocarina of Time costume will occasionally show a blue underside of its cape during certain animations. | ||
==External links== | ==External links== | ||
*[ | *[http://projectmgame.com/en/characters/ganondorf Project M character page] | ||
{{Project M}} | {{Project M}} |