Page history
June 19, 2022
January 22, 2022
April 4, 2021
May 6, 2020
October 16, 2016
February 27, 2015
→Chaingrab on fastfallers: added usmash percentages
+444
abbreviations should be capitalised
→Chaingrab on fastfallers
+4
February 26, 2015
Added percent ranges for the different port priority cases. DI away still left to figure out (back when I tested these, I didn’t know about port priority making a difference).
+284
→Chaingrab on fastfallers: added more information about chaingrab execution
+208
→Chaingrab on fastfallers: For Falco, chaingrab works until 81% damage. Dunno how terrible my testing had to be to end up with 65, haha.
+23
→Chaingrab on fastfallers: checked again for Fox damage ranges, it works until 66% damage before uthrow. At 67, he can jump out.
+23
December 18, 2014
May 5, 2014
March 21, 2014
January 10, 2014
→Timing: yeah I apparently looked this one up wrong originally
+1,044
→Timing: Speed is weight-dependent. The frame stuff will have to be updated accordingly, but I don’t know the template well enough yet to do it myself.
−15
January 9, 2014
I feel this fits better over here
−25
→Chaingrab on fastfallers
−3
no edit summary
m+2
Added a bit about the chaingrab. Values are only correct within about ±10%.
+443
January 3, 2014
January 2, 2014
→Overview
m+52
→Overview: those examples aren't really needed, since it works on so many characters, that makes it sound a bit more limited
m−58