Editing Fox (SSBM)/Down special
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
==Overview== | ==Overview== | ||
[[File:Fox Down Special Hitbox Melee.gif|thumb|The hitbox of Fox's shine.]] | [[File:Fox Down Special Hitbox Melee.gif|thumb|The hitbox of Fox's shine.]] | ||
Fox's '''[[Reflector]]''', known informally as a '''Shine''', can reflect projectiles that are fired on Fox back at the opponent. Fox can also use the reflector as a direct attack, knocking opponents on a [[semi-spike]] trajectory. One of the best moves in the game, and is a extremely good factor in Fox's metagame. The move can come out in one frame without any delay. It has [[set knockback]] and [[hitstun]] and can be used to perform an effective [[edgeguarding]] technique called the [[shine spike]], where Fox can semi-spike an opponent who is offstage as a [[gimp]]ing or [[edgeguarding]] technique. The Reflector can be followed up with other moves such as an {{mvsub|Fox|SSBM|neutral aerial}}, {{mvsub|Fox|SSBM|up tilt}}s, {{mvsub|Fox|SSBM|up smash}}, or another shine. Fox can also [[jump]] cancel the shine to avoid ending lag, giving him the ability to [[waveshine]], wavedashing out of a shine. | |||
Fox's '''[[ | |||
==Hitboxes== | ==Hitboxes== | ||
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|ks=100 | |ks=100 | ||
|fkv=80 | |fkv=80 | ||
|r= | |r=8.192 | ||
|bn=3 | |bn=3 | ||
|rebound=n | |rebound=n | ||
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|- | |- | ||
!Jump-cancellable | !Jump-cancellable | ||
|4-21 | |4-21 | ||
|- | |- | ||
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|39 | |39 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|- | |- | ||
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|- | |- | ||
{{FrameStrip|t=Intangible|c=1}}{{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Vulnerable|c=18}}{{FrameStrip|t=Vulnerable|c=18}} | {{FrameStrip|t=Intangible|c=1}}{{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Vulnerable|c=18}}{{FrameStrip|t=Vulnerable|c=18}} | ||
|} | |||
===In general=== | ===In general=== | ||
{|class="wikitable" | {|class="wikitable" | ||
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|- | |- | ||
!Jump-cancellable | !Jump-cancellable | ||
|4-[release+1] | |4-[release+1] | ||
|- | |- | ||
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|[release+19] | |[release+19] | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|- | |- | ||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2|e=LagLoopS}}{{FrameStrip|t=Reflect|c=28|s=ReflectLoopE|e=ReflectLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}} | {{FrameStrip|t=Hitbox|c=1|z=13}}{{FrameStrip|t=Lag|c=2|e=LagLoopS|z=13}}{{FrameStrip|t=Reflect|c=28|s=ReflectLoopE|e=ReflectLoopS|z=13}}{{FrameStrip|t=Lag|c=18|s=LagLoopE|z=13}} | ||
|- | |- | ||
{{FrameStrip|t=Intangible|c=1}}{{FrameStrip|t=Vulnerable|c=2|e=VulnerableLoopS}}{{FrameStrip|t=Vulnerable|c=28|s=VulnerableLoopE|e=VulnerableLoopS}}{{FrameStrip|t=Vulnerable|c=18|s=VulnerableLoopE}} | {{FrameStrip|t=Intangible|c=1|z=13}}{{FrameStrip|t=Vulnerable|c=2|e=VulnerableLoopS|z=13}}{{FrameStrip|t=Vulnerable|c=28|s=VulnerableLoopE|e=VulnerableLoopS|z=13}}{{FrameStrip|t=Vulnerable|c=18|s=VulnerableLoopE|z=13}} | ||
|} | |||
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|loop=y|reflect=y|intangible=y}} | {{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|loop=y|reflect=y|intangible=y}} | ||
==Properties== | ==Properties== | ||
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|8.5 | |8.5 | ||
|- | |- | ||
!Reflection damage | !Reflection damage | ||
|1.5x | |1.5x | ||
|- | |- | ||
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|50 | |50 | ||
|- | |- | ||
!Reflection lag | !Reflection lag | ||
|20 | |20 | ||
|} | |} | ||
==Similar moves== | ==Similar moves== | ||
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[[Category:Fox (SSBM)]] | [[Category:Fox (SSBM)]] | ||
[[Category:Down special moves | [[Category:Down special moves]] | ||
[[Category:Reflectors]] | [[Category:Reflectors]] |