Editing Fox (SSB)/Forward aerial

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Fox does a feet-first kick forward, with a very similar animation to his {{mvsub|Fox|SSB|forward smash}}, though it's obviously performed in the air instead, and he doesn't move any distance forward while using it. It does 12% [[damage]] – its [[knockback]] is below average (it cannot [[KO]] reliably onstage even at very high percentages), though it has decent [[combo]] ability and [[edgeguarding]] potential. It has high [[ending lag]] and [[landing lag]] if not [[Z-cancel]]led, however. It can combo into a reverse {{mvsub|Fox|SSB|back aerial}}, a {{mvsub|Fox|SSB|neutral aerial}} at higher percentages (more effective on [[floaty]] characters), or {{mvsub|Fox|SSB|down special|alt=Reflector}} after a late-hitting forward aerial, as well as being a way to set up ground moves at moderate percentages on characters with fast or close to fast [[falling speed]]s, due to sending opponents on a below average angle; being able to lead into a jab or {{mvsub|Fox|SSB|up tilt}}. Its decent [[range]] also makes it a usable [[spacing]] tool, mostly used out of [[short hop]]s in conjunction with back aerial.
Fox does a feet-first kick forward, with a very similar animation to his {{mvsub|Fox|SSB|forward smash}}, though it's obviously performed in the air instead, and he doesn't move any distance forward while using it. It does 12% [[damage]] – its [[knockback]] is below average (it cannot [[KO]] reliably onstage even at very high percentages), though it has decent [[combo]] ability and [[edgeguarding]] potential. It has high [[ending lag]] and [[landing lag]] if not [[Z-cancel]]led, however. It can combo into a reverse {{mvsub|Fox|SSB|back aerial}}, a {{mvsub|Fox|SSB|neutral aerial}} at higher percentages (more effective on [[floaty]] characters), or {{mvsub|Fox|SSB|down special|alt=Reflector}} after a late-hitting forward aerial, as well as being a way to set up ground moves at moderate percentages on characters with fast or close to fast [[falling speed]]s, due to sending opponents on a below average angle; being able to lead into a jab or {{mvsub|Fox|SSB|up tilt}}. Its decent [[range]] also makes it a usable [[spacing]] tool, mostly used out of [[short hop]]s in conjunction with back aerial.


==Hitboxes==
{{technical data}}
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|19}}
{{SSB64HitboxTableRow
|id=0
|damage=12%
|sd=0
|angle=361
|bk=0
|ks=100
|fkv=0
|r=155
|bn=25
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=12%
|sd=0
|angle=361
|bk=0
|ks=100
|fkv=0
|r=155
|bn=25
|xpos=120
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Late hit|19}}
{{SSB64HitboxTableRow
|id=0
|damage=8%
|sd=0
|angle=361
|bk=0
|ks=100
|fkv=0
|r=145
|bn=25
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=8%
|sd=0
|angle=361
|bk=0
|ks=100
|fkv=0
|r=145
|bn=25
|xpos=120
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
 
==Timing==
{|class="wikitable"
!Initial autocancel
|1-5
|-
!Clean hit
|6-9
|-
!Late hit
|10-23
|-
!Ending autocancel
|24-
|-
!Animation length
|39
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=14|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=16}}
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Autocancel|c=16}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|30
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|'''Normal''' {{FrameStrip|t=Lag|c=30}}
|-
|'''L-cancelled''' {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=26}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|autocancel=y}}


{{MvSubNavFox|g=SSB}}
{{MvSubNavFox|g=SSB}}

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