Editing Forward smash/Knockback chart

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{Cleanup|Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.}}
{{Cleanup|Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.}}
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''{{b|Super Smash Bros.|series}}'' series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.  


==Chart (SSB)==
==Chart (SSB)==
KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.
KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.  


===NA===
===NA===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
! Character
! {{rollover|Strongest hitbox damage|The amount of damage the strongest hitbox deals|y}}
! {{rollover|Strongest hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}
! {{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}
! {{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}
! {{rollover|Strongest hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|-
|1|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%  
|-
|-
|2|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|2.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%  
|-
|-
|3|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|3.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%  
|-
|-
|4|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|4.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%  
|-
|-
|5|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
|5.|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%  
|-
|-
|6|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|6.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|-
|6|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|6.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%  
|-
|-
|6|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|6.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%  
|-
|-
|9|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|9.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%  
|-
|-
|10|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|10.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%  
|-
|-
|10|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|10.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|-
|12|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|12.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|-
|12|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|12.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|-
|12|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%
|12.|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%  
|-
|-
|12|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|12.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%  
|-
|-
|16|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|16.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%  
|-
|-
|17|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|17.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|-
|17|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|17.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|-
|17|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|17.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%  
|-
|-
|20|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|20.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%  
|-
|-
|21|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|21.|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|-
|-
|21|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|21.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|-
|21|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|21.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%  
|-
|-
|24|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
|}


===JPN===
===JPN===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
! Character
! {{rollover|Strongest hitbox damage|The amount of damage the strongest hitbox deals|y}}
! {{rollover|Strongest hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}
! {{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}
! {{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}
! {{rollover|Strongest hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|-
|1|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%  
|-
|-
|2|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|2.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%  
|-
|-
|3|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|3.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%  
|-
|-
|4|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|4.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%  
|-
|-
|5|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
|5.|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%  
|-
|-
|6|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|6.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|-
|6|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|6.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%  
|-
|-
|6|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|6.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%  
|-
|-
|9|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|9.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%  
|-
|-
|10|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|10.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%  
|-
|-
|10|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|10.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|-
|12|| {{SSB|Ness}} || 20% || 361 || 70 || 67 || 100%
|12.|| {{SSB|Ness}} || 20% || 361 || 70 || 67 || 100%
|-
|-
|13|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|13.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|-
|13|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|13.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|-
|13|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%
|13.|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%  
|-
|-
|13|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|13.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%  
|-
|-
|17|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|17.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%  
|-
|-
|18|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|18.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|-
|18|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|18.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|-
|18|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|18.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%  
|-
|-
|21|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|21.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%  
|-
|-
|22|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|22.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|-
|23|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|23.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%  
|-
|-
|24|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
|}


===AUS===
===AUS===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
! Character
! {{rollover|Strongest hitbox damage|The amount of damage the strongest hitbox deals|y}}
! {{rollover|Strongest hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}
! {{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}
! {{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}
! {{rollover|Strongest hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|-
|1|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%  
|-
|-
|2|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|2.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%  
|-
|-
|3|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|3.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%  
|-
|-
|3|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%
|3.|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%  
|-
|-
|5|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|5.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%  
|-
|-
|6|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
|6.|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%  
|-
|-
|7|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|7.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|-
|7|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|7.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%  
|-
|-
|7|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|7.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%  
|-
|-
|10|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|10.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%  
|-
|-
|11|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|11.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%  
|-
|-
|11|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|11.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|-
|13|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|13.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|-
|13|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|13.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|-
|13|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|13.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%  
|-
|-
|16|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|16.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%  
|-
|-
|17|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|17.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|-
|17|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|17.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|-
|17|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|17.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%  
|-
|-
|20|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|20.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%  
|-
|-
|21|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|21.|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|-
|-
|21|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|21.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|-
|21|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|21.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%  
|-
|-
|24|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
|}


===EUR===
===EUR===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
! Character
! {{rollover|Strongest hitbox damage|The amount of damage the strongest hitbox deals|y}}
! {{rollover|Strongest hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}
! {{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}
! {{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}
! {{rollover|Strongest hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|-
|1|| {{SSB|Link}} || 24% || 50 || 30 || 100 || 71%
|1.|| {{SSB|Link}} || 24% || 50 || 30 || 100 || 71%  
|-
|-
|2|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|2.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%  
|-
|-
|3|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|3.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%  
|-
|-
|4|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|4.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%  
|-
|-
|4|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%
|4.|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%  
|-
|-
|6|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|6.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%  
|-
|-
|7|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|7.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|-
|7|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|7.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%  
|-
|-
|7|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|7.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%  
|-
|-
|10|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|10.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%  
|-
|-
|11|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|11.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%  
|-
|-
|11|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|11.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|-
|13|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|13.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|-
|13|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|13.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|-
|13|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|13.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%  
|-
|-
|16|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|16.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%  
|-
|-
|17|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|17.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|-
|17|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|17.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|-
|17|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|17.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%  
|-
|-
|20|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|20.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%  
|-
|-
|21|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|21.|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|-
|-
|21|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|21.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|-
|21|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|21.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%  
|-
|-
|24|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
|}


Line 279: Line 259:


{| class="wikitable sortable"
{| class="wikitable sortable"
! Rank
! Rank || Character ||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
! Character
! {{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}
! {{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}
! {{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}
! {{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}
! {{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|}
|}


Line 322: Line 296:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank
! Rank || Character ||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
! Character
! {{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}
! {{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}
! {{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}
! {{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}
! {{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|-
|1|| {{SSBB|King Dedede}} || 3698 || 55.76 || 36.80% || 44.87% || 56.08%
|1. || {{SSBB|King Dedede}} || 3698 || 55.76 || 36.80% || 44.87% || 56.08%
|-
|-
|2|| {{SSBB|Ike}} || 3510 || 57.17 || 39.18% || 47.05% || 57.98%
|2. || {{SSBB|Ike}} || 3510 || 57.17 || 39.18% || 47.05% || 57.98%
|-
|-
|3|| {{SSBB|Snake}} || 4361 || 34.30 || 40.50% || 53.62% || 71.84%
|3. || {{SSBB|Snake}} || 4361 || 34.30 || 40.50% || 53.62% || 71.84%
|-
|-
|4|| {{SSBB|Lucario}} 170% || 2615 || 54.06 || 57.99% || 66.32% || 77.86%
|4. || {{SSBB|Lucario}} 170% || 2615 || 54.06 || 57.99% || 66.32% || 77.86%
|-
|-
|5|| {{SSBB|Ganondorf}} || 2743 || 51.42 || 58.48% || 67.23% || 79.39%
|5. || {{SSBB|Ganondorf}} || 2743 || 51.42 || 58.48% || 67.23% || 79.39%
|-
|-
|6|| {{SSBB|Bowser}} || 2946 || 48.24 || 58.13% || 67.45% || 80.41%
|6. || {{SSBB|Bowser}} || 2946 || 48.24 || 58.13% || 67.45% || 80.41%
|-
|-
|7|| {{SSBB|Mr. Game & Watch}} || 2996 || 46.65 || 59.04% || 68.68% || 82.08%
|7. || {{SSBB|Mr. Game & Watch}} || 2996 || 46.65 || 59.04% || 68.68% || 82.08%
|-
|-
|8|| {{SSBB|Donkey Kong}} || 2646 || 51.49 || 60.28% || 69.02% || 81.16%
|8. || {{SSBB|Donkey Kong}} || 2646 || 51.49 || 60.28% || 69.02% || 81.16%
|-
|-
|9|| {{SSBB|Luigi}} || 2286 || 54.58 || 63.47% || 71.71% || 83.16%
|9. || {{SSBB|Luigi}} || 2286 || 54.58 || 63.47% || 71.71% || 83.16%
|-
|-
|10|| {{SSBB|Marth}} || 3680 || 35.00 || 59.14% || 72.00% || 89.86%
|10. || {{SSBB|Marth}} || 3680 || 35.00 || 59.14% || 72.00% || 89.86%
|-
|-
|11|| {{SSBB|Charizard}} || 2880 || 44.31 || 64.77% || 74.93% || 89.03%
|11. || {{SSBB|Charizard}} || 2880 || 44.31 || 64.77% || 74.93% || 89.03%
|-
|-
|12|| {{SSBB|Link}} 2nd || 2317 || 47.15 || 72.81% || 82.35% || 95.61%
|12. || {{SSBB|Link}} 2nd || 2317 || 47.15 || 72.81% || 82.35% || 95.61%
|-
|-
|13|| {{SSBB|Ness}} || 2938 || 38.41 || 73.21% || 84.93% || 101.20%
|13. || {{SSBB|Ness}} || 2938 || 38.41 || 73.21% || 84.93% || 101.20%
|-
|-
|14|| {{SSBB|Kirby}} || 2523 || 42.82 || 75.36% || 85.87% || 100.47%
|14. || {{SSBB|Kirby}} || 2523 || 42.82 || 75.36% || 85.87% || 100.47%
|-
|-
|15|| {{SSBB|Lucas}} || 2842 || 37.18 || 78.21% || 90.32% || 107.13%
|15. || {{SSBB|Lucas}} || 2842 || 37.18 || 78.21% || 90.32% || 107.13%
|-
|-
|16|| {{SSBB|Olimar}} P || 2049 || 45.22 || 81.84% || 91.80% || 105.62%
|16. || {{SSBB|Olimar}} P || 2049 || 45.22 || 81.84% || 91.80% || 105.62%
|-
|-
|17|| {{SSBB|Captain Falcon}} || 2072 || 44.53 || 82.60% || 92.70% || 106.74%
|17. || {{SSBB|Captain Falcon}} || 2072 || 44.53 || 82.60% || 92.70% || 106.74%
|-
|-
|18|| {{SSBB|Mario}} || 2136 || 42.84 || 84.36% || 94.86% || 109.45%
|18. || {{SSBB|Mario}} || 2136 || 42.84 || 84.36% || 94.86% || 109.45%
|-
|-
|19|| {{SSBB|Pikachu}} || 3208 || 31.43 || 80.88% || 95.20% || 115.08%
|19. || {{SSBB|Pikachu}} || 3208 || 31.43 || 80.88% || 95.20% || 115.08%
|-
|-
|20|| {{SSBB|Toon Link}} || 2557 || 37.78 || 84.52% || 96.43% || 112.97%
|20. || {{SSBB|Toon Link}} || 2557 || 37.78 || 84.52% || 96.43% || 112.97%
|-
|-
|21|| Lucario 85% || 2069 || 41.36 || 89.00% || 99.88% || 114.99%
|21. || Lucario 85% || 2069 || 41.36 || 89.00% || 99.88% || 114.99%
|-
|-
|22|| {{SSBB|Ivysaur}} || 1930 || 42.39 || 90.12% || 100.73% || 115.48%
|22. || {{SSBB|Ivysaur}} || 1930 || 42.39 || 90.12% || 100.73% || 115.48%
|-
|-
|23|| {{SSBB|Jigglypuff}} || 1660 || 44.10 || 92.74% || 102.95% || 117.12%
|23. || {{SSBB|Jigglypuff}} || 1660 || 44.10 || 92.74% || 102.95% || 117.12%
|-
|-
|24|| {{SSBB|Wario}} || 2180 || 38.50 || 92.73% || 104.42% || 120.65%
|24. || {{SSBB|Wario}} || 2180 || 38.50 || 92.73% || 104.42% || 120.65%
|-
|-
|25|| {{SSBB|Zelda}} || 2188 || 37.43 || 95.16% || 107.19% || 123.88%
|25. || {{SSBB|Zelda}} || 2188 || 37.43 || 95.16% || 107.19% || 123.88%
|-
|-
|26|| {{SSBB|Peach}} T || 2354 || 35.65 || 95.26% || 107.88% || 125.41%
|26. || {{SSBB|Peach}} T || 2354 || 35.65 || 95.26% || 107.88% || 125.41%
|-
|-
|27|| {{SSBB|Falco}} || 2359 || 35.57 || 95.33% || 107.98% || 125.56%
|27. || {{SSBB|Falco}} || 2359 || 35.57 || 95.33% || 107.98% || 125.56%
|-
|-
|28|| {{SSBB|Pit}} || 2309 || 35.91 || 95.82% || 108.35% || 125.76%
|28. || {{SSBB|Pit}} || 2309 || 35.91 || 95.82% || 108.35% || 125.76%
|-
|-
|29|| {{SSBB|Ice Climbers}} P || 2086 || 37.43 || 97.89% || 109.91% || 126.61%
|29. || {{SSBB|Ice Climbers}} P || 2086 || 37.43 || 97.89% || 109.91% || 126.61%
|-
|-
|30|| {{SSBB|Sonic}} || 2082 || 37.28 || 98.39% || 110.46% || 127.23%
|30. || {{SSBB|Sonic}} || 2082 || 37.28 || 98.39% || 110.46% || 127.23%
|-
|-
|31|| {{SSBB|Yoshi}} || 1839 || 39.39 || 99.29% || 110.71% || 126.58%
|31. || {{SSBB|Yoshi}} || 1839 || 39.39 || 99.29% || 110.71% || 126.58%
|-
|-
|32|| {{SSBB|Meta Knight}} || 2029 || 37.66 || 98.81% || 110.75% || 127.35%
|32. || {{SSBB|Meta Knight}} || 2029 || 37.66 || 98.81% || 110.75% || 127.35%
|-
|-
|33|| Ice Climbers B || 2461 || 33.59 || 97.92% || 111.31% || 129.92%
|33. || Ice Climbers B || 2461 || 33.59 || 97.92% || 111.31% || 129.92%
|-
|-
|34|| {{SSBB|Samus}} || 1783 || 38.03 || 104.31% || 116.15% || 132.58%
|34. || {{SSBB|Samus}} || 1783 || 38.03 || 104.31% || 116.15% || 132.58%
|-
|-
|35|| {{SSBB|R.O.B.}} || 1993 || 36.13 || 103.99% || 116.44% || 133.74%
|35. || {{SSBB|R.O.B.}} || 1993 || 36.13 || 103.99% || 116.44% || 133.74%
|-
|-
|36|| {{SSBB|Squirtle}} || 1718 || 38.04 || 105.99% || 117.82% || 134.25%
|36. || {{SSBB|Squirtle}} || 1718 || 38.04 || 105.99% || 117.82% || 134.25%
|-
|-
|37|| {{SSBB|Diddy Kong}} || 2416 || 32.08 || 103.93% || 117.96% || 137.44%
|37. || {{SSBB|Diddy Kong}} || 2416 || 32.08 || 103.93% || 117.96% || 137.44%
|-
|-
|38|| Link 1st || 1900 || 36.38 || 105.83% || 118.20% || 135.38%
|38. || Link 1st || 1900 || 36.38 || 105.83% || 118.20% || 135.38%
|-
|-
|39|| {{SSBB|Fox}} || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|39. || {{SSBB|Fox}} || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|-
|-
|39|| Olimar R || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|39. || Olimar R || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|-
|-
|39|| Olimar B || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|39. || Olimar B || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|-
|-
|42|| Ice Climbers N || 2003 || 33.59 || 111.55% || 124.95% || 143.55%
|42. || Ice Climbers N || 2003 || 33.59 || 111.55% || 124.95% || 143.55%
|-
|-
|43|| Peach P || 1972 || 32.37 || 116.71% || 130.61% || 149.92%
|43. || Peach P || 1972 || 32.37 || 116.71% || 130.61% || 149.92%
|-
|-
|44|| Peach G || 2462 || 28.30 || 116.18% || 132.08% || 154.17%
|44. || Peach G || 2462 || 28.30 || 116.18% || 132.08% || 154.17%
|-
|-
|45|| {{SSBB|Zero Suit Samus}} || 2008 || 30.86 || 121.26% || 135.84% || 156.09%
|45. || {{SSBB|Zero Suit Samus}} || 2008 || 30.86 || 121.26% || 135.84% || 156.09%
|-
|-
|46|| {{SSBB|Wolf}} || 2056 || 30.18 || 122.40% || 137.31% || 158.02%
|46. || {{SSBB|Wolf}} || 2056 || 30.18 || 122.40% || 137.31% || 158.02%  
|-
|-
|47|| {{SSBB|Sheik}} || 2573 || 26.08 || 121.82% || 139.07% || 163.04%
|47. || {{SSBB|Sheik}} || 2573 || 26.08 || 121.82% || 139.07% || 163.04%
|-
|-
|48|| Lucario 0% || 1687 || 29.15 || 139.38% || 154.82% || 176.26%
|48. || Lucario 0% || 1687 || 29.15 || 139.38% || 154.82% || 176.26%
|-
|-
|49|| Olimar W || 983 || 20.86 || 228.52% || 250.10% || 280.06%
|49. || Olimar W || 983 || 20.86 || 228.52% || 250.10% || 280.06%
|}
|}


Line 432: Line 400:
{{incomplete}}
{{incomplete}}
{| class="wikitable sortable"
{| class="wikitable sortable"
! Rank
! Rank || Character ||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
! Character
! {{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}
! {{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}
! {{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}
! {{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}
! {{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|}
|}


==Chart (SSBU)==
==Chart (SSBU)==
{{incomplete}}
{{incomplete}}
{| class="wikitable sortable"
! Rank
! Character
! {{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}
! {{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}
! {{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}
! {{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}
! {{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
| || Mario || 25 || 105 || || ||
|-
| || Donkey Kong || 21 || 88 || || ||
|-
| || {{SSBU|Link}} 1st swing || 30 || 100 || || ||
|-
| || Link Sword Beam || 45 || 12 || || ||
|-
| || Link 2nd swing || 85 || 89 || || ||
|}


==See also==
==See also==

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