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[[ | [[Image:Footstool_Jump01.jpg|thumb|{{SSBB|Yoshi}} lands on {{SSBB|Wario}}'s head.]] | ||
The '''Footstool Jump''' ({{ja|踏み台ジャンプ|Fumidai Janpu}}, ''Springboard Jump'' | The '''Footstool Jump''' ({{ja|踏み台ジャンプ|Fumidai Janpu}}, ''Springboard Jump''), also known as a '''Stepping Stone Jump''', is a [[technique]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''. When characters are directly above another character, they can press the jump button to bounce off of the character's head. When used on a grounded opponent, it briefly freezes the opponent while they are in an animation of the player bouncing off their head. When used on an opponent in midair, it causes the opponent to [[tumble]] a set distance. It does no damage and can be used between two and six times in succession (depending on which character is used - a faster [[falling speed]] means that the character cannot footstool jump as many times), with each jump resulting in approximately half the rebound. Teammates cannot jump on each other unless [[Friendly Fire]] is set on (however, in Smash 4's [[Training mode]], the CPUs can jump on each other). Like a normal jump, this jump can be [[short hop]]ped. Players can also footstool off someone hanging on a ledge, but the character being jumped off will not fall and the footstool won't gain as much height. Pit performs this move in a cutscene in the [[Subspace Emissary]]. | ||
While said to be a [[meteor smash]] on the [[Smash Bros. DOJO!!]], it does not actually function as a meteor smash, as it | While said to be a [[meteor smash]] on the [[Smash Bros. DOJO!!]], it does not actually function as a meteor smash, as it doesn't produce proper [[knockback]] nor can the tumble animation from being footstooled be cancelled early like a meteor smash can through [[meteor cancelling]]. However, if this results in a Fall, it will count as a KO for the footstooling player, even if no damage has otherwise been dealt for that stock. | ||
Characters who are [[sleep]]ing cannot be footstool jumped until they are awake. Additionally, a footstool cannot cancel out an opponent's move that is in progress, regardless of if they're grounded or not. So if a footstool is used on an opponent that is in the process of performing a move, the player will do a footstool jump that cannot be | Characters who are [[sleep]]ing cannot be footstool jumped until they are awake. Additionally, a footstool cannot cancel out an opponent's move that is in progress, regardless of if they're grounded or not. So if a footstool is used on an opponent that is in the process of performing a move, the player will do a footstool jump that cannot be shorthopped, while the opponent continues through with their move without interruption; this act is referred to by the competitive community as a '''phantom footstool'''. | ||
In ''Brawl'' and '' | In ''Brawl'' and ''Smash 4'', a fighter footstooled in midair is unable to [[tech]] upon landing from their tumble. In ''Ultimate'', teching is possible. | ||
==Applications== | ==Applications== | ||
Footstool jumping is primarily used to [[gimp]] opponents when [[ | Footstool jumping is primarily used to [[gimp]] opponents when [[edge-guarding]]. It can also lead straight into meteor smashes with fast startup, such as {{SSBB|Marth}} and {{SSBB|Falco}}'s [[down aerial]]s. Footstools can additionally be used onstage to knock an opponent down, which can then setup for a [[punish|free hit]] or one of the various [[lock]]s that work on knocked down opponents, such as one of the many [[jab lock]]s and [[laser lock]]. The bouncing animation on a grounded opponent is also long enough to hit the opponent after bouncing off, which can be used to land a free hit. Using the footstool to intentionally achieve these things can be difficult, due to its inability to affect an opponent that is performing a move. | ||
===Vertical spacing=== | ===Vertical spacing=== | ||
{{main|Vertical spacing}} | {{main|Vertical spacing}} | ||
A more advanced application is using the footstool jump to aid in the landing of Marth's down aerial meteor smash | |||
A more advanced application is using the footstool jump to aid in the landing of Marth's down aerial meteor smash. | |||
===Infinite footstool combos=== | ===Infinite footstool combos=== | ||
In ''Brawl'', {{SSBB|Captain Falcon}} and {{SSBB|Zero Suit Samus}} can perform an infinite (and thus potential [[zero-to-death]]) combo on {{ | In ''Brawl'', {{SSBB|Captain Falcon}} and {{SSBB|Zero Suit Samus}} can perform an infinite (and thus potential [[zero-to-death]]) combo on {{SSB4|R.O.B.}}. Captain Falcon's combo begins with a [[neutral aerial]], followed by immediately fast falling and performing a Footstool Jump on R.O.B. and repeating. When Captain Falcon racks up enough damage, he can use the [[Knee Smash]] as a finisher. Zero Suit Samus' combo can be done by starting with her [[down smash]], then using the Footstool Jump on R.O.B., then immediately using her [[down aerial]] and repeating. Zero Suit Samus can also use her [[dash attack]], [[forward tilt]], the second jab in her jab combo, and/or the [[Paralyzer]] to mix it up as those moves have [[jab lock]] properties which can lead to finishers such a [[Plasma Whip]]. | ||
In '' | In ''SSB4'', it is possible with some [[item]]s to perform an infinite combo by footstooling an opponent, dropping the item on them to cause a [[jab reset]], and repeating. {{SSB4|Villager}} and {{SSB4|Pac-Man}} can do this with their [[Timber|woodchip]] and [[Bonus Fruit]] respectively. In early versions of {{for3ds}}, {{SSB4|Zero Suit Samus}} can use her Paralyzer to perform a similar combo on {{SSB4|Robin}}, due to gaining unusually little height after footstooling him; however, this was patched out in version [[1.0.4]]. {{SSB4|Mewtwo}} can also perform an infinite combo on most characters by canceling the footstool jump with [[Disable]] and using a well-spaced backwards facing neutral aerial. Perhaps most notably {{SSB4|Peach}} is capable of an infinite footstool combo known as the "Umeki Rainbow", named after [[Smasher:Umeki]] who was able to perform it in tournament sets. The combo uses Peach's float to fully cancel the upward momentum of the footstool jump as well as the soft hit of her up air. Prior to version 1.1.5 the combo was possible on a large portion of the cast, but was nerfed such that it is now only possible on a few of the taller members of the cast. | ||
==Origin== | ==Origin== | ||
The Footstool Jump is very similar to one seen in ''[[Kirby Super Star]]'' and in ''Kirby & The Amazing Mirror'', where Kirby could perform large jumps by jumping on the heads of his potential allies | The Footstool Jump is very similar to one seen in ''[[Kirby Super Star]]'' and in ''Kirby & The Amazing Mirror'', where Kirby could perform large jumps by jumping on the heads of his potential allies. | ||
It is also similar to how players can bounce on other players in some minigames in the ''Mario Party'' series. | |||
==Gallery== | ==Gallery== | ||
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Cfalcon_footstool.jpg|A footstool jump in midair. | Cfalcon_footstool.jpg|A footstool jump in midair. | ||
Footstool_jump03.jpg|A footstool jump used for edge-guarding. | Footstool_jump03.jpg|A footstool jump used for edge-guarding. | ||
Smash.4 - Head Jumping.jpg| | Smash.4 - Head Jumping.jpg|A footstool jump in {{forwiiu}}. | ||
</gallery> | </gallery> | ||
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*[http://www.smashbros.com/wii/en_us/howto/technique/technique03.html Confirmation] | *[http://www.smashbros.com/wii/en_us/howto/technique/technique03.html Confirmation] | ||
*[http://www.youtube.com/watch?v=Jscos9ivJ7k Demonstration of the limitations of the Footstool Jump] | *[http://www.youtube.com/watch?v=Jscos9ivJ7k Demonstration of the limitations of the Footstool Jump] | ||
*[https://www.youtube.com/watch?v=065673B3osg Useful applications of footstools in '' | *[https://www.youtube.com/watch?v=065673B3osg Useful applications of footstools in ''Smash 4''] | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Techniques (SSB4)]] | [[Category:Techniques (SSB4)]] | ||
[[Category:Techniques (SSBU)]] | [[Category:Techniques (SSBU)]] |