Editing Floor attack
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
[[File: | [[File:Donkey Getting Up Attack.png|thumb|Donkey Kong using his floor recovery in ''Smash 64''.]] | ||
[[File:Falco Floor Attack Melee.png|thumb|Falco using his floor recovery in ''Melee''.]] | |||
[[File:Marth Floor Attack Trip Brawl.png|thumb|Marth using his floor recovery when tripped in ''Brawl''.]] | |||
A '''floor attack''', commonly/officially known as a '''getup attack''' ({{ja|おきあがり攻撃 or 起き上がり攻撃|Okiagari kōgeki}}) or '''rising attack''', and referred to as '''DownAttackU''' and '''DownAttackD''' (depending on which side the character is laying on) internally in ''Brawl'' files, is a form of [[floor recovery]]. When the attack button is pressed while a [[character]] lies on the ground, the character will simultaneously stand up and perform a weak attack that hits on both sides to create space. | A '''floor attack''', commonly/officially known as a '''getup attack''' ({{ja|おきあがり攻撃 or 起き上がり攻撃|Okiagari kōgeki}}) or '''rising attack''', and referred to as '''DownAttackU''' and '''DownAttackD''' (depending on which side the character is laying on) internally in ''Brawl'' files, is a form of [[floor recovery]]. When the attack button is pressed while a [[character]] lies on the ground, the character will simultaneously stand up and perform a weak attack that hits on both sides to create space. | ||
Line 7: | Line 9: | ||
Floor attacks are seldom used as a getup option in [[competitive play]], as their animations grant relatively low [[intangibility]] frames compared to other getup options, and the user is vulnerable to being [[punishment|punished]] if an opponent shields the attack. However, they are effective for creating space when cornered or to prevent an opponent from readying an attack. | Floor attacks are seldom used as a getup option in [[competitive play]], as their animations grant relatively low [[intangibility]] frames compared to other getup options, and the user is vulnerable to being [[punishment|punished]] if an opponent shields the attack. However, they are effective for creating space when cornered or to prevent an opponent from readying an attack. | ||
In ''SSB4'', floor attacks deal moderate shield damage. In the case where an opponent with a slightly-damaged shield is hit by both the front and back floor attacks, it can be enough to cause a [[shield break]]. | |||
If the character is lying the attack does 6%, and if they're sitting the attack does 5% unless otherwise noted. | If the character is lying the attack does 6%, and if they're sitting the attack does 5% unless otherwise noted. | ||
==List of back floor attacks== | ==List of back floor attacks== | ||
{|class="wikitable" | {|class="wikitable" | ||
! Character | ! Character | ||
Line 106: | Line 107: | ||
|[[Joker]] | |[[Joker]] | ||
|Swings his knife back and front. | |Swings his knife back and front. | ||
|- | |- | ||
|[[Ken]] | |[[Ken]] | ||
Line 168: | Line 166: | ||
|- | |- | ||
|[[Mr. Game & Watch]] | |[[Mr. Game & Watch]] | ||
|Pulls out a hammer | |Pulls out a hammer front and back. | ||
|- | |- | ||
|[[Ness]] | |[[Ness]] | ||
Line 199: | Line 194: | ||
|[[Pit]] | |[[Pit]] | ||
|Swings one blade in the back and the other blade in the front. | |Swings one blade in the back and the other blade in the front. | ||
|- | |- | ||
|[[R.O.B.]] | |[[R.O.B.]] | ||
Line 244: | Line 236: | ||
|[[Sonic]] | |[[Sonic]] | ||
|Legsweep front and back. | |Legsweep front and back. | ||
|- | |- | ||
|[[Squirtle]] | |[[Squirtle]] | ||
Line 285: | Line 274: | ||
==List of front floor attacks== | ==List of front floor attacks== | ||
{|class="wikitable" | {|class="wikitable" | ||
! Character | ! Character | ||
Line 379: | Line 367: | ||
|[[Joker]] | |[[Joker]] | ||
|Swings his knife front and back. | |Swings his knife front and back. | ||
|- | |- | ||
|[[Ken]] | |[[Ken]] | ||
Line 441: | Line 426: | ||
|- | |- | ||
|[[Mr. Game & Watch]] | |[[Mr. Game & Watch]] | ||
|Pulls out a hammer | |Pulls out a hammer front and back. | ||
|- | |- | ||
|[[Ness]] | |[[Ness]] | ||
Line 472: | Line 454: | ||
|[[Pit]] | |[[Pit]] | ||
|Swings one blade in the front and stabs the other one in the back. | |Swings one blade in the front and stabs the other one in the back. | ||
|- | |- | ||
|[[R.O.B.]] | |[[R.O.B.]] | ||
Line 517: | Line 496: | ||
|[[Sonic]] | |[[Sonic]] | ||
|Spin Dashes around in a circular motion front and back. | |Spin Dashes around in a circular motion front and back. | ||
|- | |- | ||
|[[Squirtle]] | |[[Squirtle]] | ||
Line 559: | Line 535: | ||
==List of trip floor attacks== | ==List of trip floor attacks== | ||
{|class="wikitable" | {|class="wikitable" | ||
! Character | ! Character | ||
Line 652: | Line 627: | ||
|- | |- | ||
|[[Joker]] | |[[Joker]] | ||
|Kicks back and front. | |Kicks back and front. | ||
|- | |- | ||
Line 716: | Line 688: | ||
|[[Mr. Game & Watch]] | |[[Mr. Game & Watch]] | ||
|Pulls out a hammer front and back. | |Pulls out a hammer front and back. | ||
|- | |- | ||
|[[Ness]] | |[[Ness]] | ||
Line 746: | Line 715: | ||
|[[Pit]] | |[[Pit]] | ||
|{{GameIcon|SSBB}}{{GameIcon|SSB4}} Spins his bow back and front.<br>{{GameIcon|SSBU}} Swings one blade in the back and the other blade in the front. | |{{GameIcon|SSBB}}{{GameIcon|SSB4}} Spins his bow back and front.<br>{{GameIcon|SSBU}} Swings one blade in the back and the other blade in the front. | ||
|- | |- | ||
|[[R.O.B.]] | |[[R.O.B.]] | ||
Line 791: | Line 757: | ||
|[[Sonic]] | |[[Sonic]] | ||
|Kicks front and back. | |Kicks front and back. | ||
|- | |- | ||
|[[Squirtle]] | |[[Squirtle]] | ||
Line 831: | Line 794: | ||
|Kicks front and back. | |Kicks front and back. | ||
|} | |} | ||
{{attacks}} | {{attacks}} | ||