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{{ArticleIcons|melee=y}} | {{ArticleIcons|melee=y}} | ||
''Not to be confused with [[Flat Zone 2]] or [[Flat Zone X]].'' | |||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = | ||
|name = Superflat World: Flat Zone | |name = Superflat World: Flat Zone | ||
|image = [[File:Flatzone copy.jpg|250px|Flat Zone]] | |image = [[File:Flatzone copy.jpg|250px|Flat Zone]] | ||
|caption = | |caption = Flat Zone in ''[[Super Smash Bros. Melee]]''.<br>[[File:Game&WatchSymbol(preBrawl).svg|50px]] | ||
|universe = {{uv|Game & Watch}} | |universe = {{uv|Game & Watch}} | ||
|games = ''[[Melee]]'' | |games = ''[[Melee]]'' | ||
|hometo = {{SSBM|Mr. Game & Watch}} | |||
|availability = [[Unlockable stage|Unlockable]] | |availability = [[Unlockable stage|Unlockable]] | ||
|unlockcriteria = Clear Classic Mode with Mr. Game & Watch. | |unlockcriteria = Clear Classic Mode with Mr. Game & Watch. | ||
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|meleedoubles = [[Banned stage|Banned]] | |meleedoubles = [[Banned stage|Banned]] | ||
}} | }} | ||
'''Flat Zone''' ({{ja|フラットゾーン|Furatto Zōn}}, ''Flat Zone'') is an [[Unlockable stage|unlockable]] [[stage]] in ''[[Super Smash Bros. Melee]]'', and the home stage of {{SSBM|Mr. Game & Watch}}. Flat Zone is unlocked when the player completes {{SSBM|Classic Mode}} with Mr. Game & Watch. In [[All-Star]] mode, Flat Zone appears as the last stage where the player faces 25 lighter Mr. Game | '''Flat Zone''' ({{ja|フラットゾーン|Furatto Zōn}}, ''Flat Zone'') is an [[Unlockable stage|unlockable]] [[stage]] in ''[[Super Smash Bros. Melee]]'', and the home stage of {{SSBM|Mr. Game & Watch}}. Flat Zone is unlocked when the player completes {{SSBM|Classic Mode}} with Mr. Game & Watch. In [[All-Star]] mode, Flat Zone appears as the last stage where the player faces 25 lighter Mr. Game and Watches. Two event matches in ''[[Super Smash Bros. Melee]]'' involve fighting on this stage. Mr. Game & Watch's [[Target Test]] also takes place on a modified version of this stage. | ||
While the stage itself has never been brought back as a standalone stage, it appears as one of the transformations in [[Flat Zone X]], a mixture between Flat Zone and [[Flat Zone 2]] (from ''[[ | While the stage itself has never been brought back as a standalone stage, it appears as one of the transformations in [[Flat Zone X]], a mixture between Flat Zone and [[Flat Zone 2]] (from ''[[Brawl]]'') in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. | ||
==Stage overview== | ==Stage overview== | ||
Flat Zone is a small stage | Flat Zone is a small stage. In the middle of the stage there are numerous lines that characters can jump on. The lines will fade out and reappear while the characters battle. On the far right of the screen, characters can stand on the roof of the house. Characters will appears as 2-D images on the screen, and make a beeping noise whenever they walk. When the game is paused, rather than zoom in on one character, the camera zooms out to show the entire Game & Watch device being played on. The layout is heavily based on the Game & Watch game ''Helmet''. | ||
==Origin== | ==Origin== | ||
[[File:Game & Watch Helmet.jpg|thumb|left|250px|The ''Game | [[File:Game & Watch Helmet.jpg|thumb|left|250px|The ''Game and Watch'' game ''Helmet''.]] | ||
From 1980 to 1991, [[Nintendo]] produced handheld electronic games called ''Game & Watch'', and there would be one game for each model of a ''Game & Watch''. ''Game & Watch'' games use an LCD screen, the same type as an ordinary calculator, which means characters and other moving objects can only move to pre-determined locations on the screen and everything appears flat. Whenever objects moved, a beeping sound can be heard. In this stage, the fighters and stage elements on the screen are all flat, and beeping sounds are heard when walking on the stage. | From 1980 to 1991, [[Nintendo]] produced handheld electronic games called ''Game & Watch'', and there would be one game for each model of a ''Game & Watch''. ''Game & Watch'' games use an LCD screen, the same type as an ordinary calculator, which means characters and other moving objects can only move to pre-determined locations on the screen and everything appears flat. Whenever objects moved, a beeping sound can be heard. In this stage, the fighters and stage elements on the screen are all flat, and beeping sounds are heard when walking on the stage. | ||
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This stage also contains elements from other ''Game & Watch'' games, such as: the character from ''Manhole'' filling in spaces between platforms, which is in reference to the goal of the game being to fill in manholes with manhole covers so that pedestrians don't fall in; and the character from ''Oil Panic'' spilling oil, which is in reference to him spilling oil on customers at a gas station if he misses the oil bucket below. | This stage also contains elements from other ''Game & Watch'' games, such as: the character from ''Manhole'' filling in spaces between platforms, which is in reference to the goal of the game being to fill in manholes with manhole covers so that pedestrians don't fall in; and the character from ''Oil Panic'' spilling oil, which is in reference to him spilling oil on customers at a gas station if he misses the oil bucket below. | ||
{{ | {{clear}} | ||
==Tournament legality== | ==Tournament legality== | ||
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==Trophy== | ==Trophy== | ||
[[File:Game and Watch Trophy Melee.png|thumb|left|100px|The Game & Watch trophy in ''Melee''.]] | |||
| | ;Flat Zone | ||
''This stage of Super Smash Bros. Melee takes its motif from the Game & Watch series. It incorporates settings from Oil Panic, Helmet, and Manhole, and it's sure to send a wave of nostalgia crashing over old-school gamers. If you want to truly reproduce the Game & Watch experience, try playing this unique level in Fixed-Camera Mode!.'' | |||
{{clrl}} | {{clrl}} | ||
==Trivia== | ==Trivia== | ||
*On this stage all characters are two-dimensional (or rather, their three-dimensional models are flattened, through the same method that makes Mr. Game & Watch appear flattened in all other stages). Strangely enough, certain effects are still three-dimensional. | *On this stage all characters are two-dimensional (or rather, their three-dimensional models are flattened, through the same method that makes Mr. Game & Watch appear flattened in all other stages). Strangely enough, certain effects are still three-dimensional. | ||
**The [[Super Mario Maker]], [[Hanenbow]] | **The [[Super Mario Maker]], [[Hanenbow]] and [[Dream Land GB]] stages also have this trait. | ||
*In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage. | *In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage. | ||
[[File:ScreenKOFlatZone.png|thumb|right|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to Flat Zone in ''Melee''.]] | |||
*When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of Mr. Game & Watch, who has only one tumble animation. | *When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of {{SSBM|Mr. Game & Watch}}, who has only one tumble animation. | ||
*When a player moves, the sound that Mr. Game & Watch makes when walking is played. This is in reference to the match occurring inside a Game & Watch. | *When a player moves, the sound that Mr. Game & Watch makes when walking is played. This is in reference to the match occurring inside a Game & Watch. | ||
*The speed on this stage seems to be slightly faster than that of a regular battle; this is due to the lower memory requirements of the stage compared to the others in the game (compare and contrast [[Fountain of Dreams]], which is prone to slowdowns in four-player matches due to its high memory requirements). | *The speed on this stage seems to be slightly faster than that of a regular battle; this is due to the lower memory requirements of the stage compared to the others in the game (compare and contrast [[Fountain of Dreams]], which is prone to slowdowns in four-player matches due to its high memory requirements). | ||
*Fighters who get KO'd by the falling tools will always receive a [[self-destruct]], regardless of whether or not they were attacked by any opponents. As a result, players cannot earn KOs by having the tools KO their opponents. | *Fighters who get KO'd by the falling tools will always receive a [[self-destruct]], regardless of whether or not they were attacked by any opponents. As a result, players cannot earn KOs by having the tools KO their opponents. | ||
{{clear}} | |||
==See also== | ==See also== | ||
*[[Flat Zone 2]] | *[[Flat Zone 2]] | ||
*[[Flat Zone X]] | *[[Flat Zone X]] | ||
{{SSBMStages}} | {{SSBMStages}} | ||
{{Game & Watch universe}} | {{Game & Watch universe}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Two-dimensional stages]] | [[Category:Two-dimensional stages]] | ||
[[Category:Trophies (SSBM)]] | [[Category:Trophies (SSBM)]] | ||
[[es:Mundo extraplano: Zona extraplana]] | [[es:Mundo extraplano: Zona extraplana]] |