Editing Flat Zone

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|name = Superflat World: Flat Zone
|name = Superflat World: Flat Zone
|image = [[File:Flatzone copy.jpg|250px|Flat Zone]]
|image = [[File:Flatzone copy.jpg|250px|Flat Zone]]
|caption = [[File:Game&WatchSymbol(preBrawl).svg|50px|class=invert-dark]]<br>Flat Zone in ''[[Super Smash Bros. Melee]]''.
|caption = [[File:Game&WatchSymbol(preBrawl).svg|50px|class=invert]]<br>Flat Zone in ''[[Super Smash Bros. Melee]]''.
|universe = {{uv|Game & Watch}}
|universe = {{uv|Game & Watch}}
|games = ''[[Melee]]''
|games = ''[[Melee]]''
|hometo = {{SSBM|Mr. Game & Watch}}
|availability = [[Unlockable stage|Unlockable]]
|availability = [[Unlockable stage|Unlockable]]
|unlockcriteria = Clear Classic Mode with Mr. Game & Watch.
|unlockcriteria = Clear Classic Mode with Mr. Game & Watch.
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==Stage overview==
==Stage overview==
Flat Zone is a small stage. It takes place inside of a ''{{s|mariowiki|Game and Watch}}'' device. In the middle of the stage there are numerous lines that characters can jump on. The lines will fade out and reappear while the characters battle. On the far right of the screen, characters can stand on the roof of the house. Characters will appears as 2-D images on the screen, and make a beeping noise whenever they walk. When the game is paused, rather than zoom in on one character, the camera zooms out to show the entire Game & Watch device being played on. The layout is heavily based on the Game & Watch game ''Helmet''.
Flat Zone is a small stage. In the middle of the stage there are numerous lines that characters can jump on. The lines will fade out and reappear while the characters battle. On the far right of the screen, characters can stand on the roof of the house. Characters will appears as 2-D images on the screen, and make a beeping noise whenever they walk. When the game is paused, rather than zoom in on one character, the camera zooms out to show the entire Game & Watch device being played on. The layout is heavily based on the Game & Watch game ''Helmet''.


==Origin==
==Origin==
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This stage also contains elements from other ''Game & Watch'' games, such as: the character from ''Manhole'' filling in spaces between platforms, which is in reference to the goal of the game being to fill in manholes with manhole covers so that pedestrians don't fall in; and the character from ''Oil Panic'' spilling oil, which is in reference to him spilling oil on customers at a gas station if he misses the oil bucket below.
This stage also contains elements from other ''Game & Watch'' games, such as: the character from ''Manhole'' filling in spaces between platforms, which is in reference to the goal of the game being to fill in manholes with manhole covers so that pedestrians don't fall in; and the character from ''Oil Panic'' spilling oil, which is in reference to him spilling oil on customers at a gas station if he misses the oil bucket below.
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==Tournament legality==
==Tournament legality==
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|image=Game and Watch Trophy Melee.png
|image=Game and Watch Trophy Melee.png
|desc=This stage of Super Smash Bros. Melee takes its motif from the Game & Watch series. It incorporates settings from Oil Panic, Helmet, and Manhole, and it's sure to send a wave of nostalgia crashing over old-school gamers. If you want to truly reproduce the Game & Watch experience, try playing this unique level in Fixed-Camera Mode!
|desc=This stage of Super Smash Bros. Melee takes its motif from the Game & Watch series. It incorporates settings from Oil Panic, Helmet, and Manhole, and it's sure to send a wave of nostalgia crashing over old-school gamers. If you want to truly reproduce the Game & Watch experience, try playing this unique level in Fixed-Camera Mode!
|gamelist={{Trophy games|game1=Game & Watch}}
{{Trophy games|game1=Game & Watch}}
|game=Melee
|game=Melee
}}
}}
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==Trivia==
==Trivia==
[[File:ScreenKOFlatZone.png|thumb|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to Flat Zone in ''Melee''.]]
*On this stage all characters are two-dimensional (or rather, their three-dimensional models are flattened, through the same method that makes Mr. Game & Watch appear flattened in all other stages). Strangely enough, certain effects are still three-dimensional.
*On this stage all characters are two-dimensional (or rather, their three-dimensional models are flattened, through the same method that makes Mr. Game & Watch appear flattened in all other stages). Strangely enough, certain effects are still three-dimensional.
**The [[Super Mario Maker]], [[Hanenbow]], [[Dream Land GB]], and {{b|Duck Hunt|stage}} stages also have this trait.
**The [[Super Mario Maker]], [[Hanenbow]], [[Dream Land GB]], and {{b|Duck Hunt|stage}} stages also have this trait.
*In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage.
*In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage.
*Flat Zone is the only stage in the entire series to return in some way that doesn't involve being a standalone stage, being a part of the Flat Zone X stage.
[[File:ScreenKOFlatZone.png|thumb|right|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to Flat Zone in ''Melee''.]]
*Flat Zone is the only stage in the entire series to return in some way that doesn’t involve being a standalone stage, being a part of the Flat Zone X stage.
*When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of Mr. Game & Watch, who has only one tumble animation.
*When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of Mr. Game & Watch, who has only one tumble animation.
*When a player moves, the sound that Mr. Game & Watch makes when walking is played. This is in reference to the match occurring inside a Game & Watch.
*When a player moves, the sound that Mr. Game & Watch makes when walking is played. This is in reference to the match occurring inside a Game & Watch.
*The speed on this stage seems to be slightly faster than that of a regular battle; this is due to the lower memory requirements of the stage compared to the others in the game (compare and contrast [[Fountain of Dreams]], which is prone to slowdowns in four-player matches due to its high memory requirements).
*The speed on this stage seems to be slightly faster than that of a regular battle; this is due to the lower memory requirements of the stage compared to the others in the game (compare and contrast [[Fountain of Dreams]], which is prone to slowdowns in four-player matches due to its high memory requirements).
*Fighters who get KO'd by the falling tools will always receive a [[self-destruct]], regardless of whether or not they were attacked by any opponents. As a result, players cannot earn KOs by having the tools KO their opponents.
*Fighters who get KO'd by the falling tools will always receive a [[self-destruct]], regardless of whether or not they were attacked by any opponents. As a result, players cannot earn KOs by having the tools KO their opponents.
*Within the games files, there exists stage animations depicting the games ''{{iw|wikipedia|Parachute|Game & Watch}}'' and ''{{iw|wikipedia|Fire|Game & Watch}}''. The latter would be feature in the stage's successors [[Flat Zone 2]] and [[Flat Zone X]].<ref>[https://www.youtube.com/watch?v=3aZa_jUlnbs]</ref>
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==See also==
==See also==

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