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{{ArticleIcons|ssb4 | {{ArticleIcons|ssb4=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Flare Blitz | |name=Flare Blitz | ||
|image=[[File: | |image=[[File:SSB4 - Flare Blitz.jpg|300px|Flare Blitz]] | ||
|caption=Flare Blitz in | |caption=Flare Blitz in {{forwiiu}}. | ||
|user=[[Charizard]] | |user=[[Charizard]] | ||
|universe={{uv|Pokémon}} | |universe={{uv|Pokémon}} | ||
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|interwikipage=Flare Blitz (move) | |interwikipage=Flare Blitz (move) | ||
}} | }} | ||
{{cquote|''A powerful flaming tackle that also hurts you.''|cite=''Smash for 3DS''{{'}}s foldout}} | |||
'''Flare Blitz''' ({{ja|フレアドライブ|Furea Doraibu}}, ''Flare Drive'') is | '''Flare Blitz''' ({{ja|フレアドライブ|Furea Doraibu}}, ''Flare Drive'') is {{SSB4|Charizard}}'s [[side special move]] in ''[[Super Smash Bros. 4]]''. | ||
==Overview== | ==Overview== | ||
Charizard emits a blue glow at startup, and then cloaks itself in flames and rushes forward, hitting anyone in its path. It is a particularly strong attack with high knockback, but has a rather slow startup, making the move predictable. It has [[recoil damage]] both in the beginning and when Charizard hits anything, like a wall, some projectiles, or an opponent. Charizard is hurt 5% when the move is used, and is hurt another 5% when it collides with anything. | |||
It inflicts 4% to the opponent from the flames cloaking Charizard, and another 15% if the opponent is hit with the tackle, dealing heavy knockback from the tackle itself. The move's power decreases at the end of the tackle, leaving only the flames, inflicting 4% and low knockback. Fortunately, since the tackle is finished, Charizard won't receive the additional 5% recoil damage. Rarely, the tackle may backfire so that Charizard receives the full 10% damage, while the opponent only receives 4%. This sometimes seems to happen when Charizard is close to the opponent and hits the opponent using Flare Blitz in the air. Charizard goes through the opponent, making it so that the tackle hitbox misses, but the flame hitbox makes contact. Strangely, even though Flare Blitz "misses", Charizard still receives the full recoil. Flare Blitz's damage to the opponent may vary depending on the character. | |||
Flare Blitz | |||
The move can be used as a reliable recovery in the air, as it travels the whole length of Final Destination. However, Charizard continues to fall while starting up the move, which can often cause it to aim Flare Blitz at the wrong time and miss the stage by a small amount. Knocking into an opponent or side of the stage will also cause Charizard to be temporarily forced into his falling hurt animation, potentially self-destructing due to its lengthy animation. This significant end lag on impact also makes Flare Blitz very punishable if [[shield]]ed. As such, the move must be used sparingly and carefully, primarily as a punishing option in its own right, but also as a movement option for mix-ups and to escape potential pressure from foes. | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Charizard|Side|name1=Flare Blitz|desc1=Hurtle sideways in an explosive assault. Damages both you and your foes.|name2=Blast Burn|desc2=Slower but more explosive than Flare Blitz. Deals more damage to | {{CustomSet|Charizard|Side|name1=Flare Blitz|desc1=Hurtle sideways in an explosive assault. Damages both you and your foes.|name2=Blast Burn|desc2=Slower but more explosive than Flare Blitz. Deals more damage to you and your foes.|name3=Dragon Rush|desc3=Less powerful than Flare Blitz, but you don't take damage when using it.}} | ||
#'''Flare Blitz''': Default. | #'''Flare Blitz''': Default. | ||
#'''Blast Burn''' ({{ja|ブラストバーン|Burasuto Bān}}): Charizard takes a little more | #'''Blast Burn''' ({{ja|ブラストバーン|Burasuto Bān}}): Charizard takes a little more to charge up, and travels slowly for a short distance. Charizard is engulfed with more flames, and is more powerful, inflicting 32% damage, and the explosion upon impact causes high knockback. Charizard hurts itself significantly more, 6% by using the move and 10% more upon tackling an opponent, and then lays on the floor until moved. | ||
#'''Dragon Rush''' ({{ja|ドラゴンダイブ|Doragon Daibu}}, ''Dragon Dive''): Does not have a very long charge up time, and does not have any recoil. The move has no flame effect, and instead drills through opponents and traps them, dealing continuous damage for a max of 11%, with less knockback. As a recovery option, it is better than the standard variation, as Charizard will not stop the move when it hits an opponent. | #'''Dragon Rush''' ({{ja|ドラゴンダイブ|Doragon Daibu}}, ''Dragon Dive''): Does not have a very long charge up time, and does not have any recoil. The move has no flame effect, and instead drills through opponents and traps them, dealing continuous damage for a max of 11%, with less knockback. As a recovery option, it is better than the standard variation, as Charizard will not stop the move when it hits an opponent. | ||
<gallery> | |||
flareblitzcustom1.JPG|Blast Burn in {{for3ds}}. | |||
flareblitzcustom2.JPG|Dragon Rush in {{for3ds}}. | |||
</gallery> | |||
==Origin== | ==Origin== | ||
{{ImageCaption|File:FlareBlitzG6Charge.png|File:FlareBlitzG6Hit.png|width1= | {{ImageCaption|File:FlareBlitzG6Charge.png|File:FlareBlitzG6Hit.png|width1=120px|width2=120px|align=right|caption=Flare Blitz charging at the opponent and hitting them in ''Pokémon X/Y''}} | ||
Flare Blitz is a physical Fire-type attack introduced in Generation IV. | Flare Blitz is a physical Fire-type attack introduced in Generation IV. A very powerful move, but the user takes a third of the damage dealt to the target as recoil. | ||
{{iw|bulbapedia|Blast Burn|move}} is the Fire-type equivalent of {{iw|bulbapedia|Hyper Beam|move}}. | {{iw|bulbapedia|Blast Burn|move}} is the Fire-type equivalent of {{iw|bulbapedia|Hyper Beam|move}} with 150 base power (along with only fully evolved Pokémon being able to learn it). While it doesn't damage the user, it does leave them vulnerable for the next turn as they need to recharge. | ||
Unlike in ''Smash'' however, Blast Burn much like Hyper Beam as of Generation IV, is a non-physical attack (though Fire-type moves were all "Special" attacks prior to the aforementioned Generation); it is also introduced in Generation III. | |||
{{iw|bulbapedia|Dragon Rush|move}}, also introduced in Generation IV, is a physical Dragon-type attack that may flinch the target 20% the time without any negative effects; however it has reduced accuracy. | |||
Charizard learns Flare Blitz by leveling up in all games since its introduction. Charizard has been able to learn Blast Burn from a move tutor starting in ''{{s|Bulbapedia|Pokémon FireRed & LeafGreen}}'' and in all games from Generation IV onwards. Finally, Charizard learns Dragon Rush as an {{s|bulbapedia|egg move}} as a [[Charmander]]. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
file:Flare Blitz Gen V.png|Flare Blitz in Generation V. | file:Flare Blitz Gen V.png|Flare Blitz in Generation V. | ||
file:Flareblitzstartup.JPG|Flare Blitz's start up. | |||
file:SSB4 Flare Blitz.gif|Charizard using Flare Blitz, along with knockback recoil. | file:SSB4 Flare Blitz.gif|Charizard using Flare Blitz, along with knockback recoil. | ||
</gallery> | </gallery> | ||
{{ | {{-}} | ||
{{Special Moves|char=Charizard}} | {{Special Moves|char=Charizard}} | ||
[[Category:Pokémon universe]] | [[Category:Pokémon universe]] | ||
[[Category:Side special moves]] | [[Category:Side special moves]] | ||
[[Category:Charizard]] | [[Category:Charizard]] | ||