Editing Flame Choke

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===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
[[File:FlamechokeSlam.jpg|thumb|250px|When used in the air, Flame Choke slams the opponent into the ground.]]
[[File:FlamechokeSlam.jpg|thumb|250px|When used in the air, Flame Choke slams the opponent into the ground.]]
When used, Ganondorf charges at his opponent, similarly to Gerudo Dragon, but instead of uppercutting them, he grabs them by the head and attacks them with a dark pulsing explosion, before the opponent is quickly slammed into the ground upon the explosion occurring. As a grab move, Flame Choke bypasses [[shield]]s and [[counter]]s. Grounded Flame Choke also functions as a weak [[meteor smash]], causing the opponent to weakly bounce upward and allow follow-ups such as Ganondorf's [[neutral attack]] (only on very large characters such as Bowser, Donkey Kong, and King Dedede), [[forward tilt]], [[down tilt]], and [[down smash]] (only on Olimar).
When used, Ganondorf charges at his opponent, similarly to Gerudo Dragon, but instead of uppercutting them, he grabs them by the head and attacks them with a dark pulsing explosion, before the opponent is quickly slammed into the ground upon the explosion occurring. As a grab move, Flame Choke bypass [[shield]]s and [[counter]]s. Grounded Flame Choke also functions as a weak [[meteor smash]], causing the opponent to weakly bounce upward and allow follow-ups such as Ganondorf's [[neutral attack]] (only on very large characters such as Bowser, Donkey Kong, and King Dedede), [[forward tilt]], [[down tilt]], and [[down smash]] (only on Olimar).


The grabbox is active from frames 16-30. Mid-grab, Ganondorf has [[super armor]] on frames 17-40, allowing him to, for example, snag a passing Wario off his [[Wario Bike]] while also preventing it from being interrupted. This also gives the opponent super armor, allowing for the grabbed opponent to be hit before being thrown. Oddly, in the aerial version, only the opponent has super armor, meaning Ganondorf can be hit during the descent (for example, on [[Norfair]]'s lava) while the opponent continues plummeting.  
The grabbox is active from frames 16-30. Mid-grab, Ganondorf has [[super armor]] on frames 17-40, allowing him to, for example, snag a passing Wario off his [[Wario Bike]] while also preventing it from being interrupted. This also gives the opponent super armor, allowing for the grabbed opponent to be hit before being thrown. Oddly, in the aerial version, only the opponent has super armor, meaning Ganondorf can be hit during the descent (for example, on [[Norfair]]'s lava) while the opponent continues plummeting.  

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