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Two firefighters appear under Mr. Game & Watch and bounce him upwards using their trampoline. In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', the firefighters have a slight [[push]] effect around them. Mr. Game & Watch deals 6% damage and decent [[knockback]] on the way up before reaching the peak of his ascent and falling. Ironically, despite its name, the move does no flame damage. | Two firefighters appear under Mr. Game & Watch and bounce him upwards using their trampoline. In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', the firefighters have a slight [[push]] effect around them. Mr. Game & Watch deals 6% damage and decent [[knockback]] on the way up before reaching the peak of his ascent and falling. Ironically, despite its name, the move does no flame damage. | ||
At the peak of the jump, in ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch becomes [[helpless]]. Since ''Brawl'', he instead opens a parachute to slow down his descent, allowing for much greater horizontal coverage for recoveries. The parachute can be canceled at any time by using any other move, but it won't be able to used again until after landing. The combination of this and his down aerial, which makes him plummet at a very high speed in contrast, gives him a unique movement option. If the parachute is canceled as soon as it opens at the peak of the ascent, he will [[fast-fall]], allowing for [[mindgame]]s. | |||
If a [[CPU]] Mr. Game & Watch uses this attack and fails to [[recovery|recover]], it will often spam [[Judge]] until it surpasses the lower [[blast line]]. In ''Brawl'', this can be used to perform the [[parasol glitch]]. | If a [[CPU]] Mr. Game & Watch uses this attack and fails to [[recovery|recover]], it will often spam [[Judge]] until it surpasses the lower [[blast line]]. In ''Brawl'', this can be used to perform the [[parasol glitch]]. |