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{{ | {{DISPLAYTITLE:''Final Fantasy'' (universe)}} | ||
{{ArticleIcons|ssb4=y|ssbu=y}} | {{ArticleIcons|ssb4=y|ssbu=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Final Fantasy (universe) | |title = Final Fantasy (universe) | ||
|image = [[File:FinalFantasyLogo.svg|300px | |image = [[File:FinalFantasyLogo.svg|300px]] | ||
|caption = [[File:FinalFantasySymbol.svg|50px | |caption = [[File:FinalFantasySymbol.svg|50px]] | ||
|developer = | |developer = Square Enix (formerly Squaresoft) | ||
|publisher = Square Enix | |publisher = Square Enix | ||
|distributor = | |distributor = | ||
|designer = Hironobu Sakaguchi<br>Tetsuya Nomura | |designer = Hironobu Sakaguchi<br>Tetsuya Nomura | ||
|genres = Role-playing | |genres = Role-playing | ||
|originconsole = Nintendo Entertainment System | |originconsole = Nintendo Entertainment System | ||
|firstinstallment = ''{{ | |firstinstallment = ''{{s|wikipedia|Final Fantasy|video game}}'' (1987) | ||
|latestinstallment = ''{{ | |latestinstallment = ''{{s|wikipedia|Final Fantasy Crystal Chronicles: Remastered Edition}}'' (2020) | ||
|interwiki = wikipedia | |interwiki = wikipedia | ||
|interwikiname = Wikipedia | |interwikiname = Wikipedia | ||
|interwikipage = Final Fantasy | |interwikipage = Final Fantasy | ||
}} | }} | ||
The '''''Final Fantasy'' universe''' ({{ja|ファイナルファンタジー|Fainaru Fantajī}}, ''Final Fantasy'') | The '''''Final Fantasy'' universe''' ({{ja|ファイナルファンタジー|Fainaru Fantajī}}, ''Final Fantasy'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties hailing from the long-running role-playing game (RPG) franchise created and owned by [[Square Enix]] (formerly Squaresoft). Since the release of its first installment in 1987, the franchise is one of the best-selling Japanese RPG series in the world and is considered one of the most innovative, with numerous breakthroughs in its usage of in-game graphics, full-motion videos, and various visual and sound content throughout the series' lifespan. The single best-selling and most popular entry in the franchise is ''{{s|wikipedia|Final Fantasy VII}}'', originally released in 1997. Likewise, its protagonist [[Cloud Strife]] and antagonist [[Sephiroth]] are among the most recognizable characters in the entire ''Final Fantasy'' franchise. This series, in addition to {{uv|Dragon Quest}} and ''Kingdom Hearts'', is considered to be a flagship franchise for the publisher and a pioneer of the RPG genre. | ||
==Franchise description== | ==Franchise description== | ||
[[File:FFVII logo.png|thumb|Logo of ''Final Fantasy VII''.]] | [[File:FFVII logo.png|thumb|Logo of ''Final Fantasy VII''.]] | ||
Electrical engineering student {{iw|wikipedia|Hironobu Sakaguchi}} became a part-time employee at Square shortly after it was founded as a computer game-centric division of a power line construction company named Den-Yu-Sha. He became a full-time employee as the Director of Planning and Development when Square later separated from its parent company, and had intended to create a role-playing video game modeled after the foundations of then-separate company Enix's {{uv|Dragon Quest}}. Thematically inspired by role-playing forerunners such as ''Ultima'', ''Wizardry'', and ''Dungeons & Dragons'', the game was originally intended to be titled "''Fighting Fantasy''", but due to trademark issues, Sakaguchi had to change it | Electrical engineering student {{iw|wikipedia|Hironobu Sakaguchi}} became a part-time employee at Square shortly after it was founded as a computer game-centric division of a power line construction company named Den-Yu-Sha. He became a full-time employee as the Director of Planning and Development when Square later separated from its parent company, and had intended to create a role-playing video game modeled after the foundations of then-separate company Enix's {{uv|Dragon Quest}}. Thematically inspired by role-playing forerunners such as ''Ultima'', ''Wizardry'', and ''Dungeons & Dragons'', the game was originally intended to be titled "''Fighting Fantasy''", but due to trademark issues, Sakaguchi had to change it. It later received the name "''Final Fantasy''" because it was anticipated by the company to be its final project under the threat of bankruptcy. The outcome of the release starkly contrasted with expectations, however, as the game's December 1987 release on [[Nintendo]]'s Famicom sold more than half a million copies. When ''Dragon Quest'' later met success with its North American localization as ''Dragon Warrior'', Nintendo of America released a similarly localized version of ''Final Fantasy'' in July 1990, to modest success. | ||
Though ''Dragon Quest'' was among the first to effect a divergence of styles in the role-playing genre that resulted in the formation of what is commonly known as the Japanese role-playing genre, ''Final Fantasy'' played a critical role in granting it its initial surge of popularity. However, the Japanese role-playing game (JRPG) style would remain relatively obscure in the public spotlight throughout many years to come, even as many new JRPG properties were introduced both within Square's efforts and outside it. ''Final Fantasy'', under producer Sakaguchi's watchful eye, began to release a continuous succession of numbered sequels - which, in stark contrast to most other video game series, were never traditional sequels or continuations and rarely carried over characters. Much like in {{uv|Fire Emblem}}, each of the mainstream ''Final Fantasy'' games that were developed and released are self-contained works tied tangentially by shared thematic and design similarities, such as '' | Though ''Dragon Quest'' was among the first to effect a divergence of styles in the role-playing genre that resulted in the formation of what is commonly known as the Japanese role-playing genre, ''Final Fantasy'' played a critical role in granting it its initial surge of popularity. However, the Japanese role-playing game (JRPG) style would remain relatively obscure in the public spotlight throughout many years to come, even as many new JRPG properties were introduced both within Square's efforts and outside it. ''Final Fantasy'', under producer Sakaguchi's watchful eye, began to release a continuous succession of numbered sequels - which, in stark contrast to most other video game series, were never traditional sequels or continuations and rarely carried over characters. Much like in {{uv|Fire Emblem}}, each of the mainstream ''Final Fantasy'' games that were developed and released are self-contained works tied tangentially by shared thematic and design similarities, such as ''Final Fantasy II'' and ''III'' for the Famicom, and for a while, only some of the games received worldwide localization; ''Final Fantasy IV'' for the Super Famicom - which introduced the "Active Time Battle" concept to the series - was released worldwide in 1991 as "''Final Fantasy II''", and after ''Final Fantasy V'' remained a Japan-only Super Famicom release, ''Final Fantasy VI'' was released worldwide for Super Nintendo in 1994 as "''Final Fantasy III''". | ||
Besides the ''Final Fantasy'' series, Square developed and released a multitude of other RPGs for the Super NES that have cemented their success as a game developer, each with their own innovations to the genre. Three of the most prominent examples are | Besides the ''Final Fantasy'' series, Square developed and released a multitude of other RPGs for the Super NES that have cemented their success as a game developer, each with their own innovations to the genre. Three of the most prominent examples are ''[[List of minor universes#Mana|Secret of Mana]]'', which introduced an action-based battle system to the gameplay formula and local co-op for up to three players, ''{{iw|wikipedia|Chrono Trigger}}'' which introduced time travel elements and new character designs courtesy of {{iw|wikipedia|Akira Toriyama}}, and ''{{s|mariowiki|Super Mario RPG}}'' which introduced the titlular Nintendo mascot to the role-playing scene and streamlined many conventions of the genre for much greater accessibility while also introducing "{{s|mariowiki|action command}}s" for extra benefits. All of these titles and more cemented a partnership that demonstrated a commitment to quality games while being able to expand beyond the core formula that had been tried and true with ''Final Fantasy''. | ||
Though '' | Though ''Final Fantasy VI'' would become critically regarded in its own right as one of the greatest and most landmark JRPGs ever developed, the JRPG genre remained relatively niche in Western markets. As polygonal graphics began to take root in the industry's landscape with the release of systems like the {{iw|wikipedia|Sony}} {{iw|wikipedia|PlayStation|console}}, Sakaguchi felt that the franchise might be left behind if it did not catch up to the 3D graphics employed by their contemporaries. To test this, a 3D SGI demo using characters from ''Final Fantasy VI'' only cemented their beliefs on moving the franchise forward. But because Nintendo's then-upcoming 3D-based console, the [[Nintendo 64]], was based on cartridges and therefore lacked the memory storage needed for the project's scope, Square felt they had no choice but to end its long-running relationship with Nintendo and develop ''{{iw|wikipedia|Final Fantasy VII}}'' exclusively for the PlayStation. What resulted was the most expensive video game production of its time, with a development budget of around $45 million - equivalent to $67 million in 2015. The game's international release - which was consistently titled ''Final Fantasy VII'' despite several prior installments not having been released outside Japan at the time - was preceded by a heavy marketing campaign by Sony themselves. | ||
''Final Fantasy VII'' received widespread critical acclaim that was nonetheless eclipsed by the game’s commercial success and impact on the games industry. Famously referred to by one publication as "quite possibly the greatest game ever made", the game - spread out across three PlayStation discs packaged together - was seen for its time as an unprecedented blend of gameplay, interactive movie elements, and character-driven narrative, the last of which included what was argued to be one of the most infamous character deaths in the medium. On the back of character designer Tetsuya Nomura's now-iconic cast, the game is viewed to have single-handedly vastly expanded the conventional global audience for the JRPG genre, and ''Final Fantasy'' itself became one of the most popular video game franchises. The extent to which the game had become a {{iw|wikipedia|killer app}} for the PlayStation led the game's protagonist to become an unofficial mascot for both his series and the console as a whole. Every main-numbered ''Final Fantasy'' to follow would receive enormous amounts of attention and sales success as a direct outcome of ''Final Fantasy VII''{{'}}s own. | ''Final Fantasy VII'' received widespread critical acclaim that was nonetheless eclipsed by the game’s commercial success and impact on the games industry. Famously referred to by one publication as "quite possibly the greatest game ever made", the game - spread out across three PlayStation discs packaged together - was seen for its time as an unprecedented blend of gameplay, interactive movie elements, and character-driven narrative, the last of which included what was argued to be one of the most infamous character deaths in the medium. On the back of character designer Tetsuya Nomura's now-iconic cast, the game is viewed to have single-handedly vastly expanded the conventional global audience for the JRPG genre, and ''Final Fantasy'' itself became one of the most popular video game franchises. The extent to which the game had become a {{iw|wikipedia|killer app}} for the PlayStation led the game's protagonist to become an unofficial mascot for both his series and the console as a whole. Every main-numbered ''Final Fantasy'' to follow would receive enormous amounts of attention and sales success as a direct outcome of ''Final Fantasy VII''{{'}}s own. | ||
In terms of the scenario of the game itself, ''Final Fantasy VII'' initially focuses on the efforts of an underground group named Avalanche - among whom [[Cloud Strife]] is a member - as they struggle to destroy power plants operated by an electric-power mega-corporation that has become much of the planet's de facto government, [http://finalfantasy. | In terms of the scenario of the game itself, ''Final Fantasy VII'' initially focuses on the efforts of an underground group named Avalanche - among whom [[Cloud Strife]] is a member - as they struggle to destroy power plants operated by an electric-power mega-corporation that has become much of the planet's de facto government, [http://finalfantasy.wikia.com/wiki/Shinra_Electric_Power_Company Shinra], headquartered at the industrialized metropolis of [[Midgar]]. With the company having since shifted its focus to a spiritual substance called [http://finalfantasy.wikia.com/wiki/Mako Mako] so as to harvest said substance as modern society's primary source of power and fuel, Cloud and his allies operate under the belief that Shinra is siphoning the life force of the planet itself. But between his encounters with the mysterious flower girl [[Aerith Gainsborough]] and the re-emergence of an incredibly dangerous and disturbed figure from Cloud's past - the former elite soldier [[Sephiroth]] - Cloud and his allies gradually find themselves taking on a more direct and urgent role as protectors of the planet than they could have anticipated, though he must also surmount formidable psychological obstacles ingrained within his own memories. | ||
''Final Fantasy VII''{{'}}s setting introduced a post-industrial science-fiction element to the formerly medieval fantasy-grounded intellectual property, and the involvement of science fiction in a ''Final Fantasy'' mythos was expanded with 1999's '' | ''Final Fantasy VII''{{'}}s setting introduced a post-industrial science-fiction element to the formerly medieval fantasy-grounded intellectual property, and the involvement of science fiction in a ''Final Fantasy'' mythos was expanded with 1999's ''Final Fantasy VIII''. After 2000's ''Final Fantasy IX'' deliberately returned to the more traditional fantasy trappings employed in the oldest games, the series' first main-numbered appearance on the PlayStation 2 as ''Final Fantasy X'' aesthetically entrenched the series in a distinctive blend of fantasy and technology. The series had also begun to deviate from its turn-based and Active Time Battle-based roots and gradually adapt action-RPG elements in games such as 2006's ''Final Fantasy XII'', 2010's ''Final Fantasy XIII'', and 2016's ''Final Fantasy XV'', as well as release two of its main-numbered games - 2002's ''Final Fantasy XI'' and another title released in 2010, ''Final Fantasy XIV'' - as MMORPGs. But while every numbered game remains a separate story and setting from the rest, several of them receive their own sequels, spin-offs, and sub-series that utilize their respective settings and casts, namely ''XIII'', ''XII'', ''X'', ''IV'', and most prominently ''VII''. None of this is to mention a veritable deluge of remakes, reissues, offshoots, spiritually-related works, and involvement in crossovers that began after the turn of the millennium, as if spurred in response to the 2003 merger of Square and Enix into a single entity named [[Square Enix]] (which Sakaguchi had resigned from shortly prior). | ||
Several games appeared as third-party works on Nintendo hardware as a result of renewed relations between the two publishers, such as the action RPG ''{{iw|wikipedia|The World Ends With You}}'' - which introduced an unorthodox touch-screen control system and a stylized art direction not previously noted in any other Square Enix release, the {{ | Several games appeared as third-party works on Nintendo hardware as a result of renewed relations between the two publishers, such as the action RPG ''{{iw|wikipedia|The World Ends With You}}'' - which introduced an unorthodox touch-screen control system and a stylized art direction not previously noted in any other Square Enix release, the ''{{iw|wikipedia|Bravely Default}}'' series for the [[Nintendo 3DS]] and Nintendo Switch - which constitute a modernized execution of the original turn-based battle system of the earliest ''Final Fantasy'' titles, and {{uvm3|Octopath Traveler}} - a Nintendo Switch game which continued the traditional turn-based combat and job system of the ''Bravely Default'' games and introduced a diorama-like "HD-2D" aesthetic. However, while these titles preserved the spirit of the ''Final Fantasy'' franchise, no new mainline entry was featured on a Nintendo system for over 20 years after ''Final Fantasy VI'' (not counting ports and remakes). This all changed in late 2018 and early 2019 when Square Enix and Nintendo announced that several core entries were being released for the Nintendo Switch, being ''Final Fantasy VII'', ''VIII'', ''IX'', ''X/X-2 HD Remaster'', and ''XII: The Zodiac Age''. | ||
Despite the many turns that the ''Final Fantasy'' franchise has taken and the many platforms the franchise has appeared on, ''Final Fantasy VII'' stands as the franchise's most well-known and popular extension. Years after its introduction, it became the subject of a metaseries of prequels, non-traditional sequels, and other various media collectively titled the ''{{iw|wikipedia|Compilation of Final Fantasy VII}}'', including the PlayStation Portable prequel game ''Crisis Core: Final Fantasy VII'' and the computer-graphic (CG) film ''Final Fantasy VII: Advent Children''. In the years following the original game's release, demand for a high-definition remake of the original game was fervent and growing, even more so after a tech demo at E3 2005 recreating the opening train segment in the Crystal Tools engine. The idea of turning the remake into a commercial project came when Square Enix producer Shinji Hashimoto broached the subject to Kitase, Nomura, and Nojima. They collectively agreed that they were hitting "that age"; that they if they waited much longer, they would be too old to release a remake and that passing the project onto a new generation did not feel right. Roughly 18 years after the original PS1 release, a [[wikipedia:Final Fantasy VII Remake|high-definition remake]] was officially announced at E3 2015 to be in development for the PlayStation 4. To ensure that no content is removed, the remake is planned to be released in | Despite the many turns that the ''Final Fantasy'' franchise has taken and the many platforms the franchise has appeared on, ''Final Fantasy VII'' stands as the franchise's most well-known and popular extension. Years after its introduction, it became the subject of a metaseries of prequels, non-traditional sequels, and other various media collectively titled the ''{{iw|wikipedia|Compilation of Final Fantasy VII}}'', including the PlayStation Portable prequel game ''Crisis Core: Final Fantasy VII'' and the computer-graphic (CG) film ''Final Fantasy VII: Advent Children''. In the years following the original game's release, demand for a high-definition remake of the original game was fervent and growing, even more so after a tech demo at E3 2005 recreating the opening train segment in the Crystal Tools engine. The idea of turning the remake into a commercial project came when Square Enix producer Shinji Hashimoto broached the subject to Kitase, Nomura, and Nojima. They collectively agreed that they were hitting "that age"; that they if they waited much longer, they would be too old to release a remake and that passing the project onto a new generation did not feel right. Roughly 18 years after the original PS1 release, a [[wikipedia:Final Fantasy VII Remake|high-definition remake]] was officially announced at E3 2015 to be in development for the PlayStation 4. To ensure that no content is removed, the remake is planned to be released in an episodic release format, with the first part seeing a worldwide release on April 10, 2020. As part of the ''Remake'' project's goals, many elements of the game were altered or completely changed to account for modern gaming sensibilities. A real-time action combat system was implemented in lieu of the original's turn-based system (as that was the direction where the developers believed RPGs were heading and so to rebuild the battle system's foundations) but with the addition of a command list for additional strategy and tactics. These commands are governed by how much ATB charge that party members have. The Materia system from the original returns, functioning much in the same fashion with any party member able to equip elemental, technique, and summoning Materia. Finally, side quests can be initiated with NPCs for rewards in addition to building one's reputation in the surrounding area. In the meantime, enhanced ports of the original version have been released on all current major platforms, including the Nintendo Switch in 2019 for the first time on a Nintendo system. | ||
Several ''Final Fantasy'' spin-offs have appeared on Nintendo hardware as a result of these renewed relations such as the 3DS action-RPG spinoff title ''Final Fantasy Explorers'' and the ATB spinoff ''World of Final Fantasy'', both of which feature various main-numbered ''Final Fantasy'' heroes as playable characters. Meanwhile, each of the formerly-Japan-exclusive main-numbered titles have been released to the rest of the world in some enhanced form or another. Among the more noteworthy ''Final Fantasy'' derivatives: | Several ''Final Fantasy'' spin-offs have appeared on Nintendo hardware as a result of these renewed relations such as the 3DS action-RPG spinoff title ''Final Fantasy Explorers'' and the ATB spinoff ''World of Final Fantasy'', both of which feature various main-numbered ''Final Fantasy'' heroes as playable characters. Meanwhile, each of the formerly-Japan-exclusive main-numbered titles have been released to the rest of the world in some enhanced form or another. Among the more noteworthy ''Final Fantasy'' derivatives: | ||
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*''Dissidia Final Fantasy'' and its sequels, ''Dissidia 012 Final Fantasy'' and ''Dissidia Final Fantasy NT''. The first two are PlayStation Portable titles designed around a combat system resembling a hybridized blend of the three-dimensional fighting and action-RPG genres, while the third game is oriented more to the fighting aspects rather than the RPG aspects. These games are crossovers of the various disparate continuities of the franchise, and make at least one hero and one villain from each of the main-numbered ''Final Fantasy'' continuities playable characters. | *''Dissidia Final Fantasy'' and its sequels, ''Dissidia 012 Final Fantasy'' and ''Dissidia Final Fantasy NT''. The first two are PlayStation Portable titles designed around a combat system resembling a hybridized blend of the three-dimensional fighting and action-RPG genres, while the third game is oriented more to the fighting aspects rather than the RPG aspects. These games are crossovers of the various disparate continuities of the franchise, and make at least one hero and one villain from each of the main-numbered ''Final Fantasy'' continuities playable characters. | ||
*''Theatrhythm Final Fantasy'' | *''Theatrhythm Final Fantasy'' and its update, ''Curtain Call'', are Nintendo 3DS rhythm titles that similarly cross over the many universes of ''Final Fantasy'', compiling music - both faithfully preserved and remixed - from almost every ''Final Fantasy'' title and spinoff. | ||
*Among the many recurrent monster designs trademarked to the series is the Chocobo, a large, ratite-like bird that is often used as a mount in various ''Final Fantasy'' continuities. Square Enix uses it as a mascot for ''Final Fantasy'' as a whole, and has released a variety of more child-oriented ''Chocobo'' media based on it. There have been ''Chocobo''-themed entries of | *Among the many recurrent monster designs trademarked to the series is the Chocobo, a large, ratite-like bird that is often used as a mount in various ''Final Fantasy'' continuities. Square Enix uses it as a mascot for ''Final Fantasy'' as a whole, and has released a variety of more child-oriented ''Chocobo'' media based on it. There have been ''Chocobo''-themed entries of Chunsoft's ''Mystery Dungeon'' series of rogue-like games, and similar games were later made for {{uv|Pokémon}}. | ||
* | *''Kingdom Hearts'' is an action RPG series that was conceived as an unorthodox crossover between the general mechanics of ''Final Fantasy'' and the many universes of {{iw|wikipedia|Disney}} animated films, with several ''Final Fantasy'' characters appearing as guests and cameos. The crossover was originally pitched when producer Shinji Hashimoto found himself in a chance meeting with a Disney executive in an elevator, as the two companies operated in the same building in Japan at the time. Under the direction of {{iw|wikipedia|Tetsuya Nomura}} with music composed by {{iw|wikipedia|Yoko Shimomura}}, the ongoing series has become one of the most storied and complex video game intellectual properties in Square Enix's catalogue, featuring various Disney universes including, but not limited to, ''Aladdin'', ''The Little Mermaid'', ''Pirates of the Caribbean'', and ''Big Hero 6''. The latest game in the franchise, ''Kingdom Hearts III'', concludes what has been referred to as the "Xehanort Saga" which has been building up since the first game in 2002. | ||
In addition to his recurrent appearances in | In addition to his recurrent appearances in all of these works, Cloud Strife has made guest appearances in titles outside of ''Final Fantasy'', including a PlayStation arena fighter titled ''Ehrgeiz: God Bless The Ring'', ''Final Fantasy Tactics'', the ''Kingdom Hearts'' series, and a small sub-series of digital board games titled ''Itadaki Street''. To the surprise of many, Cloud was announced as a post-launch downloadable content fighter for the Nintendo crossover fighting game ''[[Super Smash Bros. 4]]'' (despite his minimal presence on Nintendo hardware up until that point), becoming a mainstay in the series ever since. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
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===Fighter=== | ===Fighter=== | ||
*[[File:CloudIcon(SSB4-U).png|50px|right | *[[File:CloudIcon(SSB4-U).png|50px|right]]'''{{SSB4|Cloud}}''': Cloud Strife, the main protagonist of ''{{iw|wikipedia|Final Fantasy VII}},'' makes his debut in the ''Super Smash Bros.'' series as a [[downloadable content|downloadable newcomer]] in ''[[Super Smash Bros. 4]]''. His default designs are taken from the lore of ''Final Fantasy VII'' and his attacks generate unique sound effects inspired from the original game. His attacks primarily revolve around his iconic weapon, the [[Buster Sword]], and references to most of the Limit Breaks he acquired in his debut title. Cloud ranks 2nd on the ''Super Smash Bros. 4'' tier list, owing to his high mobility, great range, moderately fast frame data, and Limit mechanic making him one of the most popular characters to have as a pocket choice. He is voiced in Japanese in all regions despite having an existing English voice actor. | ||
===Stage=== | ===Stage=== | ||
*[[File:MidgarIconSSB4-U.png|75px|right|link=Midgar]]'''[[Midgar]]''' | *[[File:MidgarIconSSB4-U.png|75px|right|link=Midgar]]'''[[Midgar]]''': The iconic cyberpunk conurbation on the planet Gaia, of which is depicted in ''Super Smash Bros. 4'' at the beginning of ''Final Fantasy VII'', just after the completion of AVALANCHE's first bombing operation. One of the several Mako Reactors and the main Shinra Electric Power Company structure can be seen in the background. The layout of this stage is identical to those of {{SSB4|Battlefield}} and [[Dream Land 64]], however, there are the omnipresent Summons from the ''Final Fantasy'' series that appear as stage hazards, each with their own abilities which directly impact the stage and, likewise in the ''Final Fantasy'' series, can only be called upon by Summon Materia. | ||
===Music=== | ===Music=== | ||
{{main|List of SSB4 Music (Final Fantasy series)}} | {{main|List of SSB4 Music (Final Fantasy series)}} | ||
*'''{{SSB4MusicLink|Final Fantasy|Let the Battles Begin!}}''': The normal battle theme from ''Final Fantasy VII''. | |||
*'''{{SSB4MusicLink|Final Fantasy|Fight On!}}''': The standard boss battle theme from ''Final Fantasy VII''. | |||
==== | ====Victory Fanfare==== | ||
*'''Victory! Cloud''': Cloud's victory theme, a remix of the battle victory theme from ''Final Fantasy VII''. Unlike other victory themes, this theme continues to play over the match results. | |||
*''' | |||
=== | ===Trophies=== | ||
* | *Cloud | ||
*Cloud (Alt.) | |||
*Omnislash | |||
=== | ====[[Mii Costume]]==== | ||
*'''[[Chocobo]] Hat''' ([[DLC]]) | |||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
After being DLC in the previous installment, ''Final Fantasy'' returns as part of the base game. While most of the content was unchanged at launch, far more was added in December 2020 as part of Challenger Pack 8. This includes a new stage, several new music tracks, over a dozen [[spirit]]s, several {{SSBU|Mii Fighter}} costumes, and a new fighter in the form of the antagonist {{SSBU|Sephiroth}}. Once again, the vast majority of this content is pulled from | After being DLC in the previous installment, ''Final Fantasy'' returns as part of the base game. While most of the content was unchanged at launch, far more was added in December 2020 as part of Challenger Pack 8. This includes a new stage, several new music tracks, over a dozen [[spirit]]s, several {{SSBU|Mii Fighter}} costumes, and a new fighter in the form of the antagonist {{SSBU|Sephiroth}}. Once again, the vast majority of this content is pulled from ''{{iw|wikipedia|Final Fantasy VII}}'' and ''{{iw|wikipedia|Final Fantasy VII: Advent Children}}''. | ||
===Fighters=== | ===Fighters=== | ||
*61. [[File:CloudIcon(SSBU).png|50px|right | *61. [[File:CloudIcon(SSBU).png|50px|right]]'''{{SSBU|Cloud}}''': The Ex-SOLDIER turned mercenary, along with his default and ''Advent Children'' designs, returns as an unlockable fighter after being DLC in ''Smash 4''. One notable change is that his Limit mechanic has been nerfed; he can only hold on to his maxed-out Limit Gauge for 15 seconds without using it, and whenever he is attacked while manually charging it he will lose a little bit. Apart from this and some range nerfs, he performs similarly to how he did in ''Smash 4''. The Limit Gauge is also persistently displayed above his character portrait at all times. Finally, as of version 10.1.0, his Final Smash in his ''Advent Children'' designs was changed to [[Omnislash Ver. 5]]. He is once again voiced in Japanese in all regions. | ||
*78. [[File:SephirothIcon(SSBU).png|50px|right | {{clear}} | ||
*78. [[File:SephirothIcon(SSBU).png|50px|right]]'''{{SSBU|Sephiroth}}''': The One-Winged Angel and archrival to Cloud Strife arrives as the third downloadable fighter in the [[Fighters Pass Vol. 2]]. Armed with his signature Masamune, he strikes elegantly with exceptional reach. He also possesses a unique [[fighter ability]]; after sustaining enough damage, he will unfurl his black wing, making his attacks more powerful akin to Cloud's own Limit Gauge and Joker's Rebellion Gauge. His Final Smash, [[Supernova]], transforms him into Safer Sephiroth and can cause a variety of status effects at random on any opponents caught in it. Like his rival, he remains voiced in Japanese in all regions. He was released alongside a new stage; Northern Cave, several new ''Final Fantasy'' music tracks, and multiple spirits in December 2020 as part of Challenger Pack 8. Notably, a mode known as the [[Sephiroth Challenge]] was launched on December 17, 2020, with the premise being to defeat a computer-controlled Sephiroth on the chosen difficulty (Easy, Normal, or Very Hard). Beating this opponent would unlock Sephiroth as a playable character a few days before his "official" release on December 22, at which point this mode was made permanently unplayable with future updates. | |||
===Stages=== | ===Stages=== | ||
*[[File: | * [[File:SSBU-Midgar.jpg|75px|right|link=Midgar]]{{GameIcon|ssb4}} '''[[Midgar]]''': The first city of ''Final Fantasy VII'' returns as part of the base game, functionally unchanged from ''Smash 4''. | ||
*[[File: | * [[File:SSBU Northern Cave.png|75px|right|link=Northern Cave]]'''[[Northern Cave]]''': A new stage based on the [https://finalfantasy.fandom.com/wiki/Northern_Cave_(Final_Fantasy_VII) planet's core,] the location of the final battle against Sephiroth in ''Final Fantasy VII''. The stage itself is a simple flat arena with two platforms at each side. The background recreates and retells the endgame sequence of ''Final Fantasy VII'', including the [https://finalfantasy.fandom.com/wiki/Highwind_(Final_Fantasy_VII) Highwind] airship descending into the planet's core, narrowly escaping the activation of Holy, and Meteor being stopped by the power of the Lifestream after Holy proves ineffective. This stage was released in December 2020 as part of Challenger Pack 8. | ||
===Music=== | ===Music=== | ||
{{main|List of SSBU Music (Final Fantasy series)}} | {{main|List of SSBU Music (Final Fantasy series)}} | ||
There were two ''Final Fantasy'' songs in the base game. Nine more were added in December 2020 as part of Challenger Pack 8. | There were two ''Final Fantasy'' songs in the base game. Nine more were added in December 2020 as part of Challenger Pack 8. Interestingly, this is the first time that a movie is represented in the ''Super Smash Bros.'' series with music, with 3 songs originating from ''Final Fantasy VII: Advent Children''. | ||
==== | ====New Arrangements==== | ||
*"'''Opening - Bombing Mission'''": A new arrangement of the theme that plays during the opening sequence of ''Final Fantasy VII''. Arranged by Yuzo Koshiro. | |||
*''' | *"'''Aerith's Theme'''": A new arrangement of the theme song of Aerith Gainsborough, one of the key characters and party members in ''Final Fantasy VII''. Arranged by Keiichi Okabe. | ||
*''' | *"'''Main Theme of FINAL FANTASY VII'''": A new arrangement of the main theme of ''Final Fantasy VII'', which is used as the main overworld theme. Arranged by Motoi Sakuraba. | ||
*''' | *"'''Cosmo Canyon'''": A new arrangement of the theme that plays while the party is at Cosmo Canyon. Arranged by Yoko Shimomura. | ||
*''' | |||
====Source Tracks==== | ====Source Tracks==== | ||
Tracks sourced directly from ''Final Fantasy VII'' and ''Final Fantasy VII: Advent Children''. | Tracks sourced directly from ''Final Fantasy VII'' and ''Final Fantasy VII: Advent Children''. | ||
*''' | *"'''Let the Battles Begin!'''": The standard battle theme from ''Final Fantasy VII''. | ||
*''' | *"'''Those Who Fight (AC Version)'''": The remix of "Let the Battles Begin!" heard in ''Advent Children''. | ||
*''' | *"'''Fight On!'''": The standard boss battle theme from ''Final Fantasy VII''. | ||
*''' | *"'''Those Who Fight Further (AC Version)'''": The remix of "Fight On!" heard in ''Advent Children''. | ||
*''' | *"'''JENOVA'''": The theme of Jenova, played in Jenova's boss battles, as well as the battle against Professor Hojo and the stairs at the Point of No Return from ''Final Fantasy VII''. | ||
*''' | *"'''One-Winged Angel'''": The background track during the boss battle with Safer Sephiroth from ''Final Fantasy VII''. | ||
*''' | *"'''Advent: One-Winged Angel'''": The version of "One-Winged Angel" heard in ''Advent Children''. It was used in Sephiroth's reveal trailer. | ||
====Victory | ====Victory Fanfares==== | ||
*''' | *"'''Victory! Cloud'''": A remix of the victory theme from ''Final Fantasy VII'', continues to loop, replacing the standard results screen theme. Remains unchanged from ''Smash 4''. | ||
*''' | *"'''Victory! Sephiroth'''": A short snippet of "Advent: One-Winged Angel". An ominous note about as long as the main melody punctuates the piece. | ||
===[[Mii Costume]]s=== | |||
{{main|Alternate costume (SSBU)/Mii Fighter}} | |||
====Costumes==== | |||
*{{Head|Mii Gunner|g=SSBU|s=15px}} '''[[Barret]] Outfit''' (DLC) | |||
*{{Head|Mii Brawler|g=SSBU|s=15px}} '''[[Tifa]] Outfit''' (DLC) | |||
*{{Head|Mii Swordfighter|g=SSBU|s=15px}} '''[[Aerith]] Outfit''' (DLC) | |||
====Hat==== | |||
*'''[[Chocobo]] Hat''' (DLC) | |||
===Spirits=== | ===Spirits=== | ||
{{main|List of spirits (Final Fantasy series)}} | {{main|List of spirits (Final Fantasy series)}} | ||
The base game only featured the two fighter spirits for Cloud. The remaining spirits were added as part of Challenger Pack 8. | |||
{| | |||
|- valign=top | |||
| | |||
1,004. [[Cloud]]<br> | |||
1,005. Cloud (Advent Children)<br> | |||
1,439. [[Sephiroth]]<br> | |||
1,440. [[Tifa Lockhart|Tifa]]<br> | |||
1,441. [[Barret Wallace|Barret]]<br> | |||
1,442. [[Aerith Gainsborough|Aerith]]<br> | |||
1,443. Red XIII<br> | |||
1,444. Cid<br> | |||
1,445. Cait Sith<br> | |||
| | |||
1,446. Yuffie<br> | |||
1,447. Vincent<br> | |||
1,448. The Turks & Rufus Shinra<br> | |||
1,449. [[Bahamut ZERO]]<br> | |||
1,450. [[Chocobo]] & Moogle<br> | |||
1,451. Shiva<br> | |||
1,452. [[Ifrit]] | |||
|} | |||
==Media with elements | ==Media with elements from or in the ''Super Smash Bros.'' series== | ||
==='' | ===''[http://finalfantasy.wikia.com/wiki/Final_Fantasy Final Fantasy]''=== | ||
*Playable | *Playable Characters: | ||
**{{gameIcon| | **{{gameIcon|ssbu}} [[Sephiroth]]'s sword, the Masamune, first appeared in the game. | ||
**{{gameIcon| | **{{gameIcon|ssbu}} [[Flare]], originally localised as Nuke, first appeared as a spell in this game. | ||
==='' | ===''[http://finalfantasy.wikia.com/wiki/Final_Fantasy_II Final Fantasy II]''=== | ||
*Playable | *Playable Characters: | ||
**{{gameIcon| | **{{gameIcon|ssb4}} [[Chocobo]]s appear as [[downloadable content]] headgear. | ||
*Stage elements: | *Stage elements: | ||
**{{gameIcon| | **{{gameIcon|ssb4}} The summon [[Leviathan]] appears on the [[Midgar]] stage. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon| | **{{gameIcon|ssbu}} Chocobo appears as a spirit (combined with Moogle) | ||
==='' | ===''[http://finalfantasy.wikia.com/wiki/Final_Fantasy_III Final Fantasy III]''=== | ||
*Playable | *Playable Characters: | ||
**{{gameIcon| | **{{gameIcon|ssbu}} Megaflare and [[Shadow Flare]] first appeared as attacks in this game. | ||
*Stage elements: | *Stage elements: | ||
**{{gameIcon| | **{{gameIcon|ssb4}} [[Odin]], [[Ramuh]], and [[Ifrit]] appear on the Midgar stage. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon| | **{{gameIcon|ssbu}} Moogle (combined with Chocobo), Shiva, and Ifrit appear as spirits. | ||
==='' | ===''[http://finalfantasy.wikia.com/wiki/Final_Fantasy_V Final Fantasy V]''=== | ||
*Playable Characters: | |||
**{{gameIcon|ssbu}} Gigaflare first appeared as an attack in this game. | |||
* | |||
**{{gameIcon| | |||
==='' | ===''[http://finalfantasy.wikia.com/wiki/Final_Fantasy_VII Final Fantasy VII]''=== | ||
*Playable | *Playable Characters: | ||
**{{gameIcon| | **{{gameIcon|ssb4}} Cloud Strife, the protagonist of the game, appears as a playable character. | ||
**{{gameIcon| | **{{gameIcon|ssb4}} Cloud's Final Smash, [[Omnislash]], first appeared in the game. | ||
**{{gameIcon|ssb4}} [[Blade Beam]], [[Cross Slash]], [[Climhazzard]] and [[Limit Charge / Finishing Touch]] are moves sourced from the game. | |||
**{{gameIcon|ssbu}} Barret appears as a costume for the {{SSBU|Mii Gunner}}. | |||
* | **{{gameIcon|ssbu}} Tifa appears as a costume for the {{SSBU|Mii Brawler}}. | ||
**{{gameIcon| | **{{gameIcon|ssbu}} Aerith appears as a costume for the {{SSBU|Mii Swordfighter}}. | ||
**{{gameIcon|ssbu}} Sephiroth, the game's main antagonist, appears as a playable character. | |||
*Stages: | |||
**{{gameIcon|ssb4}} Midgar, a location from ''Final Fantasy VII'', appears as a stage. | |||
**{{gameIcon|ssbu}} Northen Cave, a location from ''Final Fantasy VII'', appears as a stage. | |||
*Stage elements: | *Stage elements: | ||
**{{gameIcon| | **{{gameIcon|ssb4}} The designs used for [[Odin]], [[Leviathan]], and [[Ramuh]] originate from the game. | ||
**{{gameIcon|ssb4}} [[Bahamut ZERO]], which appears in Midgar, also originates from the game | |||
**{{gameIcon|ssbu}} The Highwind airship makes a cameo appearance in Northen Cave. | |||
*Music: | *Music: | ||
**{{gameIcon| | **{{gameIcon|ssb4}} "'''Opening - Bombing Mission'''": The retrieved track, used in both Cloud's reveal trailer and the [[Nintendo Direct#Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation (December 15, 2015)|''Super Smash Bros. for Nintendo 3DS and Wii U'' Final Video Presentation]]. | ||
**{{gameIcon| | **{{gameIcon|ssbu}} "'''Opening - Bombing Mission'''": An arrangement of the opening theme. | ||
**{{gameIcon|ssb4}} "'''Let the Battles Begin!'''": The main battle theme, directly ported from the game. | |||
**{{gameIcon|ssb4}} "'''Victory! Cloud'''": An arrangement of the victory theme from the game. | |||
**{{gameIcon|ssb4}} "'''Fight On!'''": One of the boss battle themes, directly taken from the game. | |||
**{{gameIcon|ssbu}} "'''Aerith's Theme'''": An arrangement of Aerith's theme. | |||
**{{gameIcon|ssbu}} "'''Main Theme of FINAL FANTASY VII'''": An arrangement of the game's main theme. | |||
**{{gameIcon|ssb4}} "'''Electric de Chocobo'''": The retrieved track, used in both the December 2015 [[Nintendo Direct#Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation (December 15, 2015)|''Super Smash Bros. for Nintendo 3DS and Wii U'' Final Video Presentation]] for ''SSB4'' and the "Mii Fighter Costumes #8" video for ''Ultimate'' when showing the Chocobo Mii Costume. | |||
**{{gameIcon|ssbu}} "'''JENOVA'''": The battle theme when facing against JENOVA, directly taken from the game. | |||
**{{gameIcon|ssbu}} "'''Cosmo Canyon'''": An arrangement of the location's name, Cosmo Canyon. | |||
**{{gameIcon|ssbu}} "'''One-Winged Angel'''": The final boss theme against Sephiroth, directly taken from the game. | |||
*Spirits | |||
**{{gameIcon|ssbu}} Tifa, Barret, Aerith, Red XIII, Cait Sith, Cid, Vincent, Yuffie, The Turks & Rufus Shinra, and Bahamut ZERO appear as spirits. | |||
**{{gameIcon|ssbu}} Cloud (as of 10.1.0) and Sephiroth’s spirit artwork are taken from this game. | |||
==='' | ===''[http://finalfantasy.wikia.com/wiki/Final_Fantasy_VIII Final Fantasy VIII]''=== | ||
*Stage elements: | *Stage elements: | ||
**{{gameIcon| | **{{gameIcon|ssb4}} Ifrit's design comes from its appearance here. | ||
==='' | ===''[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Tactics_Advance Final Fantasy Tactics Advance]''=== | ||
*Other: | |||
**{{gameIcon|ssbb}} ''Final Fantasy Tactics Advance'' can be seen in the [[Chronicle]] in non-Japanese versions. | |||
* | |||
**{{gameIcon| | |||
==='' | ===''[http://finalfantasy.wikia.com/wiki/Final_Fantasy_VII:_Advent_Children Final Fantasy VII: Advent Children]''=== | ||
*Playable | *Playable Characters: | ||
**{{gameIcon| | **{{gameIcon|ssb4}} Cloud's outfit and Fusion Swords from the CGI movie appear as an alternate costume. A few variations of the outfit remove the large sleeve revealing his Geostigma-infected arm. | ||
**{{gameIcon| | **{{gameIcon|ssbu}} Cloud's alternate Final Smash, [[Omnislash|Omnislash Ver. 5]], is sourced from the film. | ||
*Music: | *Music: | ||
**{{gameIcon| | **{{gameIcon|ssbu}} "'''Those Who Fight (AC Version)'''": An arrangement of the main battle theme from ''Final Fantasy VII''. | ||
**{{gameIcon| | **{{gameIcon|ssbu}} "'''Those Who Fight Further (AC Version)'''": An arrangement of the boss battle theme from ''Final Fantasy VII''. | ||
**{{gameIcon| | **{{gameIcon|ssbu}} "'''Advent: One-Winged Angel'''": Used for Sephiroth's reveal trailer in {{iw|wikipedia|The Game Awards 2020}}. | ||
**{{gameIcon| | **{{gameIcon|ssbu}} "'''Victory! Sephiroth'''": A short snippet of "Advent: One-Winged Angel". | ||
==='' | ===''[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Fables:_Chocobo's_Dungeon Final Fantasy Fables: Chocobo's Dungeon]''=== | ||
*Playable | *Playable Characters: | ||
**{{gameIcon| | **{{gameIcon|ssb4}} The Chocobo {{SSB4|Mii Fighter}} hat's design comes from the game. | ||
==='' | ===''[https://finalfantasy.fandom.com/wiki/Crisis_Core_-Final_Fantasy_VII- Crisis Core -Final Fantasy VII-]''=== | ||
*Playable | *Playable Characters: | ||
**{{gameIcon| | **{{gameIcon|ssbu}} Sephiroth's appearance is primarily taken from this game. | ||
**{{gameIcon|ssbu}} [[Octaslash]] first appeared in this game. | |||
==='' | ===''[http://finalfantasy.wikia.com/wiki/Dissidia_Final_Fantasy Dissidia: Final Fantasy]''=== | ||
*Playable | *Playable Characters: | ||
**{{gameIcon| | **{{gameIcon|ssb4}} Cloud's default costume from the original game takes cues from the design used for his default costume from the game, including the more realistic proportions, polished accessories, and loosely fastened boots. | ||
**{{gameIcon| | **{{gameIcon|ssbu}} Cloud's [[Cross Slash]] has been updated to this version from the game. | ||
**{{gameIcon| | **{{gameIcon|ssbu}} [[Scintilla]] first appeared in this game. | ||
*Stage elements: | *Stage elements: | ||
**{{gameIcon| | **{{gameIcon|ssbu}} Northern Cave takes a lot of inspiration from Planet's Core, the ''Final Fantasy VII'' stage in the game. | ||
==='' | ===''[https://finalfantasy.fandom.com/wiki/Final_Fantasy_Fables:_Chocobo%27s_Dungeon#Chocobo.27s_Mystery_Dungeon_Every_Buddy.21 Chocobo's Mystery Dungeon: Every Buddy!]''=== | ||
*Playable | *Playable Characters: | ||
**{{gameIcon| | **{{gameIcon|ssbu}} The Chocobo {{SSBU|Mii Fighter}} hat's design was updated to its latest appearance. | ||
==='' | ===''[http://finalfantasy.wikia.com/wiki/Final_Fantasy_VII_Remake Final Fantasy VII Remake]''=== | ||
*Spirits: | *Spirits: | ||
**{{gameIcon| | **{{gameIcon|ssbu}} The artwork used for the Chocobo & Moogle, Shiva, and Ifrit spirits are taken from this game. | ||
**{{gameIcon|ssbu}} "'''Opening - Bombing Mission'''": Elements of this remix are inspired by the rendition heard in the remake. | |||
**{{gameIcon| | |||
==Trivia== | ==Trivia== | ||
*[[Masahiro Sakurai]] stated that he could have included ''Final Fantasy'' characters such as [http://finalfantasy.fandom.com/wiki/Onion_Knight_(Final_Fantasy_III) Onion Knight] from ''Final Fantasy III'', [http://finalfantasy.fandom.com/wiki/Bartz_Klauser Bartz Klauser] from ''Final Fantasy V'' or [http://finalfantasy.fandom.com/wiki/Terra_Branford Terra Branford] from ''Final Fantasy VI'' in ''Super Smash Bros.'', but it was difficult to think of a ''Final Fantasy'' character to include in the game that was not Cloud. | *[[Masahiro Sakurai]] stated that he could have included ''Final Fantasy'' characters such as [http://finalfantasy.fandom.com/wiki/Onion_Knight_(Final_Fantasy_III) Onion Knight] from ''Final Fantasy III'', [http://finalfantasy.fandom.com/wiki/Bartz_Klauser Bartz Klauser] from ''Final Fantasy V'' or [http://finalfantasy.fandom.com/wiki/Terra_Branford Terra Branford] from ''Final Fantasy VI'' in ''Super Smash Bros.'', but it was difficult to think of a ''Final Fantasy'' character to include in the game that was not Cloud. | ||
*Several ''Final Fantasy'' characters representing generic classes and creatures had previously crossed over with the {{uv|Mario}} universe in ''{{ | *''Final Fantasy'' is the third third-party universe to feature more than one playable character, the others being {{uv|Street Fighter}} and {{uv|Castlevania}}. | ||
*{{ | **Of the three, it is the only one in which one playable character is not an [[Echo Fighter]] of the other, to have both of its fighters debut as downloadable content, and to have one of its characters not be available in the base game in ''Super Smash Bros. Ultimate''. | ||
*''Final Fantasy'', {{uv|EarthBound}}, {{uv|Persona}}, and {{uv|Dragon Quest}} are the only universes without playable characters from the first installment in their series in ''Super Smash Bros.'' | |||
**Incidentally, all of them are JRPG series. | |||
**Of these, ''Final Fantasy'' is the only one to both be third-party and have multiple playable characters (not counting Hero's alternate costumes). It is also the only one to have multiple characters that come from the same game. | |||
*Several ''Final Fantasy'' characters representing generic classes and creatures had previously crossed over with the {{uv|Mario}} universe in ''{{s|mariowiki|Mario Hoops 3-on-3}}'' and ''{{s|mariowiki|Mario Sports Mix}}'', both of which were developed by Square Enix. ''{{s|mariowiki|Super Mario RPG: Legend of the Seven Stars}}'' was also developed by Square Enix and references the ''Final Fantasy'' series, including an [[mariowiki:Culex|optional boss]] designed as an allusion to the ''Final Fantasy'' series. | |||
*{{s|wikipedia|Nobuo Uematsu}}, who composed most of the music in the mainline ''Final Fantasy'' series, also composed the [[Super Smash Bros. Brawl Main Theme|main theme]] for ''[[Super Smash Bros. Brawl]]''. | |||
*''Final Fantasy'' creator Hironobu Sakaguchi directed {{uvm|The Last Story}}, whose main characters Zael and Calista appear as trophies in ''Super Smash Bros. for Wii U'', and as spirits in ''Ultimate''. | *''Final Fantasy'' creator Hironobu Sakaguchi directed {{uvm|The Last Story}}, whose main characters Zael and Calista appear as trophies in ''Super Smash Bros. for Wii U'', and as spirits in ''Ultimate''. | ||
*''Final Fantasy'' is the first third-party universe with | *''Final Fantasy'' is the first playable third-party universe with a game published by Nintendo worldwide, as Nintendo published ''{{s|wikipedia|Final Fantasy Crystal Chronicles}}'' for the Nintendo GameCube; the other two are {{uv|Bayonetta}} and {{uv|Banjo-Kazooie}}. | ||
*''Final Fantasy'', {{uv| | *''Final Fantasy'', {{uv|Mega Man}}, {{uv|Castlevania}}, {{uv|Dragon Quest}}, and {{uv|Banjo-Kazooie}} are the only third-party universes that debuted on a [[Nintendo]] system; the first four debuted on the Nintendo Entertainment System, and the last debuted on the Nintendo 64. | ||
*''{{s|wikipedia|Xenogears}}'' from the [[Xenoblade Chronicles (universe)|''Xeno'']] series began as an early concept for Square's ''Final Fantasy VII''. The company deemed it to be "too dark and complicated for a fantasy", but its creator, Tetsuya Takahashi, was allowed to develop it as a separate project. | |||
*Kazushige Nojima, scenario writer for many titles in the ''Final Fantasy'' series, was hired by Sakurai to help in writing the story for ''[[The Subspace Emissary]]''. | *Kazushige Nojima, scenario writer for many titles in the ''Final Fantasy'' series, was hired by Sakurai to help in writing the story for ''[[The Subspace Emissary]]''. | ||
*''Final Fantasy'' is the only universe to introduce a new company after the initial release of ''[[Super Smash Bros. 4]]''. | *''Final Fantasy'' is the only universe to introduce a new company after the initial release of ''[[Super Smash Bros. 4]]''. | ||
*'' | *With a record-low of three trophies, ''Final Fantasy'' has the fewest amount of trophies of all the third-party franchises in the entire series, excluding franchises exclusive to ''Ultimate'', which does not have trophies. | ||
*''Final Fantasy'' had by far the lowest amount of representation of any major third-party franchise represented in the ''Super Smash Bros.'' series prior to ''Ultimate'''s | **It is also the only third-party series not to have a trophy of another character besides the playable character. That said, Zack Fair and Sephiroth are mentioned across the ''Super Smash Bros. 4'' trophies' descriptions. | ||
* | ***This was also the case through [[spirit]]s in ''Ultimate'', as Cloud was the only representation from ''Final Fantasy'' in ''Ultimate'' before more spirits were added alongside Sephiroth. | ||
* | **Despite most stage prop characters or objects getting trophies and the Midgar stage playing host to several ''Final Fantasy'' summons, the summons did not get trophies in ''SSB4'' and only 2 received spirits in ''Ultimate'' in 10.1.0. | ||
**As such, ''Final Fantasy'' had by far the lowest amount of representation of any major third-party franchise represented in the ''Super Smash Bros.'' series prior to ''Ultimate'''s Fighter Pass 2, for reasons never officially stated; however, it was mentioned by Sakurai in Sephiroth’s presentation that the lack of music from the series prior to his release was due to issues concerning copyright in different nations, with the same reasoning also potentially applicable to other content from the series. | |||
*''Final Fantasy'' | * ''Final Fantasy'' is the first and only third party universe to feature a playable villain. | ||
*''Final Fantasy'' in '' | *''Final Fantasy'' and ''Castlevania'' are the only universes to have M-rated games, but not to have all of their playable characters in ''Smash'' appear in one. | ||
*The ''Final Fantasy'' universe is the only base-game third-party major universe to not have any [[Assist Trophy]] representation in ''Ultimate''. Additionally, only two songs appeared in ''Ultimate'' initially, making it the third-party universe with the least amount of music representation at first. | |||
**Excluding minor universes and downloadable contents, ''Final Fantasy'' and {{uv|Wario}} are the only universes in ''Ultimate'' to not have unlockable music tracks. If Namco universes are counted separately, {{uv|Pac-Man}} also shares this distinction. | |||
*''Final Fantasy'' is the only third-party universe to have multiple playable characters who are not [[alternate costume]]s or [[Echo Fighter]]s of each other. | |||
*''Final Fantasy'' and ''Sonic the Hedgehog'' are the only third party universes to have more than one stage in a single game. If both versions of ''Smash 4'' are counted as the same game, then ''Pac-Man'' also shares this distinction. | |||
* ''Final Fantasy'' is the only universe to have Mii Outfits for all three types. | |||
==External links== | ==External links== | ||
*[http://www.sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one Sakurai X Nomura Interview (1/2): First Meeting and Cloud's Inclusion] | *[http://www.sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one Sakurai X Nomura Interview (1/2): First Meeting and Cloud's Inclusion] | ||
*[http://www.sourcegaming.info/2016/01/21/sakuraixnomuraparttwo/ Sakurai X Nomura Interview (2/2): Cloud's "New Challenger" Artwork and Fighting Style] | *[http://www.sourcegaming.info/2016/01/21/sakuraixnomuraparttwo/ Sakurai X Nomura Interview (2/2): Cloud's "New Challenger" Artwork and Fighting Style] | ||
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[[Category:Final Fantasy universe| ]] | [[Category:Final Fantasy universe| ]] | ||
[[Category:Square Enix]] | [[Category:Square Enix]] | ||
[[Category:Third | [[Category:Third Party Series]] | ||
[[es:Final Fantasy (universo)]] | [[es:Final Fantasy (universo)]] |