Editing Final Destination (SSBB)
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|name = Final Destination | |name = Final Destination | ||
|image = [[File:Final Destination Brawl.JPG|256px|Final Destination]] | |image = [[File:Final Destination Brawl.JPG|256px|Final Destination]] | ||
|caption = [[File:SmashBrosSymbol.svg|50px|class=invert | |caption = [[File:SmashBrosSymbol.svg|50px|class=invert]]<br>Final Destination in ''[[Super Smash Bros. Brawl]]''. | ||
|universe = {{uv|Super Smash Bros.}} | |universe = ''{{uv|Super Smash Bros.}}'' | ||
|games = ''[[Brawl]]'' | |games = ''[[Brawl]]'' | ||
|hometo = {{SSBB|Master Hand}} ({{SSBB|Classic Mode}}/[[Boss Battles]])<br />{{SSBB|Crazy Hand}} ({{SSBB|Classic Mode}}/[[Boss Battles]]) <br />{{SSBB|Ganondorf}} (unlocking)<br />Any random character on Stage 11 of {{SSBB|Classic Mode}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Futuristic | |cratetype = Futuristic | ||
|brawlmusic = ''{{SSBBMusicLink|Super Smash Bros. Brawl|Final Destination}}'' (100%)<br />'''''{{SSBBMusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''''' (20%)<br />'''''{{SSBBMusicLink|Super Smash Bros.|Opening (Super Smash Bros. Melee)}}''''' (20%)<br />'''''{{SSBBMusicLink|Super Smash Bros.|Final Destination (Melee)}}''''' (20%)<br />'''''{{SSBBMusicLink|Super Smash Bros.|Giga Bowser (Melee)}}''''' (20%)<br /> | |brawlmusic = ''{{SSBBMusicLink|Super Smash Bros. Brawl|Final Destination}}'' (100%)<br />'''''{{SSBBMusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''''' (20%)<br />'''''{{SSBBMusicLink|Super Smash Bros.|Opening (Super Smash Bros. Melee)}}''''' (20%)<br />'''''{{SSBBMusicLink|Super Smash Bros.|Final Destination (Melee)}}''''' (20%)<br />'''''{{SSBBMusicLink|Super Smash Bros.|Giga Bowser (Melee)}}''''' (20%)<br />{{SSBBMusicLink|The Legend of Zelda|Hidden Mountain and Forest}} (when unlocking Ganondorf)<br /> | ||
|brawlsingles = Starter | |brawlsingles = Starter | ||
|brawldoubles = Starter | |brawldoubles = Starter | ||
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==Stage overview== | ==Stage overview== | ||
As in ''Melee'', Final Destination is presented as a simple, flat stage with no environmental hazards or background dangers. Compared to the ''Melee'' rendition of the stage, the bottom side is more box shaped, the stage is somewhat smaller, and perhaps most notably the ceiling is somewhat lower. Also, rather than a wide platform, its layout looks more like a walkway. Because the stage is for the most part just like it was in ''Melee'', many of the same combat tactics are employed, with grounded and projectile combat being given an edge on the stage. Characters without projectiles are often forced to go on the offensive against those with projectiles to negate the range advantage that said projectiles give. It is possible to [[stage jump]] from either ledge with some characters. | As in ''Melee'', Final Destination is presented as a simple, flat stage with no environmental hazards or background dangers. Compared to the ''Melee'' rendition of the stage, the bottom side is more box shaped, the stage is somewhat smaller, and perhaps most notably the ceiling is somewhat lower. Also, rather than a wide platform, its layout looks more like a walkway. Because the stage is for the most part just like it was in ''Melee'', many of the same combat tactics are employed, with grounded and projectile combat being given an edge on the stage. Characters without projectiles are often forced to go on the offensive against those with projectiles to negate the range advantage that said projectiles give. It is possible to [[stage jump]] from either ledge with some characters. | ||
{{SSBB|Master Hand}} (and, under certain conditions, {{SSBB|Crazy Hand}}) will fight the player here when playing {{SSBB|Classic Mode}}. Additionally, both Hands are fought here during [[Boss Battles Mode]] in separate battles. | {{SSBB|Master Hand}} (and, under certain conditions, {{SSBB|Crazy Hand}}) will fight the player here when playing {{SSBB|Classic Mode}}. Additionally, both Hands are fought here during [[Boss Battles Mode]] in separate battles. | ||
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Final Destination, due to its simple design and lack of disruptive features, has always been considered to be one of the fairest stages, and is usually a starter stage. | Final Destination, due to its simple design and lack of disruptive features, has always been considered to be one of the fairest stages, and is usually a starter stage. | ||
Final Destination's flat layout favors characters with projectiles such as {{SSBB|Falco}} and {{SSBB|Pit}}, since the opponent does not have any platforms they can use to jump on. The stage's large size makes KOing more difficult than on smaller stages such as [[Smashville]], especially vertically. The large size also allows {{SSBB|King Dedede}} to [[ | Final Destination's flat layout favors characters with projectiles such as {{SSBB|Falco}} and {{SSBB|Pit}}, since the opponent does not have any platforms they can use to jump on. The stage's large size makes KOing more difficult than on smaller stages such as [[Smashville]], especially vertically. The large size also allows {{SSBB|King Dedede}} to [[chain]] throw opponents more than he can on smaller stages. The stage lips are notorious for causing some characters' recoveries to be "caught" in them, which can cause them to miss the ledge sweetspot. The stage lips also allow [[stage spike]]s, such as {{mvsub|Donkey Kong|SSBB|forward throw|poss=y}}, that send the opponent vertically downward if they don't [[tech]]. | ||
==Backgrounds== | ==Backgrounds== | ||
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*''Brawl'''s Final Destination was the first one whose surface is not in the shape of an octagon (especially if one ignores the thin panels on either side of the stage). | *''Brawl'''s Final Destination was the first one whose surface is not in the shape of an octagon (especially if one ignores the thin panels on either side of the stage). | ||
*This is also the only non-''Melee'' stage to have only one starting track in [[My Music]]. | *This is also the only non-''Melee'' stage to have only one starting track in [[My Music]]. | ||
*While all other [[unlockable character]]s | *While all other [[unlockable character]]s (when unlocking) take place on a stage from their respective [[universe]] (if [[Mario Bros.]] is considered {{SSBB|R.O.B.}}'s home stage), if [[The Subspace Emissary]] method is not used, {{SSBB|Ganondorf}} (who is the exception) takes place on this stage when unlocking him with the {{SSBBMusicLink|The Legend of Zelda|Hidden Mountain & Forest}} music (which normally doesn't play on Final Destination). | ||
==External links== | ==External links== | ||
*[http://www.smashbros.com/wii/en_us/stages/stage25.html Final Destination on the DOJO!!!.] | *[http://www.smashbros.com/wii/en_us/stages/stage25.html Final Destination on the DOJO!!!.] | ||
*[http://www.youtube.com/watch?v=DEroW5mRH5g Multiple characters performing the Final Destination jump] | *[http://www.youtube.com/watch?v=DEroW5mRH5g Multiple characters performing the Final Destination jump] | ||
*[ | *[http://m.youtube.com/watch?v=6AtcdkDIp6g Another video of characters doing the jump] | ||
*[http://www.youtube.com/watch?v=ryFLgVt5bHs Marth performing the jump] | *[http://www.youtube.com/watch?v=ryFLgVt5bHs Marth performing the jump] | ||