Page history
October 14, 2021
October 13, 2021
October 5, 2021
October 2, 2021
→List of fighter abilities: Specified that jumpsquat was different for everybody in the past, and also linked it.
+85
another typo
m
October 1, 2021
August 25, 2021
→List of fighter abilities: Fits under this category, and also Inazuma kick exists outside of the command inputs
−117
→List of fighter abilities: - Ken's Inazuma Kick is activated through a unique mechanic that only he has, hold cancelling. It is in his roundhouse kick script as "RYU_HOLD_CANCEL".
+255
August 16, 2021
July 27, 2021
July 23, 2021
July 3, 2021
July 1, 2021
June 30, 2021
→Single fighters and clones
+5
→Single fighters and clones: may as well import the info that I put on the Kazuya page. Also, Rage Drive refers to the archetype of moves, not the move itself, so best to say "a Rage Drive".
+460
→Shared
+12
Undid edit by Khm1600: Categorizing these mechanics together is way too broad, because of their different effects. Better to keep them separate.
+3,203
Grouped Terry's Super Special Moves, Sephiroth's Winged Form, Kazuya's Rage Mode and Little Mac's Power Meter, Cloud's Limit Gauge, Joker's Rebellion Gauge into two groups.
−3,203
→List of fighter abilities
+4
June 29, 2021
→Shared
+8
→Shared
−7
perfectly straightforward example of a major mechanic that yet is only aesthetic.
−155
→List of fighter abilities: The amount of unique mechanics they put into him is insane
+204
no edit summary
I think it the crouching attacks are a separate system from the omnidirectional attacks
+97
June 28, 2021
→Single fighters and clones
+37
→Single fighters and clones
+1
→Shared
m+13
→Single fighters and clones
+15
→Shared: Alphabetical order
→Shared
m+4
Undid edit by Th0m45Zh40:
−1
→Shared: Alphabetical prder
+1
→Shared
+12
no edit summary
+1,041