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{{ArticleIcons|brawl=y|ultimate=y}} | {{ArticleIcons|brawl=y|ultimate=y}} | ||
[[File:The dark side.jpeg|thumb|250px|A [[spirit]] being forced to animate a false {{SSBU|Mario}}.]] | [[File:The dark side.jpeg|thumb|250px|A [[spirit]] being forced to animate a false {{SSBU|Mario}}.]] | ||
'''False characters''', also referred to as "puppet fighters", are enemies featured in [[Adventure Mode: The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are, for all intents and purposes, evil doppelgängers of [[character|fighters]] that serve the modes' respective main antagonists. In ''The Subspace Emissary'', a false character is created when [[Shadow Bug|Shadow Bugs]] | '''False characters''', also referred to as "puppet fighters", are enemies featured in [[Adventure Mode: The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are, for all intents and purposes, evil doppelgängers of [[character|fighters]] that serve the modes' respective main antagonists. In ''The Subspace Emissary'', a false character is created when [[Shadow Bug|Shadow Bugs]] duplicate a fallen fighter by swarming over their [[trophy|trophy form]]; in ''World of Light'', the fighters are captured and replicated by either [[Galeem]] or [[Dharkon]], to which the replicas are then possessed by spirits bound by the duo's influences. | ||
Most false characters in ''Super Smash Bros. Brawl'' retain the look and abilities of the original with the addition of a smoky purple aura, solid and glowing yellow | Most false characters in ''Super Smash Bros. Brawl'' retain the look and abilities of the original with the addition of a smoky purple aura, solid and glowing yellow irises and a matching darker tinge (outliers that do not entirely conform to these schematics include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple tint and constantly glowing eyes, lacking the auras. Like the original characters, they revert into trophy forms upon defeat, but these quickly dissolve into Shadow Bugs afterward. Similar to [[Metal Box|metal]] fighters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the false Diddy Kong) and deal slightly more damage while having slightly more [[knockback resistance]]. | ||
False characters in ''Super Smash Bros. Ultimate'' initially appear as inanimate and colorless replicas, but once spirits are forced to animate them, the puppets gain color; said color represents one of the original characters' many costumes (typically their alternate costumes outside of a handful of exceptions)—sometimes colored similarly to the spirit possessing them or something else related to said spirit (e.g. the Yoshi puppet fighters containing Eevee's spirit are blue, yellow and red in reference to Vaporeon, | False characters in ''Super Smash Bros. Ultimate'' initially appear as inanimate and colorless replicas, but once spirits are forced to animate them, the puppets gain color; said color represents one of the original characters' many costumes (typically their alternate costumes outside of a handful of exceptions)—sometimes colored similarly to the spirit possessing them or something else related to said spirit (e.g. the Yoshi puppet fighters containing Eevee's spirit are blue, yellow and red in reference to Vaporeon, Jolteo and Flareon—Eevee's original evolutions), and their eyes gain a distinct red glowing color (the color is instead purple for when Dharkon is controlling the fighters), though the color's pattern varies — the Mario puppet fighter containing a Smoky Progg's spirit displayed lighter red for his irises and darker red for his pupils during the opening cutscene, while outside of this the puppet fighters inverted this while also having pink sclera (in the case of the puppet fighters cloned from Samus or Dark Samus, their entire visor lights up, rather than their eyes simply shining through it); the Marth controlled by Dharkon in the {{SSBU|Hero}}'s reveal trailer displayed a dark purple pupil, even darker purple sclera, and almost white lavender irises while the other characters displayed darker irises and brighter pupils much like they do in gameplay. In gameplay itself, all fighters under Galeem's control (and later [[Dharkon]]'s) display glowing eyes while only the original fighters possess an aura during gameplay (they do display such a characteristic in the Hero's trailer). | ||
Puppet fighters additionally display abilities and sometimes attack behaviors that the original fighters do not possess or normally resort to, in conjunction with the originals' own, such as the Mario puppet fighter containing Smoky Progg's spirit occasionally turning metal. Much like the colors, these extra abilities often relate to the spirit possessing the fighter, such as the Wario puppet fighters containing the Chargin' Chuck spirit utilizing Wario's new [[dash attack]], or the Zelda puppet fighter containing Yuri Kozukata's spirit frequently summoning said Assist Trophy. | Puppet fighters additionally display abilities and sometimes attack behaviors that the original fighters do not possess or normally resort to, in conjunction with the originals' own, such as the Mario puppet fighter containing Smoky Progg's spirit occasionally turning metal. Much like the colors, these extra abilities often relate to the spirit possessing the fighter, such as the Wario puppet fighters containing the Chargin' Chuck spirit utilizing Wario's new [[dash attack]], or the Zelda puppet fighter containing Yuri Kozukata's spirit frequently summoning said Assist Trophy. | ||
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====False Bowser==== | ====False Bowser==== | ||
[[File:Lakeshore Subspace Emissary.png|thumb|A false Bowser with [[Bowser (SSBB)|the original]].]] | [[File:Lakeshore Subspace Emissary.png|thumb|A false Bowser with [[Bowser (SSBB)|the original]].]] | ||
The false Bowser makes its first appearance in [[The Lake]], attacking {{SSBB|Fox}} and Diddy Kong at the very end of the stage. Once being defeated by Fox and Diddy, its trophy | The false Bowser makes its first appearance in [[The Lake]], attacking {{SSBB|Fox}} and {{SSBB|Diddy Kong}} at the very end of the stage. Once being defeated by Fox and Diddy, its trophy dissolves and then the real Bowser makes his entrance in an attempt to capture the two. It is believed that Bowser ordered a swarm of Shadow Bugs to create his false counterpart, so he could use it as somewhat of a decoy. | ||
Another False Bowser appears later during the opening cutscene of [[The Lake Shore]] after Bowser uses a [[Dark Cannon]] on the princess that was rescued by {{SSBB|Kirby}} in the [[Midair Stadium]]. The clone is ordered to dissolve into Shadow Bugs to swarm on and duplicate the trophified princess. | Another False Bowser appears later during the opening cutscene of [[The Lake Shore]] after Bowser uses a [[Dark Cannon]] on the princess that was rescued by {{SSBB|Kirby}} in the [[Midair Stadium]]. The clone is ordered to dissolve into Shadow Bugs to swarm on and duplicate the trophified princess. | ||
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====False Diddy Kong==== | ====False Diddy Kong==== | ||
[[File:FalseDiddy.png|left|thumb|A false Diddy Kong facing the {{uv|Star Fox}} fighters and the original.]] | [[File:FalseDiddy.png|left|thumb|A false Diddy Kong facing the {{uv|Star Fox}} fighters and the original.]] | ||
As Fox and Diddy are walking through [[The Swamp]], they become ambushed by Bowser, who uses his Dark Cannon against Diddy to reduce him to his trophy form. Bowser then orders some Shadow Bugs to swarm the trophified Diddy, creating the false Diddy. As it was starting to worsen, Falco then flies down in an Arwing and destroys the Dark Cannon, forcing Bowser to retreat by means of his [[Koopa Clown Car]]. Afterwards, the false Diddy then enhances its size, effectively making it [[Boss|a minor boss]]. Fox revives Diddy, who freaks out at the sight of his clone and the trio defeat it. Once defeated, the clone's trophy | As Fox and Diddy are walking through [[The Swamp]], they become ambushed by Bowser, who uses his Dark Cannon against Diddy to reduce him to his trophy form. Bowser then orders some Shadow Bugs to swarm the trophified Diddy, creating the false Diddy. As it was starting to worsen, Falco then flies down in an Arwing and destroys the Dark Cannon, forcing Bowser to retreat by means of his [[Koopa Clown Car]]. Afterwards, the false Diddy then enhances its size, effectively making it [[Boss|a minor boss]]. Fox revives Diddy, who freaks out at the sight of his clone and the trio defeat it. Once defeated, the clone's trophy disintegrates into Shadow Bugs. | ||
====False Samus==== | ====False Samus==== | ||
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When {{SSBB|Snake}}, {{SSBB|Meta Knight}} and {{SSBB|Lucario}} storm the bridge of the hijacked Halberd, they discover a quintet of false {{SSBB|Mr. Game & Watch}}es. Snake proceeds to knock them out of the window, onto the deck, and into the midst of the tea party held by {{SSBB|Peach}}, Fox and {{SSBB|Zelda}} (disguised as {{SSBB|Sheik}} during that time). The clones then dissolve into Shadow Bugs and form into [[Duon]], a last resort to defend the Halberd which begins a boss fight. After the monster's defeat, it dissolves into Shadow Bugs and flies away, leaving behind the real Mr. Game & Watch. | When {{SSBB|Snake}}, {{SSBB|Meta Knight}} and {{SSBB|Lucario}} storm the bridge of the hijacked Halberd, they discover a quintet of false {{SSBB|Mr. Game & Watch}}es. Snake proceeds to knock them out of the window, onto the deck, and into the midst of the tea party held by {{SSBB|Peach}}, Fox and {{SSBB|Zelda}} (disguised as {{SSBB|Sheik}} during that time). The clones then dissolve into Shadow Bugs and form into [[Duon]], a last resort to defend the Halberd which begins a boss fight. After the monster's defeat, it dissolves into Shadow Bugs and flies away, leaving behind the real Mr. Game & Watch. | ||
Unlike previous false characters, the false Mr. Game & Watches are perfect clones of him, perhaps because he was the Shadow Bugs | Unlike previous false characters, the false Mr. Game & Watches are perfect clones of him, perhaps because he was the source of the Shadow Bugs. | ||
====False princesses==== | ====False princesses==== | ||
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Later on in the story, both Peach and Zelda's trophies are taken aboard the [[Halberd]], locked up in spare cages that would have been used for [[Petey Piranha]]. When Snake, Meta Knight and Lucario enter the room where their trophies are, Shadow Bugs come in and form into new false versions of the princesses. The three newcomers battle the doppelgängers and defeat them before reviving the original princesses. | Later on in the story, both Peach and Zelda's trophies are taken aboard the [[Halberd]], locked up in spare cages that would have been used for [[Petey Piranha]]. When Snake, Meta Knight and Lucario enter the room where their trophies are, Shadow Bugs come in and form into new false versions of the princesses. The three newcomers battle the doppelgängers and defeat them before reviving the original princesses. | ||
Unlike most false characters, the color of the false Zeldas' skin takes on a greyish tone. This may take some inspiration from when Zelda was | Unlike most false characters, the color of the false Zeldas' skin takes on a greyish tone. This may take some inspiration from when Zelda was possessed by Ganondorf in the endgame of ''The Legend of Zelda: Twilight Princess''. | ||
====In [[The Great Maze]]==== | ====In [[The Great Maze]]==== | ||
[[File:FalseDKfight.jpg|thumb|Kirby fighting a false | [[File:FalseDKfight.jpg|thumb|Kirby fighting a false Donkey Kong in The Great Maze]] | ||
Different versions of false characters | Different versions of false characters appear in [[The Great Maze]]. These versions of false characters are slightly larger than ordinary ones and sport a shining yellow-green look and white eyes. These characters also emit lower-pitched sounds. No reason has been given for the change in color compared to those found outside of Subspace, though it is speculated that this is their "natural form" while inside Subspace. | ||
Each | One duplicate of every character that has been seen so far in the plotline (therefore excluding {{SSBB|Sheik}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Jigglypuff}}, {{SSBB|Toon Link}}, {{SSBB|Wolf}}, and {{SSBB|Sonic}}) appears in The Great Maze. Each duplicate is fought on a [[The Great Maze/Vs Stages|different stage]], though all of them share a similar background and platform design. Along with all of the [[boss]]es (except {{SSBB|Master Hand}} and {{SSBB|Crazy Hand}}), they must be defeated in order to confront [[Tabuu]] in the final battle. | ||
Images of each false character in The Great Maze can be found [[False character/Character gallery|here]]. | Images of each false character in The Great Maze can be found [[False character/Character gallery|here]]. | ||
====Music==== | ====Music==== | ||
During a battle with a false character, a music track, usually dark-themed and derived from the character's game series, plays in the background. However, some characters, such as Fox and Pit, have their battle themes taken from another | During a battle with a false character, a music track, usually dark-themed and derived from the character's game series, plays in the background. However, some characters, such as Fox and Pit, have their battle themes taken from another character's game series. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
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|{{CharHead|Lucario|SSBB|hsize=20px}} | |{{CharHead|Lucario|SSBB|hsize=20px}} | ||
|- | |- | ||
|{{CharHead|Marth|SSBB|hsize=20px}}||rowspan=2|''{{SSBBMusicLink|Fire Emblem|Against the | |{{CharHead|Marth|SSBB|hsize=20px}}||rowspan=2|''{{SSBBMusicLink|Fire Emblem|Against the Black Knight}}'' | ||
|- | |- | ||
|{{CharHead|Ike|SSBB|hsize=20px}} | |{{CharHead|Ike|SSBB|hsize=20px}} |