Editing Falco (SSBM)/Down tilt
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[[File:Falco Down Tilt Hitbox Melee.gif|thumb|Hitbox of Falco's d-tilt.]] | [[File:Falco Down Tilt Hitbox Melee.gif|thumb|Hitbox of Falco's d-tilt.]] | ||
Falco swipes his tail along the ground in front of himself. It has unusually high damage and knockback for a tilt attack, dealing 13% damage and being able to KO some characters at as low as 90% when fresh. It knocks opponents vertically, making it more effective on [[floaty]] characters, especially lighter ones. Despite its advantages, it has rather short [[range]], and limited followup options, giving it a subpar [[combo]] ability. It also has moderately high [[ending lag]]. It isn't used commonly, as Falco usually has better options for KOing, such as {{mvsub|Falco|SSBM|forward smash}} and {{mvsub|Falco|SSBM|down aerial}}. However, since it is usually fresh when used, it can be utilized as a surprise KO move. | Falco swipes his tail along the ground in front of himself. It has unusually high damage and knockback for a tilt attack, dealing 13% damage and being able to KO some characters at as low as 90% when fresh. It knocks opponents vertically, making it more effective on [[floaty]] characters, especially lighter ones. Despite its advantages, it has rather short [[range]], and limited followup options, giving it a subpar [[combo]] ability. It also has moderately high [[ending lag]]. It isn't used commonly, as Falco usually has better options for KOing, such as {{mvsub|Falco|SSBM|forward smash}} and {{mvsub|Falco|SSBM|down aerial}}. However, since it is usually fresh when used, it can be utilized as a surprise KO move. | ||
{{competitive expertise}} | |||
==Hitboxes== | ==Hitboxes== |