Editing Falco (SSB4)
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|ranking = 46 | |ranking = 46 | ||
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'''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') returns as a playable character in ''[[Super Smash Bros. 4]]''. Falco was officially confirmed on October 3rd, 2014, alongside {{SSB4|Ness}} and {{SSB4|Wario}}, coinciding with the North American and European release of {{for3ds}}. As in ''[[Melee]]'' and ''[[Brawl]]'', {{s|wikipedia|Hisao Egawa}} reprises his role in the Japanese version with his re-recorded voice clips of the game. Mark Lund, his voice actor from | '''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') returns as a playable character in ''[[Super Smash Bros. 4]]''. Falco was officially confirmed on October 3rd, 2014, alongside {{SSB4|Ness}} and {{SSB4|Wario}}, coinciding with the North American and European release of {{for3ds}}. As in ''[[Melee]]'' and ''[[Brawl]]'', {{s|wikipedia|Hisao Egawa}} reprises his role in the Japanese version with his re-recorded voice clips of the game. Mark Lund, his voice actor from Star Fox 64 3D, now voices him in the English version, replacing Dex Manley from ''Brawl''. | ||
Falco ranks 46th out of 54 on the [[tier list]], an extreme drop from ''Brawl'' where he was ranked 7th out of 38, and an enormous drop from his ''Melee'' position where he was ranked 4th out of 26, making this his worst placement in the series by far. The majority of Falco's moves have high speed and very favourable angles, granting him a strong combo game and [[juggling]] capabilities. These are further aided by his good grab game and strong jumps, with the latter remaining the highest in the game. His moves that lack speed or reach are also packed with power, giving his moves surprisingly high KO power; for example, his back aerial can reliably KO below 130%. He also boasts an effective grab game and out of shield game, with all of his throws possessing great utility and/or KO power, while the speed of his moves allows him to easily punish opponents out of shield. | Falco ranks 46th out of 54 on the [[tier list]], an extreme drop from ''Brawl'' where he was ranked 7th out of 38, and an enormous drop from his ''Melee'' position where he was ranked 4th out of 26, making this his worst placement in the series by far. The majority of Falco's moves have high speed and very favourable angles, granting him a strong combo game and [[juggling]] capabilities. These are further aided by his good grab game and strong jumps, with the latter remaining the highest in the game. His moves that lack speed or reach are also packed with power, giving his moves surprisingly high KO power; for example, his back aerial can reliably KO below 130%. He also boasts an effective grab game and out of shield game, with all of his throws possessing great utility and/or KO power, while the speed of his moves allows him to easily punish opponents out of shield. | ||
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**{{nerf|Lasers have lower set knockback (3 → 2).}} | **{{nerf|Lasers have lower set knockback (3 → 2).}} | ||
**{{nerf|Lasers travel slower (5 → 3.8).}} | **{{nerf|Lasers travel slower (5 → 3.8).}} | ||
**{{nerf|Lasers have a drastically shorter duration (98 frames → 33). When combined with their slower travel speed, this drastically reduces the distance lasers travel, with them now only covering around 3/4ths of | **{{nerf|Lasers have a drastically shorter duration (98 frames → 33). When combined with their slower travel speed, this drastically reduces the distance lasers travel, with them now only covering around 3/4ths of Final Destination.}} | ||
**{{nerf|The changes to shields have hindered the laser's safety on shield as their lack of hitlag now applies to shielding opponents.}} | **{{nerf|The changes to shields have hindered the laser's safety on shield as their lack of hitlag now applies to shielding opponents.}} | ||
**{{nerf|The longer gap between shots, the slower speed/shorter distance of the lasers and the introduction of the three hit [[lock]] limit, have greatly hindered the laser's locking potential.}} | **{{nerf|The longer gap between shots, the slower speed/shorter distance of the lasers and the introduction of the three hit [[lock]] limit, have greatly hindered the laser's locking potential.}} | ||
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**{{nerf|The grounded version has a smaller hitbox (5.11u → 3u).}} | **{{nerf|The grounded version has a smaller hitbox (5.11u → 3u).}} | ||
**{{nerf|The aerial version has a smaller hitbox against grounded opponents (5u → 4u).}} | **{{nerf|The aerial version has a smaller hitbox against grounded opponents (5u → 4u).}} | ||
**{{nerf|Falco can no longer reuse Falco | **{{nerf|Falco can no longer reuse Falco Illusion if he is aerial [[grab release]]d out of it.}} | ||
*[[Fire Bird]]: | *[[Fire Bird]]: | ||
**{{buff|Falco's momentum is no longer completely halted after performing Fire Bird at an upwards 45° angle, making it cover noticeably more distance.}} | **{{buff|Falco's momentum is no longer completely halted after performing Fire Bird at an upwards 45° angle, making it cover noticeably more distance.}} | ||
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|bairname= | |bairname= | ||
|bairdmg=13% (clean), 7% (late) | |bairdmg=13% (clean), 7% (late) | ||
|bairdesc=A back kick. It is notorious for being one of the fastest and strongest back aerials in the game; the clean hit comes out at frame 4 and possesses incredibly high knockback scaling that even exceeds moves such as {{SSB4|Ness}}'s back throw. When including its ability to autocancel from a [[short hop fast fall]], it is a powerful KOing option and combo breaker, capable of KOing at 130% from the center of | |bairdesc=A back kick. It is notorious for being one of the fastest and strongest back aerials in the game; the clean hit comes out at frame 4 and possesses incredibly high knockback scaling that even exceeds moves such as {{SSB4|Ness}}'s back throw. When including its ability to autocancel from a [[short hop fast fall]], it is a powerful KOing option and combo breaker, capable of KOing at 130% from the center of [[Final Destination]]. However, its other qualities have been heavily toned down since ''Brawl'', with its range and duration being considerably shorter. | ||
|uairname= | |uairname= | ||
|uairdmg=10% | |uairdmg=10% | ||
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It wouldn't be until near the end of the game's lifespan when Falco's representation began to improve, mainly due to dedicated mains such as {{Sm|Keitaro}} or players who use Falco as a secondary or co-main such as {{Sm|AC}} and {{Sm|Daybreak}}. In addition, some players began arguing that Falco had some potentially good matchups against projectile-based characters that were ranked higher than him, like {{SSB4|Villager}}, {{SSB4|Mega Man}}, and {{SSB4|Toon Link}}, although his overall matchup to the top echelon remains rather poor. Due to these developments, some players believe Falco is rather underrated, citing his strong [[combo]] game, powerful [[back aerial]], feared down tilt and an effective reflector. This was reflected in Falco's slight rise to 46th on the current tier list, with a few arguing Falco could be ranked higher. Nevertheless, the community unanimously considers Falco as a shell of his former self. | It wouldn't be until near the end of the game's lifespan when Falco's representation began to improve, mainly due to dedicated mains such as {{Sm|Keitaro}} or players who use Falco as a secondary or co-main such as {{Sm|AC}} and {{Sm|Daybreak}}. In addition, some players began arguing that Falco had some potentially good matchups against projectile-based characters that were ranked higher than him, like {{SSB4|Villager}}, {{SSB4|Mega Man}}, and {{SSB4|Toon Link}}, although his overall matchup to the top echelon remains rather poor. Due to these developments, some players believe Falco is rather underrated, citing his strong [[combo]] game, powerful [[back aerial]], feared down tilt and an effective reflector. This was reflected in Falco's slight rise to 46th on the current tier list, with a few arguing Falco could be ranked higher. Nevertheless, the community unanimously considers Falco as a shell of his former self. | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
|name=Falco | |name=Falco | ||
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}} | }} | ||
{{clrl}} | {{clrl}} | ||
==In [[Event Match]]es== | |||
===Solo Events=== | |||
*'''[[All-Star Battle: Melee]]''': Falco is one of the eight opponents fought in this event. All the opponents debut in ''Melee'' and reappeared in ''Smash 4'' as veterans. | |||
*'''[[Duck Hunt!]]''': As {{SSB4|Duck Hunt}}, the player must defeat 10 ducks which appear in the stage background. Falco can interfere with the progress with Giant Falco appearing after some time has passed. | |||
*'''[[Great Fox Defense]]''': Falco must prevent a group of {{SSB4|Mr. Game & Watch}}es from landing on the stage. The Mr. Game & Watches have more stock on higher difficulties. | |||
*'''[[Up to Speed]]''': As {{SSB4|Sonic}}, the player must defeat {{SSB4|Fox}}, Falco, and {{SSB4|Captain Falcon}} in a high-speed 1 stock match. | |||
===Co-op Events=== | |||
*'''[[Keep 'Em off the Ship!]]''': Fox and Falco team up to prevent a larger wave of Mr. Game & Watches from landing on the stage. | |||
*'''[[Sky Pirates]]''': {{SSB4|Meta Knight}} and {{SSB4|Dark Pit}} must team up to defeat Captain Falcon and Falco before the plane returns to the airfield. | |||
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | |||
*'''[[Visiting Onett]]''': Falco is one of the opponents {{SSB4|Ness}} and {{SSB4|Villager}} must fight against. The opponents are space characters or characters from other planets. | |||
==[[Alternate costume (SSB4)#Falco|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Falco|Alternate costumes]]== |