Editing Falco (SSB4)
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|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = F | |tier = F | ||
|ranking = | |ranking = 47 | ||
}} | }} | ||
'''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') returns as a playable character in ''[[Super Smash Bros. 4]]''. Falco was officially confirmed on October 3rd, 2014, alongside {{SSB4|Ness}} and {{SSB4|Wario}}, coinciding with the North American and European release of {{for3ds}}. As in ''[[Melee]]'' and ''[[Brawl]]'', {{s|wikipedia|Hisao Egawa}} reprises his role in the Japanese version with his re-recorded voice clips of the game. Mark Lund, his voice actor from | '''Falco''' ({{ja|ファルコ|Faruko}}, ''Falco'') returns as a playable character in ''[[Super Smash Bros. 4]]''. Falco was officially confirmed on October 3rd, 2014, alongside {{SSB4|Ness}} and {{SSB4|Wario}}, coinciding with the North American and European release of {{for3ds}}. As in ''[[Melee]]'' and ''[[Brawl]]'', {{s|wikipedia|Hisao Egawa}} reprises his role in the Japanese version with his re-recorded voice clips of the game. Mark Lund, his voice actor from Star Fox 64 3D, now voices him in the English version, replacing Dex Manley from Brawl. | ||
Falco ranks | Falco ranks 47th out of 55 on the [[tier list]], an extreme drop from ''Brawl'' where he was ranked 7th out of 38, and an enormous drop from his ''Melee'' position where he was ranked 4th out of 26, making this his worst placement in the series by far. The majority of Falco's moves have high speed and very favourable angles, granting him a strong combo game and [[juggling]] capabilities. These are further aided by his good grab game and strong jumps, with the latter remaining the highest in the game. His moves that lack speed or reach are also packed with power, giving his moves surprisingly high KO power; for example, his back aerial can reliably KO below 130%. He also boasts an effective grab game and out of shield game, with all of his throws possessing great utility and/or KO power, while the speed of his moves allows him to easily punish opponents out of shield. | ||
However, Falco's [[neutral game]] has been drastically weakened, with several of the moves that made him a threat at all ranges being nerfed: his two staple moves, {{b|Blaster|Falco}} and down aerial, now being much slower, and both are also incapable of [[autocancelling]] in a [[short hop]], eliminating Falco's ability to safely [[approach]]; changes to his back aerial by lowering its duration and reach also make it less effective at [[spacing]]. These weakened tools amplify the issue of Falco's low horizontal mobility, making it very difficult to keep up with opponents or force an approach. Finally, even though Falco benefits from the changes to [[hitstun cancelling]] as they make down throw much better for combos, it can no longer lead into the [[Gatling Combo]] or rack up damage on its own. In fact, the changes to game mechanics have hindered Falco overall, as the removal of [[DACUS]], the Gatling Combo, and [[chain grab]]bing hurt his damage racking capabilities overall, while the introduction of rage makes him more susceptible to KOs, due to his light weight. His recovery, despite being long distanced and buffed overall, is still slow, predictable, and easily intercepted, making Falco vulnerable to [[gimp]]s. | However, Falco's [[neutral game]] has been drastically weakened, with several of the moves that made him a threat at all ranges being nerfed: his two staple moves, {{b|Blaster|Falco}} and down aerial, now being much slower, and both are also incapable of [[autocancelling]] in a [[short hop]], eliminating Falco's ability to safely [[approach]]; changes to his back aerial by lowering its duration and reach also make it less effective at [[spacing]]. These weakened tools amplify the issue of Falco's low horizontal mobility, making it very difficult to keep up with opponents or force an approach. Finally, even though Falco benefits from the changes to [[hitstun cancelling]] as they make down throw much better for combos, it can no longer lead into the [[Gatling Combo]] or rack up damage on its own. In fact, the changes to game mechanics have hindered Falco overall, as the removal of [[DACUS]], the Gatling Combo, and [[chain grab]]bing hurt his damage racking capabilities overall, while the introduction of rage makes him more susceptible to KOs, due to his light weight. His recovery, despite being long distanced and buffed overall, is still slow, predictable, and easily intercepted, making Falco vulnerable to [[gimp]]s. | ||
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**{{nerf|Lasers have lower set knockback (3 → 2).}} | **{{nerf|Lasers have lower set knockback (3 → 2).}} | ||
**{{nerf|Lasers travel slower (5 → 3.8).}} | **{{nerf|Lasers travel slower (5 → 3.8).}} | ||
**{{nerf|Lasers have a drastically shorter duration (98 frames → 33). When combined with their slower travel speed, this drastically reduces the distance lasers travel, with them now only covering around 3/4ths of | **{{nerf|Lasers have a drastically shorter duration (98 frames → 33). When combined with their slower travel speed, this drastically reduces the distance lasers travel, with them now only covering around 3/4ths of Final Destination.}} | ||
**{{nerf|The changes to shields have hindered the laser's safety on shield as their lack of hitlag now applies to shielding opponents.}} | **{{nerf|The changes to shields have hindered the laser's safety on shield as their lack of hitlag now applies to shielding opponents.}} | ||
**{{nerf|The longer gap between shots, the slower speed/shorter distance of the lasers and the introduction of the three hit [[lock]] limit, have greatly hindered the laser's locking potential.}} | **{{nerf|The longer gap between shots, the slower speed/shorter distance of the lasers and the introduction of the three hit [[lock]] limit, have greatly hindered the laser's locking potential.}} | ||
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**{{nerf|The grounded version has a smaller hitbox (5.11u → 3u).}} | **{{nerf|The grounded version has a smaller hitbox (5.11u → 3u).}} | ||
**{{nerf|The aerial version has a smaller hitbox against grounded opponents (5u → 4u).}} | **{{nerf|The aerial version has a smaller hitbox against grounded opponents (5u → 4u).}} | ||
**{{nerf|Falco can no longer reuse Falco | **{{nerf|Falco can no longer reuse Falco Illusion if he is aerial [[grab release]]d out of it.}} | ||
*[[Fire Bird]]: | *[[Fire Bird]]: | ||
**{{buff|Falco's momentum is no longer completely halted after performing Fire Bird at an upwards 45° angle, making it cover noticeably more distance.}} | **{{buff|Falco's momentum is no longer completely halted after performing Fire Bird at an upwards 45° angle, making it cover noticeably more distance.}} | ||
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{{UpdateList/1.0.4|char=Falco}} | {{UpdateList/1.0.4|char=Falco}} | ||
'''{{GameIcon|ssb4}} [[1.0. | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{buff| | *{{buff|Falco's [[air speed]] increased|0.893|0.93.}} | ||
*{{ | *{{buff|Falco's [[air acceleration]] increased|0.07|0.09.}} | ||
*{{buff|Neutral attack improved. It keeps opponents in place more reliably for all of its hits and its hitboxes' sizes increased.}} | |||
*{{buff|Neutral aerial improved. It keeps opponents in place more reliably for all of its hits, its hitboxes' sizes increased, and it always launches in the direction Falco faces.}} | |||
*{{nerf|Neutral aerial deals 1% less damage|12%|11%.}} | |||
*{{buff|Forward aerial deals 1% more damage if all aerial hits connect|5%|6%.}} | |||
*{{buff|Forward aerial's start-up and landing lag decreased: 12 frames → 10 (start-up), 32 frames → 25 (landing).}} | |||
*{{buff|Forward aerial overall lag decreased|58 frames|50, giving it follow-up potential.}} | |||
*{{nerf|Forward aerial's landing hit deals 2% less damage|5%|3%.}} | |||
*{{buff|Up aerial's start-up decreased|10 frames|7.}} | |||
*{{buff|Up aerial's hitbox sizes increased and deal more vertical knockback.}} | |||
*{{change|Up aerial's sourspot removed, leaving it with a single hitbox that deals 1% less damage than its previous sweetspot|11%|10%. This makes its utility much more consistent at the cost of an extra powerful hitbox.}} | |||
*{{buff|Sweetspotted down aerial's duration increased by 1 frame.}} | |||
*{{buff|Sourspotted down aerial's hitboxes' sizes increased.}} | |||
*{{change|Sweetspotted down aerial no longer [[meteor smash]]es grounded opponents. Instead, it now launches opponents at a slightly diagonal trajectory. This makes it incapable of being [[tech]]ed at the cost of removing its follow-up potential at high percentages.}} | |||
''' | '''Technical changelist 1.0.8''' | ||
{| class="wikitable sortable" style="text-align:center" | |||
! Change!!Old value!!New value | |||
|- | |||
|Jab 1 hitboxes 0 and 2 switched|| || | |||
|- | |||
|Jab 1 base knockback||30||35 | |||
|- | |||
|Jab 1 angle (hitboxes 0-1)||80°||68°/77° | |||
|- | |||
|Jab 1 size (hitboxes 0-1)||2/3||2.5/3.2 | |||
|- | |||
|Jab 1 Z-offset (hitbox 0)||0||-0.5 | |||
|- | |||
|Jab 2 hitbox 2 angle||50°||45° | |||
|- | |||
|Jab 2 hitbox 2 size||2||5 | |||
|- | |||
|Jab 2 Z-offset (hitbox 2)||0||-0.5 | |||
|- | |||
|Transition from Jab 2 to Jab 3||frame 10||frame 9 | |||
|- | |||
|Rapid jab loop hitbox sizes||2/3||2.7/3.2 | |||
|- | |||
|Neutral air weight-based knockback increased||| || | |||
|- | |||
|Neutral air hitbox sizes increased || || | |||
|- | |||
|Neutral air (hit 2) damage||3%||2% | |||
|- | |||
|Neutral air hits now auto link || || | |||
|- | |||
|Neutral air's final hit now forces front-facing knockback || || | |||
|- | |||
|Animation speed 1.33× for frames 0-37 || || | |||
|- | |||
|Looping hits refresh time||6||4 | |||
|- | |||
|Number of looping hits||3||5 | |||
|- | |||
|Forward air landing damage||5%||3% | |||
|- | |||
|Forward air base knockback||30||50 | |||
|- | |||
|Up air damage||11%||10% | |||
|- | |||
|Up air angle||68°/68°/80°||65°/75°/85° | |||
|- | |||
|Up air base knockback || 27/27/30 || 35/35/35 | |||
|- | |||
|Up air knockback scaling || 100/100/20 || 90/90/90 | |||
|- | |||
|Up air hitbox 0 size||4.8||5 | |||
|- | |||
| Animation speed 1.5× for frames 0-8 || || | |||
|- | |||
|Up air startup||10 frames||7 frames | |||
|- | |||
|Down air sweetspot produces a different hitbox with a nonmeteor angle on grounded opponents || 285° || 80° | |||
|- | |||
|Down air sourspot replaces sweetspot one frame later || 19 || 20 | |||
|- | |||
|Down air sourspot hitbox size||5||5.3 | |||
|} | |||
'''{{GameIcon|ssb4}} [[1.1.4]]''' | '''{{GameIcon|ssb4}} [[1.1.4]]''' | ||
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|bairname= | |bairname= | ||
|bairdmg=13% (clean), 7% (late) | |bairdmg=13% (clean), 7% (late) | ||
|bairdesc=A back kick. It is notorious for being one of the fastest and strongest back aerials in the game; the clean hit comes out at frame 4 and possesses incredibly high knockback scaling that even exceeds moves such as {{SSB4|Ness}}'s back throw. When including its ability to autocancel from a [[short hop fast fall]], it is a powerful KOing option and combo breaker, capable of KOing at 130% from the center of | |bairdesc=A back kick. It is notorious for being one of the fastest and strongest back aerials in the game; the clean hit comes out at frame 4 and possesses incredibly high knockback scaling that even exceeds moves such as {{SSB4|Ness}}'s back throw. When including its ability to autocancel from a [[short hop fast fall]], it is a powerful KOing option and combo breaker, capable of KOing at 130% from the center of [[Final Destination]]. However, its other qualities have been heavily toned down since ''Brawl'', with its range and duration being considerably shorter. | ||
|uairname= | |uairname= | ||
|uairdmg=10% | |uairdmg=10% | ||
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|fsdmg=12%/11%/10%/8% (movement), 10% (roll), 8%/12% (shot) | |fsdmg=12%/11%/10%/8% (movement), 10% (roll), 8%/12% (shot) | ||
|fsdesc=Calls in a Landmaster. Like Fox's Landmaster, Falco's version can shoot laser blasts and damage opponents while maneuvering around. Unlike Fox's however, it has better aerial mobility at the cost of weaker blasts. | |fsdesc=Calls in a Landmaster. Like Fox's Landmaster, Falco's version can shoot laser blasts and damage opponents while maneuvering around. Unlike Fox's however, it has better aerial mobility at the cost of weaker blasts. | ||
}} | }} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
Falco has been viewed rather poorly ever since ''Smash 4''{{'}}s release. Players took little time to notice the severe nerfs to his [[Blaster]], which was an essential component of Falco's playstyle in his previous iterations and a driving force behind his top-tier placements in ''Melee'' and ''Brawl.'' The nerfs to his down aerial, another signature move of his, further contributed to his weak status, as well as being somewhat slower on the ground than in Brawl. As time went on and Falco saw little representation and almost no notable results to speak of, it became clear that his nerfs were indeed too severe for him to be even a mid-tier character in the eyes of the community. This is in spite of the fact that Falco has received numerous buffs over the game's life span, due to them largely failing to address his ineffective [[neutral game]]. Meanwhile, characters like {{SSB4|Ike}}, {{SSB4|Meta Knight}}, {{SSB4|Marth}}, and {{SSB4|Mewtwo}}, who were all at some point considered similarly below-average, would go on to receive more meaningful buffs, which served to only worsen Falco's position relative to the cast. Falco's nerfs and his ongoing lack of tournament presence would lead him to place at 38th on the first [[tier list]] released by the ''4BR''. He then saw drops to 49th on the second tier list, and again to 50th on the third tier list. | |||
Towards the end of the game’s lifespan, however, Falco has earned some noteworthy results as of late thanks to smashers like {{Sm|AC}}, {{sm|Keitaro}}, {{Sm|Anragon}}, and {{Sm|Daybreak}}. Many smashers have also learned that Falco has some favorable and even matchups against some of the middle and high tier characters like {{SSB4|Villager}}, {{SSB4|Mega Man}}, {{SSB4|Toon Link}}, {{SSB4|Olimar}} and {{SSB4|Lucas}}. Due to these traits, some players have argued in support of him and believe he is rather underrated, citing his strong [[combo]] game, powerful [[back aerial]], feared down tilt and an effective reflector. Due to the discovery of Falco's niche matchups, he saw a slight improvement to 47th with some smashers still claiming he deserves to be even higher. Regardless, Falco holds the distinction of having the largest tier drop from ''Brawl'' to ''Smash 4'' and regarded to be significantly worse than his previous iterations due to his overwhelming nerfs and terrible matchup spread against the high and top tier characters. | |||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
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|set10=2133 | |set10=2133 | ||
}} | }} | ||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''See also: [[:Category:Falco | ''See also: [[:Category:Falco professionals (SSB4)]]'' | ||
*{{Sm|AC|USA}} - | *{{Sm|AC|USA}}<!--Please do not change Armando's flag to Mexico unless you have proof that he is not an official U.S. resident. Flags should always represent the country they currently reside in (with a few exceptions, as ZeRo is currently not an official U.S. resident).--> (#47) - Considered the best Falco player in the world, but mostly uses {{SSB4|Meta Knight}} in tournament. Placed 1st at {{Trn|2GG: Breakthrough}}, 5th at {{Trn|SwitchFest}}, and 7th at {{Trn|2GGC: Midwest Mayhem Saga}}. Ranked 8th on the [[SoCal Smash 4 Power Rankings]] with wins over {{Sm|6WX}}, {{Sm|falln}}, and {{Sm|Charliedaking}} | ||
*{{Sm|Anragon|France}} - The best Falco player in Europe. Placed 3rd at [https:// | *{{Sm|Anragon|France}} - The best Falco player in Europe. Placed 3rd at [https://start.gg/tournament/neokan-party-3/events/wii-u-singles/brackets/66958 Neokan Party 3], [http://challonge.com/fr/MARS2016SingleWiiU MARS 2016], and 33rd at {{Trn|Smashdown World}}. Previously ranked 9th on the [[French Power Rankings]]. | ||
*{{Sm|Arc|p=Japan|Japan}} - The best Falco player in Japan and one of the best in the world. Placed 17th at both {{Trn|Umebura 25}} and {{Trn|Sumabato 20}} with wins over players such as {{Sm|Kuro}} and {{Sm|Compact}}. | *{{Sm|Arc|p=Japan|Japan}} - The best Falco player in Japan and one of the best in the world. Placed 17th at both {{Trn|Umebura 25}} and {{Trn|Sumabato 20}} with wins over players such as {{Sm|Kuro}} and {{Sm|Compact}}. | ||
*{{Sm|Cyro|USA}} - One of the best Falco players in the world. Placed 17th at {{Trn|2GG: Breakthrough}}, 33rd at both {{Trn|2GGT: Abadango Saga}} and {{Trn|2GGC: GENESIS Saga}}, and 65th at {{Trn|2GGC: Civil War}}. | *{{Sm|Cyro|USA}} - One of the best Falco players in the world. Placed 17th at {{Trn|2GG: Breakthrough}}, 33rd at both {{Trn|2GGT: Abadango Saga}} and {{Trn|2GGC: GENESIS Saga}}, and 65th at {{Trn|2GGC: Civil War}}. | ||
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*{{Sm|Deus|Germany|p=Germany}} - Placed 9th at {{Trn|Smash Valley}} and 13th at {{Trn|Respawn 5}} with a win over {{Sm|Meru}}. | *{{Sm|Deus|Germany|p=Germany}} - Placed 9th at {{Trn|Smash Valley}} and 13th at {{Trn|Respawn 5}} with a win over {{Sm|Meru}}. | ||
*{{Sm|Keitaro|USA}} - One of the best Falco players in the world. Placed 25th at {{Trn|KTAR XVII}}, {{Trn|2GGT: FOW Saga}}, and {{Trn|Smash Factor 5}} wins over players like {{Sm|Mistake}} and {{Sm|Mr. E}}. Formerly ranked 10th on the [[New Jersey Power Rankings|New Jersey Smash 4 Power Rankings]]. | *{{Sm|Keitaro|USA}} - One of the best Falco players in the world. Placed 25th at {{Trn|KTAR XVII}}, {{Trn|2GGT: FOW Saga}}, and {{Trn|Smash Factor 5}} wins over players like {{Sm|Mistake}} and {{Sm|Mr. E}}. Formerly ranked 10th on the [[New Jersey Power Rankings|New Jersey Smash 4 Power Rankings]]. | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
|name=Falco | |name=Falco | ||
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}} | }} | ||
{{clrl}} | {{clrl}} | ||
==In [[Event Match]]es== | |||
===Solo Events=== | |||
*'''[[All-Star Battle: Melee]]''': Falco is one of the eight opponents fought in this event. All the opponents debut in ''Melee'' and reappeared in ''Smash 4'' as veterans. | |||
*'''[[Duck Hunt!]]''': As {{SSB4|Duck Hunt}}, the player must defeat 10 ducks which appear in the stage background. Falco can interfere with the progress with Giant Falco appearing after some time has passed. | |||
*'''[[Great Fox Defense]]''': Falco must prevent a group of {{SSB4|Mr. Game & Watch}}es from landing on the stage. The Mr. Game & Watches have more stock on higher difficulties. | |||
*'''[[Up to Speed]]''': As {{SSB4|Sonic}}, the player must defeat {{SSB4|Fox}}, Falco, and {{SSB4|Captain Falcon}} in a high-speed 1 stock match. | |||
===Co-op Events=== | |||
*'''[[Keep 'Em off the Ship!]]''': Fox and Falco team up to prevent a larger wave of Mr. Game & Watches from landing on the stage. | |||
*'''[[Sky Pirates]]''': {{SSB4|Meta Knight}} and {{SSB4|Dark Pit}} must team up to defeat Captain Falcon and Falco before the plane returns to the airfield. | |||
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | |||
*'''[[Visiting Onett]]''': Falco is one of the opponents {{SSB4|Ness}} and {{SSB4|Villager}} must fight against. The opponents are space characters or characters from other planets. | |||
==[[Alternate costume (SSB4)#Falco|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Falco|Alternate costumes]]== | ||
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*''Smash 4'' is the first installment where Falco is not unlocked by completing [[Multi-Man mode|100-Man Smash]]. This unlock criteria goes to {{SSB4|Wario}} instead. | *''Smash 4'' is the first installment where Falco is not unlocked by completing [[Multi-Man mode|100-Man Smash]]. This unlock criteria goes to {{SSB4|Wario}} instead. | ||
*Falco is the last non-DLC character amiibo to be released in the ''Super Smash Bros.'' amiibo lineup. | *Falco is the last non-DLC character amiibo to be released in the ''Super Smash Bros.'' amiibo lineup. | ||
*Due to being placed | *Due to being placed 47th on the current tier list, Falco's tier placement marks the first time a ''Star Fox'' character is in the low tiers. | ||
*Much like {{SSB4|Zelda}}, this is the only game where Falco reuses his design from a previous game with his ''Star Fox Command'' appearance being reused. | *Much like {{SSB4|Zelda}}, this is the only game where Falco reuses his design from a previous game with his ''Star Fox Command'' appearance being reused. | ||
*This is the final game in the series where Falco keeps his [[spot dodge]] animation from ''Melee'' and is voiced by Hisao Egawa in gameplay in the Japanese version. | *This is the final game in the series where Falco keeps his [[spot dodge]] animation from ''Melee'' and is voiced by Hisao Egawa in gameplay in the Japanese version. |