|
You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.
|
Log in
|
Create account
|
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision |
Your text |
Line 3: |
Line 3: |
|
| |
|
| ==Overview== | | ==Overview== |
| Throws the opponent back then fires a laser. At higher percents, the throw can be DI'd to the point where the laser is unable to hit the opponent, thus reducing damage and knockback. Without DI, it makes for a relatively weak kill throw. Mostly used to simply get an opponent offstage, as the throw itself still has decent knockback to put the opponent in a dangerous position offstage. | | Throws the opponent back then fires a laser. At higher percents, the throw can be DI'd to the point where the laser is unable to hit the opponent, thus reducing damage and knockback. Without DI, t makes for a relatively weak kill throw. |
|
| |
|
| ==Throw and Hitbox Data==
| |
| ===Throw=== | | ===Throw=== |
| {{SSB4ThrowTableHeader}} | | {{technical data}} |
| {{SSB4ThrowTableRow
| |
| |id=0
| |
| |damage=6%
| |
| |af=3
| |
| |angle=35
| |
| |bk=80
| |
| |ks=60
| |
| |fkv=0
| |
| |bn=0
| |
| |noff=true
| |
| |trip=0
| |
| |type=Throwing
| |
| |effect=Normal
| |
| |slvl=S
| |
| |sfx=None
| |
| }}
| |
| {{SSB4ThrowTableRow
| |
| |id=1
| |
| |damage=3%
| |
| |af=3
| |
| |angle=361
| |
| |bk=60
| |
| |ks=100
| |
| |fkv=0
| |
| |bn=0
| |
| |noff=true
| |
| |trip=0
| |
| |type=Throwing
| |
| |effect=Normal
| |
| |slvl=S
| |
| |sfx=None
| |
| }}
| |
| |}
| |
| | |
| ===Laser===
| |
| {{SSB4HitboxTableHeader|special=y}}
| |
| {{SSB4SpecialHitboxTableRow
| |
| |bn=0
| |
| |id=0
| |
| |damage=3%
| |
| |angle=50
| |
| |af=1
| |
| |ks=80
| |
| |bk=60
| |
| |fkv=0
| |
| |r=9.6
| |
| |xpos=0
| |
| |ypos=0
| |
| |zpos=4.0
| |
| |trip=0
| |
| |ff=0.25
| |
| |sdi=1.0
| |
| |type=Energy
| |
| |effect=Blaster
| |
| |sfx=Falco Blaster
| |
| |slvl=M
| |
| |clang=f
| |
| |rebound=f
| |
| |direct=f
| |
| |reflectable=t
| |
| |absorbable=t
| |
| }}
| |
| |}
| |
| | |
| ==Timing==
| |
| {|class="wikitable"
| |
| !Invincibility
| |
| |1-18
| |
| |-
| |
| !Throw Release
| |
| |9
| |
| |-
| |
| !Laser
| |
| |18
| |
| |-
| |
| !Interruptible
| |
| |42
| |
| |-
| |
| !Animation length
| |
| |59
| |
| |}
| |
| {{FrameStripStart}}
| |
| {{FrameStrip|t=Lag|c=8|e=LagThrowS}}{{FrameStrip|t=Lag|c=9|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=24|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}
| |
| |-
| |
| {{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=41}}
| |
| {{FrameStripEnd}}
| |
| | |
| {{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|prop=y}}
| |
|
| |
|
| {{MvSubNavFalco|g=SSB4}} | | {{MvSubNavFalco|g=SSB4}} |
| [[Category:Falco (SSB4)]] | | [[Category:Falco (SSB4)]] |
| [[Category:Back throws (SSB4)]] | | [[Category:Back throws (SSB4)]] |