Editing F.L.U.D.D.
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In most situations, being pushed by F.L.U.D.D. is merely a nuisance, not doing much but forcing combatants apart. When used judiciously, however, F.L.U.D.D. can be highly effective. Opponents that are attacking will [[clang]] with each segment of the water stream, trapping them in significant [[freeze frame]]s and possibly allowing Mario to approach. More notable is the move's power at [[gimp]]ing - as it deals no damage and doesn't cause the opponent to [[flinch]], it can push opponents away from the stage during their recovery without giving them another chance to use it, often not only further distancing them from the stage but providing momentum in the wrong direction. | In most situations, being pushed by F.L.U.D.D. is merely a nuisance, not doing much but forcing combatants apart. When used judiciously, however, F.L.U.D.D. can be highly effective. Opponents that are attacking will [[clang]] with each segment of the water stream, trapping them in significant [[freeze frame]]s and possibly allowing Mario to approach. More notable is the move's power at [[gimp]]ing - as it deals no damage and doesn't cause the opponent to [[flinch]], it can push opponents away from the stage during their recovery without giving them another chance to use it, often not only further distancing them from the stage but providing momentum in the wrong direction. | ||
While the move does no damage, it is still a [[Water]]-effect move | While the move does no damage, it is still a [[Water]]-effect move, and as such it deals [[Type effectiveness|extra knockback]] to {{SSBB|Charizard}} and less to {{SSBB|Ivysaur}} in ''Brawl''. | ||
It was noted on the [[Dojo]] that this move can be charged while shielding; however, this is not true, as shielding merely saves the current charge. | It was noted on the [[Dojo]] that this move can be charged while shielding; however, this is not true, as shielding merely saves the current charge. |