Editing Event 50: Final Destination Match

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'''Final Destination Match''' is the 50th and penultimate of the 51 [[event match]]es in ''[[Super Smash Bros. Melee]]''.  
'''Final Destination Match''' is the 50th and penultimate of the 51 [[event match]]es in ''[[Super Smash Bros. Melee]]''.  


The player controls a fighter of their choice and must win a 1 [[stock]] match against both {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} on the {{SSBM|Final Destination}} stage. This event match does not feature a time limit. Both Master Hand and Crazy Hand's [[artificial intelligence]] is set at Level 5.
The player controls a fighter of their choice and must win a 1 [[stock]] match against both {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} on the {{SSBM|Final Destination}} stage. This event match does not feature a time limit. Both Master Hand and Crazy Hand's [[artificial]] intelligence is set at Level 5.


When the match starts, the player's fighter will spawn in the center of the stage, while Master Hand will spawn on the right side of the stage and Crazy Hand will spawn on the left side of the stage. Master Hand and Crazy Hand each starts with 300 [[HP]], the same amount they start with when battling them in {{SSBM|Classic Mode}} on Normal [[difficulty]]). Unlike in Classic Mode, however, Crazy Hand is immediately in the battle, rather than entering the fight when Master Hand's HP falls below 150 HP. With this, and the fact the player can only have one stock as opposed to up to five, this event match is more difficult than their battle in Classic Mode, as the player must avoid both their attacks for at least half the match instead of one quarter (assuming the player uses the strategy of focusing on and defeating one Hand before the other), while also having no stocks to spare.
When the match starts, the player's fighter will spawn in the center of the stage, while Master Hand will spawn on the right side of the stage and Crazy Hand will spawn on the left side of the stage. Master Hand and Crazy Hand each starts with 300 [[HP]], the same amount they start with when battling them in {{SSBM|Classic Mode}} on Normal [[difficulty]]). Unlike in Classic Mode, however, Crazy Hand is immediately in the battle, rather than entering the fight when Master Hand's HP falls below 150 HP. With this, and the fact the player can only have one stock as opposed to up to five, this event match is more difficult than their battle in Classic Mode, as the player must avoid both their attacks for at least half the match instead of one quarter (assuming the player uses the strategy of focusing on and defeating one Hand before the other), while also having no stocks to spare.

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