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| |music = ''{{MeleeMusic|Brinstar}}''<br/>''{{MeleeMusic|Great Bay}}''<br/>''{{MeleeMusic|Temple}}''<br/>''{{MeleeMusic|Mute City}}''<br/>''{{MeleeMusic|Corneria}}'' | | |music = ''{{MeleeMusic|Brinstar}}''<br/>''{{MeleeMusic|Great Bay}}''<br/>''{{MeleeMusic|Temple}}''<br/>''{{MeleeMusic|Mute City}}''<br/>''{{MeleeMusic|Corneria}}'' |
| |availability = [[Event match#In Super Smash Bros. Melee|Unlockable]] | | |availability = [[Event match#In Super Smash Bros. Melee|Unlockable]] |
| }}{{for|other similarly named event matches|All-Star Battle (disambiguation)}} | | }} |
| '''[[All-Star Match]] 2''' is the 20th of the 51 [[event match]]es in ''[[Super Smash Bros. Melee]]'', and the second of five All-Star Matches.
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| The player controls a character of their choice and must win five different [[stock]] matches, all within a time limit of 4 minutes, where the player will start with a stock of 2 lives and the opponents each have one. {{SSBM|Samus}}'s [[artificial intelligence]] is set at Level 2, {{SSBM|Link}}'s artificial intelligence is set at Level 3, {{SSBM|Zelda}}'s artificial intelligence is set at Level 4, and {{SSBM|Captain Falcon}} and {{SSBM|Fox}}'s artificial intelligence is set at Level 5.
| | '''[[All-Star Match]] 2''' ({{ja|オールスター戦2}}, ''Ōrusutāsen 2'') is the 20th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]'', and the second of five All-Star Matches. In it, the player has four minutes to [[KO]] {{SSBM|Samus}} in [[Brinstar]], {{SSBM|Link}} in [[Great Bay]], {{SSBM|Zelda}} in [[Temple]], {{SSBM|Captain Falcon}} in {{SSBM|Mute City}}, and {{SSBM|Fox}} in [[Corneria]]. When players complete a [[stage]], their [[damage]] percentage is carried over to the next. |
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| Each battle is a one-on-one match against a character on their respective series' stages. Samus is battled on [[Brinstar]], Link is battled on [[Great Bay]], Zelda is battled on [[Temple]], Captain Falcon is battled on [[Mute City]], and Fox is battled on [[Corneria]]. Similar to the standard battles in the [[All-Star Mode]], the player's stock and [[damage]] percentage are carried over between matches. Icons representing the player's upcoming opponents and the order in which they appear are visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads.
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| ==Names in other languages==
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| {{langtable
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| |ja={{ja|オールスター戦2|Ōrusutā Sen Ni}}
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| |jaM=All-Star Battle 2
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| |de=All-Star-Kampf Nr.2
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| |deM=Literal translation
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| |es=2.º combate All-Star
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| |esM=2<sup>nd</sup> All-Star fight
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| |it=Scontro All-Star nº 2
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| |itM=Literal translation}}
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| ==Trivia==
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| *This is the only All-Star Match where each opponent is fought on the same stage as their home stage in [[All-Star Mode]].
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| {{Event Melee}} | | {{Event Melee}} |
| | [[Category:Event Matches]] |