Editing Electric

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[[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack]]
[[File:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'']]
'''Electric''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in the original ''[[Super Smash Bros.]]'' Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the [[paralyze]] effect, despite most attacks with the paralyze effect using electrical sound effects.


In ''Smash 64'' only, characters hit by electric attacks briefly flash black, with their skeleton visible (except {{SSB|Samus}}, whose suitless shape is seen instead; and {{SSB|Kirby}} and {{SSB|Jigglypuff}}, whose bodies stay black but have their eyes protuding from them). This is no longer the case from ''Melee'' onward, as characters instead glow light blue after taking a hit. From ''Brawl'' onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during hitlag and before being launched, instead of using a single animation frame (this animation is shared for characters who are [[paralyze]]d).
{{cleanup|sections based on games, also some of these links are really weird}}


In ''Smash 64'', ''Melee'', and ''Brawl'', electric attacks always emit very loud sounds on hit. Starting in ''Smash 4'', this has been toned down to a quieter "buzzing" sound.
There are various attacks in the ''{{b|Super Smash Bros.|series}}'' series that cause the '''electric''' effect. Targets hit by these attacks will be shocked and spark for a second or two. Electric attacks have other effects:


In addition, electric attacks have several other effects:
*They multiply the [[freeze frame]]s of an attack by 1.5x.<ref>http://www.smashboards.com/showthread.php?t=302576#jumphithurtboxes</ref><ref>http://www.smashboards.com/showpost.php?p=14651044&postcount=2</ref>
*They multiply [[hitlag]] of an attack by 1.5x.<ref>http://www.smashboards.com/showthread.php?t=302576#jumphithurtboxes</ref><ref>http://www.smashboards.com/showpost.php?p=14651044&postcount=2</ref> In ''Melee'', this multiplier only applied to the victim, not the attacker.
*They do no damage to Yellow {{b|Pikmin|species}}, which will not [[flinch]].
*In ''Smash 4'', they cause attacks to inflict one more frame of [[hitstun]] than usual.
*They are strengthened by Electric Attack [[sticker]]s.
*They deal no damage to Yellow {{b|Pikmin|species}}, which will not [[flinch]].
*They are weakened by Electric Resistance stickers.
*In ''Brawl'' and ''Smash 4'', flame and electric attacks make [[Hothead]]s grow larger and more powerful (in ''Ultimate'', all attacks can do this, albeit not as quickly).


Electric attacks are boosted by Electric Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the [[spirit]] skill or trait Electric Attack ↑ as well as certain [[Spirit Battle]] [[condition]]s in ''[[Super Smash Bros. Ultimate]]''. Electric attacks are resisted by Electric Resist stickers in ''Super Smash Bros. Brawl'' and the support spirit skills Electric Resist ↑ in ''Super Smash Bros. Ultimate''. These attacks also deal more damage to fighters equipped with a primary spirit with the trait Electric Weakness.
The majority of [[magic]], [[energy]], and [[PK]] attacks use the electric effect, though this is hardly universal. The electric effect can be confused with the [[paralyze]] effect, as the only common moves that can paralyze use electrical sound effects.
[[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack.]]


==List of electric attacks==
==List of electric attacks by [[character]]s==
===By characters===
*[[Captain Falcon]] - [[Knee Smash]] (sweet-spotted), [[Falcon Kick]] (Lightning Falcon Kick variant, ''SSB4'')
{| class="wikitable sortable" width=70%
*[[Dark Pit]] - [[Electroshock Arm]]
|-
*[[Donkey Kong]] - [[Giant Punch]] (Lightning Punch variant, ''SSB4'')
!width=12%|Character
*[[Dr. Mario]] - [[Forward smash]], [[Super Sheet]] (Shocking Sheet variant, ''SSB4'')
!width=50%|Move(s)
*[[Falco]] - [[Reflector]], [[Blaster]] (''Brawl'' and ''SSB4'' only); [[Back throw|back]], [[Up throw|up]], and [[down throw]]s
!width=8%|Games
*[[Fox]] - Reflector, [[Wolf Flash]] (sweet-spot, as a variant of [[Fox Illusion]], ''SSB4'' only)
|-
*[[Ganondorf]] - [[neutral attack]], [[Dark Dive]], [[down aerial]]
|rowspan=2|[[Captain Falcon]]
*[[Giga Bowser]] - [[up smash]], [[neutral aerial]], [[back aerial]], [[down aerial]], [[Whirling Fortress]]
|[[Knee Smash]] (sweetspotted)
*[[Kirby]] - can copy Charge Shot, Thunder Jolt, PK Flash, Shadow Ball, and Thunder
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
**Kirby can copy Falco's Blaster, but doing so does not deal electric damage, except in ''SSB4''.
|-
*[[King Dedede]] - [[Waddle Dee Toss]] (Waddle Doo lasers), [[Gordo Toss]] (Zigzag Gordo variant)
|[[Falcon Kick#Customization|Lightning Falcon Kick]]
*[[Link]] - [[Spin Attack]] (Shocking Spin Attack variant, ''SSB4'')
|{{GameIcon|SSB4}}
*{{SSBB|Lucas}} - [[forward tilt]] ([[sweet spot]] only), [[up tilt]] (tip), [[dash attack]], up smash, [[down smash]], neutral aerial, [[forward aerial]] (sweetspotted), back aerial, [[PK Thunder]], [[PSI Magnet]]
|-
*[[Mario]] - [[Cape]] (Shocking Cape variant, ''SSB4'')
|rowspan=3|[[Dark Pit]]
*[[Mega Man]] - Up smash
|[[Electroshock Arm]]
*[[Mewtwo]] - neutral aerial, [[Shadow Ball]] (hitboxes while charging), [[pummel]], [[floor attack]]
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
*[[Mii Gunner]] - [[Charge Blast]], [[Laser Blaze]], [[Full Blast]]
|-
*[[Mr. Game & Watch]] - [[Judge]] (number 5)
|[[Electrocut Arm]]
*[[Ness]] (don't apply in ''Smash 64 and SSB4 (they're magic effects now)'' except for PK Thunder) - dash attack, forward aerial, back aerial (sweet spot only), [[PK Flash]], [[PK Thunder]]
|rowspan=2|{{GameIcon|SSB4}}
*[[Olimar]] - With a Yellow Pikmin, all Pikmin-based attacks (all smashes, all [[aerial attack]]s except for neutral aerial, [[pummel]], all [[throw]]s, [[Pikmin Throw]], and [[Pikmin Chain]]).
|-
*{{SSBM|Pichu}} - Forward aerial, down aerial, forward smash, Thunder Jolt, Skull Bash, Thunder, pummel, and all throws. Except for back, up, and down throws, and missed Thunder, all these do [[recoil]] damage to Pichu.
|[[Quickshock Arm]]
*[[Pikachu]] - [[Forward smash]], down smash (''[[Melee]]''/''[[Brawl]]''), forward aerial, down aerial, pummel, forward throw (back throw instead in ''[[SSB]]'', and all throws in ''Melee''), [[Thunder Jolt]], [[Skull Bash]] (''Melee''), [[Quick Attack]] (''Melee''/''Brawl''), {{b|Thunder|Pokémon}}, [[Skull Bash#Customization|Shocking Skull Bash]], [[Volt Tackle]]
|-
*[[R.O.B.]] - forward smash, [[Diffusion Beam]]
|rowspan=9|{{SSBU|Dark Samus}}
*[[Robin]] - [[Thunder (Robin)|Thunder]], all smash attacks, all aerial attacks (Levin Sword)
|Forward smash
*[[Samus]] - [[Grapple Beam]], forward and back throws (''Smash 64''), [[Charge Shot]], [[Screw Attack]] (last hit), [[Zero Laser]]
|rowspan=9|{{GameIcon|SSBU}}
*[[Sheik]] - [[Chain]] (the tip)
|-
*[[Wario-Man]] - [[Corkscrew]]
|Up smash
*[[Wolf]] - [[Blaster (Wolf)|Blaster]] (the shots), [[Wolf Flash]] (sweet-spotted), [[Reflector]]
|-
*[[Zelda]] - neutral attack, up tilt, dash attack, up smash, forward smash (last hit), neutral aerial (last hit), [[Lightning Kick]] (forward and back aerials, sweet spot only), down aerial (''Brawl'' and ''SSB4'', sweet spot only), pummel, down throw
|Down tilt
*[[Zero Suit Samus]] - up smash, forward smash, neutral aerial, [[forward throw]], [[Plasma Whip]] (middle hit), [[Plasma Wire]], [[Power Suit Samus]]
|-
|Forward aerial
|-
|Forward throw
|-
|[[Grab aerial]]
|-
|[[Charge Shot]]
|-
|[[Screw Attack]] (last hit)
|-
|[[Phazon Laser]]
|-
|{{SSB4|Donkey Kong}}
|[[Lightning Punch]]
|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Dr. Mario]]
|[[Forward smash]]
|{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Shocking Sheet]]
|{{GameIcon|SSB4}}
|-
|rowspan=5|[[Falco]]
|Lasers during [[Back throw|back]], [[Up throw|up]], and [[down throw]]s
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|{{b|Reflector|Falco}}
|-
|{{b|Blaster|Falco}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Explosive Blaster]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Burst Blaster]]
|-
|rowspan=3|[[Fox]]
|{{b|Reflector|Fox}}
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Charge Blaster]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Wolf Flash]] (sweetspotted)
|-
|rowspan=3|[[Ganondorf]]
|[[Neutral attack]] (except sourspot in ''Brawl'' and ''Smash 4'')
|rowspan=4|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Down aerial]]
|-
|[[Dark Dive]]
|-
|rowspan=5|[[Giga Bowser]]
|[[Up smash]]
|-
|[[Neutral aerial]]
|rowspan=4|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Back aerial]]
|-
|[[Down aerial]]
|-
|[[Whirling Fortress]]
|-
|rowspan=2|{{SSBU|Hero}}
|[[Zap|Zap/Zapple/Kazap]]
|rowspan=2|{{GameIcon|SSBU}}
|-
|[[Gigaslash]]
|-
|{{SSBU|Joker}}
|Up tilt (when Arsene is summoned)
|{{GameIcon|SSBU}}
|-
|rowspan=7|{{SSBU|Kazuya}}
|[[Dragon Uppercut]]
|rowspan=7|{{GameIcon|SSBU}}
|-
|Demon God Fist
|-
|Up throw (beam)
|-
|10 Hit Combo (ninth hit)
|-
|[[Devil Blaster]]
|-
|[[Devil Fist]] (close hit)
|-
|[[Final Blaster]]
|-
|rowspan=2|[[King Dedede]]
|[[Waddle Dee Toss]] (Waddle Doo lasers)
|{{GameIcon|SSBB}}
|-
|[[Bouncing Gordo]]
|{{GameIcon|SSB4}}
|-
|rowspan=10|[[Kirby]] (Copy Abilities)
|Charge Shot
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Thunder Jolt
|-
|PK Flash
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Shadow Ball (charge hitbox)
|{{GameIcon|SSBM}}
|-
|Blaster (Falco)
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Pikmin Pluck]] (thrown Yellow Pikmin)
|-
|Blaster (Wolf)
|{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|-
|[[Charge Blast]]
|rowspan=2|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Thunder (Robin)
|-
|Devil Blaster
|{{GameIcon|SSBU}}
|-
|{{SSB4|Link}}
|[[Shocking Spin]]
|{{GameIcon|SSB4}}
|-
|rowspan=11|[[Lucas]]
|[[Forward tilt]] (sweetspot)
|rowspan=10|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Dash attack]]
|-
|[[Up tilt]] (tip)
|-
|Up smash
|-
|[[Down smash]]
|-
|Neutral aerial
|-
|[[Forward aerial]] (sweetspot)
|-
|Back aerial
|-
|[[PK Thunder]]
|-
|[[PSI Magnet]]
|-
|Down aerial (last sweetspotted hit)
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|{{SSB4|Lucina}}
|[[Iai Counter]]
|rowspan=3|{{GameIcon|SSB4}}
|-
|{{SSB4|Mario}}
|[[Shocking Cape]]
|-
|{{SSB4|Marth}}
|[[Iai Counter]]
|-
|rowspan=3|[[Mega Man]]
|Forward smash
|rowspan=3|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Up smash
|-
|[[Mega Legends]] (Buster beams)
|-
|{{SSBU|Meta Knight}}
|[[Darkness Illusion]] (lightning bolt)
|{{GameIcon|SSBU}}
|-
|rowspan=4|[[Mewtwo]]
|Neutral aerial
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Pummel]] (in ''Melee'' and ''Smash 4'')
|-
|[[Shadow Ball]] (charge hitboxes)
|rowspan=2|{{GameIcon|SSBM}}
|-
|[[Floor attack]]
|-
|rowspan=3|[[Mii Gunner]]
|[[Charge Blast]]
|rowspan=3|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Echo Reflector]]
|-
|[[Full Blast]]
|-
|{{SSBU|Min Min}}
|[[Punch]] ({{rollover|Megawatt|forward smash; charged for 15 frames|y}})
|{{GameIcon|SSBU}}
|-
|[[Mr. Game & Watch]]
|[[Judge]] (number 5)
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|rowspan=9|[[Ness]]
|[[PK Thunder]]
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[PK Flash]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Dash attack
|rowspan=3|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|-
|Forward aerial
|-
|Back aerial
|-
|[[Rising PK Flash]]
|rowspan=4|{{GameIcon|SSB4}}
|-
|[[Lasting PK Thunder]]
|-
|[[Rolling PK Thunder]]
|-
|[[Forward PSI Magnet]]
|-
|rowspan=2|[[Olimar]]
|All Pikmin-based attacks with a Yellow Pikmin (all smashes, all [[aerial attack]]s except for neutral aerial, [[pummel]], all [[throw]]s, [[Pikmin Throw]] and customs)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Pikmin Chain]] (Yellow Pikmin)
|{{GameIcon|SSBB}}
|-
|rowspan=12|{{SSBM|Pichu}}
|Forward smash
|rowspan=8|{{GameIcon|SSBM}}{{GameIcon|SSBU}}
|-
|Forward aerial
|-
|Down aerial
|-
|[[Thunder Jolt]]
|-
|[[Skull Bash]]
|-
|[[Thunder]]
|-
|Pummel
|-
|All throws
|-
|Forward tilt
|rowspan=4|{{GameIcon|SSBU}}
|-
|Down smash
|-
|Back aerial
|-
|[[Volt Tackle]]
|-
|rowspan=21|[[Pikachu]]
|Forward smash
|rowspan=6|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Forward aerial
|-
|Down aerial
|-
|[[Forward throw]] (back throw in ''Smash 64'')
|-
|[[Thunder Jolt]]
|-
|{{b|Thunder|Pokémon}}
|-
|Down smash
|rowspan=3|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Pummel
|-
|[[Quick Attack]]
|-
|All throws (except forward throw)
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Skull Bash]]
|-
|[[Volt Tackle]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Thunder Wave]]
|rowspan=7|{{GameIcon|SSB4}}
|-
|[[Thunder Shock]]
|-
|[[Shocking Skull Bash]]
|-
|[[Meteor Quick Attack]]
|-
|[[Quick Feet]]
|-
|[[Thunder Burst]]
|-
|[[Distant Thunder]]
|-
|Forward tilt
|rowspan=2|{{GameIcon|SSBU}}
|-
|Neutral aerial
|-
|rowspan=3|[[R.O.B.]]
|Forward smash
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Diffusion Beam]]
|{{GameIcon|SSBB}}
|-
|[[Super Diffusion Beam]]
|{{GameIcon|SSB4}}
|-
|rowspan=6|[[Robin]]
|All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword)
|rowspan=4|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|All smash attacks (Levin Sword)
|-
|Pummel
|-
|{{b|Thunder|Robin}}
|-
|[[Thunder+]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Speed Thunder]]
|-
|rowspan=10|[[Samus]]
|[[Charge Shot]]
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Screw Attack]] (last hit)
|-
|Forward and back throws
|{{GameIcon|SSB}}
|-
|Up throw (multi-hits)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Grab aerial]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|{{b|Zero Laser|Samus}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Dense Charge Shot]]
|rowspan=4|{{GameIcon|SSB4}}
|-
|[[Melee Charge Shot]]
|-
|[[Screw Rush]]
|-
|[[Apex Screw Attack]]
|-
|[[Sheik]]
|[[Chain]] (tip)
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|-
|{{SSBU|Sora}}
|[[Magic]] (Thundaga)
|{{GameIcon|SSBU}}
|-
|[[Wario-Man]]
|[[Corkscrew]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|rowspan=3|[[Wolf]]
|{{b|Blaster|Wolf}} (shots)
|rowspan=3|{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|-
|[[Wolf Flash]] (sweetspot)
|-
|{{b|Reflector|Wolf}}
|-
|rowspan=10|[[Zelda]]
|Neutral attack
|rowspan=8|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|-
|Up tilt
|-
|Dash attack
|-
|Forward smash (last hit)
|-
|Up smash
|-
|[[Lightning Kick]]s (sweetspot)
|-
|Pummel
|-
|Down throw
|-
|Neutral aerial (last hit)
|rowspan=2|{{GameIcon|SSBB}}
|-
|Down aerial (sweetspot)
|-
|rowspan=9|[[Zero Suit Samus]]
|Neutral aerial
|rowspan=4|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Up smash
|-
|Forward throw
|-
|[[Plasma Whip]] (whip body)
|-
|Forward smash
|rowspan=3|{{GameIcon|SSBB}}
|-
|[[Plasma Wire]]
|-
|[[Power Suit Samus]]
|-
|[[Gunship]] lasers
|{{GameIcon|SSB4}}
|-
|{{b|Zero Laser|Zero Suit Samus}}
|{{GameIcon|SSBU}}
|}


===By items===
==List of electric attacks by items==
{| class="wikitable sortable" width=70%
*[[Ray Gun]] shots (''Smash 64'' only)
|-
*[[Beam Sword]] and [[Fan]] - in ''Melee'', first hit of [[smash attack]] when used by {{SSBM|Captain Falcon}}
!width=12%|Item
*[[Hothead]] (spark)
!width=50%|Attack
*[[Key]]s
!width=8%|Games
*[[Poké Ball]] [[Pokémon]]:
|-
**[[Dedenne]]
|rowspan=4|[[Assist Trophies]]
**[[Lugia]] (contact with body)
|[[Barbara]]: Shockwaves
**[[Raikou]]
|{{GameIcon|SSBB}}
**[[Zapdos]]
|-
*[[Assist Trophy|Assist Trophies]]
|[[Elec Man]]: Thunder Beam
**[[Barbara]]
|{{GameIcon|SSB4}}
**[[Elec Man]]
|-
**[[Phosphora]]
|[[Phosphora]]: Electric shots
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Wily Capsule]]: Lightning projectiles, ramming into the player
|{{GameIcon|SSBU}}
|-
|[[Beam Sword]]
|rowspan=2|First hit of forward smash when used by {{SSBM|Captain Falcon}}
|rowspan=2|{{GameIcon|SSBM}}
|-
|[[Fan]]
|-
|[[Hothead]]
|Spark
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Key]]
|Throw against enemies
|{{GameIcon|SSBB}}
|-
|[[Parasol]]
|First hit of forward smash when used by Captain Falcon
|{{GameIcon|SSBM}}
|-
|rowspan=7|[[Poké Ball]] ([[Pokémon]])
|[[Bewear]]: first hit of uppercut
|{{GameIcon|SSBU}}
|-
|[[Dedenne]]: Discharge
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Ditto]]: Transform (if the summoner possesses electric attacks)
|{{GameIcon|SSBU}}
|-
|[[Lugia]]: Aeroblast, contact with body
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Lunala]]: Moongeist Beam
|{{GameIcon|SSBU}}
|-
|[[Raikou]]: Spark
|rowspan=2|{{GameIcon|SSBM}}
|-
|[[Zapdos]]: ThunderShock
|-
|[[Ray Gun]]
|Shots
|{{GameIcon|SSB}}
|}


===By enemies and bosses===
==List of electric attacks by enemies and bosses==
{| class="wikitable sortable" width=70%
*[[Crazy Hand]] - sweep attack, lasers, parts of drill attack, jet flight, flying punch, start up of cross punch combo move, fourth hit of applause combo move, second hit of triple poke
|-
*[[Duon]] - blue laser attack
!width=12%|Enemy/Boss
*[[Feyesh]]
!width=50%|Attack
*[[Glunder]]
!width=8%|Games
*[[Jyk]] - Zap variety
|-
*[[Master Core]]
|rowspan=8|[[Crazy Hand]]
**Master Giant - electric orbs
|Lasers
**Master Beast - Dark Thunder
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
*[[Master Hand]] - lasers, flying punch, drill attack (sweetspotted, ''Melee'' and ''Brawl'' only), slamming punch (''Smash 64'' only)
|-
*[[Plasma Wisp]]
|Sweep attack
*[[Porky]] - beam attacks, lightning bolt
|rowspan=7|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
*[[Rayquaza]] - Thunder, Dragon Pulse
|-
*[[Spaak]]
|Parts of drill attack
*[[Tabuu]] - Electrical Shield, Eye Lasers, Off Waves
|-
*[[Waddle Doo]] - eye beam
|Flying Punch
|-
|Jet flight (comeback)
|-
|Triple poke (second hit)
|-
|Applause combo (fourth hit)
|-
|Cross punch combo (startup)
|-
|[[Duon]]
|Blue laser attack
|rowspan=2|{{GameIcon|SSBB}}
|-
|[[Feyesh]]
|Tentacle swipe
|-
|[[Beast Ganon|Ganon]]
|Lightning discs
|{{GameIcon|SSBU}}
|-
|[[Glunder]]
|Discharge
|{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}
|-
|[[Jyk]] (zap variety)
|Contact with body
|{{GameIcon|SSBB}}
|-
|rowspan=2|[[Marx]]
|Eye lasers
|rowspan=2|{{GameIcon|SSBU}}
|-
|Giant mouth laser
|-
|rowspan=2|[[Master Core]]
|Master Giant: Electric orbs
|rowspan=2|{{GameIcon|SSB4}}
|-
|Master Beast: Dark Thunder
|-
|rowspan=4|[[Master Hand]]
|Slamming punch
|{{GameIcon|SSB}}
|-
|Parts of drill attack
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|-
|Lasers
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|Flying punch
|-
|[[Metal Face]]
|Laser
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|[[Plasma Wisp]]
|Plasma beam
|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Porky]]
|Beam attacks
|rowspan=8|{{GameIcon|SSBB}}
|-
|Lightning bolt
|-
|rowspan=2|[[Rayquaza]]
|Dragon Pulse
|-
|Thunder
|-
|[[Spaak]]
|Spark and thunderbolt attacks
|-
|rowspan=3|[[Tabuu]]
|Electrical Shield
|-
|Eye Lasers
|-
|Off Waves
|-
|[[Waddle Doo]]
|Eye beam
|{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}
|-
|[[Yellow Devil]]
|Lasers
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|}


===By stage hazards===
==List of electric attacks by stage hazards==
In addition to natural stage hazards, the [[Spirit Battle]] condition "The floor is electrified" creates a hazard that inflicts electric damage.
*[[Balloon Fight]] - Sparks
*[[Kalos Pokémon League]] - Rayquaza in Dragon Chamber
*[[Pyrosphere]]
*[[Unova Pokémon League]] - [[Zekrom]]'s Fusion Bolt


{| class="wikitable sortable" width=70%
==Trivia==
|-
[[Image:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'' where some of the characters get shocked with cartoon animations showing; this is the only game in the series to use such an [[easter egg]].]]
!width=12%|Stage
!width=50%|Hazard
!width=8%|Game(s)
|-
|[[Balloon Fight]]
|Sparks
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|[[Corneria]]
|Great Fox blaster charge
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|[[Kalos Pokémon League]]
|Rayquaza in Dragon Chamber
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|[[Midgar]]
|[[Ramuh]]'s Judgment Bolt
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Orbital Gate Assault]]
|Forcefield
|{{GameIcon|SSB4-U}}
|-
|[[Unova Pokémon League]]
|[[Zekrom]]'s Fusion Bolt
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|}


==Trivia==
*In ''[[Super Smash Bros]]'', characters hit by electric attacks will briefly flash black, with their skeleton (or lack thereof) visible. The exception is Samus, whose suitless shape is seen instead. Non-playable characters do not have this effect.
*In ''Ultimate'', when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the [[Lock|reset]] animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again.
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. This was fixed in ''Brawl'', where they were given a neutral effect. This also happened to Pichu.
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. Strangely, these moves have a normal hit effect, which makes this occurrence even stranger. This was fixed in ''Brawl'', where they now have a proper normal. This also happens to Pichu, with these throws also being the only ones that don't cause recoil damage to it (besides dismissed Thunder), likely because they are not true electric attacks.
**This can also happen with numerous other throws in ''Melee'' if their damage/angle/knockback is altered, even if they retain a normal effect.
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
*In ''Ultimate'', a bug exists where the knockback of an attack that triggers [[Finish Zoom]] starts during its [[freeze frame]]s, causing victims to start launching with less knockback. The only attacks that are not bugged in this manner are attacks with the electric effect.
**This causes a functional difference between {{SSBU|Samus}} and {{SSBU|Dark Samus}}, particularly with their [[Forward smash]]es. Despite otherwise being identical, Dark Samus uses the electric effect while Samus uses the [[flame]] effect, causing Dark Samus to KO at a lower percent if Finish Zoom is triggered.


==References==
==References==
{{reflist}}
{{reflist}}
{{Effects}}
[[Category:Effects]]
[[Category:Effects]]

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