Editing Dream Land GB

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{{image|Upload more images of the black-and-white version, namely all sections except stationary Green Greens and the Castle Lololo interior}}
{{ArticleIcons|ssb4-3=y|ultimate=y}}
{{ArticleIcons|ssb4-3=y|ultimate=y}}
{{for|the stage that originated in ''Super Smash Bros.''|Dream Land}}
{{for|the stage that originated in ''Super Smash Bros.''|Dream Land (SSB)}}
{{Infobox Stage
{{Infobox Stage
|subtitle = ''Kirby''
|subtitle = ''Kirby''
|name = Dream Land{{gameIcon|3ds}}<br>Dream Land GB{{gameIcon|ultimate}}
|name = Dream Land{{gameIcon|3ds}}<br>Dream Land GB{{gameIcon|ultimate}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Dream Land (3DS).png|300px]]|title2=3DS|content2=[[File:SSB4 Dream Land.jpg|300px]]|title3=3DS (Grayscale)|content3=[[File:SSB4 Dream Land BW.png|300px]]}}
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Dream Land (3DS).png|300px]]|title2=3DS|tab2=[[File:SSB4 Dream Land.jpg|300px]]}}
|caption = [[File:KirbySymbol.svg|50px|class=invert-dark]]<br>Dream Land GB across the series.
|caption = [[File:KirbySymbol.svg|50px|class=invert]]<br>Dream Land GB across the series.
|universe = {{uv|Kirby}}
|universe = {{uv|Kirby}}
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|hometo = '''SSB4:'''<br>{{SSB4|Kirby}}<br>{{SSB4|Meta Knight}}<br>{{SSB4|King Dedede}}<br>'''Ultimate:'''<br>{{SSBU|Kirby}}<br>{{SSBU|Meta Knight}}<br>{{SSBU|King Dedede}}
|availability  = [[Unlockable stage|Unlockable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'')
|availability  = [[Unlockable stage|Unlockable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'')
|unlockcriteria = Use {{SSB4|Kirby}}'s Final Smash.
|unlockcriteria = Use {{SSB4|Kirby}}'s Final Smash.
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The stage begins with the original Game Boy boot screen with the scrolling Nintendo logo, then quickly transitions to the Green Greens phase. Periodically, the stage will randomly transition between seven different phases, three of which scroll right before transitioning to another phase.
The stage begins with the original Game Boy boot screen with the scrolling Nintendo logo, then quickly transitions to the Green Greens phase. Periodically, the stage will randomly transition between seven different phases, three of which scroll right before transitioning to another phase.


If a player holds the [[L button]] while selecting the stage in {{for3ds}}, it will use a grayscale palette instead of green, mimicking later Game Boy models. This [[Easter egg]] is absent in ''Ultimate''.
If a player holds the [[L button]] while selecting the stage in {{for3ds}}, it will use a black and white palette instead of green, mimicking later Game Boy models. This [[Easter egg]] is absent in ''Ultimate''.


===Phases===
===Phases===
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===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] is set in the Green Greens portion. It does not scroll and walk-off areas are absent. The "Game Boy" border is also not seen. Unlike its normal version, the stage appears in 3D. The grayscale variant can still be accessed.
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] is set in the Green Greens portion. It does not scroll and walk-off areas are absent. The "Game Boy" border is also not seen. Unlike its normal version, the stage appears in 3D. The black and white variant can still be accessed.


In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] use the background of the Green Greens portion, but the main platform resembles the wall design of the Castle Lololo exterior section. The platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are small rectangles that are unique to this form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] use the background of the Green Greens portion, but the main platform resembles the wall design of the Castle Lololo exterior section. The platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are small rectangles that are unique to this form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result.
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<gallery widths="200px">
<gallery widths="200px">
Dream_Land_Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
Dream_Land_Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
Dream_LandOmega_(B%26W).JPG|Ω form (grayscale) in ''Super Smash Bros. for Nintendo 3DS''.
File:Dream_LandOmega_(B%26W).JPG|Ω form (black and white) in ''Super Smash Bros. for Nintendo 3DS''.
SSBU-Dream Land (3DS)Omega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Dream Land (3DS)Omega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Dream Land (3DS)Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
SSBU-Dream Land (3DS)Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
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===Glitches===
===Glitches===
*A glitch can occur in the [[King Dedede]]'s castle area of the stage causing the floor to "disappear". Players can randomly fall onto the lower blast line where it is impossible to get [[KO]]'d.<ref>[https://www.youtube.com/watch?v=7h41vixxg8E Disappearing floor glitch]</ref>
*A glitch can occur in the [[King Dedede]]'s castle area of the stage causing the floor to "disappear". Players can randomly fall onto the lower blast line where it is impossible to get [[KO]]'d.{{fact}}
*Another glitch can occur where one of {{SSB4|Olimar}}'s Pikmin will become stuck below a platform that is not drop-through. The Pikmin will continue to be in its falling animation, but will still follow Olimar until he goes out from above the platform or until the stage shifts to a new section.
*Another glitch can occur where one of {{SSB4|Olimar}}'s Pikmin will become stuck below a platform that is not drop-through. The Pikmin will continue to be in its falling animation, but will still follow Olimar until he goes out from above the platform or until the stage shifts to a new section.


==Origin==
==Origin==
{{ImageCaption|File:Kirby Green Greens origin.png|File:Kirby Castle Lololo Origin.png|width1=x160px|width2=x160px|align=left|caption=Screenshots of Green Greens (left, with standard Game Boy display) and Castle Lololo (right, with monochrome display).}}
{{ImageCaption|File:Kirby Green Greens origin.png|File:Kirby Castle Lololo Origin.png|width1=x160px|width2=x160px|align=left|caption=Screenshots of Green Greens (left) and Castle Lololo (right).}}
''Kirby's Dream Land'' is the first game in the ''Kirby'' series, releasing on the original Game Boy in 1992 with five stages. Known for its short length and simplicity, and an outlier in the wider franchise for not featuring Kirby's iconic [[Copy Abilities]] introduced in ''Kirby's Adventure'', players controlled [[Kirby]] as he traveled through Dream Land, picking up food, [[Superspicy Curry]], [[Maxim Tomato]]es, and 1-Ups. The five stages were Green Greens, Castle Lololo, Float Islands, Bubbly Clouds, and Mt. Dedede. Mt. Dedede was the last stage, effectively a boss rush before facing King Dedede, and upon clearing it, players were given the option to begin again in a more difficult "Extra Game". Certain platform layouts are copied from level layouts from the original game, most notably the boss gates in Castle Dedede, the arena where Lololo and Lalala are fought in Castle Lololo, and the cliff where Kirby rides his first [[Warp Star]] in Green Greens.
''Kirby's Dream Land'' was a game debuting on the original Game Boy, with five stages. Players controlled [[Kirby]] as he traveled through Dream Land, picking up food, [[Superspicy Curry]], [[Maxim Tomato]]es, and 1-Ups. The five stages were Green Greens, Castle Lololo, Float Islands, Bubbly Clouds, and Mt. Dedede. Mt. Dedede was the last stage, and upon clearing it, players were given the option to begin again in a more difficult "Extra Game".


The hand that occasionally appears to indicate scrolling is based on the gloved hand that appears on the Game Over screen of the game, both acting as the cursor for the choices and coming to life to either wake Kirby up to continue or flicking him off the screen should the player decline to continue. This hand reappears throughout the series to serve the same role in Game Over screens.
Dream Land GB uses a frame based on the original model of the Game Boy, which featured a green, monochromatic screen. The stage accurately reproduces the Game Boy's display, including the red battery light and "DOT MATRIX WITH STEREO SOUND" text. In {{for3ds}}, the stage can also be displayed in shades of gray, which resembles later models of the Game Boy, such as the Game Boy Pocket.
 
Dream Land GB uses a frame based on the original model of the Game Boy, which featured a green, monochromatic screen with an adjustable brightness. The stage accurately reproduces the Game Boy's display at medium brightness, including the red battery light and "DOT MATRIX WITH STEREO SOUND" text. In {{for3ds}}, the stage can also be displayed in shades of gray, which resembles later models of the Game Boy, such as the Game Boy Pocket and Game Boy Light, as well as a color scheme option provided when playing classic Game Boy games on the Game Boy Color, Game Boy Advance, Super Game Boy, or 3DS Virtual Console - the frame does not change to match any of the prior 4 platforms when playing on gray mode, making it instead resemble the digital Game Boy borders from the latter 2. The gray color scheme also makes the stage resemble the final platforming level of ''Kirby's Adventure'', a throwback to ''Kirby's Dream Land'' and one of the earliest examples of a video game intentionally replicating the aesthetic of weaker hardware, a stylistic choice which has become a staple of the ''Smash'' franchise, influencing stages such as Dream Land GB, [[Pac-Maze]], [[Mute City SNES]], and the returning iterations of ''[[Smash 64]]'' stages.
{{clr}}
{{clr}}


==Tournament legality==
==Tournament Legality==
In both games, Dream Land GB is banned due to its side-scrolling walk-off blast zones and the character's flattened hitboxes, which significantly affects gameplay as a result. The Battlefield and Ω forms of this stage are also banned due to the aforementioned flattened hitboxes.
In both games, Dream Land GB is banned due to its side-scrolling walk-off blast zones and the character's flattened hitboxes, which significantly affects gameplay as a result. The Battlefield and Ω forms of this stage are also banned due to the aforementioned flattened hitboxes.
==Update history==
'''{{GameIcon|ssbu}} 3.1.0'''
*Dream Land GB's on-screen appearances and revival platforms locations have been changed.


==Gallery==
==Gallery==
<gallery widths=175x175>
<gallery widths=175x175>
SSB3DS Game Boy stage.jpg|Pic of the Day reveal.
SSB3DS_Game_Boy_stage.jpg|Pic of the Day reveal
SSB4 Dream Land.jpg|Stationary section of Green Greens area
Dream Land (B&W).JPG|Monochrome variant of the stationary section of the Green Greens area
SSB4 Dream Land 2.jpg|Scrolling section of Green Greens area
SSB4 Dream Land 3.jpg|Stationary section of Float Islands area
SSB4 Dream Land 4.jpg|Mt. Dedede Boss Rush Lobby area
SSB4 Dream Land 5.jpg|Castle Lololo interior area
SSB4 Dream Land 6.jpg|Stationary section of Bubbly Clouds area
SSB4 Dream Land 7.jpg|Castle Lololo exterior area
Monochrome Lololo Interior.JPG|Monochrome variant of the Lololo interior.
Monochrome Lololo Exterior.jpg|Monochrome variant of the Lololo exterior.
Monochrome Float Islands Start.jpg|Monochrome variant of the stationary section of Float Islands.
DeDeDe Ring.png|Dedede's ring
Dedede ring.png|Dedede's ring, as it originally appeared in ''Kirby's Dream Land''.
Dedede ring.png|Dedede's ring, as it originally appeared in ''Kirby's Dream Land''.
SSB4 Dream Land.jpg|Starting section of Green Greens.
SSB4 Dream Land 2.png|Starting section of Float Islands.
SSB4 Dream Land 3.png|Starting section of Bubbly Clouds.
SSB4 Dream Land 4.png|Mt. Dedede Boss Rush Lobby.
SSB4 Dream Land 5.png|Mt. Dedede boxing ring.
SSB4 Dream Land 6.png|Castle Lololo interior.
SSB4 Dream Land 7.png|Castle Lololo exterior.
SSB4 Dream Land 2 BW.png|Grayscale variant of the starting section of Float Islands.
SSB4 Dream Land 3 BW.png|Grayscale variant of the starting section of Bubbly Clouds.
SSB4 Dream Land 4 BW.png|Grayscale variant of the Mt. Dedede Boss Rush Lobby.
SSB4 Dream Land 5 BW.png|Grayscale variant of the Mt. Dedede boxing ring.
SSB4 Dream Land 6 BW.png|Grayscale variant of the Castle Lololo interior.
SSB4 Dream Land 7 BW.png|Grayscale variant of the Castle Lololo exterior.
SSBU Dream Land GG stitch.png|Full layout of Green Greens.
SSBU Dream Land FI stitch.png|Full layout of Float Islands.
SSBU Dream Land BC stitch.png|Full layout of Bubbly Clouds.
DreamLand3DSDimLight.jpg|The light will dim when there's only five seconds left in a timed match.
DreamLand3DSDimLight.jpg|The light will dim when there's only five seconds left in a timed match.
</gallery>
</gallery>
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==Trivia==
==Trivia==
[[File:DLGBLayering.jpg|thumb|300px|Cliff-sides being layered in front of tops, as seen via Angled Smash.]]
*The [[Pic of the day]] from [[:File:SSB3DS Game Boy stage.jpg|August 8, 2014]] that features the monochrome {{SSB4|Kirby}} and {{SSB4|King Dedede}} [[Palette swap (SSB4)|costumes]] further references ''Kirby's Dream Land'', as the game had monochromatic graphics on the Game Boy. The reveal took place before it was revealed that the stage was ''[[Kirby (universe)|Kirby]]''-themed.
*The [[pic of the day]] from {{file link|SSB3DS Game Boy stage.jpg|August 8, 2014}} that features the monochrome {{SSB4|Kirby}} and {{SSB4|King Dedede}} [[Palette swap (SSB4)|costumes]] further references ''Kirby's Dream Land'', as the game had monochromatic graphics on the Game Boy. The reveal took place before it was revealed that the stage was {{uv|Kirby}}-themed.
**Additionally, the Miiverse caption for the aforementioned picture references the Game Boy start-up sequence jingle.
**Additionally, the Miiverse caption for the aforementioned picture references the Game Boy start-up sequence jingle.
*Due to the close proximity of the background, no [[Star KO]]s occur in this stage; only standard KO blasts and [[Screen KO]]s occur. This also applies to its Ω form.
*Due to the close proximity of the background, no [[Star KO]]s occur in this stage; only standard KO blasts and [[Screen KO]]s occur. This also applies to its Ω form.
*In {{for3ds}}, there was previously a glitch where, in a 4-player battle with the fourth player as {{SSB4|Jigglypuff}}, it would {{file link|Jigglypuff Dream Land glitch.jpg|fall through the stage as the match begins}}. This glitch has since been patched out.
*This stage was originally conceived as being based upon ''{{s|supermariowiki|Super Mario Land}}'', but the concept instead became Dream Land. <ref>http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/</ref>
*This stage was originally conceived as being based upon ''{{iw|mariowiki|Super Mario Land}}'', but the concept instead became Dream Land.<ref>http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/</ref>
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Thwomp]], the [[Moon]], [[Nightmare]], [[Andross]], [[Color TV-Game 15]], [[Devil]], [[Dr. Wright]], [[Yuri Kozukata]], [[Squid Sisters]], [[Ghosts]] and [[Shadow the Hedgehog]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Alolan Exeggutor]], [[Lugia]]. [[Kyogre]], [[Palkia]], [[Giratina]], [[Arceus]], [[Zoroark]], [[Kyurem]], [[Xerneas]] and [[Lunala]].
*In the Float Islands section, some of the cliff-sides are improperly layered, always being layered in front of the platforms above them, even when seen from above. This can clearly be seen in Angled Smash.
*The grayscale version of this stage and [[Mushroomy Kingdom]]'s World 1-2 variant are the only differently loaded versions of stages not in ''Super Smash Bros. Ultimate''.
*In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Thwomp]], [[Color TV-Game 15]], [[Yuri Kozukata]], the [[Squid Sisters]], the [[Ghosts]] and [[Shadow the Hedgehog]]. The [[Moon]], [[Nightmare]], [[Andross]], [[Devil]], and [[Dr. Wright]] cannot be summoned on this stage at all. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Alolan Exeggutor]], [[Lugia]]. [[Kyogre]], [[Palkia]], [[Giratina]], [[Arceus]], [[Zoroark]], [[Kyurem]], [[Xerneas]] and [[Lunala]]. [[Abra]] can only be summoned on the stage's Battlefield and Omega forms.
*{{SSBU|Steve}} picks up sand blocks instead of dirt blocks on this stage.


==References==
==References==

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