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{{ArticleIcons|ssb4=y|ultimate=y}}
{{ArticleIcons|ssb4=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Dragon Lunge
|name=Dragon Lunge
|image=[[File:Corrin Side B SSBU.gif|300px]]
|image=[[File:Corrin Dragon Lunge.jpg|250px]]
|caption=Dragon Lunge in ''Ultimate''.
|caption=Dragon Lunge in {{forwiiu}}.
|universe={{uv|Fire Emblem}}
|user=[[Corrin]]
|user=[[Corrin]]
|universe={{uv|Fire Emblem}}
|interwiki=fireemblemwiki
|interwikiname=Fire Emblem Wiki
|interwikipage=Dragon Fang
}}
}}
 
'''Dragon Lunge''' ({{ja|跳槍突|Chōsōtotsu}}, ''Leaping Spear Thrust'') is Corrin's [[side special]].
'''Dragon Lunge''' ({{ja|跳槍突|Chōsōtotsu}}, ''Leaping Spear Thrust'') is [[Corrin]]'s [[side special move]].


==Overview==
==Overview==
[[File:Corrin Screen 10.jpg|thumb|left|Dragon Lunge in {{for3ds}}.]]
[[File:Corrin Screen 10.jpg|thumb|left|Dragon Lunge in {{for3ds}}.]]
When used on the ground, Corrin takes a short and quick leap forward in partial dragon form; during this hop, pressing either attack button (attack or special) again activates Dragon Fang and thrust the spear-hand at a downward angle (the midair version has Corrin thrust instantly without the prior hop). The thrust deals 7% [[damage]] if started on the ground and 8% if started in the air; in both cases, the tip of the lance has a [[sweet spot]] which deals 15% damage and increased [[knockback]]. However, this thrust has low [[priority]] and can be nullified by any non-projectile hitbox.
When used on the ground, Corrin takes a short and quick leap forward in his partial dragon form; during this hop, pressing either attack button (attack or special) again has him activate Dragon Fang and thrust his spear-hand at a downward angle (the midair version has him thrust instantly without the prior hop). The thrust deals 7% [[damage]] if started on the ground and 8% if started in the air; in both cases the tip of the lance has a [[sweet spot]] which deals 15% damage and increased [[knockback]]. However, this thrust has low [[priority]] and can be nullified by any non-projectile hitbox.


If Corrin's spear-hand makes contact with a solid surface, be it a floor or a wall, it sticks into it, causing Corrin to remain still. Any targets caught in the attack while it is held will be pinned with Corrin, unable to move, although they can shorten the duration of the pin through button mashing. From this position, Corrin can follow up with a flying kick forward (directional input forward, attack button, or special button), a flying kick backward (directional input backward), a forward front-flipping jump (up direction), or simply cancel the attack by falling to the ground (in ''Smash 4'' by waiting, with no inputs; in ''Ultimate'', in can be done manually by inputting the down direction). The attack can only be held for approximately 3 seconds.
If Corrin's spear-hand makes contact with a solid surface, be it a floor or a wall, it sticks into it causing Corrin to remain still. Any targets caught in the attack while it is held will be pinned with him, unable to move, although they can shorten the duration of the pin through button mashing. From this position, Corrin can follow up with a flying kick forward (directional input forward, attack button or special button), a flying kick backward (directional input backward), a forward front-flipping jump (up direction), or simply cancel the attack by falling to the ground (waiting, with no inputs). The attack can only be held for approximately 3 seconds.


The aforementioned flying kick propels Corrin horizontally with solid base knockback, potentially off a ledge, and both the forward and the backward versions deal 12% damage; however, a backward kick deals only 5% damage to pinned opponents, along with having a hitbox in front due to Corrin swinging around first with one leg sticking out. However, the forward jump does not allow for another action until after a few frames that occur upon Corrin reaching the apex of it.
The aforementioned flying kick propels Corrin horizontally with solid base knockback, potentially off a ledge (but does not put him into helpless state), and both the forward and the backward versions deal 12% damage; however a backward kick deals only 5% damage to pinned opponents, along with having a hitbox in front due to Corrin swinging himself around first with his leg sticking out. However, the forward jump does not allow for another action until after a few frames that occur upon Corrin reaching the apex of it.


Once the move has been used in the air, Corrin won't be able to use it again until either being hit or landing; this also applies to the grounded-hop version if it's used to hop off a ledge or any other higher elevation. However, it does not cause a helpless state.
Once the move has been used in the air, Corrin won't be able to use it again until he lands or is hit; this also applies to the grounded-hop version if it's used to hop off a ledge or any other higher elevation. It does not put him into a helpless state however.
 
==Instructional quote==
{{InstructionalQuotes
|ssbuchar=Corrin
|ssbudesc=Leaps forward and skewers enemies or surfaces. A follow-up button press vaults Corrin forward with a kick.
}}


==Tactics==
==Tactics==
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet/Single|Corrin|Side|name=Dragon Lunge|desc={{Flag|North America}} Leap and press the button again to attack. Skewer surfaces or walls, and you can do a follow-up kick.<br>{{Flag|Europe}} Leap and press the button again to attack. Skewer surfaces or walls and you can do a follow-up kick.}}
{{CustomSet/Single|Corrin|Side|name=Dragon Lunge|desc=Leap and press the button again to attack. Skewer surfaces or walls, and you can do a follow-up kick.}}
# '''Dragon Lunge''': Default.
# '''Dragon Lunge''': Default.
Like the other DLC characters, Corrin lacks custom move variations.
Like the other DLC characters, Corrin lacks custom move variations.


==Origin==
==Origin==
[[File:Dragon Lunge Fates.gif|thumb|Corrin stabbing an enemy after activating Dragon Fang  with a critical hit in ''Fire Emblem Fates''.]]
[[File:DragonLungeOrigin.jpg|thumb|Corrin as a {{s|fireemblemwiki|Hoshido Noble}} stabbing an enemy after activating Dragon Fang  with a critical hit in ''Fire Emblem Fates''.]]
In ''{{iw|fireemblemwiki|Fire Emblem Fates}}'', the {{s|fireemblemwiki|Nohr Prince}} and {{s|fireemblemwiki|Nohr Princess}} classes possess the {{s|fireemblemwiki|Dragon Fang}} skill, which adds 50% of their attack value to their damage output when activated. It's also a special skill with an identical effect in ''{{iw|fireemblemwiki|Fire Emblem Heroes}}'', but it's not exclusive and can be inherited by any unit; however, it is commonly provided with Corrin's various iterations. If wielding a sword or tome, the character transforms parts of their own body into that of a dragon's to attack.  
In ''{{iw|fireemblemwiki|Fire Emblem Fates}}'', the {{s|fireemblemwiki|Nohr Prince}} and {{s|fireemblemwiki|Nohr Princess}} classes possess the {{s|fireemblemwiki|Dragon Fang}} skill, which adds 50% of their attack value to their damage output when activated. If wielding a sword or tome, the character transforms parts of his or her body into that of a dragon's to attack. This move comes from the second part of a Dragon Fang-induced {{s|fireemblemwiki|critical hit}}, in which the character transforms his or her free arm into a spear-like appendage and stabs their opponent while in the air on the rebound of a flipping slash. The ability to stick the limb into a solid surface is unique to the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series.
 
This move comes from the second part of a Dragon Fang-induced {{s|fireemblemwiki|critical hit}}, in which the character transforms their free arm into a spear-like appendage and stabs their opponent while in the air on the rebound of a flipping slash. The ability to stick the limb into a solid surface is unique to the ''{{b|Super Smash Bros.|series}}'' series.
{{clr}}
 
==Gallery==
<gallery>
Corrin Dragon Lunge.jpg|Dragon Lunge in {{forwiiu}}.
Corrin SSBU Skill Preview Side Special.png|Dragon Lunge as shown by the [[Move List]] in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|跳槍突|Chōsōtotsu}}
|en=Dragon Lunge
|fr=Charge du dragon
|es=Embestida dragón
|de=Spießsprung
|it=Affondo del drago
|nl=Drakenschroef
|ru={{rollover|Выпад дракона|Bypad drakona|?}}
|ko={{rollover|도창돌|Dochangdol|?}}
|zh_cn={{rollover|跳枪突|Tiào Qiāng Tū|?}}
|zh_tw={{rollover|跳槍突|Tiào Qiāng Tū|?}}
}}


==Trivia==
==Trivia==
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*This is the only "Dragon Fang" limb-based special move that does not have the "Dragon Fang" term in both its English and Japanese name.
*This is the only "Dragon Fang" limb-based special move that does not have the "Dragon Fang" term in both its English and Japanese name.
*This is one of the few special moves outside of ''Smash 64'' that allows the normal attack button to be used for an extra input.
*This is one of the few special moves outside of ''Smash 64'' that allows the normal attack button to be used for an extra input.
*In the Japanese version of ''SSB4'' and ''SSBU'', Corrin may sometimes shout "{{ja|貫け!|Tsuranuke!}}" (''Penetrate!'') when performing the move.
*In the Japanese version of ''SSB4'', Corrin may sometimes shout "{{ja|貫け!|Tsuranuke!}}" (''Penetrate!'') when performing the move.
*If a character with high damage is crouching and Corrin uses the move to pin them, said character will jolt a bit forward, and then quickly jolt back into normal position, except quite a bit above the spear. This becomes more noticeable the more damage the character has.
*If a character with high damage is crouching and Corrin uses the move to pin them, said character will jolt a bit forward, and then quickly jolt back into normal position, except quite a bit above the spear. This becomes more noticeable the more damage the character has.
*[[Spirit]]s that increase either air attack or air defense will additionally increase the distance Corrin travels with Dragon Lunge, but not any other moves that send the user forward.
{{Special Moves|char=Corrin}}


{{Special Moves|char=Corrin|game=SSB4}}
[[Category:Corrin]]
[[Category:Corrin]]
[[Category:Corrin (SSB4)]]
[[Category:Corrin (SSBU)]]
[[Category:Fire Emblem universe]]
[[Category:Side special moves]]
[[Category:Side special moves]]

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