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{{Infobox Special Move | {{Infobox Special Move | ||
|name= Dragon Ascent | |name= Dragon Ascent | ||
|image=[[File: | |image=[[File:Corrin_Dragon_Ascent_Ultimate.png|300px]] | ||
|caption=Corrin using Dragon Ascent in ''[[Super Smash Bros. Ultimate]]''. | |caption=Corrin using Dragon Ascent in ''[[Super Smash Bros. Ultimate]]''. | ||
|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
|user=[[Corrin]] | |user=[[Corrin]] | ||
}} | }} | ||
'''Dragon Ascent''' ({{ja|翔竜翼|Shōryūyoku}}, ''Soaring Dragon Wings'') | {{cquote|''Flies into the air, dealing damage while climbing. The direction can be controlled somewhat.''|cite=Description from ''Ultimate''{{'}}s Move List}} | ||
'''Dragon Ascent''' ({{ja|翔竜翼|Shōryūyoku}}, ''Soaring Dragon Wings''), is [[Corrin]]'s [[up special move]]. Corrin activates Dragon Fang and sprouts wings from his back right before ascending into the air, accompanied with splashes of water. | |||
==Description== | ==Description== | ||
As he takes off or during ascension, he can drag opponents with him as he deals damage, spreading his wings with the final hit. Being in contact with an opponent at takeoff deals 4% damage, and the actual ascent can deal as much as 9% over multiple hitboxes (13% total). The move can potentially KO as high as 155%. The water created by the move's takeoff can push opponents if they're too far away to hit. | |||
Before take | Before take off, the angle of the ascent can be altered. | ||
*By default, Corrin will ascend moderately high (just over the height of a ground jump) upward and slightly forward. This angle has four stages, signaled by four different shots of water. The angle of each stage after the first can be altered by holding left or right, though the difference this makes while recovering is negligible. | *By default, Corrin will ascend moderately high (just over the height of a ground jump) upward and slightly forward. This angle has four stages, signaled by four different shots of water. The angle of each stage after the first can be altered by holding left or right, though the difference this makes while recovering is negligible. | ||
*If the player inputs in the opposite direction that Corrin is facing, | *If the player inputs in the opposite direction that Corrin is facing, he will fly up higher than usual (almost as high as a ground+double jump) and straight upward. Attempting to input the opposite direction immediately will result in the ascent being reversed instead. | ||
*If the player inputs for Corrin to move forward, | *If the player inputs for Corrin to move forward, they will instead lose minor vertical height and gain better horizontal distance/speed. | ||
Corrin has complete invincibility for a split second during the move's startup. With good timing, this can protect against edge-guarding and counter almost anything, including grabs. However, there are times via the aforementioned push effect, it's possible for the final hit to miss, especially if either guided improperly or if the victim uses Smash DI out of the other hits. | Corrin has complete invincibility for a split second during the move's startup. With good timing, this can protect against edge-guarding and counter almost anything, including grabs. However, there are times via the aforementioned push effect, it's possible for the final hit to miss, especially if either guided improperly or if the victim uses Smash DI out of the other hits. | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet/Single|Corrin|Up|name=Draconic Ascent|desc=Fly into the air and deal damage as you climb. The flight direction can be controlled somewhat.}} | {{CustomSet/Single|Corrin|Up|name=Draconic Ascent|desc=Fly into the air and deal damage as you climb. The flight direction can be controlled somewhat.}} | ||
# ''' | # '''Dragon Ascent''': Default. | ||
Like the other DLC characters, Corrin lacks custom move variations. | Like the other DLC characters, Corrin lacks custom move variations. | ||
==Origin== | ==Origin== | ||
In ''{{iw|fireemblemwiki|Fire Emblem Fates}}'', the {{s|fireemblemwiki|Nohr Prince}} and {{s|fireemblemwiki|Nohr Princess}} classes have access to the skill {{s|fireemblemwiki|Dragon Fang}}, which allows the user to transform parts of their body (if not currently wielding a {{s|fireemblemwiki|Dragonstone}}) to attack. | In ''{{iw|fireemblemwiki|Fire Emblem Fates}}'', the {{s|fireemblemwiki|Nohr Prince}} and {{s|fireemblemwiki|Nohr Princess}} classes have access to the skill {{s|fireemblemwiki|Dragon Fang}}, which allows the user to transform parts of their body (if not currently wielding a {{s|fireemblemwiki|Dragonstone}}) to attack. This move appears to be inspired by the overworld animation of the {{s|fireemblemwiki|Dragon}}'s movement (alternatively the {{s|fireemblemwiki|Nohr Prince}} and {{s|fireemblemwiki|Nohr Princess}} class lines' dragonstone animations) in which the user is shown using their wings for transportation. | ||
==Gallery== | ==Gallery== | ||
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Corrin Dragon Ascent 3DS.jpg|{{for3ds}} | Corrin Dragon Ascent 3DS.jpg|{{for3ds}} | ||
Corrin Dragon Ascent.jpg|{{forwiiu}} | Corrin Dragon Ascent.jpg|{{forwiiu}} | ||
Corrin SSBU Skill Preview Up Special.png| | Corrin SSBU Skill Preview Up Special.png|Draconic Ascent as shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* | *Draconic Ascent's directional inputs follow the same pattern and results as {{SSB4|Yoshi}}'s [[Egg Throw]] and {{SSB4|Mii Gunner}}'s [[Lunar Launch]]. | ||
* | *Draconic Ascent had been known as Dragon Ascent (the British English release name for the move) in the American English version of the [[Nintendo Direct|Super Smash Bros. - Final Video Presentation]] on December 15th, 2015. | ||
**Interestingly, the in-game [[tips]] still refer to the move as "Dragon Ascent", even in ''Ultimate''. | |||
{{Special Moves|char=Corrin}} | {{Special Moves|char=Corrin}} |