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| ==Overview== | | ==Overview== |
| Dr. Mario spins and tosses the opponent away. It can be used to set up an edgeguard, or combo into dash attack against certain characters at 0%. It is a decently quick throw, making it KOs moderately earlier at the ledge if the opponent fails to [[DI]] properly.
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| <!-- Kill%s were done in Ruben's Calculator, which while very accurate does not consider model hurtboxes. As such, give them a 5% margin of error. -->
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| {| class="wikitable"
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| ! colspan="3" | Dr. Mario Forward Throw KO%s on [[Final Destination]] VS {{SSBU|Mario}} w/Optimal DI
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| ! Circumstance !! Kill% !!Stick angle
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| | At the ledge || 227.54% || 159°
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| | At the ledge (max [[rage]]) || 192.32% || 159°
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| | Center || 309.92% || 191°
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| | Center (max rage)|| 267.22% || 191°
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| |}
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| ==Throw Data== | | ==Throw Data== |
| The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
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| {{UltimateThrowTableHeader}} | | {{UltimateThrowTableHeader}} |
| {{UltimateThrowTableRow | | {{UltimateThrowTableRow |
| |id=0 | | |id=0 |
| |type=Throwing | | |type=Throwing |
| |damage={{rollover|8.0%|9.408% with Dr. Mario's damage multiplier|y}} | | |damage=8.0% |
| |angle=45 | | |angle=45 |
| |bk=60 | | |bk=60 |
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| |slvl=S | | |slvl=S |
| }} | | }} |
| {{UltimateThrowTableRow | | {{HitboxTableRowNote|The damage values are Mario's before being affected by Dr. Mario's damage multiplier.|24}} |
| |kind=1
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| |id=0
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| |type=Throwing
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| |damage={{rollover|3.0%|3.528% with Dr. Mario's damage multiplier|y}} | |
| |angle=361
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| |bk=60
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| |ks=100
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| |fkv=0
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| |effect=Normal
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| |sfx=None
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| |slvl=S
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| }} | |
| |} | | |} |
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