Editing Dr. Mario (SSBU)/Down aerial

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:Dr.MarioDAirSSBU.gif|thumb|370px|Hitbox visualization showing Dr. Mario's down aerial.]]
[[File:Dr.MarioDAirSSBU.gif|thumb|370px|Hitbox visualization showing Dr. Mario's down aerial.]]
{{competitive expertise}}
==Overview==
==Overview==
Dr. Mario violently stomps below him with both feet, similarly to Captain Falcon and Ganondorf's down aerials. While it has moderate startup at frame 14, it lasts for four frames, has low ending lag and can autocancel in a short hop. It has two hitboxes, located on his feet and body respectively and deals 14% with great knockback. The hitbox located at Dr. Mario's chest launches the opponents at the Sakurai angle, while the hitbox on his legs and feet is a  strong meteor smash.
Dr. Mario violently stomps below him with both feet, similarly to Captain Falcon and Ganondorf's down aerials. While it has noticeable startup at frame 16, tied with forward aerial for his slowest attack in terms of startup, it lasts for four frames, has low ending lag and can autocancel in a short hop. It has two hitboxes, located on his feet and body respectively and deals 14% with great knockback. The hitbox located at Dr. Mario's chest launches the opponents at the Sakurai angle, while the hitbox on his legs and feet is a  strong meteor smash.
 
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
*{{buff|Down aerial has a longer hitbox duration (frames 16-17 → 16-19).}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
*{{buff|Down aerial has a quicker startup (frame 16-19 → 14-17), and as a result it has lower ending lag (FAF 45 → 43)}}


==Hitboxes==
==Hitboxes==
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{rollover|12.0%|14.112% with Dr. Mario's damage multiplier|y}}
|damage=12.0%
|angle=270
|angle=270
|bk=10
|bk=10
Line 33: Line 28:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage={{rollover|12.0%|14.112% with Dr. Mario's damage multiplier|y}}
|damage=12.0%
|angle=361
|angle=361
|bk=10
|bk=10
Line 49: Line 44:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's damage multiplier.|24}}
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
The move disables [[jostling]] during frames 3-17.
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
!Initial autocancel
Line 59: Line 53:
|-
|-
!Hitboxes
!Hitboxes
|14-17
|16-19
|-
|-
!Ending autocancel
!Ending autocancel
|33-
|35-
|-
|-
!Interruptible
!Interruptible
|43
|45
|-
|-
!Animation length
!Animation length
|57
|59
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=15}}
|-
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=27}}{{FrameStrip|t=Autocancel|c=25}}
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=29}}{{FrameStrip|t=Autocancel|c=25}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|14
|-
!Animation length
!Animation length
|23
|13
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=13}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
==Similar moves==
*[[Captain Falcon (SSBU)/Down aerial]]
*[[Ganondorf (SSBU)/Down aerial]]


{{MvSubNavDrMario|g=SSBU}}
{{MvSubNavDrMario|g=SSBU}}
[[Category:Dr. Mario (SSBU)]]
[[Category:Dr. Mario (SSBU)]]
[[Category:Down aerials (SSBU)]]
[[Category:Down aerials (SSBU)]]

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