Editing Dr. Mario (SSBM)/Up special
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
This move is similar to [[Mario]]'s, though it hits harder but has less overall distance. It can be slightly angled by tilting the [[control stick]] forward, with the further forward it is tilted, the further forward Dr. Mario moves but at the cost of vertical height. If the control stick is tilted in the opposite direct in the first four frames and is performed on the ground, the move will cancel itself, helping in [[combos]]. Unlike Mario, Dr. Mario can't wall jump and so can't wall jump out of the move, hindering it's recovery potential on most stages. | |||
This move is similar to [[Mario]]'s, though it hits harder but has less overall distance. It can be slightly angled by tilting the [[control stick]] forward, the further forward it is tilted, the further forward Dr. Mario | |||
==Hitboxes== | ==Hitboxes== | ||
Line 15: | Line 14: | ||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=254 | ||
|r=1900 | |r=1900 | ||
|bn=23 | |bn=23 | ||
Line 30: | Line 29: | ||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=254 | ||
|r=1300 | |r=1300 | ||
|bn=32 | |bn=32 |