Editing Dr. Mario (SSB4)/Down aerial

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Dr.MarioDAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's down aerial.]]
[[File:Dr.MarioDAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's down aerial.]]
[[File:Dr.MarioDAirLanding.gif|thumb|270px|Hitbox visualization showing Dr. Mario's down aerial's landing.]]
{{technical data}}
 
==Overview==
==Overview==
Dr. Mario's down aerial is a drill kick with good horizontal knockback on the last hit. This move has a decent damage output, and like most drills, its hits connect more reliably than some other multi-hitting attacks, making it a proficient damage-racker. Its low angle also makes it good at gimping opponents recovering low. However, it has little horizontal range, not much use in combos due to its unfavorable launch angle, and it has no KO power whatsoever because of its low knockback scaling. A strange attribute is tied to the landing hitbox, where it is only able to hit grounded opponents. This makes it quite inconsistent at landing near the ground, and quite punishable due to the landing lag of the move. The landing hitbox itself is a bit more powerful than the final hit of down aerial.
Dr. Mario's down aerial is a drill kick with good horizontal knockback on the last hit. This move has a decent damage output, and like most drills, its hits connect more reliably than some other multi-hitting attacks, making it a proficient damage-racker. Its low angle also makes it good at gimping opponents recovering low. However, it has little horizontal range, not much use in combos due to its unfavorable launch angle, and it has no KO power whatsoever because of its low knockback scaling.


==Update history==
==Hitboxes==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0'''
*{{buff|The loop hits deal more damage ({{rollover|1.4%|1.568% with the 1.12x damage multiplier)|y}} → {{rollover|1.7%|1.904% with the 1.12x damage multiplier)|y}}).}}
*{{buff|Landing lag (24 frames → 21).}}
*{{nerf|The loop hits have a longer rehit rate 3 → 4. This gives the move two less hits, reducing its overall damage ({{rollover|11.4%|12.768% with the 1.12x damage multiplier|y}} → {{rollover|9.8%|10.976% with the 1.12x damage multiplier)|y}}).}}


==Hitboxes==
Looping hit rehits every 4 frames.


===Attack===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader|special=y}}
{{HitboxTableTitle|Looping hit|42}}
{{HitboxTableTitle|Loop hits|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
|rehit=4
|damage=1.904%
|damage=1.7%
|angle=366
|angle=366
|bk=30
|bk=30
Line 38: Line 31:
|slvl=S
|slvl=S
}}
}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|part=0
|part=0
|rehit=4
|damage=1.904%
|damage=1.7%
|angle=366
|angle=366
|bk=30
|bk=30
Line 59: Line 51:
|slvl=S
|slvl=S
}}
}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
|part=0
|part=0
|rehit=4
|damage=1.904%
|damage=1.7%
|angle=95
|angle=95
|bk=30
|bk=30
Line 80: Line 71:
|slvl=S
|slvl=S
}}
}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=3
|id=3
|part=0
|part=0
|rehit=4
|damage=1.904%
|damage=1.7%
|angle=95
|angle=95
|bk=30
|bk=30
Line 102: Line 92:
}}
}}
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|42}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=1
|part=1
|damage=3%
|damage=3.36%
|angle=45
|angle=45
|bk=50
|bk=50
Line 121: Line 111:
|slvl=M
|slvl=M
}}
}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|part=1
|part=1
|damage=3%
|damage=3.36%
|angle=45
|angle=45
|bk=50
|bk=50
Line 140: Line 130:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|42}}
{{HitboxTableTitle|Landing|42}}
|}
 
===Landing===
{{SSB4HitboxTableHeader|stretch=y}}
{{HitboxTableTitle|Landing|27}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=2%
|damage=2.24%
|angle=361
|angle=361
|bk=50
|bk=50
Line 159: Line 144:
|ypos=3.2
|ypos=3.2
|zpos=4.0
|zpos=4.0
|ystretch=3.2
|zstretch=-3.5
|type=Foot
|type=Foot
|sdi=1.0
|sdi=1.0
Line 168: Line 151:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|27}}
|}
==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-5
|-
!Hits 1-4
|11-26
|-
!Hit 5
|27
|-
!Ending autocancel
|45-
|-
!Interruptible
|52
|-
!Animation length
|52
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=16|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=1}}
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=39}}{{FrameStrip|t=Autocancel|c=8}}
{{FrameStripEnd}}
===Landing lag===
{|class="wikitable"
!Animation length
|21
|}
|}


{{FrameStripStart}}
{{FrameStrip|t=Lag|c=21}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|autocancel=y}}


{{MvSubNavDrMario|g=SSB4}}
{{MvSubNavDrMario|g=SSB4}}
[[Category:Dr. Mario (SSB4)]]
[[Category:Dr. Mario (SSB4)]]
[[Category:Down aerials (SSB4)]]
[[Category:Down aerials (SSB4)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)