Editing Down special move

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[[File:Pokemon Change.gif|thumb|Pokémon Trainer's [[Pokémon Change]] is an example of a down special in ''Brawl''.]]
[[File:Thwomp Stone SSB4.png|thumb|[[Stone]], Kirby's down special move in all four ''Super Smash Bros.'' games.]]
[[File:Samus Link Bomb.jpg|thumb|Both Samus and Link's Bombs are examples of down specials in {{forwiiu}}.]]
The '''down special move''', also commonly referred to as '''down B''' in iterations prior to ''[[Super Smash Bros. Brawl]]'', is a [[special move]] performed by pressing the special move button while holding down on the [[control stick]] (or control pad on the [[Wii Remote]]). These moves are often gimmick moves, like [[reflector]]s, [[absorb]]ers, counters, [[item]]-spawning moves, or moves with unique properties when used in different ways. For example, [[Falcon Kick]] sends [[Captain Falcon]] downwards when used in the air, while {{SSBB|Meta Knight}} can teleport and choose to attack if he wishes. They also usually include minimal character movement horizontal or vertically.
The '''down special move''' (commonly referred to as '''down B''') is a [[special move]] performed by pressing the special move button while holding the [[control stick]] downwards.


Down specials are the most varied of special moves and are often of the character's more "gimmicky" attacks - the majority of [[reflect]]ors, [[absorb]]ers, [[counterattack]]s, item-creating moves, mid-match character transformations, difficult recoveries, and chargeable attacks are down specials. They tend to involve minimal character movement.
==List of moves==
 
{| class="wikitable sortable"
Certain down specials do not function in the air at all, such as [[Peach]]'s [[Vegetable]] and [[Donkey Kong]]'s [[Hand Slap]] prior to ''SSB4''. Others will display unique animations in the air due to failing to activate, like the first part of [[Villager]]'s [[Timber]] and [[Isabelle]]'s [[Lloid Trap]].
! Character
 
! Move
==Reverse down special==
[[File:SSBB Thunder Wavebounce.gif|164px|thumb|{{Sm|ESAM|c1=Pikachu|g=SSBB|size=12}} wavebouncing after a [[wall jump]] off the lip of {{SSBB|Final Destination}} to steer onto the stage while using {{b|Thunder|Pokémon}} so that it covers the area just next to the [[edge]] offstage to [[edgeguard]].]]
 
In ''Brawl'', ''Smash 4'', and ''Ultimate'', some characters' down special moves can be reversed by pushing the control stick in the opposite direction a few frames after inputting the move. There is no animation for reversing a down special. Unlike other reverse specials, a reverse down special has a limited number of characters that can do it and fewer who will gain an advantage from it. The characters who can perform it are Bowser, Yoshi, Pit, Ice Climbers, R.O.B., Pikachu, Marth, Ike, Ness, Lucas, Fox, Wolf, and Mr. Game & Watch. Since only Bowser, R.O.B., and Yoshi have a use for a reverse down special on the ground, some characters can use it in the air to gain a boost in the opposite direction and surprise opponents like Marth, Ike, and Pikachu. The boost is most likely caused by a reverse down special having no animation and swaps the momentum around with the character.
 
==List of down special moves==
{| class="wikitable"
! Character !! Move !! Description
|-
|[[Banjo]] & [[Kazooie]] ||[[Rear Egg]] ||Banjo crouches down and Kazooie shoots a Grenade Egg from her rear end. The Grenade Egg works as an explosive and item, able to be grabbed and tossed at opponents.
|-
|[[Bayonetta]]||[[Witch Time]]||Works like a [[counterattack]], but instead of responding back with an attack of her own, Bayonetta slows down time for the affected attacker. Opponents with higher accumulated [[damage]] are slowed down for longer. If the timing on Witch Time's activation is off, a secondary effect called [[Bat Within]] activates, where Bayonetta takes half damage but no knockback from the incoming attack and the attacker is not slowed.
|-
|[[Bowser]]||[[Bowser Bomb]]||A [[stall-then-fall]] ground pound attack. Starting in ''Smash 4'', the grounded version has a small initial hit on the way up meant to place opponents in the path of the stronger descending portion of the move.
|-
|[[Bowser Jr.]]||[[Mechakoopa]]||Bowser Jr. releases a Mechakoopa which begins to walk around the stage of its own accord. The Mechakoopa will explode upon reaching a certain proximity to an opponent, or after its timer expires. It can also be picked up and thrown like an [[item]], and will explode on contact.
|-
|[[Byleth]]||[[Aymr]]||A slow but extremely powerful overhead axe swing. It has [[super armor]] during startup, can be reversed, and allows Byleth to drop through platforms while charging it.
|-
|[[Captain Falcon]]||[[Falcon Kick]]||Captain Falcon rushes forward with a [[flame|flaming]] kick along the ground. When used in the air, it travels diagonally downward. In ''Melee'', using Falcon Kick in midair causes Captain Falcon to regain his [[double jump]].
|-
|rowspan=2|[[Charizard]]||[[Pokémon Change]] {{GameIcon|SSBB|15px}}{{GameIcon|SSBU|15px}}||Recalls Charizard and sends out [[Squirtle]]. In ''Ultimate'', Pokémon Change is much faster and can be used in midair.
|-
|[[Rock Smash]] {{GameIcon|SSB4|15px}}||Charizard produces a boulder and smashes it with its head.
|-
|[[Chrom]]||[[Counter]]||Functions similarly to Roy's [[Counter]], but it lacks [[flame]] properties.
|-
|[[Cloud]]||[[Limit Charge / Finishing Touch]]||Using Limit Charge slowly increases Cloud's Limit Gauge. When the gauge is full, Cloud's down special becomes [[Finishing Touch]] until the Limit Break is spent. Finishing Touch is a wide sweeping attack with low [[damage]] but strong [[KO]] ability.
|-
|[[Corrin]]||[[Counter Surge]]||A [[counterattack]] which, when activated, causes Corrin to transform fully into a dragon and smash the ground, causing a surge of water that launches opponents.
|-
|[[Daisy]]||[[Vegetable]]||Identical to Peach's [[Vegetable]]s.
|-
|[[Dark Pit]]||[[Guardian Orbitars]]||Identical to Pit's [[Guardian Orbitars]].
|-
|[[Dark Samus]]||{{b|Bomb|Samus}}||Identical to Samus's {{b|Bomb|Samus}}.
|-
|[[Diddy Kong]]||{{b|Banana Peel|move}}||Diddy Kong produces a [[Banana Peel]] [[item]] and throws it on the ground. In ''Brawl'', Diddy Kong can produce a maximum of two bananas at once. In ''Smash 4'', the limit was changed to one banana peel, and the peel will disappear after being thrown once. In ''Ultimate'', the peel will disappear after being thrown twice.
|-
|[[Donkey Kong]]||[[Hand Slap]]||Donkey Kong slaps the ground with his hands as the attack button is pressed repeatedly, creating a wide shock wave that can only hit grounded opponents. In ''Melee'' and ''Brawl'', this move cannot be used in the air. Starting in ''Smash 4'', it has an aerial version where Donkey Kong awkwardly slaps with each hand once, potentially [[meteor smash]]ing airborne opponents.
|-
|[[Dr. Mario]]||[[Dr. Tornado]]||Functions similarly to Mario's [[Mario Tornado]].
|-
|[[Duck Hunt]]||[[Wild Gunman]]||Duck Hunt summons one of five 8-bit gunmen, who will stand still for a moment before drawing their pistol and firing a single projectile, then disappearing. Each gunman has a different delay before firing and a different damage value. The gunman can be hit by opponents before or after it fires.
|-
|[[Falco]]||{{b|Reflector|Falco}}||In ''Melee'', it functions similarly to Fox's {{b|Reflector|Fox}}, but sends opponents upwards. Starting in ''Brawl'', Falco instead kicks his [[reflector]] outward and pulls it back, dealing minor [[knockback]] and [[damage]].
|-
|[[Fox]]||{{b|Reflector|Fox}}||Fox puts up a [[reflector]] which, for a moment upon activation, has a [[hitbox]] at very close range which sends opponents down and away. Starting in ''Brawl'', using it midair will stall Fox's descent; in ''Ultimate'', only one use will cause a stall until Fox touches the ground again.
|-
|[[Ganondorf]]||[[Wizard's Foot]]||Functions similarly to Captain Falcon's [[Falcon Kick]], but it uses the [[darkness]] effect, and the aerial version [[meteor smash]]es opponents during its startup.
|-
|[[Greninja]]||[[Substitute]]||A [[counterattack]] which, when activated, causes a Substitute Doll or a log to appear in Greninja's place while Greninja counters the attacker with a flying kick.
|-
|{{SSBU|Hero}} ||[[Command Selection]]||When this move is inputted, the Hero will assume a thinking position, and the player will be given a random selection of four spells to choose from. These spells are chosen each time the move is inputted, so the player can simply shield to cancel the move and input the move again to get another selection.
|-
|[[Ice Climbers]]||[[Blizzard]]||Each Ice Climber releases a blast of snowy air with short range in front of them. It hits multiple times and can briefly [[freeze]] opponents.
|-
|[[Ike]]||[[Counter]]||Functions similarly to Marth's [[Counter]], albeit with a different stance. Ike's counterattack is also stronger.
|-
|[[Incineroar]]||[[Revenge]]||Behaves similarly to a [[counterattack]], but Incineroar does not strike back when attacked. Instead, a small burst of flames interrupts the attacker, and Incineroar's body begins to glow, indicating it has stored energy. Incineroar's next successful attack after Revenge's activation will be more powerful, and then the effect wears off.
|-
|[[Inkling]]||[[Splat Bomb]]||Inkling lobs a Splat Bomb forward, which explodes shortly after touching the ground.
|-
|[[Isabelle]]||[[Lloid Trap]]||Isabelle plants {{s|nookipedia|Lloid}} in the ground, acting like a landmine. If an opponent walks over the trap, Lloid will shoot directly upwards, dragging the opponent with him and hitting multiple times before finally exploding. Pressing the attack button while Lloid is planted will also activate the attack. If Lloid is not activated for a period of time, he will disappear.
|-
|[[Ivysaur]]||[[Pokémon Change]]||Recalls Ivysaur and sends out [[Charizard]]. In ''Ultimate'', Pokémon Change is much faster and can be used in midair.
|-
|[[Jigglypuff]]||[[Rest]]||Jigglypuff falls [[sleep|asleep]]. While apparently useless, the move has a small but powerful [[hitbox]] at extremely close range for a moment upon activation.
|-
|[[Joker]]||[[Rebel's Guard / Tetrakarn / Makarakarn]]||Joker will go into a defensive pose, in which all attacks that hit him will do half damage as well as help fill up his [[Rebellion Gauge]]. Once released, he'll perform a backhand, hitting nearby opponents away. When Arsene is summoned, this move becomes Tetrakarn/Makarakarn, depending on the attack that hits him. The first activates when a physical attack hits him, making him counter the opponent. The latter reflects projectiles instead.
|-
|[[Kazuya]]||[[Heaven's Door]]|| Kazuya does a short hopping uppercut. If he successfully grabbing the opponent, he will fly in his Devil Kazuya form and crashes down to the ground, dealing large damage. If the Rage mechanic is activated, it turn into Rage Drive, dealing more damage and causes a Special Zoom effect. The Rage Drive is also used for Dragon Uppercut and his grab.
|-
|[[Ken]]||[[Focus Attack]]||Functions similarly to Ryu's [[Focus Attack]], though he performs a kick instead of a punch. The move has less range, and is weaker as well.
|-
|[[King Dedede]]||[[Jet Hammer]]||King Dedede begins [[charge|charging]] up his jet-powered hammer, then unleashes a wide, spinning swing. While the move is charging, King Dedede can move side to side and jump. The charge can be held for as long as desired, but King Dedede takes [[recoil damage]] when the move is held at maximum charge.
|-
|[[King K. Rool]]||[[Gut Check]]||A [[counterattack]] where King K. Rool puffs out his stomach and counters attacks that directly hit it. He can also [[reflect]] projectiles with the move.
|-
|[[Kirby]]||[[Stone]]||Kirby transforms into a rock (or other heavy objects) and plummets downward. Kirby returns to normal a few second after landing, or if the move is used again while in Stone form. While sitting on the ground in Stone form, Kirby is impervious to damage, but a strong enough attack can force him to transform back.
|-
|rowspan=2|[[Link]]||[[Bomb (Link)#Link's Bombs|Bomb]] {{GameIcon|SSB64|15px}}{{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}||Link pulls out a Bomb and holds onto it like an [[item]]. It will explode after a few seconds or on contact.
|-
|[[Remote Bomb]] {{GameIcon|SSBU|15px}}||Link pulls out and throws a Remote Bomb. After it is thrown, it can be picked up and thrown like an [[item]]. Unlike Link's Bombs in other games, the Remote Bombs must be manually detonated by Link with another use of the down special move. They have a larger explosion radius.
|-
|[[Little Mac]]||[[Slip Counter]]||A [[counterattack]] where Little Mac responds to incoming attacks with a dashing punch. When activated in midair, the punch causes Little Mac to travel significant horizontal distance.
|-
|[[Lucario]]||[[Double Team]]||A [[counterattack]] where Lucario responds to incoming attacks with a flying kick.
|-
|[[Lucas]]||[[PSI Magnet#Lucas|PSI Magnet]]||Functions similarly to Ness's [[PSI Magnet]], but Lucas holds the vortex in front of him instead of surrounding himself with it.
|-
|-
|[[Lucina]]||[[Counter]]||Functions similarly to Marth's [[Counter]], albiet with a different stance.
| [[Bowser]]  
| [[Bowser Bomb]]
|-
|-
|[[Luigi]]||[[Luigi Cyclone]]||Functions similarly to Mario's [[Mario Tornado]].
| [[Captain Falcon]]  
| [[Falcon Kick]]
|-
|-
|rowspan=2|[[Mario]]||[[Mario Tornado]] {{GameIcon|SSB|15px}}{{GameIcon|SSBM|15px}}||Mario spins around rapidly, striking foes multiple times with his fists. When used in midair, the user can gain height via [[button mashing]].
| [[Diddy Kong]]  
| [[Banana Peel (move)|Banana Peel]]
|-
|-
|[[F.L.U.D.D.]] {{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Mario [[charge]]s up F.L.U.D.D., which can be activated to spray water at opponents, [[windbox|pushing]] then back but not dealing [[damage]]. The more the move is charged, the more forceful the stream of water.
| [[Donkey Kong]]  
| [[Hand Slap]]
|-
|-
|[[Marth]]||[[Counter]]||A [[counterattack]] where Marth responds to an incoming attack with a sword slash that is stronger than the countered attack.
| [[Dr. Mario]]  
| [[Dr. Tornado]]
|-
|-
|[[Mega Man]]||[[Leaf Shield]]||Mega Man summons a rotating circle of leafs which move with him, dealing minor damage to opponents and blocking projectiles. The Leaf Shield disappears after a while, or it can be launched forward with another use of the down special move.
| [[Falco]]  
| [[Reflector (Falco)|Reflector]]
|-
|-
|[[Meta Knight]]||[[Dimensional Cape]]||Meta Knight swirls his cape and vanishes from sight, then reappears a short distance away, in a direction of the user's choosing. If the attack button is held as Meta Knight reappears, he delivers a strong sword slash.
| [[Fox]]  
| [[Reflector (Fox)|Reflector]]
|-
|-
|[[Mewtwo]]||[[Disable]]||Mewtwo's eyes flash and a spark appears in front of it, [[stun]]ning opponents who are nearby and facing towards Mewtwo.
| [[Ganondorf]]  
| [[Wizard's Foot]]
|-
|-
|[[Mii Brawler]]||[[Head-On Assault]] (default)||Mii Brawler leaps diagonally upwards into the air, flips upside down and heads straight to the ground, landing on its head. The grounded version has an initial hitbox that leads into the main hit. In midair, it is a [[stall-then-fall]] attack. It can [[bury]] grounded opponents.
| [[Ice Climbers]]  
| [[Blizzard]]
|-
|-
|[[Mii Gunner]]||[[Echo Reflector]] (default)||Behaves similarly to Fox's {{b|Reflector|Fox}}.
| [[Ike]]  
| [[Counter]]
|-
|-
|[[Mii Swordfighter]]||[[Blade Counter]] (default)||Behaves similarly to Marth's [[Counter]].
| [[Jigglypuff]]  
| [[Rest]]
|-
|-
| [[Min Min]] || [[ARMS Change]] || Min Min cycles through three ARMS to equip on her right arm: Ramram, Megawatt, and Dragon. Each has different properties.
| [[King Dedede]]  
| [[Jet Hammer]]
|-
|-
|[[Mr. Game & Watch]]||[[Oil Panic]]||Mr. Game & Watch holds out a bucket. Any incoming projectile is [[absorption|absorbed]] and converted into a "bar" which fills the bucket, up to three bars. When the bucket is full, using the down special move will pour out a splash of oil, which has power proportional to the strength of the three projectiles which were absorbed. In ''Ultimate'', the bucket can [[reflector|reflect]] non-absorbable projectiles.
| [[Kirby]]  
| [[Stone]]
|-
|-
|[[Mythra]]||[[Swap to Pyra]]||Mythra swaps to Pyra.
| [[Link]]  
| [[Bomb (Link)|Bomb]]
|-
|-
|[[Ness]]||[[PSI Magnet#Ness|PSI Magnet]]||Ness surrounds himself in a vortex of energy which [[absorption|absorbs]] incoming projectiles and heals Ness in proportion to the amount of damage the projectile deals.
| [[Little Mac]] || Slip Counter
|-
|-
|[[Olimar]]||[[Pikmin Order]]||Olimar blows a whistle, causing any stray Pikmin to quickly jump back to him and fall in line. The move has [[super armor]] for a moment upon activation.
| [[Lucario]]  
| [[Double Team]]
|-
|-
|[[Pac-Man]]||[[Fire Hydrant]]||Pac-Man places a fire hydrant on the ground or, if the move is used in midair, launches the fire hydrant downwards as a projectile. When the hydrant is on the ground, it will periodically spurt water to each side, [[windbox|pushing]] fighters (including Pac-Man). If the hydrant receives enough damage, it will go tumbling away, becoming a projectile once again. It disappears after a while even if it is not attacked.
| [[Lucas]]  
| [[PSI Magnet]]
|-
|-
|rowspan=2|[[Palutena]]||{{b|Counter|Palutena}} (default) {{GameIcon|SSB4|15px}}||Behaves similarly to Marth's [[Counter]].
| [[Luigi]]  
| [[Luigi Cyclone]]
|-
|-
|{{b|Counter|Palutena}} / [[Reflect Barrier]] {{GameIcon|SSBU|15px}}||When countering a melee attack, this move behaves the same way as in the previous game. When a projectile is countered, however, Palutena's Reflect Barrier is summoned instead, eschewing the [[counterattack]] and [[reflector|reflecting]] the projectile instead.
| [[Mario]]
| [[Mario Tornado]] (''[[SSB]]'', ''[[Melee]]'')<br/>[[F.L.U.D.D.]] (''[[Brawl]]'', ''[[SSB4]]'')
|-
|-
|[[Peach]]||[[Vegetable]]||Peach plucks a turnip from the ground and holds it like an item. Turnips with different faces deal different amounts of damage, and the more powerful ones have a lesser chance to appear. Peach also has a small chance to pluck a [[Mr. Saturn]], [[Beam Sword]] (only in ''Melee'' and ''Brawl''), or [[Bob-omb]], even without items being on.
| [[Marth]]  
| [[Counter]]
|-
|-
|[[Pichu]]||{{b|Thunder|Pokémon}}||Behaves similarly to Pikachu's [[Thunder]].
| [[Mega Man]]
| Leaf Sheild
|-
|-
|[[Pikachu]]||{{b|Thunder|Pokémon}}||Pikachu calls down a lightning bolt from above, which travels straight down and can pass through some [[platform]]s. If the lightning bolt reaches Pikachu, it strikes it and causes a large electrical burst. Starting in ''Smash 4'', parts of the bolt have a [[meteor smash]] effect on airborne opponents, potentially dragging them down to Pikachu to be hit by the stronger burst [[hitbox]].
| [[Meta Knight]]  
| [[Dimensional Cape]]
|-
|-
|[[Piranha Plant]]||[[Long-Stem Strike]]||Pots retreats into its pot charging up a long distance biting attack, this attack can be aimed in multiple directions.
| [[Mewtwo]]  
| [[Disable]]
|-
|-
|rowspan=2|[[Pit]]||[[Mirror Shield]] {{GameIcon|SSBB|15px}}||Pit crouches and holds up a large shield in front of him, [[reflector|reflecting]] incoming projectiles.
| [[Mr. Game & Watch]]  
| [[Oil Panic]]
|-
|-
|[[Guardian Orbitars]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Pit summons the Guardian Orbitars, two ethereal shields that surround him and [[reflector|reflect]] incoming projectiles. The shields will stay raised if the user holds the button, but will be put away automatically after a certain duration.
| [[Ness]]  
| [[PSI Magnet]]
|-
|-
|[[Pyra]]||[[Swap to Mythra]]||Pyra swaps to Mythra.
| [[Olimar]]
| [[Pikmin Order]]
|-
|-
|[[Richter]]||[[Holy Water]]||Functions similarly to Simon's [[Holy Water]], but the flame pillar is blue, possessing the [[aura]] effect instead of [[flame]].
| [[Peach]]
| [[Vegetable]]
|-
|-
|[[Ridley]]||[[Skewer]]||Ridley violently stabs his tail out straight ahead. The move's [[sweetspot]] causes opponents to crumple to the ground.
| [[Pichu]]  
| [[Thunder]]
|-
|-
|[[R.O.B.]]||[[Gyro]]||R.O.B. begins charging his Gyro. The charging can be cancelled and the move will retain its charge until it is used. When the charge is released, the Gyro is released with damage and distance proportional to its charge level. After being released, it will spin on the ground, damage opponents who touch it, but any fighter can pick it up and throw it as an [[item]].
| [[Pikachu]]  
| [[Thunder]]
|-
|-
|[[Robin]]||[[Nosferatu]]||Robin summons tendrils of smoke in front of him that will ensnare a nearby opponent and deal continuous [[damage]] while healing Robin.
| [[Pit]]  
| [[Mirror Shield]]
|-
|-
|[[Rosalina]]||[[Gravitational Pull]]||Rosalina waves her hand, creating a gravitational wave which diverts and effectively destroys incoming projectiles as well as pulling in nearby [[item]]s. In ''Ultimate'', Gravitational Pull will automatically equip any equippable items which it pulls in.
| [[Pokémon Trainer]]
| [[Pokémon Change]]
|-
|-
|[[Roy]]||[[Counter]]||Functions similarly to Marth's [[Counter]], but the counterattack is considerably stronger and has the [[flame]] effect.
| [[R.O.B.]]
| [[Gyro]]
|-
|-
|[[Ryu]]||[[Focus Attack]]||Ryu enters a ready stance, preparing to deliver a powerful but short-ranged punch. Pressing the button again before the move charges fully will release a weaker punch. While in the ready stance, Ryu can be by one enemy attack without [[flinch]]ing. The strongest Focus Attack causes opponents to crumple to the ground. During the ready stance, or just after the charged move connects, Ryu can quickly cancel his stance by dash forward or backward, known as Focus Attack Dash Cancel (FADC).
| [[Rosalina]]
| [[Gravitational Pull]]
|-
|-
|[[Samus]]||{{b|Bomb|Samus}}||Samus enters Morph Ball form and drops a bomb which explodes moments later, damaging opponents but not Samus. If used in the air, Samus can use the explosions of the bombs to gain a small height boost.
| [[Roy]]
| [[Counter]]
|-
|-
|[[Sephiroth]]||[[Scintilla]]||Sephiroth summons a barrier in front of him that bursts into damaging sparkles when hit by an attack. Unlike a traditional counterattack, it triggers even if Sephiroth is not attacked, and it can be shattered by attacks that do significant damage.
| [[Samus]]  
| [[Bomb (Samus)|Bomb]]
|-
|-
|rowspan=2|[[Sheik]]||[[Transform]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}||Sheik transforms into [[Zelda]].
| [[Snake]]  
| [[C4]]
|-
|-
|[[Bouncing Fish]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Sheik flips forward with an arcing kick. If the kick connects, Sheik bounces off the opponent and can quickly use the move again in the opposite direction. The horizontal distance traveled can be shortened or lengthened by the user's inputs.
| [[Sonic]]  
| [[Spin Charge]]
|-
|-
|[[Shulk]]||[[Vision]]||A [[counterattack]] where Shulk responds to incoming attacks with a dash and a sweeping sword strike. If the move is used but the counterattack is not activated, the counterattack window will begin to shrink with each failed usage. Shulk's current [[Monado Art]] affects the power of the strike.
| [[Toon Link]]
| [[Bomb (Toon Link)|Bomb]]
|-
|-
|[[Simon]]||[[Holy Water]]||Simon lobs a bottle of holy water a short distance away, which explodes into a pillar of [[flame]] on contact, dealing multiple hits.
| [[Villager]]
| Timber
|-
|-
|[[Snake]]||[[C4]]||Snake plants a C4 explosive on the ground. It can be remotely detonated at any time by using the down special move again, or will detonate on its own after some time has passed. Snake can also stick C4 onto nearby fighters, which can then be transferred between fighters on contact.
| [[Wario]]  
|-
| [[Wario Waft]]
|[[Sonic]]||[[Spin Charge]]||Functions similarly to his [[Spin Dash]], but he can repeatedly press the button to [[charge]] the move in place before dashing, and there is no hop when the dash is initiated.
|-
|-
|[[Sora]]||{{b|Counterattack|Sora}}||A counterattack in which Sora retaliates with an upward swing. The opponent is momentarily thrown off balance before they are hit by the counterattack. He can also counter projectiles and reflect with a 1.4x damage multiplier; however, it is unique as it deflects projectiles behind him, making it function more like a "parry" in 1v1 situations.
| [[Wii Fit Trainer]]
| Deep Breathing
|-
|-
|[[Squirtle]]||[[Pokémon Change]]||Recalls Squirtle and sends out [[Ivysaur]]. In ''Ultimate'', Pokémon Change is much faster and can be used in midair.
| [[Wolf]]
| [[Reflector (Wolf)|Reflector]]
|-
|-
|[[Steve]]||[[TNT]]||Steve drops a box of TNT, and can also create a fuse connected to a pressure plate to detonate it from afar.
| [[Yoshi]]
| [[Yoshi Bomb]]
|-
|-
|[[Terry]]||[[Power Dunk]]||Terry jumps up, then dives down with his fist at an angle. The move will carry the opponent up if it hits with the initial jump. If the command inputs are used instead of the down special input, the move becomes more powerful and gains invincibility frames on startup.
| [[Young Link]]  
| [[Bomb (Young Link)|Bomb]]
|-
|-
|[[Toon Link]]||[[Bomb (Link)#Toon Link's Bombs|Bomb]]||Functions similarly to Link's [[Bomb (Link)#Link's Bombs|Bomb]]. The explosion is larger, but deals less damage in return.
| [[Zelda]]/[[Sheik]]
| [[Transform]]
|-
|-
|[[Villager]]||[[Timber]]||This move has three stages. When first used, Villager will plant a sapling in the ground (or, if airborne, do nothing). Once the sapling is planted, using the move will cause Villager to produce a watering can and sprinkle water on the ground. The water can be used to minimally [[windbox|push]] opponents, but the can's real use is to water the sapling, causing it to ground into a large tree which can separate the fighters and block attack. When the tree is on the field, using the down special move causes Villager to swing an axe, which is a powerful attack in its own right, and can be used to chop down the tree, which then becomes a slow and ranged but very strong projectile.
| [[Zero Suit Samus]]
|-
| [[Flip Jump]]
|[[Wario]]||[[Wario Waft]]||Wario farts, with differing results based the move's level of [[charge]]. The move charges as long as Wario does not use it. The move charges passively while not in use, and its charge is even retained when Wario is [[KO|KO'd]]. At minimal charge, the fart does not even launch opponents, but can [[trip]] them. At medium charge, the move causes Wario to lift off the ground, gaining an additional [[hitbox]] as he rises. At full charge, it is very powerful and sends Wario significantly high into the air.
|-
|[[Wii Fit Trainer]]||[[Deep Breathing]]||When the move is used, a colored circle appears around Wii Fit Trainer, and a ring appears around that. The ring will move inwards towards the circle, and the user must time their button press for when the ring has lined up with the red circle. A successful activation will cause Wii Fit Trainer to recover a small amount of [[damage]] and become temporarily powered up. If the move is used repeatedly in succession, the ring slows down dramatically, making it unlikely for the user to have enough time to activate it before the opponent attacks.
|-
|[[Wolf]]||{{b|Reflector|Wolf}}||Functions similarly to Fox's {{b|Reflector|Fox}}, but the initial hitbox is larger, and it does not slow Wolf's midair descent. The reflector is also stronger, and reflected projectiles travel more quickly.
|-
|[[Yoshi]]||[[Yoshi Bomb]]||A [[stall-then-fall]] ground pound attack. In ''Ultimate'', it can descend through [[soft platform]]s.
|-
|[[Young Link]]||[[Bomb (Link)#Young Link's Bombs|Bomb]]||Functions similarly to Link's [[Bomb (Link)#Link's Bombs|Bomb]], though the bombs are smaller and hit multiple times instead of once while dealing more damage.
|-
|rowspan=2|[[Zelda]]||[[Transform]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}||Zelda transforms into [[Sheik]].
|-
|[[Phantom Slash]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Zelda [[charge]]s magic before summoning the Phantom, which rushes forward and delivers a sword swipe. The more the move is charged, the further the Phantom travels and the more powerful its attack. Phantoms will block incoming attacks. In ''Ultimate'', releasing the move at partial charge causes a partially assembled Phantom to appear, doing a different attack based on the level of charge. When the move is fully charged in ''Ultimate'', Zelda is able to act much more quickly as the Phantom is released, potentially following up its attack on the opponent with one of her own.
|-
|[[Zero Suit Samus]]||[[Flip Jump]]||Zero Suit Samus flips into the air in an arc, leaving afterimages behind. If the attack button is pressed again during the jump, Zero Suit Samus will deliver a powerful kick which can [[meteor smash]] opponents with its [[sweetspot]]. This move can be used to [[wall jump]].
|}
|}


==List of [[character customization|custom]] down special moves==
==Reverse down special==
===In ''[[Super Smash Bros. 4]]''===
In ''Brawl'' some characters down special moves can be reversed by pushing the control stick or D-pad in the opposite direction a few frames after inputting the move, there is also no animation for reversing a down special. Unlike other reverse specials a reverse down special has a limited number of characters that can do it and fewer who will gain an advantage from it. The characters who can perform it are: Bowser, Yoshi, Pit, Ice climbers, R.O.B., Pikachu, Marth, Ike, Ness, Lucas, Fox, Wolf and Mr. Game and Watch. Since only Bowser, R.O.B. and Yoshi have a use for a reverse down special on the ground, some characters can use it in the air to gain a boost in the opposite direction and suprise opponents like Marth, Ike and Pikachu. The boost is most likely caused from a reverse down special having no animation and swaps the momentum around with the character.
 
Characters introduced into this game through post-launch [[Downloadable content (SSB4)|downloadable content]] - [[Mewtwo]], [[Lucas]], [[Roy]], [[Ryu]], [[Cloud]], [[Corrin]], and [[Bayonetta]] - were not given custom special moves.
 
{|class="wikitable"
! Character !! Down Special Move !! Custom Special Moves
|-
|rowspan=2|[[Bowser]]
|rowspan=2|[[Bowser Bomb]]||Custom 1: [[Bowser Bomb|Turbulent Bomb]]
|-
|Custom 2: [[Bowser Bomb|Slip Bomb]]
|-
|rowspan=2|[[Bowser Jr.]]
|rowspan=2|[[Mechakoopa]]||Custom 1: [[Mechakoopa|Impatient Mechakoopa]]
|-
|Custom 2: [[Mechakoopa|Big Mechakoopa]]
|-
|rowspan=2|[[Captain Falcon]]
|rowspan=2|[[Falcon Kick]]||Custom 1: [[Falcon Kick|Falcon Kick Fury]]
|-
|Custom 2: [[Falcon Kick|Lightning Falcon Kick]]
|-
|rowspan=2|[[Charizard]]
|rowspan=2|[[Rock Smash]]||Custom 1: [[Rock Smash|Sinking Skull]]
|-
|Custom 2: [[Rock Smash|Rock Hurl]]
|-
|rowspan=2|[[Dark Pit]]
|rowspan=2|[[Guardian Orbitars]]||Custom 1: [[Guardian Orbitars|Impact Orbitars]]
|-
|Custom 2: [[Guardian Orbitars|Amplifying Orbitars]]
|-
|rowspan=2|[[Diddy Kong]]
|rowspan=2|{{b|Banana Peel|move}}||Custom 1: [[Banana Peel (move)|Shocking Banana Peel]]
|-
|Custom 2: [[Banana Peel (move)|Battering Banana Peel]]
|-
|rowspan=2|[[Donkey Kong]]
|rowspan=2|[[Hand Slap]]||Custom 1: [[Hand Slap|Focused Slap]]
|-
|Custom 2: [[Hand Slap|Hot Slap]]
|-
|rowspan=2|[[Dr. Mario]]
|rowspan=2|[[Dr. Tornado]]||Custom 1: [[Dr. Tornado|Soaring Tornado]]
|-
|Custom 2: [[Dr. Tornado|Clothesline Tornado]]
|-
|rowspan=2|[[Duck Hunt]]
|rowspan=2|[[Wild Gunman]]||Custom 1: [[Wild Gunman|Quick Draw Aces]]
|-
|Custom 2: [[Wild Gunman|Mega Gunman]]
|-
|rowspan=2|[[Falco]]
|rowspan=2|{{b|Reflector|Falco}}||Custom 1: [[Reflector (Falco)|Accele-Reflector]]
|-
|Custom 2: [[Reflector (Falco)|Reflector Void]]
|-
|rowspan=2|[[Fox]]
|rowspan=2|{{b|Reflector|Fox}}||Custom 1: [[Reflector (Fox)|Big Reflector]]
|-
|Custom 2: [[Reflector (Fox)|Amplifying Reflector]]
|-
|rowspan=2|[[Ganondorf]]
|rowspan=2|[[Wizard's Foot]]||Custom 1: [[Wizard's Foot|Wizard's Dropkick]]
|-
|Custom 2: [[Wizard's Foot|Wizard's Assault]]
|-
|rowspan=2|[[Greninja]]
|rowspan=2|[[Substitute]]||Custom 1: [[Substitute|Exploding Attack]]
|-
|Custom 2: [[Substitute|Substitute Ambush]]
|-
|rowspan=2|[[Ike]]
|rowspan=2|[[Counter]]||Custom 1: [[Counter|Paralyzing Counter]]
|-
|Custom 2: [[Counter|Smash Counter]]
|-
|rowspan=2|[[Jigglypuff]]
|rowspan=2|[[Rest]]||Custom 1: [[Rest|Leaping Rest]]
|-
|Custom 2: [[Rest|Wakie Wakie]]
|-
|rowspan=2|[[King Dedede]]
|rowspan=2|[[Jet Hammer]]||Custom 1: [[Jet Hammer|Armored Jet Hammer]]
|-
|Custom 2: [[Jet Hammer|Dash Jet Hammer]]
|-
|rowspan=2|[[Kirby]]
|rowspan=2|[[Stone]]||Custom 1: [[Stone|Grounding Stone]]
|-
|Custom 2: [[Stone|Meteor Stone]]
|-
|rowspan=2|[[Link]]
|rowspan=2|[[Bomb (Link)#Link's Bombs|Bomb]]||Custom 1: [[Bomb (Link)#Link's Bombs|Giant Bomb]]
|-
|Custom 2: [[Bomb (Link)#Link's Bombs|Meteor Bomb]]
|-
|rowspan=2|[[Little Mac]]
|rowspan=2|[[Slip Counter]]||Custom 1: [[Slip Counter|Compact Counter]]
|-
|Custom 2: [[Slip Counter|Dash Counter]]
|-
|rowspan=2|[[Lucario]]
|rowspan=2|[[Double Team]]||Custom 1: [[Double Team|Glancing Double Team]]
|-
|Custom 2: [[Double Team|Stunning Double Team]]
|-
|rowspan=2|[[Lucina]]
|rowspan=2|[[Counter]]||Custom 1: [[Counter|Easy Counter]]
|-
|Custom 2: [[Counter|Iai Counter]]
|-
|rowspan=2|[[Luigi]]
|rowspan=2|[[Luigi Cyclone]]||Custom 1: [[Luigi Cyclone|Mach Cyclone]]
|-
|Custom 2: [[Luigi Cyclone|Clothesline Cyclone]]
|-
|rowspan=2|[[Mario]]
|rowspan=2|[[F.L.U.D.D.]]||Custom 1: [[F.L.U.D.D.|Scalding F.L.U.D.D.]]
|-
|Custom 2: [[F.L.U.D.D.|High-Pressure F.L.U.D.D.]]
|-
|rowspan=2|[[Marth]]
|rowspan=2|[[Counter]]||Custom 1: [[Counter|Easy Counter]]
|-
|Custom 2: [[Counter|Iai Counter]]
|-
|rowspan=2|[[Mega Man]]
|rowspan=2|[[Leaf Shield]]||Custom 1: [[Leaf Shield|Skull Barrier]]
|-
|Custom 2: [[Leaf Shield|Plant Barrier]]
|-
|rowspan=2|[[Meta Knight]]
|rowspan=2|[[Dimensional Cape]]||Custom 1: [[Dimensional Cape|Shield Piercer]]
|-
|Custom 2: [[Dimensional Cape|Stealth Smasher]]
|-
|rowspan=2|[[Mii Brawler]]
|rowspan=2|[[Head-On Assault]]||Custom 2: [[Feint Jump]]
|-
|Custom 3: [[Foot Flurry]]
|-
|rowspan=2|[[Mii Gunner]]
|rowspan=2|[[Echo Reflector]]||Custom 2: [[Bomb Drop]]
|-
|Custom 3: [[Absorbing Vortex]]
|-
|rowspan=2|[[Mii Swordfighter]]
|rowspan=2|[[Blade Counter]]||Custom 2: [[Reversal Slash]]
|-
|Custom 3: [[Power Thrust]]
|-
|rowspan=2|[[Mr. Game & Watch]]
|rowspan=2|[[Oil Panic]] ||Custom 1: [[Oil Panic|Efficient Panic]]
|-
|Custom 2: [[Oil Panic|Panic Overload]]
|-
|rowspan=2|[[Ness]]
|rowspan=2|[[PSI Magnet#Ness|PSI Magnet]]||Custom 1: [[PSI Magnet#Ness|PSI Vacuum]]
|-
|Custom 2: [[PSI Magnet#Ness|Forward PSI Magnet]]
|-
|rowspan=2|[[Olimar]]
|rowspan=2|[[Pikmin Order]]||Custom 1: [[Pikmin Order|Order Tackle]]
|-
|Custom 2: [[Pikmin Order|Dizzy Whistle]]
|-
|rowspan=2|[[Pac-Man]]
|rowspan=2|[[Fire Hydrant]]||Custom 1: [[Fire Hydrant|On-Fire Hydrant]]
|-
|Custom 2: [[Fire Hydrant|Dire Hydrant]]
|-
|rowspan=2|[[Palutena]]
|rowspan=2|{{b|Counter|Palutena}}||Custom 1: [[Lightweight]]
|-
|Custom 2: [[Celestial Firework]]
|-
|rowspan=2|[[Peach]]
|rowspan=2|[[Vegetable]]||Custom 1: [[Vegetable|Light Veggie]]
|-
|Custom 2: [[Vegetable|Heavy Veggie]]
|-
|rowspan=2|[[Pikachu]]
|rowspan=2|{{b|Thunder|Pokémon}}||Custom 1: [[Thunder (Pokémon)|Thunder Burst]]
|-
|Custom 2: [[Thunder (Pokémon)|Distant Thunder]]
|-
|rowspan=2|[[Pit]]
|rowspan=2|[[Guardian Orbitars]]||Custom 1: [[Guardian Orbitars|Impact Orbitars]]
|-
|Custom 2: [[Guardian Orbitars|Amplifying Orbitars]]
|-
|rowspan=2|[[R.O.B.]]
|rowspan=2|[[Gyro]]||Custom 1: [[Gyro|Fire Gyro]]
|-
|Custom 2: [[Gyro|Slip Gyro]]
|-
|rowspan=2|[[Robin]]
|rowspan=2|[[Nosferatu]] ||Custom 1: [[Nosferatu|Distant Nosferatu]]
|-
|Custom 2: [[Nosferatu|Goetia]]
|-
|rowspan=2|[[Rosalina]]
|rowspan=2|[[Gravitational Pull]]||Custom 1: [[Gravitational Pull|Catch & Release]]
|-
|Custom 2: [[Gravitational Pull|Guardian Luma]]
|-
|rowspan=2|[[Samus]]
|rowspan=2|{{b|Bomb|Samus}}||Custom 1: [[Bomb (Samus)|Slip Bomb]]
|-
|Custom 2: [[Bomb (Samus)|Mega Bomb]]
|-
|rowspan=2|[[Sheik]]
|rowspan=2|[[Bouncing Fish]]||Custom 1: [[Bouncing Fish|Jellyfish]]
|-
|Custom 2: [[Bouncing Fish|Pisces]]
|-
|rowspan=2|[[Shulk]]
|rowspan=2|[[Vision]]||Custom 1: [[Vision|Dash Vision]]
|-
|Custom 2: [[Vision|Power Vision]]
|-
|rowspan=2|[[Sonic]]
|rowspan=2|[[Spin Charge]]||Custom 1: [[Spin Charge|Auto-Spin Charge]]
|-
|Custom 2: [[Spin Charge|Gravitational Charge]]
|-
|rowspan=2|[[Toon Link]]
|rowspan=2|[[Bomb (Link)#Toon Link's Bombs|Bomb]]||Custom 1: [[Bomb (Link)#Toon Link's Bombs |Time Bomb]]
|-
|Custom 2: [[Bomb (Link)#Toon Link's Bombs|Short-Fuse Bomb]]
|-
|rowspan=2|[[Villager]]
|rowspan=2|[[Timber]]||Custom 1: [[Timber|Timber Counter]]
|-
|Custom 2: [[Timber|Super Timber]]
|-
|rowspan=2|[[Wario]]
|rowspan=2|[[Wario Waft]]||Custom 1: [[Wario Waft|Rose-Scented Waft]]
|-
|Custom 2: [[Wario Waft|Quick Waft]]
|-
|rowspan=2|[[Wii Fit Trainer]]
|rowspan=2|[[Deep Breathing]]||Custom 1: [[Deep Breathing|Volatile Breathing]]
|-
|Custom 2: [[Deep Breathing|Steady Breathing]]
|-
|rowspan=2|[[Yoshi]]
|rowspan=2|[[Yoshi Bomb]]||Custom 1: [[Yoshi Bomb|Star Bomb]]
|-
|Custom 2: [[Yoshi Bomb|Crushing Bomb]]
|-
|rowspan=2|[[Zelda]]
|rowspan=2|[[Phantom Slash]]||Custom 1: [[Phantom Slash|Phantom Breaker]]
|-
|Custom 2: [[Phantom Slash|Phantom Strike]]
|-
|rowspan=2|[[Zero Suit Samus]]
|rowspan=2|[[Flip Jump]]||Custom 1: [[Flip Jump|Shooting Star Flip Kick]]
|-
|Custom 2: [[Flip Jump|Low Flip]]
|}
 
===In ''[[Super Smash Bros. Ultimate]]''===
{|class="wikitable"
! Character !! Default Special Move !! Custom Special Moves
|-
|rowspan=2|[[Mii Brawler]]
|rowspan=2|[[Head-On Assault]]||Custom 2: [[Feint Jump]]
|-
|Custom 3: [[Counter Throw]]
|-
|rowspan=2|[[Mii Gunner]]
|rowspan=2|[[Echo Reflector]]||Custom 2: [[Bomb Drop]]
|-
|Custom 3: [[Absorbing Vortex]]
|-
|rowspan=2|[[Mii Swordfighter]]
|rowspan=2|[[Blade Counter]]||Custom 2: [[Reversal Slash]]
|-
|Custom 3: [[Power Thrust]]
|}
==Gallery==
<gallery>
Marth Down B SSBU.gif|Marth’s down special, [[Counter]].
Reflection Fox Capsule Brawl.gif|Fox’s down special, [[Reflector (Fox)|Reflector]].
PSI Magnet Ness Absorption Brawl.gif|Ness’s down special, [[PSI Magnet]].
Zero Suit Samus Down B SSBU.gif|Zero Suit Samus’s down special, [[Flip Jump]].
Pyra Down B SSBU.gif|Pyra’s down special, [[Swap]].
</gallery>


{{Attacks}}
{{Attacks}}


[[Category:Game controls]]
[[Category:Game Controls]]
[[Category:Down special moves|*]]
[[Category:Down special moves]]
[[es:Ataque especial hacia abajo]]

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