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[[File:Mario Down Smash SSBM.gif|thumb|200px|Mario's down smash in ''Melee''.]] | [[File:Mario Down Smash SSBM.gif|thumb|200px|Mario's down smash in ''Melee''.]] | ||
[[File:SSB4 - Olimar Screen-5.jpg|thumb|200px|{{SSB4|Olimar}}'s down smash in ''[[Super Smash Bros. 4]]''.]] | [[File:Down Smash1.jpg|thumb|200px|The first part of Ganondorf's down smash, he kicks in front of him.]][[File:Down Smash2.jpg|thumb|200px|The second part, Ganondorf kicks behind him.]][[File:SSB4 - Olimar Screen-5.jpg|thumb|200px|{{SSB4|Olimar}}'s down smash in ''[[Super Smash Bros. 4]]''.]] | ||
'''Down smash''' (abbreviated '''d-smash''') or '''down smash attack''' ({{ja|下スマッシュ攻撃|Shita sumasshu kōgeki}}, ''Down/lower/under smash attack'') is a [[smash attack]] performed by any character by | '''Down smash''' (abbreviated '''d-smash''') or '''down smash attack''' ({{ja|下スマッシュ攻撃|Shita sumasshu kōgeki}}, ''Down/lower/under smash attack'') is a [[smash attack]] performed by any character by tapping the Control Stick downward and pressing A at the same time or by pressing down on the [[C-stick]]. In ''[[Super Smash Bros. Melee]]'', the C-stick can not be used in one-player mode. | ||
Since ''Super Smash Bros. Melee'', all smash attacks can be charged by holding down the A button for up to one second, multiplying [[damage]] and [[knockback]] by up to 1.4. In ''Ultimate'' | Since ''Super Smash Bros. Melee'', all smash attacks can be charged by holding down the A button for up to one second, multiplying [[damage]] and [[knockback]] by up to 1.4. In ''Ultimate'', these charges can be held for up to 3 seconds (or 180 frames), but the attack stops increasing in strength after the 1 second mark. | ||
Down smashes are generally the fastest, weakest smash attack in a character's arsenal, and almost all of them hit on both sides of the character, making them useful for coverage or [[punish]]ing [[roll]]s. | Down smashes are generally the fastest, weakest smash attack in a character's arsenal, and almost all of them hit on both sides of the character, making them useful for coverage or [[punish]]ing [[roll]]s. They are not as flexible to use as the other smash attacks, however; they cannot be used out of a [[dash]] or [[out of shield]] like [[up smash]]es can, nor can they be used in the first few [[frame]]s of a dash or out of a [[pivot]] like [[forward smash]]es. | ||
==List of down smashes== | ==List of down smashes== | ||
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! Character !! Description | ! Character !! Description | ||
|- | |- | ||
|[[Banjo]] & [[Kazooie]]||Kazooie | |[[Banjo]] & [[Kazooie]]||Kazooie slams her wings on the ground. | ||
|- | |- | ||
|[[Bayonetta]]||Stomps on the ground in front of herself, then uses her Wicked Weaves to summon Madama Butterfly's foot for a near-immediate followup stomp in front of herself. | |[[Bayonetta]]||Stomps on the ground in front of herself, then uses her Wicked Weaves to summon Madama Butterfly's foot for a near-immediate followup stomp in front of herself. | ||
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|[[Donkey Kong]]||{{GameIcon|SSB}} Extends his legs and performs a spin to sweep with them all around himself.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Slams both his fists onto the ground. | |[[Donkey Kong]]||{{GameIcon|SSB}} Extends his legs and performs a spin to sweep with them all around himself.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Slams both his fists onto the ground. | ||
|- | |- | ||
|[[Dr. Mario]]||Performs a breakdancing sweep kick. It resembles Mario's Sweep Kick move from ''Super Mario 64'' | |[[Dr. Mario]]||Performs a breakdancing sweep kick. It resembles Mario's Sweep Kick move from ''Super Mario 64'' | ||
|- | |- | ||
|[[Duck Hunt]]||The gunman to fires in front of the dog and duck, then behind them, and then in front of them again, sending the duo into a panic. | |[[Duck Hunt]]||The gunman to fires in front of the dog and duck, then behind them, and then in front of them again, sending the duo into a panic. | ||
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|[[Ike]]||Slashes low to the ground in front of himself, then behind himself. | |[[Ike]]||Slashes low to the ground in front of himself, then behind himself. | ||
|- | |- | ||
|[[Incineroar]]||Hops up a short distance and then performs a body splash as it lands on the ground | |[[Incineroar]]||Hops up a short distance and then performs a body splash as it lands on the ground. | ||
|- | |- | ||
|[[Inkling]]||Swings the Slosher in a circle at their feet, striking both with the weapon and its ink. | |[[Inkling]]||Swings the Slosher in a circle at their feet, striking both with the weapon and its ink. | ||
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|- | |- | ||
|[[Joker]]||Swings his knife low to the ground in a circle around his feet. | |[[Joker]]||Swings his knife low to the ground in a circle around his feet. | ||
|- | |- | ||
|[[Ken]]||Performs a fast, low leg sweep in front of himself. | |[[Ken]]||Performs a fast, low leg sweep in front of himself. | ||
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|[[King Dedede]]||Sweeps his hammer in a circle around himself. | |[[King Dedede]]||Sweeps his hammer in a circle around himself. | ||
|- | |- | ||
|[[King K. Rool]]||Jumps up and then belly-flops onto the ground, causing a quake | |[[King K. Rool]]||Jumps up and then belly-flops onto the ground, causing a quake. | ||
|- | |- | ||
|[[Kirby]]||Performs a spinning two-footed sweep kick. | |[[Kirby]]||Performs a spinning two-footed sweep kick. | ||
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|[[Marth]]||Slashes low to the ground in front of himself, then behind himself. | |[[Marth]]||Slashes low to the ground in front of himself, then behind himself. | ||
|- | |- | ||
|[[Mega Man]]|| | |[[Mega Man]]||Transforms both hands into Mega Busters and touches them to the ground, blasting out a pillar of flame from each one. | ||
|- | |- | ||
|[[Meta Knight]]||Slashes low to the ground in front of himself, then behind himself. | |[[Meta Knight]]||Slashes low to the ground in front of himself, then behind himself. | ||
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|- | |- | ||
|[[Mr. Game & Watch]]||Slams two hammers onto the ground simultaneously. | |[[Mr. Game & Watch]]||Slams two hammers onto the ground simultaneously. | ||
|- | |- | ||
|[[Ness]]||"Walks the dog" with his yo-yo. | |[[Ness]]||"Walks the dog" with his yo-yo. | ||
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|[[Peach]]||Crouches and spins, rapidly attacking with the hem of her dress. | |[[Peach]]||Crouches and spins, rapidly attacking with the hem of her dress. | ||
|- | |- | ||
|[[Pichu]]|| | |[[Pichu]]||Rapidly spins on the ground while emitting electricity. | ||
|- | |- | ||
|[[Pikachu]]||{{GameIcon|SSB}} Performs a breakdancing sweep kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rapidly spins on the ground while emitting electricity. | |[[Pikachu]]||{{GameIcon|SSB}} Performs a breakdancing sweep kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rapidly spins on the ground while emitting electricity. | ||
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|- | |- | ||
|[[Pit]]||Slashes outwards with one of his blades in front of himself, then stabs backwards in reverse grip with the other one. | |[[Pit]]||Slashes outwards with one of his blades in front of himself, then stabs backwards in reverse grip with the other one. | ||
|- | |- | ||
|[[R.O.B.]]||Lowers his arms and rapidly spins them to strike several times. | |[[R.O.B.]]||Lowers his arms and rapidly spins them to strike several times. | ||
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|- | |- | ||
|[[Samus]]||Sweeps her leg low in a circle around herself. | |[[Samus]]||Sweeps her leg low in a circle around herself. | ||
|- | |- | ||
|[[Sheik]]||Performs a rapid series of spinning kicks while balancing on her back. | |[[Sheik]]||Performs a rapid series of spinning kicks while balancing on her back. | ||
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|- | |- | ||
|[[Sonic]]||{{GameIcon|SSBB}} Assumes his ball form and quickly zips forwards, then backwards along the ground.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a quick split kick. | |[[Sonic]]||{{GameIcon|SSBB}} Assumes his ball form and quickly zips forwards, then backwards along the ground.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a quick split kick. | ||
|- | |- | ||
|[[Squirtle]]||Retreats to its shell for a spin attack. | |[[Squirtle]]||Retreats to its shell for a spin attack. | ||
|- | |- | ||
|[[Terry]]||A low kick in front of himself. | |[[Terry]]||A low kick in front of himself. | ||
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==Notable down smashes== | ==Notable down smashes== | ||
[[File:PeachDownSmashSSBM.gif|thumb|{{SSBM|Peach}}'s down smash in ''Melee''.]] | [[File:PeachDownSmashSSBM.gif|thumb|{{SSBM|Peach}}'s down smash in ''Melee''.]] | ||
*While most down smashes are designed to hit on both sides of a character, there are a small number of characters with one-sided down smashes, including [[Mewtwo]], [[Zero Suit Samus]], [[Lucas]], [[Ryu]], [[Ken]], [[Bayonetta]] | *While most down smashes are designed to hit on both sides of a character, there are a small number of characters with one-sided down smashes, including [[Mewtwo]], [[Zero Suit Samus]], [[Lucas]], [[Ryu]], [[Ken]], [[Bayonetta]] and [[Terry]]. In addition, [[Robin]]'s down smash only hits on one side with the Bronze Sword equipped, but sends out an electric wave which reaches backwards with the Levin Sword equipped. [[Olimar]]'s down smash also fails to hit behind him if he only has one available Pikmin. Furthermore, as of ''Ultimate'', both of the [[Ice Climbers]] individually have one-sided down smashes, but when the climbers are together, they will succeed in covering both sides. | ||
*From ''Melee'' | *From ''Melee'' onwards, but not in ''Smash 4'', [[Ness]]'s down smash can hit opponents while charging as the yo-yo comes to rest on the stage behind him. This is especially dangerous in ''Ultimate'', where the yo-yo can fall down and hang off of ledges and hits multiple times, allowing it to lead into the attack proper. It is the only down smash to have a hitbox while charging. Ness's similarly-functioning [[up smash]] is the only up smash to have such a distinction, while [[Corrin]] possesses the only such [[forward smash]]. Also notable is that Ness and [[Luma]] are the only characters with down smashes to hit first behind and then in front, as opposed to first in front and then behind. In Ness's case, this is presumably to give more utility to the charging hitbox, as his up smash already covers his front. | ||
*In ''Brawl'', {{SSBB|Snake}}'s down smash causes him to plant a mine in the ground. Once planted, it will explode if struck by any hitbox or touched by any character, including Snake, which grants it incredible versatility for stage control. This is the only [[projectile]] down smash. Also unique to the move is that, as it is [[charge]]d, the mine becomes increasingly difficult to see in addition to becoming stronger. | *In ''Brawl'', {{SSBB|Snake}}'s down smash causes him to plant a mine in the ground. Once planted, it will explode if struck by any hitbox or touched by any character, including Snake, which grants it incredible versatility for stage control. This is the only [[projectile]] down smash. Also unique to the move is that, as it is [[charge]]d, the mine becomes increasingly difficult to see in addition to becoming stronger. | ||
*[[Villager]] and, in ''Ultimate'', {{SSBU|Mr. Game & Watch}} | *[[Villager]] and, in ''Ultimate'', {{SSBU|Mr. Game & Watch}} are the only characters whose down smashes can [[bury]] opponents. Theirs are not the only ones to have movement-inhibiting [[effect]]s, however, as [[Zero Suit Samus]]'s down smash causes [[paralysis]], which is unique among down smashes. | ||
*[[Ridley]], [[Incineroar]], [[King K. Rool | *[[Ridley]], [[Incineroar]], and [[King K. Rool]] all perform a short upwards hop during the startup of their down smashes, which allow them to dodge certain attacks and punish them heavily. This leads them to sometimes be humorously labelled "[[spot dodge]]s with [[hitbox]]es". Of particular note is King K. Rool's, which both possesses his characteristic [[Belly Super Armor]] and causes a [[quake]] hitbox (being one of only two down smashes along with [[Charizard]]'s to do so). | ||
*In ''Melee'', {{SSBM|Peach}}'s down smash is a fearsome attack by any measure. Unlike most multi-hit attacks, all of its hits deal individually high [[damage]] and [[knockback]]. At low percentages, especially against a [[crouch cancel]]ling opponent, it can deal astonishingly high damage. Its high [[semi-spike]] knockback and fast speed also | *In ''Melee'', {{SSBM|Peach}}'s down smash is a fearsome attack by any measure. Unlike most multi-hit attacks, all of its hits deal individually high [[damage]] and [[knockback]]. At low percentages, especially against a [[crouch cancel]]ling opponent, it can deal astonishingly high damage. Its high [[semi-spike]] knockback and fast speed also make it a great tool for [[edge-guarding]]. Since ''Brawl'', however, the attack has been [[nerf]]ed, and is now a fairly standard multi-hit attack. | ||
*In ''Brawl'', {{SSBB|Meta Knight}}'s down smash is both among his fastest attacks and strongest KO options, and is notoriously difficult to punish due to Meta Knight's characteristic range and [[transcendent priority]]. | |||
*In ''Brawl'', {{SSBB|Meta Knight}}'s down smash is both among his fastest attacks and strongest KO options, and is notoriously difficult to punish due to | |||
* {{SSBU|Mr. Game and Watch}}'s down smash in ''Ultimate'' is notorious for its fast startup, long range, safety on shield, and long-lasting bury duration, leading into early KOs with forward smash. | |||
*{{SSBU|Mr. Game | |||
== See also == | == See also == | ||
*[[Forward smash]] | *[[Forward smash]] | ||
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[[Category:Down smashes|*]] | [[Category:Down smashes|*]] | ||
[[Category:Smash attacks]] | [[Category:Smash attacks]] | ||