Editing Double jump

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==Animations==
==Animations==
Double jumps are a lot more varied in animation than single jumps. Most characters twist or flip, and some characters inflate themselves ([[Kirby]], [[Jigglypuff]], [[King Dedede]]) or flap their wings ([[Meta Knight]], [[Charizard]], [[Pit]], [[Dark Pit]], [[Bayonetta]], [[Ridley]], [[Kazooie]]). During these animations, all characters cast a double circle platform beneath them that disappears after the jump is completed (except for {{SSBB|R.O.B.}} in ''[[Super Smash Bros. Brawl]]'', in which an aesthetic smoke ring is formed instead from the base of his Robo Burner; this does not waste any fuel from his recovery). In ''Ultimate'', burning all midair jumps causes the character's model to give off small wisps of smoke until they land, though this effect is difficult to notice unless zoomed in.
Double jumps are a lot more varied in animation than single jumps. Most characters twist or flip, and some characters inflate themselves ([[Kirby]], [[Jigglypuff]], [[King Dedede]]) or flap their wings ([[Meta Knight]], [[Charizard]], [[Pit]], [[Dark Pit]], [[Bayonetta]], [[Ridley]], [[Kazooie]]). During these animations, all characters cast a double circle platform beneath them that disappears after the jump is completed (except for {{SSBB|R.O.B.}} in ''[[Super Smash Bros. Brawl]]'', in which a smoke ring is formed instead from the base of his Robo Burner; this does not waste any fuel from his recovery). Like jumps from the ground, characters have a different animation if they are jumping backward. For example, [[Mario]] and [[Luigi]] spin around when performing a regular midair jump, but do rapid backward somersaults when performing a backward midair jump. This does not apply to characters with multiple double jumps, in which case they simply turn 180 degrees horizontally as they jump. If a character flips, their [[collision bubble]] moves accordingly, though this has no effect on the jump itself.
 
Like jumps from the ground, characters have a different animation if they are jumping backward. For example, [[Mario]] and [[Luigi]] spin around when performing a regular midair jump, but do rapid backward somersaults when performing a backward midair jump. This does not apply to characters with multiple double jumps, in which case they simply turn 180 degrees horizontally as they jump. If a character flips, their [[collision bubble]] moves accordingly, though this has no effect on the jump itself.


==Delayed double jumps==
==Delayed double jumps==
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*[[Sephiroth]] is the only character who has a varied amount of midair jumps; one by default, and two in his [[Winged Form]].  
*[[Sephiroth]] is the only character who has a varied amount of midair jumps; one by default, and two in his [[Winged Form]].  
*[[Banjo]] & [[Kazooie]] are the only third-party and [[Downloadable content|DLC]] fighter to always have multiple double jumps. Sephiroth also has the ability to perform more than one midair jump, but only in his winged form.
*[[Banjo]] & [[Kazooie]] are the only third-party and [[Downloadable content|DLC]] fighter to always have multiple double jumps. Sephiroth also has the ability to perform more than one midair jump, but only in his winged form.
*{{uv|Kirby}} is the only universe with multiple fighters in which all of its characters have multiple double jumps.


==See also==
==See also==

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