Editing Donkey Kong (SSBU)
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'''Donkey Kong''' ({{ja|ドンキーコング|Donkī Kongu}}, ''Donkey Kong'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. | {{cquote|''His charged punch is one of the strongest attacks in the game! In Super Smash Bros. Ultimate, his Final Smash has been updated from Konga Beat to a flurry of punches!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Donkey Kong''' ({{ja|ドンキーコング|Donkī Kongu}}, ''Donkey Kong'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed on June 12th, 2018. Donkey Kong is classified as fighter #02. | |||
Donkey Kong retains his gorilla | Donkey Kong retains his realistic gorilla grunts from ''[[Super Smash Bros. 4]]'', although they are slightly less animalistic. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Donkey Kong received a mix of buffs and | Even though he was already considered one of the best super heavyweights in Smash 4, Donkey Kong has received a mix of buffs and nerfs, being greatly buffed overall, particularly in his off stage game. Giant Punch no longer makes him helpless when used in air, giving him a new edge guarding option and improvements to his forward throw give him a lot more options out of grab. However, cargo up throw now has more knockback which, while having great kill potential, severely hampers DK's infamous kill confirm of cargo up throw to up aerial. This, along with the nerf in rage, worsens Donkey Kong's kill power when the opponent is at earlier percents. | ||
However, | |||
===Aesthetics=== | |||
*{{change|As with all [[veteran]]s returning from ''Smash 4'', Donkey Kong's model features a more subdued color scheme. His fur is less detailed, and his facial proportions have been tweaked.}} | |||
*{{change|Donkey Kong's nose is now based on the design from ''{{s|supermariowiki|Mario Party 10}}'' onwards.}} | |||
*{{change|Like most of the returning roster, Donkey Kong has become much more expressive than in the previous games. He now scowls when he charges his [[Giant Punch]]}} | |||
*{{change|Donkey Kong now faces the foreground at an angle, instead of facing directly forward. In addition, most of his animations are now mirrored while some are slightly altered, such as his walk/dash animations.}} | |||
*{{change|Up taunt has a slightly altered animation.}} | |||
*{{change|Donkey Kong now hangs onto the ledge with one hand instead of two.}} | |||
*{{change|Donkey Kong's hand shaking [[victory pose]] has an altered animation. He now looks at the camera at the freeze frame and shakes his hands as opposed to his whole body afterwards.}} | |||
===Attributes=== | |||
*{{buff|Like all characters, Donkey Kong's [[jumpsquat]] animation now takes 3 frames to complete (down from 6).}} | |||
*{{change|Donkey Kong is [[Weight|heavier]] (122 → 127). However, he is no longer the second heaviest character in the game (claimed by {{SSBU|King K. Rool}}) but instead tied with {{SSBU|King Dedede}} for the third heaviest.}} | |||
*{{buff|Donkey Kong [[walk]]s slightly faster (1.3 → 1.365).}} | |||
*{{buff|Donkey Kong [[run]]s faster (1.7031 → 1.873).}} | |||
**{{buff|Donkey Kong's initial [[dash]] speed is faster (1.6 → 2.09).}} | |||
*{{buff|Donkey Kong's [[air speed]] is slightly higher (1.15 → 1.208).}} | |||
*{{buff|Donkey Kong's [[traction]] is much higher (0.0529 → 0.123).}} | |||
*{{change|Donkey Kong's [[gravity]] is slightly lower (0.08505 → 0.085).}} | |||
*{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-16 → 4-15) and has more ending lag ([[FAF]] 30 → 31).}} | |||
*{{nerf|Back roll has has more startup (frame 4 → 5) and ending lag (FAF 30 → 36).}} | |||
*{{buff|[[Spot dodge]] has less startup (frame 4 → 3) and ending lag (FAF 29 → 27).}} | |||
*{{nerf|Spot dodge grants less intangibility (frames 4-19 → 3-17).}} | |||
*{{buff|Air dodge grant more intangibility (frames 4-29 → 4-32).}} | |||
*{{nerf|Air dodge has significantly more ending lag (FAF 35 → 49).}} | |||
===Ground attacks=== | |||
*[[Neutral attack]]: | |||
**{{buff|The first hit transitions into the second hit faster (frame 11 → 8).}} | |||
**{{buff|The second hit comes out faster (frame 6 → 4), which alongside the previous change allows it to connect better from the first hit.}} | |||
***{{nerf|However, its total duration remains unchanged, giving it more ending lag.}} | |||
*[[Forward tilt]]: | |||
**{{buff|Forward tilt has less startup (frame 8 → 6) and ending lag (FAF 38 → 35).}} | |||
**{{nerf|It deals less damage when angled up (11% → 9%) and not angled (10% → 8%).}} | |||
**{{nerf|It grants much less intangibility on Donkey Kong's arm (frames 7-11 (up), 1-25 (forward, down) → 6-9 (all)), being in line with the duration of the hitboxes.}} | |||
**{{change|For all angles, forward tilt has higher base knockback, but lower knockback scaling. This makes it safer on hit at low percents, but hinders its KO potential.}} | |||
*[[Up tilt]]: | |||
**{{nerf|Up tilt deals less damage (11%/10%/9% → 10%/9%/8%) without compensation on knockback, hindering its KO potential.}} | |||
*[[Down tilt]]: | |||
**{{buff|Down tilt has less startup lag (frame 7 → 6).}} | |||
**{{nerf|It has more ending lag (FAF 23 → 25).}} | |||
**{{nerf|It grants much less intangibility on Donkey Kong's arm (frames 1-9 → 5-7), being more in line with the duration of the hitboxes.}} | |||
**{{change|The hitboxes on Donkey Kong's arm deal less damage (7% → 6%) without compensation on knockback. However, this allows them to [[trip]] opponents for longer.}} | |||
**{{change|Its animation has been altered.}} | |||
*[[Dash attack]]: | |||
**{{buff|Dash attack has less ending lag (FAF 42 → 35).}} | |||
**{{buff|It deals more damage (10% → 12% (clean), 8% → 9% (late)), with knockback compensated.}} | |||
*[[Forward smash]]: | |||
**{{buff|Forward smash deals more damage (20%/19% → 22%/21%), with knockback partly compensated (30, 25 base/91 scaling → 21, 18/88).}} | |||
**{{change|Its animation has been altered.}} | |||
*[[Up smash]]: | |||
**{{buff|Up smash deals more damage (18% → 19%) and has increased knockback (30 base/83 scaling → 40/84) improving its KO potential.}} | |||
{{ | ===Aerial attacks=== | ||
*{{buff|All aerials have less landing lag (17 frames → 11 (neutral), 29 frames → 17 (forward), 18 frames → 11 (back), 25 frames → 15 (up), 24 frames → 14 (down)).}} | |||
*{{buff|The removal of [[tech]]ing for grounded [[meteor smash]]es improves the combo potential of Donkey Kong's forward and down aerials onstage, compounded further by their reduced landing lag.}} | |||
*[[Forward aerial]]: | |||
**{{buff|Forward aerial's hitboxes last one frame longer (frames 18-22 → 18-23), allowing them to reach farther below Donkey Kong.}} | |||
**{{change|It has a slightly altered animation, with Donkey Kong spinning at an angle after performing a downwards punch.}} | |||
**{{buff|Forward aerial autocancels earlier (frame 63 → 56), matching the move's interruptibility.}} | |||
*[[Up aerial]]: | |||
**{{nerf|Up aerial grants less intangibility on Donkey Kong's head (frames 1-10 → 5-10), being more in line with the duration of the hitboxes.}} | |||
== | ===Throws and other attacks=== | ||
Donkey Kong has been | *[[Grab]]s: | ||
**{{nerf|All grabs have increased ending lag (FAF 31 → 39 (standing), 39 → 47 (dash), 37 → 42 (pivot)).}} | |||
**{{nerf|All grabs have slightly reduced range.}} | |||
**{{nerf|Dash and pivot grab have slightly more startup lag (frame 10 → 11 (dash), 11 → 12 (pivot)).}} | |||
*[[Pummel]]: | |||
**{{nerf|Pummel deals less damage (2.1% → 1.6%).}} | |||
**{{nerf|It has much less startup (frame 9 → 2) and ending lag (FAF 16 → 8), but deals considerably more hitlag (4 frames → 15), increasing its effective duration.}} | |||
***{{change|Relative to the rest of the cast, Donkey Kong's pummel is among the slowest but most damaging, rather than average on both accounts.}} | |||
**{{change|Its animation has been slightly changed. Donkey Kong chops the opponent's body rather than their head.}} | |||
*{{change|Donkey Kong's throws are no longer weight-dependent. This improves their combo potential on heavyweights, but reduces it on lightweights.}} | |||
*[[Forward throw]] (cargo throw): | |||
**{{change|Cargo throw involves Donkey Kong hauling the opponent over his shoulder, similar to his appearance in the arcade ''[[supermariowiki:Donkey Kong (game)|Donkey Kong]]'' game. It also more closely resembles his carrying animation from ''[[supermariowiki:Donkey Kong Country Returns|Donkey Kong Country Returns]]'' and ''[[supermariowiki:Donkey Kong Country: Tropical Freeze|Donkey Kong Country: Tropical Freeze]]''.}} | |||
**{{buff|Cargo forward throw deals more damage (10% → 12%) without compensation on knockback, improving its KO potential.}} | |||
**{{buff|Cargo back throw deals more damage (12% → 13%) and knockback, allowing it to KO middleweights under 175% from the ground.}} | |||
**{{change|Cargo back throw has a new animation: Donkey Kong holds the opponent with both hands by the legs and hurls them behind himself.}} | |||
**{{buff|Cargo up throw deals more damage (10% → 12%) and knockback, allowing it to KO middleweights under 200% from the ground. It also has increased combo potential at low to mid percents when used on the ground, due to Donkey Kong's faster jumpsquat and jump speed.}} | |||
***{{nerf|Its increased knockback noticeably worsens its combo potential, especially into up aerial, no longer leading into guaranteed KOs off the top blast line except if initiated on platforms.}} | |||
**{{change|Cargo down throw has a new animation: Donkey Kong performs a bearhug instead of throwing the opponent downward.}} | |||
**{{buff|Cargo down throw deals more damage (7% → 11%), with its knockback scaling somewhat compensated.}} | |||
***{{buff|It grants Donkey Kong a slight boost upwards if used in the air, increasing its offstage utility.}} | |||
***{{nerf|It has increased base knockback, removing its ability to [[chain grab]] opponents on moving platforms (such as [[Smashville]]'s) or against walls, while still lacking KO ability at realistic percents.}} | |||
*[[Down throw]]: | |||
**{{buff|Down throw releases the opponent earlier (frame 24 → 19), with its total duration reduced as well (FAF 60 → 55), making it harder to DI in time.}} | |||
*[[Edge attack]]: | |||
**{{buff|Edge attack deals more damage (8% → 10%).}} | |||
===Special moves=== | |||
*[[Giant Punch]]: | |||
**{{buff|Giant Punch has less lag when [[charge-cancel]]ed by [[shield]]ing (8 frames → 4), making it safer to charge. It can also be charge-canceled by jumping or spot dodging, with the same amount of lag beforehand.}} | |||
***{{nerf|However, this lag applies to rolls out of the move as well, instead of them being immediate, making it riskier to charge-cancel by rolling.}} | |||
**{{buff|The move reaches its full charge faster (154 frames → 131).}} | |||
**{{buff|It no longer causes [[helplessness]] when used in the air, much like ''Smash 64''.}} | |||
**{{nerf|It no longer has a hitbox on frame 18 that hits behind Donkey Kong.}} | |||
**{{nerf|Uncharged Giant Punch deals less knockback (15 base/100 scaling → 45/70).}} | |||
**{{change|Donkey Kong charges Giant Punch with either arm due to his mirrored stance. Previously, Giant Punch was charged with his right arm in ''[[Smash 64]]'' and his left arm in the other games.}} | |||
**{{change|Donkey Kong charges up Giant Punch with more circular arm motions. Additionally, his expression slowly gets angrier as he charges (including maintaining the expression throughout other animations after its charge), and he has an altered pose upon using the punch.}} | |||
**{{change|Trails of electricity appear on Donkey Kong's arm and fist during the charge up and punch of the move, reminiscent of Lightning Punch, one of Donkey Kong's custom moves in ''SSB4''.}} | |||
**{{change|A fully charged Giant Punch triggers [[Special Zoom]].}} | |||
**{{change|Fully charged Giant Punch has altered knockback (10 base/80 scaling → 20/78).}} | |||
*[[Headbutt]]: | |||
**{{buff|Headbutt has [[super armor]] on frames 5-14.}} | |||
**{{buff|It has one frame less ending lag (FAF 64 → 63).}} | |||
*[[Spinning Kong]]: | |||
**{{buff|Spinning Kong's loop hits connect more reliably, especially for the aerial version. The grounded version's loop hits hold the opponent in place rather than knocking them back and fourth.}} | |||
**{{buff|The move has less landing lag (40 frames → 38).}} | |||
**{{buff|The aerial version has a final hit that launches opponents away with more knockback, improving its utility.}} | |||
**{{nerf|The grounded version has more ending lag (FAF 93 → 105).}} | |||
**{{nerf|Both versions of the move deal less total damage, most significantly the aerial version (17.5% → 16% (grounded), 36% → 19% (aerial)). The grounded version deals more damage on its loop hits (1.3% → 1.4%), but less on the first hit (7% → 5%), and the aerial version has 14 hits instead of 8, but they deal drastically less damage (10% (hit 1), 5%/4% (hits 2-5), 2% (hits 6-8) → 5% (hit 1), 1% (hits 2-13), 2% (hit 14)) and have inconsistent timing, only dealing full damage to opponents that are very close to Donkey Kong.}} | |||
**{{change|Donkey Kong glints and strikes a pose upon ending a grounded Spinning Kong, doing another spin before coming to a full stop.}} | |||
**{{change|Aerial Spinning Kong travels a shorter distance horizontally, but also goes slightly higher overall.}} | |||
**{{change|Aerial Spinning Kong has a shorter duration due to its animation being sped up (94 frames → 54).}} | |||
**{{nerf|Aerial Spinning Kong no longer grants intangibility on frames 3-6 upon startup.}} | |||
**{{change|Unlike Grounded Spinning Kong, the aerial version no longer produces a visual "blue ring" effect upon startup.}} | |||
*[[Hand Slap]]: | |||
**{{buff|Grounded Hand Slap has less startup lag (frame 18 → 15).}} | |||
**{{nerf|Grounded Hand Slap has smaller hitboxes (13u → 10.3).}} | |||
**{{buff|Both the grounded and aerial versions have drastically less ending lag (FAF 75 → 58 (grounded), 62 → 50 (aerial)).}} | |||
**{{buff|The aerial version has significantly less landing lag (30 frames → 10), greatly improving its ability to set up combos and tech-chases.}} | |||
*[[Final Smash]]: | |||
**{{change|Donkey Kong has a new Final Smash called [[Jungle Rush]] that comprises of a single punch that, if successfully landed, leads to a series of rapid punches that traps and launches the opponent. The move, alongside the comical bongo noises it produces, are based off Donkey Kong's attacks in ''{{s|mariowiki|Donkey Kong Jungle Beat}}''.}} | |||
==Update History== | |||
Donkey Kong has been heavily buffed via updates. | |||
''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | |||
*{{change|Donkey Kong was affected in 1.2.0. However, the changes are currently unknown.}} | |||
{{ | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
{{ | *{{buff|Forward aerial autocancels earlier (frame 63 → 56), matching the move's [[interruptibility]].}} | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{buff|Giant Punch has more range, no longer missing opponents up close.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{ | *{{buff|Giant Punch has longer [[Armor|super armor]] when using a fully charged punch.}} | ||
==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralname= | |neutralname= | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=6% | |neutral2dmg=6% | ||
|neutraldesc=A hook followed by an uppercut | |neutraldesc=A hook followed by an uppercut. | ||
|ftiltname= | |ftiltname= | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltupdmg=9% | |ftiltupdmg=9% | ||
|ftiltsidedmg=8% | |ftiltsidedmg=8% | ||
|ftiltdowndmg=9% | |ftiltdowndmg=9% | ||
|ftiltdesc=A backhanded slap. Can be angled to deal more damage | |ftiltdesc=A backhanded slap. Can be angled to deal more damage. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% ( | |utiltdmg=10% (arm), 9% (elbow), 8% (hand) | ||
|utiltdesc=An overhead arcing swipe. It deals more damage and knockback if the target is hit near DK's | |utiltdesc=An overhead arcing swipe. It deals more damage and knockback if the target is hit near DK's shoulder. | ||
|dtiltname=Slouch Slap | |dtiltname=Slouch Slap | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=A crouching swat. It has a | |dtiltdesc=A crouching swat. It has a chance to [[Tripping|trip]] opponents. | ||
|dashname= | |dashname= | ||
|dashdmg=12% (clean), 9% (late) | |dashdmg=12% (clean), 9% (late) | ||
|dashdesc=The {{s|mariowiki|Roll Attack}}, his signature attack from ''{{s|mariowiki|Donkey Kong Country}}''. It deals less damage towards its end | |dashdesc=The {{s|mariowiki|Roll Attack}}, his signature attack from ''{{s|mariowiki|Donkey Kong Country}}''. It deals less damage towards its end. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|22}} (hands), {{ChargedSmashDmgSSBU|21}} (arms) | |fsmashdmg={{ChargedSmashDmgSSBU|22}} (hands), {{ChargedSmashDmgSSBU|21}} (arms) | ||
|fsmashdesc=A lunging {{s|mariowiki|clap}}. It deals slightly less damage | |fsmashdesc=A lunging {{s|mariowiki|clap}}. It deals slightly less damage if it hits with Donkey Kong's arms. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|19}} | |usmashdmg={{ChargedSmashDmgSSBU|19}} | ||
|usmashdesc=An overhead clap | |usmashdesc=An overhead clap. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|14}} (arms), {{ChargedSmashDmgSSBU|17}} (early, fists), {{ChargedSmashDmgSSBU|18}} (late, fists) | |dsmashdmg={{ChargedSmashDmgSSBU|14}} (arms), {{ChargedSmashDmgSSBU|17}} (early, fists), {{ChargedSmashDmgSSBU|18}} (late, fists) | ||
|dsmashdesc=Raises his arms overhead and then quickly swings them downward to perform [[Wikipedia:Professional wrestling attacks#Forearm club|forearm clubs]] | |dsmashdesc=Raises his arms overhead and then quickly swings them downward to perform [[Wikipedia:Professional wrestling attacks#Forearm club|forearm clubs]]. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU| | |nairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late) | ||
|nairdesc=Quickly spins around to perform [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] with both arms, similarly to [[Spinning Kong]] | |nairdesc=Quickly spins around to perform [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] with both arms, similarly to [[Spinning Kong]]. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|16}} (clean), {{ShortHopDmgSSBU|15}} (late, hands), {{ShortHopDmgSSBU|13}} (late, arms) | |fairdmg={{ShortHopDmgSSBU|16}} (clean), {{ShortHopDmgSSBU|15}} (late, hands), {{ShortHopDmgSSBU|13}} (late, arms) | ||
|fairdesc=A [[Wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]]. If [[sweetspot]]ted, the opponent is [[meteor smash]]ed. One of the strongest meteor smashes in the game, | |fairdesc=A [[Wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]]. If [[sweetspot]]ted, the opponent is [[meteor smash]]ed. One of the strongest meteor smashes in the game, KOing at around 35%. It appears similar to his midair attack from ''{{s|mariowiki|Donkey Kong 64}}'', which itself was inspired by this attack due to ''SSB'' debuting before ''Donkey Kong 64''. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|8}} (late) | |bairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|8}} (late) | ||
|bairdesc=A back kick | |bairdesc=A back kick. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|13}} | |uairdmg={{ShortHopDmgSSBU|13}} | ||
|uairdesc=An | |uairdesc=An upward headbutt. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|16}} (foot), {{ShortHopDmgSSBU|13}} (leg) | |dairdmg={{ShortHopDmgSSBU|16}} (foot), {{ShortHopDmgSSBU|13}} (leg) | ||
|dairdesc=A stomp. Its sweetspot is a strong [[meteor smash]], while its sourspot, which is close to Donkey Kong's chest, deals diagonal knockback | |dairdesc=A stomp. Its sweetspot is a strong [[meteor smash]], while its sourspot, which is close to Donkey Kong's chest, deals diagonal knockback. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out | |grabdesc=Reaches out. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.6% | |pummeldmg=1.6% | ||
|pummeldesc= | |pummeldesc=A slap. A fairly fast pummel. | ||
|fthrowname=Kong Karry | |fthrowname=Kong Karry | ||
|fthrowdmg=12% (forward, up), 13% (back), 11% (down) | |fthrowdmg=12% (forward, up), 13% (back), 11% (down) | ||
|fthrowdesc=Hauls the opponent on his shoulder, allowing him to move and jump around while still holding the opponent | |fthrowdesc=Hauls the opponent on his shoulder, allowing him to move and jump around while still holding the opponent. This gives him access to forward, back, up, and down throws that are distinct from his normal grabs. | ||
''Forward'': | ''Forward'': Launches foes away from DK at a high angle. | ||
''Back'': Heaves the opponent | ''Back'': Heaves the opponent backward using both hands, launching them at a slightly higher trajectory. | ||
''Up'': Heaves the opponent | ''Up'': Heaves the opponent upward. | ||
''Down'': A | ''Down'': A [[wikipedia:Bear hug|bear hug]]. | ||
When the opponent is too damaged to escape in time, all of these throws allow for easy [[stage spike]]s. Donkey Kong can simply walk off the edge, pull back and throw them against the underside. However, this carries significant risk, as the opponent can [[tech]] it and thus result in DK ending up too far below the edge to recover if his timing is off. | When the opponent is too damaged to escape in time, all of these throws allow for easy [[stage spike]]s. Donkey Kong can simply walk off the edge, pull back and throw them against the underside. However, this carries significant risk, as the opponent can [[tech]] it and thus result in DK ending up too far below the edge to recover if his timing is off. | ||
|bthrowname= | |||
|bthrowname= | |||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Flings the opponent backward. DK's most damaging throw | |bthrowdesc=Flings the opponent backward. DK's most damaging throw, it KOs even the heaviest characters in the game below 170% near the edge without [[rage]]. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=9% | |uthrowdmg=9% | ||
|uthrowdesc=Heaves the opponent upward with one arm. | |uthrowdesc=Heaves the opponent upward with one arm. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc=Shoves the opponent into the ground with one arm. It launches opponents horizontally in front of DK | |dthrowdesc=Shoves the opponent into the ground with one arm. It launches opponents horizontally in front of DK. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
Line 186: | Line 244: | ||
|nsname=Giant Punch | |nsname=Giant Punch | ||
|nsdmg=10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial) | |nsdmg=10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial) | ||
|nsdesc=A wind-up punch which fully charges after ten wind-ups. When fully charged, the punch deals excellent damage, grants super armor, and is overall faster than if used uncharged. Its charge can | |nsdesc=A wind-up punch which fully charges after ten wind-ups. When fully-charged, the punch deals excellent damage, grants super armor, and is overall faster than if used uncharged. Its charge can [[charge cancel]]ed and saved, and chosen when to be released after being fully charged. DK will lose his midair jump if he uses the attack in the air. | ||
|ssname=Headbutt | |ssname=Headbutt | ||
|ssdmg=10% (grounded/sweetspot aerial), 8% (sourspot aerial) | |ssdmg=10% (grounded/sweetspot aerial), 8% (sourspot aerial) | ||
|ssdesc=A headbutt. The move [[Bury|buries]] the opponent, who will remain | |ssdesc=A headbutt. The move [[Bury|buries]] the opponent, who will remain submerged longer if the opponent has already dealt a fair amount of damage. The aerial version will [[meteor smash]] the opponent if they are hit by its [[sweetspot]]. The move has [[super armor]] from the startup until the hitbox appears. It has a deceptively large range and high shield damage, so full power shields will barely manage to avoid breaking against this move. | ||
|usname=Spinning Kong | |usname=Spinning Kong | ||
|usdmg=5% (grounded hit 1), 1.4% (grounded hits 2-6), 4% (grounded hit 7), 5% (aerial hit 1), 1% (aerial hits 2-13), 2% (aerial hit 14) | |usdmg=5% (grounded hit 1), 1.4% (grounded hits 2-6), 4% (grounded hit 7), 5% (aerial hit 1), 1% (aerial hits 2-13), 2% (aerial hit 14) | ||
|usdesc=Rapidly spins around, trapping opponents and damaging them with a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] and [[Wikipedia:Professional wrestling attacks#Spinning back fist|spinning backfists]] before launching them. | |usdesc=Rapidly spins around, trapping opponents and damaging them with a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] and [[Wikipedia:Professional wrestling attacks#Spinning back fist|spinning backfists]] before launching them. Good horizontal distance, but very little vertical distance. | ||
|dsname=Hand Slap | |dsname=Hand Slap | ||
|dsdmg=14% (ground), 5% (midair hit 1), 6% (midair hit 2) | |dsdmg=14% (ground), 5% (midair hit 1), 6% (midair hit 2) | ||
|dsdesc=[[mariowiki: | |dsdesc=[[mariowiki:Ground Pound|Slaps the ground to cause earth-shaking vibrations]]. When grounded, Donkey Kong can keep pounding by repeatedly pressing the special button. The attack gives him some protection from opponents while grounded and has good range, but is unable to KO until extreme percentages due to its very low knockback growth. In midair, Donkey Kong will perform two midair slaps, the second hit being a powerful meteor smash that combos from the first slap. Originates from ''Donkey Kong Country''. | ||
|fsname=Jungle Rush | |fsname=Jungle Rush | ||
|fsdmg=12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum) | |fsdmg=12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum) | ||
|fsdesc=Punches forward. If the initial hit connects, Donkey Kong will then perform a long series of rapid punches. | |fsdesc=Punches forward. If the initial hit connects, Donkey Kong will then perform a long series of rapid punches. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Bursts out of a DK Barrel, | *Bursts out of a DK Barrel, rolls thrice, lands and strikes a flexing pose. | ||
===[[ | ===[[Taunts]]=== | ||
*'''Up | *'''Up Taunt''': Beats his chest rapidly while scowling. | ||
*'''Side | *'''Side Taunt''': Shakes himself as if he is drying off, with a humorous expression. | ||
*'''Down | *'''Down Taunt''': Faces the camera and shrugs, while making a humorously shocked expression. | ||
===[[Idle | ===[[Idle Pose]]s=== | ||
* | *Makes a cross-eyed expression, as if trying to stare at his own nose. | ||
* | *Fist claps his hand, and makes a rotational shoulder stretch. | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
* | *Holds his hands above his head and shakes them. | ||
*Does a backflip and flexes his arms. (His "character chosen" animation in ''Super Smash Bros.'') | |||
* | *Beats his chest. | ||
[[File:DKUniverseTheme.ogg|thumb|A cover of the short track that plays in ''{{s|mariowiki|Donkey Kong Country}}'' and subsequent games whenever a playable Kong defeated a boss or completed a bonus game.]] | [[File:DKUniverseTheme.ogg|thumb|A cover of the short track that plays in ''{{s|mariowiki|Donkey Kong Country}}'' and subsequent games whenever a playable Kong defeated a boss or completed a bonus game.]] | ||
<gallery> | <gallery> | ||
DonkeyKongVictoryPose1SSBU.gif | |||
DonkeyKongVictoryPose2SSBU.gif | DonkeyKongVictoryPose2SSBU.gif | ||
DonkeyKongVictoryPose3SSBU.gif | DonkeyKongVictoryPose3SSBU.gif | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | ===Notable players=== | ||
<!-- | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
*{{Sm|HIKARU|Japan}} - Co-main Donkey Kong with {{SSBU|Pokémon Trainer}} and is considered one of the best Donkey Kong players in the world. Placed 3rd at {{Trn|Umebura SP 2}}, 9th at {{Trn|Umebura SP 3}}, 13th at {{Trn|Sumabato SP 2}}, and 17th at {{Trn|Umebura Japan Major 2019}}. | |||
*{{Sm|Konga|USA}} - One of the best Donkey Kong players in the world. Placed 3rd at {{Trn|Don't Park on the Grass 2018}}. Currently ranked 3rd on the [[Washington Power Rankings]]. | |||
*{{Sm|Tweek|USA}} - Uses Donkey Kong as a secondary and is considered one of the best Donkey Kong players in the world. Placed 1st at {{Trn|Glitch 6}} and {{Trn|Let's Make Moves}} while using him with his other characters. | |||
*{{Sm|HIKARU|Japan}} - | |||
=={{SSBU|Classic Mode}}: Journey to New Donk City== | =={{SSBU|Classic Mode}}: Journey to New Donk City== | ||
Donkey Kong's path chronicles Donkey Kong traveling from his home to New Donk City via plane. After defeating Diddy Kong, he becomes Donkey Kong's partner for the rest of the mode. | |||
Donkey Kong's path chronicles Donkey Kong traveling | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music | !Round!!Opponent!!Stage!!Music | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px}}||{{SSB|Kongo Jungle}}||''{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}'' | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px}}||[[Kongo Falls]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}'' | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px}} and {{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px}}||[[Pilotwings]]||''{{SSBUMusicLink|Donkey Kong|Gear Getaway}}'' | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px}} and {{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px}}||[[Onett]]||''{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}'' | ||
|- | |- | ||
|5||{{Head|Inkling|g=SSBU|s= | |5||{{SSBU|Inkling}}s {{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}||[[Moray Towers]]||''{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}'' | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}} and {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px}}||[[New Donk City Hall]]||''{{SSBUMusicLink|Super Mario Bros.|New Donk City}}'' | ||
|- | |- | ||
|colspan=" | |colspan="4"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||{{SSBU|Master Hand}}||New Donk City Hall ([[Ω form]])||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' | |Final||{{SSBU|Master Hand}}||New Donk City Hall ([[Ω form]])||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' | ||
|} | |} | ||
Credits roll after completing Classic Mode. Completing it as Donkey Kong has ''{{SSBUMusicLink|Donkey Kong|Donkey Kong Country Returns (Vocals)}}'' accompany the credits. | |||
Note: Every stage until Round 6 plays a track from the {{uv|Donkey Kong}} universe, no matter what universe the stage originates from. | Note: Every stage until Round 6 plays a track from the {{uv|Donkey Kong}} universe, no matter what universe the stage originates from. | ||
Note 2: | Note 2: On Intensity 7.0 and up, Crazy Hand is joined in the battle and the music ''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}'' is played instead. | ||
===Character unlock tree=== | ===Character unlock tree=== | ||
Donkey Kong's Classic Mode character unlock tree includes the following characters in order: | Donkey Kong's Classic Mode character unlock tree includes the following characters in order: | ||
*{{SSBU|Bowser}} | |||
*{{SSBU|Pokémon Trainer}} | |||
*{{SSBU|Rosalina & Luma}} | |||
*{{SSBU|King Dedede}} | |||
*{{SSBU|Sheik}} | |||
*{{SSBU|Greninja}} | |||
*{{SSBU|Diddy Kong}} | |||
*{{SSBU|Duck Hunt}} | |||
Each character can be unlocked by clearing Donkey Kong's Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to {{SSBU|Mario}}'s character unlock tree, starting with {{SSBU|Sonic}}. | Each character can be unlocked by clearing Donkey Kong's Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to {{SSBU|Mario}}'s character unlock tree, starting with {{SSBU|Sonic}}. | ||
Line 388: | Line 333: | ||
Donkey Kong was among the fighters that were summoned to fight against the army of [[Master Hand]]s. | Donkey Kong was among the fighters that were summoned to fight against the army of [[Master Hand]]s. | ||
During the opening cutscene, Donkey Kong was present on the cliffside when [[Galeem]] unleashed his beams of light. Galeem's light beams vaporized Donkey Kong offscreen, placing him under Galeem's imprisonment along with | During the opening cutscene, Donkey Kong was present on the cliffside when [[Galeem]] unleashed his beams of light. Galeem's light beams vaporized Donkey Kong offscreen, placing him under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}. | ||
He can be rescued in a jungle segment of | He can be rescued in a jungle segment of the Light Realm, on a space that looks like the treehouse where he lives on his series. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|02 | | 02 | ||
|[[File:Donkey Kong SSBU.png|center|108x108px]] | | [[File:Donkey Kong SSBU.png|center|108x108px]] | ||
| {{SSBU|Donkey Kong}} | |||
|{{ | | {{color|#17ba17|Grab}} | ||
|3,300 | | 3,300 | ||
| | | [[Kongo Jungle]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}'' | | ''{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Donkey Kong's | Donkey Kong's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Donkey Kong in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, Donkey Kong makes an appearance in a few | Additionally, Donkey Kong makes an appearance in a few Primary and Support Spirits. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Spirits donkey kong.png|134. '''''Donkey Kong''''' | |||
Donkey Kong & Lady.png|137. Donkey Kong & Lady | |||
DK Bongos Spirit.png|169. Donkey Kong & Bongos | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 445: | Line 390: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|36 | |36 | ||
|{{ | |[[File:Goomba Spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Goomba}}[[Goomba]] | ||
|•Tiny {{SSBU|Donkey Kong}} Team {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}×5 | | ''Super Mario series'' | ||
| | |•Tiny {{SSBU|Donkey Kong}} Team {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}} (×5) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|1,800 | |1,800 | ||
|{{SSB|Mushroom Kingdom}} ([[Battlefield form]]) | |{{SSB|Mushroom Kingdom}} ([[Battlefield form]]) | ||
Line 457: | Line 402: | ||
|•Defeat an army of fighters | |•Defeat an army of fighters | ||
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}} | |{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}} | ||
|- | |- | ||
|82 | |82 | ||
|{{ | |[[File:Barrel Train Spirit.png|center|64x64px]] | ||
|''Mario Kart'' | |{{anchor|Barrel Train}}Barrel Train | ||
| ''Mario Kart series'' | |||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,500 | |3,500 | ||
|[[Spirit Train]] | |[[Spirit Train]] | ||
|•Item: | |•Item: {{b|Bullet Bill|item}} | ||
|•The enemy can deal damage by dashing into you<br>•The enemy has increased attack power<br>•The enemy has increased move speed | |•The enemy can deal damage by dashing into you<br>•The enemy has increased attack power<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}} | |{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}} | ||
|- | |- | ||
|117 | |117 | ||
|{{ | |[[File:Flies Hand Spirit.png|center|64x64px]] | ||
|''Mario Paint'' | |{{anchor|Flies & Hand}}[[Flies & Hand]] | ||
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}<br> | | ''Mario Paint series'' | ||
| | |•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Brown}} (×4) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|4,000 | |4,000 | ||
|[[Living Room]] | |[[Living Room]] | ||
| | |•[[Assist Trophy]] Enemies (Flies & Hand)<br>•Item: [[Food]] | ||
|•Survive until the timer runs out | |•Survive until the timer runs out<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}} | |{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}} | ||
|- | |- | ||
|131 | |131 | ||
|{{ | |[[File:Rabbitsdonkey.png|center|64x64px]] | ||
|''Mario + Rabbids Kingdom Battle'' | |{{anchor|Rabbid Kong}}Rabbid Kong | ||
| ''Mario + Rabbids Kingdom Battle'' | |||
|•Bunny {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | |•Bunny {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,700 | |1,700 | ||
|[[3D Land]] | |[[3D Land]] | ||
|N/A | |N/A | ||
|•The enemy's punches and elbow strikes have increased power | |•The enemy's punches and elbow strikes have increased power | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Arcade Bunny's Theme}} | ||
|- | |- | ||
|137 | |137 | ||
|{{ | |[[File:Donkey Kong & Lady.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Donkey Kong & Lady}}Donkey Kong & Lady | ||
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | | ''Donkey Kong series'' | ||
| | |•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•Ally: {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|13,500 | |13,500 | ||
|[[75m]] | |[[75m]] | ||
|•Item Tidal Wave | |•Item Tidal Wave | ||
|•You lose if your CPU ally is KO'd<br>•The enemy has super armor and is hard to launch or make flinch<br>•Timed [[ | |•You lose if your CPU ally is KO'd<br>•The enemy has super armor and is hard to launch or make flinch<br>•Timed [[Stamina battle]] | ||
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
|- | |- | ||
|138 | |138 | ||
|{{ | |[[File:Donkeykongjr.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Donkey Kong Jr.}}Donkey Kong Jr. | ||
| | | ''Donkey Kong series'' | ||
| | |•Tiny {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|9,000 | |9,000 | ||
|{{SSB|Kongo Jungle}} | |{{SSB|Kongo Jungle}} | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•The enemy's throws have increased power<br>•Reinforcements will appear during the battle | |•Defeat the main fighter to win<br>•The enemy's throws have increased power<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
|- | |- | ||
|140 | |140 | ||
|{{ | |[[File:Crankykong.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Cranky Kong}}Cranky Kong | ||
| ''Donkey Kong series'' | |||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,700 | |9,700 | ||
|[[Jungle Japes]] | |[[Jungle Japes]] | ||
Line 529: | Line 474: | ||
|•The floor is sleep-inducing | |•The floor is sleep-inducing | ||
|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}} | |{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}} | ||
|- | |- | ||
|143 | |143 | ||
|{{ | |[[File:Swanky Kong.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Swanky Kong}}Swanky Kong | ||
| ''Donkey Kong series'' | |||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,700 | |1,700 | ||
|[[Kongo Jungle]] | |[[Kongo Jungle]] | ||
Line 541: | Line 486: | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | |{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | ||
|- | |- | ||
|144 | |144 | ||
|{{ | |[[File:Wrinkly Kong Spirit.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Wrinkly Kong}}Wrinkly Kong | ||
| ''Donkey Kong series'' | |||
|•Clear {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | |•Clear {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,500 | |3,500 | ||
|[[Luigi's Mansion]] | |[[Luigi's Mansion]] | ||
Line 553: | Line 498: | ||
|•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity<br>•The enemy starts with damage but is more powerful | |•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity<br>•The enemy starts with damage but is more powerful | ||
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | |{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | ||
|- | |- | ||
|149 | |149 | ||
|{{ | |[[File:Chunky Kong Spirit.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Chunky Kong}}Chunky Kong | ||
| ''Donkey Kong series'' | |||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,800 | |3,800 | ||
|[[Jungle Japes]] | |[[Jungle Japes]] | ||
Line 565: | Line 510: | ||
|•The enemy's punches and elbow strikes have increased power | |•The enemy's punches and elbow strikes have increased power | ||
|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
|- | |- | ||
|150 | |150 | ||
|{{ | |[[File:Rambi.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Rambi}}Rambi | ||
| ''Donkey Kong series'' | |||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,100 | |9,100 | ||
|[[Kongo Falls]] ([[Ω form]]) | |[[Kongo Falls]] ([[Ω form]]) | ||
Line 577: | Line 522: | ||
|•The enemy can deal damage by dashing into you | |•The enemy can deal damage by dashing into you | ||
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | ||
|- | |- | ||
|158 | |158 | ||
|{{ | |[[File:Professor Chops Spirit.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Professor Chops}}Professor Chops | ||
| ''Donkey Kong series'' | |||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,700 | |1,700 | ||
|[[Kongo Falls]] | |[[Kongo Falls]] | ||
Line 589: | Line 534: | ||
|•The enemy can instantly escape from movement-disabling moves | |•The enemy can instantly escape from movement-disabling moves | ||
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | |{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | ||
|- | |- | ||
|171 | |171 | ||
|{{ | |[[File:Ninjakong.png|center|64x64px]] | ||
|''Donkey Kong Jungle Beat'' | |{{anchor|Ninja Kong}}Ninja Kong | ||
| ''Donkey Kong Jungle Beat'' | |||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,900 | |1,900 | ||
|[[Distant Planet]] ([[Battlefield form]]) | |[[Distant Planet]] ([[Battlefield form]]) | ||
Line 601: | Line 546: | ||
|•The enemy's kicks and knee strikes have increased power<br>•The enemy favors side specials | |•The enemy's kicks and knee strikes have increased power<br>•The enemy favors side specials | ||
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | |{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | ||
|- | |- | ||
|197 | |197 | ||
|{{ | |[[File:Goron Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Goron}}Goron | ||
| ''The Legend of Zelda series'' | |||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,700 | |1,700 | ||
|[[The Great Cave Offensive]] ([[Battlefield form]]) | |[[The Great Cave Offensive]] ([[Battlefield form]]) | ||
Line 613: | Line 558: | ||
|•The enemy's dash attacks have increased power<br>•The enemy favors dash attacks | |•The enemy's dash attacks have increased power<br>•The enemy favors dash attacks | ||
|{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}} | |{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}} | ||
|- | |- | ||
|198 | |198 | ||
|{{ | |[[File:Darunia Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Darunia}}Darunia | ||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Blue}}×8 | | ''The Legend of Zelda series'' | ||
| | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Blue}} (×8) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|1,400 | |1,400 | ||
|[[Gerudo Valley]] ([[Battlefield form]]) | |[[Gerudo Valley]] ([[Battlefield form]]) | ||
Line 625: | Line 570: | ||
|•Defeat the main fighter to win<br>•The floor is lava<br>•The enemy starts the battle with a {{b|Hammer|item}} | |•Defeat the main fighter to win<br>•The floor is lava<br>•The enemy starts the battle with a {{b|Hammer|item}} | ||
|{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}} | |{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}} | ||
|- | |- | ||
|240 | |240 | ||
|{{ | |[[File:Daruk.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Daruk}}Daruk | ||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | | ''The Legend of Zelda series'' | ||
| | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|4,300 | |4,300 | ||
|[[Find Mii]] ([[Battlefield form]]) | |[[Find Mii]] ([[Battlefield form]]) | ||
Line 637: | Line 582: | ||
|•The floor is lava<br>•[[Stamina battle]]<br>•The enemy's shield has extra durability | |•The floor is lava<br>•[[Stamina battle]]<br>•The enemy's shield has extra durability | ||
|{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}} | |{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}} | ||
|- | |- | ||
|372 | |372 | ||
|{{ | |[[File:Bonkers.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Bonkers}}[[Bonkers]] | ||
| ''Kirby series'' | |||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|8,400 | |8,400 | ||
|{{SSB|Kongo Jungle}} | |{{SSB|Kongo Jungle}} | ||
Line 649: | Line 594: | ||
|•The enemy starts the battle with a {{b|Hammer|item}}<br>•The enemy can swing the Hammer for a long time | |•The enemy starts the battle with a {{b|Hammer|item}}<br>•The enemy can swing the Hammer for a long time | ||
|{{SSBUMusicLink|Kirby|Forest Stage}} | |{{SSBUMusicLink|Kirby|Forest Stage}} | ||
|- | |- | ||
|443 | |443 | ||
|{{ | |[[File:GengarSpirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Gengar}}Gengar | ||
| ''Pokémon series'' | |||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,300 | |4,300 | ||
|[[Luigi's Mansion]] ([[Battlefield form]]) | |[[Luigi's Mansion]] ([[Battlefield form]]) | ||
Line 661: | Line 606: | ||
|•The floor is sleep-inducing | |•The floor is sleep-inducing | ||
|{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}} | |{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}} | ||
|- | |- | ||
|506 | |506 | ||
| | |[[File:AbomasnowSpirit.png|center|64x64px]] | ||
|''Pokémon'' | |[[Abomasnow]] | ||
| ''Pokémon series'' | |||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,300 | |2,300 | ||
|[[Summit]] ([[Battlefield form]]) | |[[Summit]] ([[Battlefield form]]) | ||
|•Item: [[Freezie]]<br>•Hazard: Ice Floor | |•Item: [[Freezie]]<br>•Hazard: Ice Floor | ||
|•The floor is frozen<br>•The enemy is weak to fire attacks<br>•Only certain Pokémon will emerge from Poké Balls (Abomasnow) | |•The floor is frozen<br>•The enemy is weak to fire attacks<br>•Only certain Pokémon will emerge from Poké Balls ([[Abomasnow]]) | ||
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}} | |{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}} | ||
|- | |- | ||
|530 | |530 | ||
|{{ | |[[File:Landorus Therian Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Landorus (Therian Forme)}}Landorus (Therian Forme) | ||
| ''Pokémon series'' | |||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,200 | |9,200 | ||
|[[Gerudo Valley]] | |[[Gerudo Valley]] | ||
|•Earthquake | |•Earthquake | ||
|•Periodic earthquakes will shake the stage after a little while | |•Periodic earthquakes will shake the stage after a little while | ||
|{{SSBUMusicLink|Pokémon|N's Castle}} | |{{SSBUMusicLink|Pokémon|N's Castle}} | ||
|- | |- | ||
|552 | |552 | ||
|{{ | |[[File:Bewear.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Bewear}}[[Bewear]] | ||
| ''Pokémon series'' | |||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,500 | |3,500 | ||
|{{SSB|Kongo Jungle}} | |{{SSB|Kongo Jungle}} | ||
|N/A | |N/A | ||
|•The enemy has super armor but moves slower<br>•Only certain Pokémon will emerge from Poké Balls (Bewear) | |•The enemy has super armor but moves slower<br>•Only certain Pokémon will emerge from Poké Balls ([[Bewear]]) | ||
|{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}} | |{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}} | ||
|- | |- | ||
|608 | |608 | ||
| | |[[File:SSBU Spirits Polar Bear.png|center|64x64px]] | ||
|''Ice Climber'' | |[[Polar Bear]] | ||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | | ''Ice Climber series'' | ||
| | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|9,300 | |9,300 | ||
|[[Summit]] ([[Battlefield form]]) | |[[Summit]] ([[Battlefield form]]) | ||
Line 709: | Line 654: | ||
|•The enemy has super armor but moves slower<br>•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage | |•The enemy has super armor but moves slower<br>•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage | ||
|{{SSBUMusicLink|Ice Climber|Ice Climber (Melee)}} | |{{SSBUMusicLink|Ice Climber|Ice Climber (Melee)}} | ||
|- | |- | ||
|807 | |807 | ||
|{{ | |[[File:Purple Pikmin Spirit.png|center|64x64px]] | ||
|''Pikmin'' | |{{anchor|Purple Pikmin}}[[Pikmin (species)|Purple Pikmin]] | ||
|•Tiny {{SSBU|Donkey Kong}} Team {{Head|Donkey Kong|g=SSBU|s=20px|cl=Blue}}×10 | |''Pikmin series'' | ||
| | |•Tiny {{SSBU|Donkey Kong}} Team {{Head|Donkey Kong|g=SSBU|s=20px|cl=Blue}} (×10) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,500 | |3,500 | ||
|[[Distant Planet]] | |[[Distant Planet]] | ||
Line 721: | Line 666: | ||
|•[[Stamina battle]]<br>•The enemy deals damage when falling<br>•Reinforcements will appear after an enemy is KO'd | |•[[Stamina battle]]<br>•The enemy deals damage when falling<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|Pikmin|Forest of Hope}} | |{{SSBUMusicLink|Pikmin|Forest of Hope}} | ||
|- | |- | ||
|937 | |937 | ||
| | |[[File:Mr sandman.png|center|64x64px]] | ||
|''Punch-Out!!'' | |Mr. Sandman | ||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}} | |''Punch-Out!! series'' | ||
| | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|9,700 | |9,700 | ||
|[[Boxing Ring]] | |[[Boxing Ring]] | ||
Line 733: | Line 678: | ||
|•The floor is sleep-inducing<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | |•The floor is sleep-inducing<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Punch-Out!!|Minor Circuit (Original)}} | |{{SSBUMusicLink|Punch-Out!!|Minor Circuit (Original)}} | ||
|- | |- | ||
|982 | |982 | ||
| | |[[File:Blanka.png|center|64x64px]] | ||
|''Street Fighter'' | |Blanka | ||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Green}} | |''Street Fighter series'' | ||
| | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Green}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,700 | |3,700 | ||
|[[Jungle Japes]] | |[[Jungle Japes]] | ||
Line 745: | Line 690: | ||
|•[[Stamina battle]]<br>•All fighters have reduced jump power<br>•The enemy starts the battle with a {{b|Screw Attack|item}} | |•[[Stamina battle]]<br>•All fighters have reduced jump power<br>•The enemy starts the battle with a {{b|Screw Attack|item}} | ||
|{{SSBUMusicLink|Street Fighter|Blanka Stage Type A}} | |{{SSBUMusicLink|Street Fighter|Blanka Stage Type A}} | ||
|- | |- | ||
|1,101 | |1,101 | ||
|{{ | |[[File:Spirits master giant.png|center|64x64px]] | ||
|''Super Smash Bros.'' | |{{anchor|Master Giant}}[[Master Giant]] | ||
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}} | |''Super Smash Bros. Series'' | ||
| | |•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|9,900 | |9,900 | ||
|{{SSBU|Final Destination}} | |{{SSBU|Final Destination}} | ||
Line 757: | Line 702: | ||
|•Bob-ombs will rain from the sky after a little while<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | |•Bob-ombs will rain from the sky after a little while<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Super Smash Bros.|Master Core}} | |{{SSBUMusicLink|Super Smash Bros.|Master Core}} | ||
|- | |- | ||
|1,146 | |1,146 | ||
|{{ | |{{anchor|Muddy Mole}}[[File:Muddy mole mania.png|center|64x64px]] | ||
|Muddy Mole | |||
|''Mole Mania'' | |''Mole Mania'' | ||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,700 | |1,700 | ||
|[[The Great Cave Offensive]] ([[Battlefield form]]) | |[[The Great Cave Offensive]] ([[Battlefield form]]) | ||
|•Item: [[Pitfall]] | |•Item: [[Pitfall]] | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Kirby| | |{{SSBUMusicLink|Kirby|Float Islands}} | ||
|- | |- | ||
|1,200 | |1,200 | ||
|{{ | |{{anchor|Sumo Brothers}}[[File:Sumo Brothers.png|center|64x64px]] | ||
|'' | |Sumo Brothers | ||
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}{{Head|Donkey Kong|g=SSBU|s=20px|cl=Blue}} | |''Rythm Heaven series'' | ||
| | |•Giant {{SSBU|Donkey Kong}} (×2) ({{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}{{Head|Donkey Kong|g=SSBU|s=20px|cl=Blue}}) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|1,900 | |1,900 | ||
|[[Arena Ferox]] ([[Ω form]]) | |[[Arena Ferox]] ([[Ω form]]) | ||
Line 781: | Line 726: | ||
|•The enemy's physical attacks have increased power<br>•Periodic earthquakes will shake the stage<br>•The enemy loves to taunt | |•The enemy's physical attacks have increased power<br>•Periodic earthquakes will shake the stage<br>•The enemy loves to taunt | ||
|{{SSBUMusicLink|Street Fighter|E. Honda Stage Type B}} | |{{SSBUMusicLink|Street Fighter|E. Honda Stage Type B}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 852: | Line 749: | ||
|- | |- | ||
|79 | |79 | ||
|{{ | |[[File:Pauline spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Pauline}}[[Pauline]] | ||
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}<br> | |''Super Mario series'' | ||
| | |•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|13,700 | |13,700 | ||
|[[75m]] | |[[75m]] | ||
|•Jump Power ↓ | |•Jump Power ↓ | ||
|•Defeat the main fighter to win<br>•You have reduced jump power<br>•Reinforcements will appear during the battle | |•Defeat the main fighter to win<br>•You have reduced jump power<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}} | |{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}} | ||
|Original Donkey Kong | |Original Donkey Kong (currently known as [[Cranky Kong]]) | ||
|- | |- | ||
|141 | |141 | ||
|{{ | |[[File:Funky Kong Spirit.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Funky Kong}}Funky Kong | ||
|''Donkey Kong series'' | |||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,000 | |9,000 | ||
|{{SSB|Kongo Jungle}} | |{{SSB|Kongo Jungle}} | ||
|•Item: | |•Item: {{b|Bullet Bill|item}} | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | |{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | ||
Line 876: | Line 775: | ||
|- | |- | ||
|238 | |238 | ||
|{{ | |[[File:Botwzelda.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Zelda (Breath of the Wild)}}Zelda (Breath of the Wild) | ||
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}} | | ''The Legend of Zelda series'' | ||
| | |•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|9,200 | |9,200 | ||
|[[Great Plateau Tower]] | |[[Great Plateau Tower]] | ||
Line 888: | Line 788: | ||
|- | |- | ||
|1,132 | |1,132 | ||
|{{ | |{{anchor|Hockey Players}}[[File:Hockey Players Spirit.png|center|64x64px]] | ||
|Hockey Players | |||
|''Ice Hockey'' | |''Ice Hockey'' | ||
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,500 | |1,500 | ||
|[[Pokémon Stadium]] ([[Ω form]]) | |[[Pokémon Stadium]] ([[Ω form]]) | ||
Line 898: | Line 799: | ||
|{{SSBUMusicLink|Wii Fit|Core Luge}} | |{{SSBUMusicLink|Wii Fit|Core Luge}} | ||
|Large hockey player | |Large hockey player | ||
|} | |} | ||
Line 915: | Line 804: | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[File:Donkey Kong Palette (SSBU).png|link=Palette swap (SSBU)# | |colspan=8|[[File:Donkey Kong Palette (SSBU).png|link=Palette swap (SSBU)#Mario|1000px]] | ||
|- | |- | ||
|{{Head|Donkey Kong|g=SSBU|s=50px}} | |{{Head|Donkey Kong|g=SSBU|s=50px}} | ||
Line 930: | Line 819: | ||
<gallery> | <gallery> | ||
SSBU Donkey Kong Number.png|Donkey Kong's fighter card. | SSBU Donkey Kong Number.png|Donkey Kong's fighter card. | ||
SSBUWebsiteDonkeyKong1.jpg|Donkey Kong [[grabbing]] on [[Kongo Jungle (SSBM)|Kongo Falls]]. | |||
SSBUWebsiteDonkeyKong1.jpg|Donkey Kong [[grabbing]] on [[Kongo Falls]]. | |||
SSBUWebsiteDonkeyKong2.jpg|Charging [[Giant Punch]] before a [[Banzai Bill]] on [[Princess Peach's Castle]]. | SSBUWebsiteDonkeyKong2.jpg|Charging [[Giant Punch]] before a [[Banzai Bill]] on [[Princess Peach's Castle]]. | ||
SSBUWebsiteDonkeyKong3.jpg|[[Taunting]] with {{SSBU|Diddy Kong}} | SSBUWebsiteDonkeyKong3.jpg|[[Taunting]] with {{SSBU|Diddy Kong}} on [[Great Bay]]. | ||
SSBUWebsiteDonkeyKong4.jpg|Falling next to {{SSBU|Kirby}} on [[Gaur Plain]]. | SSBUWebsiteDonkeyKong4.jpg|Falling next to {{SSBU|Kirby}} on [[Gaur Plain]]. | ||
SSBUWebsiteDonkeyKong5.jpg|Performing his [[ | SSBUWebsiteDonkeyKong5.jpg|Performing his [[down smash]] on [[Boxing Ring]]. | ||
SSBUWebsiteDonkeyKong6.jpg|Performing [[Spinning Kong]] on [[Skyworld]]. | SSBUWebsiteDonkeyKong6.jpg|Performing [[Spinning Kong]] on [[Skyworld]]. | ||
SSBUWebsite16.jpg|Taunting with Diddy on [[Distant Planet]]. | SSBUWebsite16.jpg|Taunting with Diddy on [[Distant Planet]]. | ||
Line 941: | Line 829: | ||
SSBUWebsiteDitto2.jpg|Idling with [[Ditto]] on {{SSBU|Battlefield}}. | SSBUWebsiteDitto2.jpg|Idling with [[Ditto]] on {{SSBU|Battlefield}}. | ||
SSBUWebsiteKapp'n2.jpg|Captured by [[Kapp'n]] on [[Bridge of Eldin]]. | SSBUWebsiteKapp'n2.jpg|Captured by [[Kapp'n]] on [[Bridge of Eldin]]. | ||
8-PlayerSSBU 1.jpg|With Mario, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Ice Climbers}}, Pit, {{SSBU|Villager}} and {{SSBU|Inkling}} on Battlefield. | 8-PlayerSSBU 1.jpg|With Mario, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Ice Climbers}}, Pit, {{SSBU|Villager}} and {{SSBU|Inkling}} on Battlefield. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase video=== | ||
{{#widget:YouTube|id=K7IsUGeFXP0}} | {{#widget:YouTube|id=K7IsUGeFXP0}} | ||
==Trivia== | ==Trivia== | ||
*Donkey Kong | *Donkey Kong and {{SSBU|Joker}}'s {{SSBU|Classic Mode}} routes are the only time in the ''Super Smash Bros.'' series where [[Master Hand]] is not fought on the respective game's [[Final Destination]], not counting the [[Master Hand glitch]] in ''[[Super Smash Bros. Melee]]''. | ||
*Donkey Kong's Classic Mode battle against Master Hand is the only one in ''Super Smash Bros. Ultimate'' where he fights alongside a CPU ally, and yet, does not have a guaranteed battle against both Master Hand and Crazy Hand unless the difficulty is at 7.0 or above. | |||
{{SSBUCharacters}} | {{SSBUCharacters}} | ||
{{Donkey Kong universe}} | {{Donkey Kong universe}} | ||
[[Category:Donkey Kong (SSBU)| ]] | [[Category:Donkey Kong (SSBU)| ]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||