Editing Donkey Kong (SSBM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 570: | Line 570: | ||
*If the [[Launch rate|damage ratio]] of a match is 0.5, and DK [[grab]]s, [[throw]]s, and quickly re-grabs, and cargo carries a [[Artificial intelligence|computer player]] before they touch the ground, the computer player will never break free by themselves, even if they become [[invincible]]; they can only break free when DK decides to throw them or they are affected by something (getting [[attack]]ed, changing size, and so on). | *If the [[Launch rate|damage ratio]] of a match is 0.5, and DK [[grab]]s, [[throw]]s, and quickly re-grabs, and cargo carries a [[Artificial intelligence|computer player]] before they touch the ground, the computer player will never break free by themselves, even if they become [[invincible]]; they can only break free when DK decides to throw them or they are affected by something (getting [[attack]]ed, changing size, and so on). | ||
*''Melee'' is the first game where the Donkey Kong from ''Donkey Kong Country'' has visible teeth in his 3D model in-game. | *''Melee'' is the first game where the Donkey Kong from ''Donkey Kong Country'' has visible teeth in his 3D model in-game. | ||
==External links== | ==External links== |