Editing Directional influence
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
[[File:DI Indicator Ultimate.png|thumb|200px|Luigi (from left to right) using no DI, DI'ing to the left, and DI'ing to the right. Note the lack of an indicator in the first image and an indicator pointing to the left and right in the second and third respectively.]] | [[File:DI Indicator Ultimate.png|thumb|right|200px|Luigi (from left to right) using no DI, DI'ing to the left, and DI'ing to the right. Note the lack of an indicator in the first image and an indicator pointing to the left and right in the second and third respectively.]] | ||
''Ultimate'' reuses the directional influence mechanics from the latest version of ''Smash 4'', with both DI and LSI being present, and the latter still having a restriction for vertical angles. As a new aesthetic indicator, when DI is applied, the game briefly displays a streak of blue light pointing along the character's final launch angle. Additionally, during a [[Special Zoom]] or Finish Zoom, the window for the victim to DI ignores the slowdown effect, preventing them from having more time to DI properly and survive for longer when either event occurs. | ''Ultimate'' reuses the directional influence mechanics from the latest version of ''Smash 4'', with both DI and LSI being present, and the latter still having a restriction for vertical angles. As a new aesthetic indicator, when DI is applied, the game briefly displays a streak of blue light pointing along the character's final launch angle. Additionally, during a [[Special Zoom]] or Finish Zoom, the window for the victim to DI ignores the slowdown effect, preventing them from having more time to DI properly and survive for longer when either event occurs. | ||
==See also== | ==See also== | ||
*[[Angle]] | *[[Angle]] | ||
*[[Momentum canceling]] | *[[Momentum canceling]] | ||
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* [https://youtu.be/7RP3sbS7Dm0#t=2m50s Kadano's guide to DI and its influence on combos and survival] | * [https://youtu.be/7RP3sbS7Dm0#t=2m50s Kadano's guide to DI and its influence on combos and survival] | ||
* [http://smashboards.com/showthread.php?t=60218 Doraki's guide to DI, teching, and crouch cancelling] | * [http://smashboards.com/showthread.php?t=60218 Doraki's guide to DI, teching, and crouch cancelling] | ||
* [http://www.youtube.com/watch?v=OWAjYxGTmr4 A video that demonstrates the usefulness of DI] | |||
* [http://www.smashboards.com/showthread.php?t=232957 Percentages at which certain characters in ''Brawl'' can survive using DI] | * [http://www.smashboards.com/showthread.php?t=232957 Percentages at which certain characters in ''Brawl'' can survive using DI] | ||
* [https://github.com/rubendal/Sm4sh-Calculator/wiki/DI-and-LSI-calculation-and-controller-stick-limits Detailed technical information on DI and LSI in ''Smash 4'', courtesy of Ruben] | * [https://github.com/rubendal/Sm4sh-Calculator/wiki/DI-and-LSI-calculation-and-controller-stick-limits Detailed technical information on DI and LSI in ''Smash 4'', courtesy of Ruben] |