Editing Difficulty
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== Difficulty levels in ''[[Smash 64]]'' and ''[[Melee]]'' == | == Difficulty levels in ''[[Smash 64]]'' and ''[[Melee]]'' == | ||
In the first three installments of the Super Smash Bros. series (''Smash 64'', ''Melee'', and ''Brawl'') and on 1 player modes, there are five traditional difficulties. The lowest difficulty's color is blue, the second difficulty is green, the third is yellow, the fourth is orange, and the fifth and highest one is red. | |||
* Very Easy (blue difficulty) <!-- The names in Japan are still written using the English letters; no need to add them separately. --> | * Very Easy (blue difficulty) <!-- The names in Japan are still written using the English letters; no need to add them separately. --> | ||
* Easy (green difficulty) | * Easy (green difficulty) | ||
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* [[File:VeryHardDifficulty.png|16px]] Very Hard ({{ja|とてもむずかしい|Totemo Muzukashī}}, ''Very Hard'') | * [[File:VeryHardDifficulty.png|16px]] Very Hard ({{ja|とてもむずかしい|Totemo Muzukashī}}, ''Very Hard'') | ||
* [[File:IntenseDifficulty.png|16px]] Intense ({{ja|ゲキむず|Geki Muzu}}, ''Extreme'') | * [[File:IntenseDifficulty.png|16px]] Intense ({{ja|ゲキむず|Geki Muzu}}, ''Extreme'') | ||
In [[Event Match]]es, only three difficulty levels are available: [[File:EasyDifficulty.png|16px]] Easy, [[File:NormalDifficulty.png|16px]] Normal, and [[File:HardDifficulty.png|16px]] Hard. | In [[Event Match]]es, traditional difficulties can be found there. But only three difficulty levels are available: [[File:EasyDifficulty.png|16px]] Easy, [[File:NormalDifficulty.png|16px]] Normal, and [[File:HardDifficulty.png|16px]] Hard. | ||
== Difficulty levels in ''[[ | == Difficulty levels in ''[[Smash 4]]'' and ''[[Ultimate]]''== | ||
Difficulty levels were significantly overhauled in ''Smash 4''. The game's retooled Classic Mode features the '''Fiend's Scale''' to determine the game's difficulty. In this system, the player is able to select an intensity from 0.0 to 9.0, with higher intensities leading to harder fights, but more rewards; the default intensity is 2.0 (which is free to start), and selecting other intensities requires some [[Gold (collectible)|gold]], with each 0.1 increment costing the player a set number of gold depending on the intensity. The system is identical to the {{s|icaruspedia|Fiend's Cauldron}} intensity system from [[Masahiro Sakurai]]'s previous game, ''{{s|icaruspedia|Kid Icarus: Uprising}}'', and it even uses the same titles. | Difficulty levels were significantly overhauled in ''Smash 4''. The game's retooled Classic Mode features the '''Fiend's Scale''' to determine the game's difficulty. In this system, the player is able to select an intensity from 0.0 to 9.0, with higher intensities leading to harder fights, but more rewards; the default intensity is 2.0 (which is free to start), and selecting other intensities requires some [[Gold (collectible)|gold]], with each 0.1 increment costing the player a set number of gold depending on the intensity. The system is identical to the {{s|icaruspedia|Fiend's Cauldron}} intensity system from [[Masahiro Sakurai]]'s previous game, ''{{s|icaruspedia|Kid Icarus: Uprising}}'', and it even uses the same titles. | ||