Editing Diddy Kong (SSBB)

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Diddy also has two projectiles: his [[Peanut Popgun]] and {{b|Banana Peel|move}}s. Peanut Popgun, while not particularly strong, is a decent mid-range move for racking up easy damage. In comparison, his Banana Peels, which have the property of tripping opponents, form a much more integral part of his metagame, as they combo well into his other moves, and allow him to setup KOs. The [[glide toss]] option provided by the Banana Peels is invaluable, as it allows Diddy to rapidly approach and retreat. If an opponent is tripped by a thrown Banana Peel, Diddy can follow up with another glide tossed Banana to continue the combo, and end with a down or forward smash for a KO. In conjunction with his quick dash attack, large grab range, and powerful throws, Bananas provide Diddy with excellent ground options and stage control. Banana Peels can also help him escape certain chaingrabs, such as {{SSBB|King Dedede}}'s, and certain grab releases. However, as Banana Peels are items, they can be used against Diddy even by opponents without [[reflection|reflectors]].
Diddy also has two projectiles: his [[Peanut Popgun]] and {{b|Banana Peel|move}}s. Peanut Popgun, while not particularly strong, is a decent mid-range move for racking up easy damage. In comparison, his Banana Peels, which have the property of tripping opponents, form a much more integral part of his metagame, as they combo well into his other moves, and allow him to setup KOs. The [[glide toss]] option provided by the Banana Peels is invaluable, as it allows Diddy to rapidly approach and retreat. If an opponent is tripped by a thrown Banana Peel, Diddy can follow up with another glide tossed Banana to continue the combo, and end with a down or forward smash for a KO. In conjunction with his quick dash attack, large grab range, and powerful throws, Bananas provide Diddy with excellent ground options and stage control. Banana Peels can also help him escape certain chaingrabs, such as {{SSBB|King Dedede}}'s, and certain grab releases. However, as Banana Peels are items, they can be used against Diddy even by opponents without [[reflection|reflectors]].


Diddy's other special moves [[Monkey Flip]] and [[Rocketbarrel Boost]] contributes to his above average recovery. Besides being a useful move to rack up damage, Monkey Flip can be used as a [[meteor smash]] if Diddy uses its grab option in midair (it can also be used as a [[sacrificial KO]], but this is not useful because the meteor smash is much more reliable and safer); it also can be used to gain horizontal distance in tandem with [[Rocketbarrel Boost]] to make up for Diddy's poor air speed. Diddy will not be able to use [[Rocketbarrel Boost]] if he uses Monkey Flip's attack option in midair, but he will retain his midair jump. The former move provides great vertical distance if sufficiently charged, but it leaves Diddy vulnerable while charging, and he needs to charge to move left or right at all. Potential edgeguarders will still have to watch out for the meteor hitbox on the bottom of Rocketbarrel Boost, as well as the rocketbarrels themselves, which function as powerful explosive projectiles if the attack is interrupted after releasing the charge. Diddy's [[barrel jump]] can also improve his recovery, acting like a second midair jump while Rocketbarrel Boost can still be used.
Diddy's other special moves [[Monkey Flip]] and [[Rocketbarrel Boost]] comprise his above average recovery. Besides being a useful move to rack up damage, Monkey Flip can be used as a [[meteor smash]] if Diddy uses its grab option in midair (it can also be used as a [[sacrificial KO]], but this is not useful because the meteor smash is much more reliable and safer); it also can be used to gain horizontal distance in tandem with [[Rocketbarrel Boost]] to make up for Diddy's poor air speed. Diddy will not be able to use [[Rocketbarrel Boost]] if he uses Monkey Flip's attack option in midair, but he will retain his midair jump. The former move provides great vertical distance if sufficiently charged, but it leaves Diddy vulnerable while charging, and he needs to charge to move left or right at all. Potential edgeguarders will still have to watch out for the meteor hitbox on the bottom of Rocketbarrel Boost, as well as the rocketbarrels themselves, which function as powerful explosive projectiles if the attack is interrupted after releasing the charge. Diddy's [[barrel jump]] can also improve his recovery, acting like a second midair jump while Rocketbarrel Boost can still be used.


Diddy possesses a decent aerial game. His forward aerial has above average knockback and surprising range, making it a viable KO move and useful for edgeguarding, though it has the most landing lag out of all of his aerials. His back aerial, up aerial, and neutral aerial are all relatively fast, with the former being another decent option for edgeguarding and a very quick way to grab bananas in midair, though the latter is rarely used in competitive play. His down aerial is a solid meteor smash (similar to {{SSBB|Wolf}}'s down aerial) with some startup lag.
Diddy possesses a decent aerial game. His forward aerial has above average knockback and surprising range, making it a viable KO move and useful for edgeguarding, though it has the most landing lag out of all of his aerials. His back aerial, up aerial, and neutral aerial are all relatively fast, with the former being another decent option for edgeguarding and a very quick way to grab bananas in midair, though the latter is rarely used in competitive play. His down aerial is a solid meteor smash (similar to {{SSBB|Wolf}}'s down aerial) with some startup lag.


In summary, Diddy Kong is a fast, medium-weight character with agile moves that combo well from his versatile Banana Peels. His KO power is poor, forcing a reliance on racking up a very large amount damage in order to KO, and he generally relies on his bananas to set up KOs. On counterpick stages, his Banana Peels are not as useful as on [[neutral stages]], making it more difficult for a Diddy player to win a set if they do not win the first match.
In summary, Diddy Kong is a fast, medium-weight character with agile moves that combo well from his versatile Banana Peels. His KO power is poor, forcing a reliance on racking up a very large amount damage in order to KO, and he generally relies on his bananas to set up KOs. On counterpick stages, his Banana Peels are not as useful as on [[neutral stages]], making it more difficult for a Diddy player to win a set if they do not win the first match.  


==Moveset==
==Moveset==

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