Editing Diddy Kong (SSB4)/Forward aerial
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Latest revision | Your text | ||
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==Overview== | ==Overview== | ||
Diddy Kong plunges both feet forward. It deals 10% damage [[sweet spot (hitbox)| sweet spot]]ed and 8% if it hits late. It is one of his most effective options due to its range, speed and power. It has a generous [[auto-cancel]] window that makes it safe on shield if spaced properly. | Diddy Kong plunges both feet forward. It deals 10% damage [[sweet spot (hitbox)| sweet spot]]ed and 8% if it hits late. It is one of his most effective options due to its range, speed and power. It has a generous [[auto-cancel]] window that makes it safe on shield if spaced properly. | ||
==Hitboxes== | ==Hitboxes== | ||
{{technical data|Late hit}} | |||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
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|fkv=0 | |fkv=0 | ||
|r=4.0 | |r=4.0 | ||
|bn=5 | |bn=5 | ||
|xpos=0.0 | |xpos=0.0 | ||
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}} | }} | ||
|} | |} | ||
==Update history== | |||
*{{nerf|Damage decreased|12%/10%|10%/8%.}} | |||
==Timing== | ==Timing== | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |55 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=9}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=23}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=23}}{{FrameStrip|t=Autocancel|c=30}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||