Editing Debug menu (SSBM)/Debug sound test menu
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{{For|the master debug menu hidden within ''Super Smash Bros. Melee''|Debug menu (SSBM)}} | {{For|the master debug menu hidden within ''Super Smash Bros. Melee''|Debug menu (SSBM)}} | ||
[[File:DebugSoundTest.png|thumb|The debug sound test menu in ''Super Smash Bros. Melee''.]] | [[File:DebugSoundTest.png|thumb|The debug sound test menu in ''Super Smash Bros. Melee''.]] | ||
The '''Debug sound test menu''' is a debug feature in ''Super Smash Bros. Melee''. From here, all sounds and background {{SSBM|music}} can be heard, even some that are not included in the [[Sound Test]]. To access the debug sound test menu in the NTSC version of the game, one must set [[Debug menu (SSBM)#DBLEVEL|DBLEVEL]] to '''DEVELOP''' within the debug menu, back out to the [[title screen]], then press {{Button|GCN|X|s=24px}}. In the PAL version, one must use an [[Debug menu (SSBM)/Codes#Debug Sound Test Menu|Action Replay code]]. Attempting to enter the [[Versus Mode]] | The '''Debug sound test menu''' is a debug feature in ''Super Smash Bros. Melee''. From here, all sounds and background {{SSBM|music}} can be heard, even some that are not included in the [[Sound Test]]. To access the debug sound test menu in the NTSC version of the game, one must set [[Debug menu (SSBM)#DBLEVEL|DBLEVEL]] to '''DEVELOP''' within the debug menu, back out to the [[title screen]], then press {{Button|GCN|X|s=24px}}. In the PAL version, one must use an [[Debug menu (SSBM)/Codes#Debug Sound Test Menu|Action Replay code]]. Attempting to enter the [[Versus Mode]] selection screen in this state will instead bring up the sound test menu. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| '''GRPSFX_POKEMON''' || Contains all Pokémon sounds: Cries and any other unique sound they may make. | | '''GRPSFX_POKEMON''' || Contains all Pokémon sounds: Cries and any other unique sound they may make. | ||
|- | |- | ||
| '''GRPSFX_NR_TITLE''' || Contains different versions of the [[ | | '''GRPSFX_NR_TITLE''' || Contains different versions of the [[narrator]] announcing the game's name. | ||
|- | |- | ||
| '''GRPSFX_NR_SELECT''' || Contains narrator clips announcing the different mode names. | | '''GRPSFX_NR_SELECT''' || Contains narrator clips announcing the different mode names. | ||
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| '''GRPSFX_GKOOPA''' || Contains all of [[Giga Bowser]]'s unique sound clips. | | '''GRPSFX_GKOOPA''' || Contains all of [[Giga Bowser]]'s unique sound clips. | ||
|- | |- | ||
| '''GRPSFX_ICE''' || Contains all of the {{SSBM|Ice Climbers}}' (both of them) unique sound clips. | | '''GRPSFX_ICE''' || Contains all of the {{SSBM|Ice Climbers}}'s (both of them) unique sound clips. | ||
|- | |- | ||
| '''GRPSFX_KIRBY''' || Contains all of {{SSBM|Kirby}}'s unique sound clips, including the voices used for his copy ability, but ''not'' including the other various side effects that may come with them. | | '''GRPSFX_KIRBY''' || Contains all of {{SSBM|Kirby}}'s unique sound clips, including the voices used for his copy ability, but ''not'' including the other various side effects that may come with them. | ||
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| '''SFX_SE_CHIT_M''' || [[Glancing blow]] | | '''SFX_SE_CHIT_M''' || [[Glancing blow]] | ||
|- | |- | ||
| '''SFX_SE_MHIT_L''' || rowspan=3|Hit, especially | | '''SFX_SE_MHIT_L''' || rowspan=3|Hit, especially punches | ||
*L= Large hit | *L= Large hit | ||
*M= Medium hit | *M= Medium hit | ||
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| '''SFX_SE_MHIT_S''' | | '''SFX_SE_MHIT_S''' | ||
|- | |- | ||
| '''SFX_SE_NHIT_L''' || rowspan=3|Hit, especially | | '''SFX_SE_NHIT_L''' || rowspan=3|Hit, especially kicks | ||
*L= Large hit | *L= Large hit | ||
*M= Medium hit | *M= Medium hit | ||
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| '''SFX_SE_PIYOPIYO''' || Character is in a [[dazed]] state | | '''SFX_SE_PIYOPIYO''' || Character is in a [[dazed]] state | ||
|- | |- | ||
| '''SFX_SE_STG_OTI''' || | | '''SFX_SE_STG_OTI''' || Background whooshing noise as a character flies up for a Star KO | ||
|- | |- | ||
| '''SFX_SE_STG_SINI''' || Character hits the bottom [[blast line]] | | '''SFX_SE_STG_SINI''' || Character hits the bottom [[blast line]] | ||
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| '''SFX_BGM_MUTEKI''' || [[Super Star|Invincible]] music | | '''SFX_BGM_MUTEKI''' || [[Super Star|Invincible]] music | ||
|- | |- | ||
| '''SFX_BGM_HAMMER''' || | | '''SFX_BGM_HAMMER''' || [[Hammer]] music | ||
|- | |- | ||
| '''SFX_JISIN_S''' || rowspan=2|? | | '''SFX_JISIN_S''' || rowspan=2|? | ||
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|- | |- | ||
| '''SFX_FPON_NEWFANF1''' || Player gets a new trophy | | '''SFX_FPON_NEWFANF1''' || Player gets a new trophy | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_FPON_NEWFANF2''' || Unused | | '''SFX_FPON_NEWFANF2''' || Unused | ||
|- | |- | ||
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| '''SFX_CS_HR_COUNT''' || Tally noise the game quickly loops to count distance in [[Home-Run Contest]]s | | '''SFX_CS_HR_COUNT''' || Tally noise the game quickly loops to count distance in [[Home-Run Contest]]s | ||
|- | |- | ||
| '''SFX_CS_ERASE_CAUTION1''' || Warning when player attempts to [[ | | '''SFX_CS_ERASE_CAUTION1''' || Warning when player attempts to [[erase data]] | ||
|- | |- | ||
| '''SFX_CS_ERASE_CAUTION2''' || Second warning when player attempts to erase data | | '''SFX_CS_ERASE_CAUTION2''' || Second warning when player attempts to erase data | ||
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|- | |- | ||
| '''SFX_CS_CAMERA''' || ? | | '''SFX_CS_CAMERA''' || ? | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_CAPTAIN''' || rowspan=25| | | '''SFX_V_SELECTVOICE_CAPTAIN''' || rowspan=25|Unused clips, were intended to be used when selecting a character. All are ''silent'' except for Captain Falcon's | ||
*CAPTAIN= {{SSBM|Captain Falcon}} | *CAPTAIN= {{SSBM|Captain Falcon}} | ||
*CLINK= {{SSBM|Young Link}} | *CLINK= {{SSBM|Young Link}} | ||
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*GANON= {{SSBM|Ganondorf}} | *GANON= {{SSBM|Ganondorf}} | ||
*EMBLEM= {{SSBM|Roy}} | *EMBLEM= {{SSBM|Roy}} | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_CLINK''' | | '''SFX_V_SELECTVOICE_CLINK''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_DK''' | | '''SFX_V_SELECTVOICE_DK''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_DRMARIO''' | | '''SFX_V_SELECTVOICE_DRMARIO''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_FALCO''' | | '''SFX_V_SELECTVOICE_FALCO''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_FOX''' | | '''SFX_V_SELECTVOICE_FOX''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_ICE''' | | '''SFX_V_SELECTVOICE_ICE''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_KIRBY''' | | '''SFX_V_SELECTVOICE_KIRBY''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_KOOPA''' | | '''SFX_V_SELECTVOICE_KOOPA''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_LINK''' | | '''SFX_V_SELECTVOICE_LINK''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_LUIGI''' | | '''SFX_V_SELECTVOICE_LUIGI''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_MARIO''' | | '''SFX_V_SELECTVOICE_MARIO''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_MARS''' | | '''SFX_V_SELECTVOICE_MARS''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_MEWTWO''' | | '''SFX_V_SELECTVOICE_MEWTWO''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_NESS''' | | '''SFX_V_SELECTVOICE_NESS''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_PEACH''' | | '''SFX_V_SELECTVOICE_PEACH''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_PICHU''' | | '''SFX_V_SELECTVOICE_PICHU''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_PIKACHU''' | | '''SFX_V_SELECTVOICE_PIKACHU''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_PURIN''' | | '''SFX_V_SELECTVOICE_PURIN''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_SAMUS''' | | '''SFX_V_SELECTVOICE_SAMUS''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_SEAK''' | | '''SFX_V_SELECTVOICE_SEAK''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_YOSHI''' | | '''SFX_V_SELECTVOICE_YOSHI''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_GAMEWATCH''' | | '''SFX_V_SELECTVOICE_GAMEWATCH''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_GANON''' | | '''SFX_V_SELECTVOICE_GANON''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_V_SELECTVOICE_EMBLEM''' | | '''SFX_V_SELECTVOICE_EMBLEM''' | ||
|- | |- | ||
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| '''SFX_IT_KAMEKR_NAGE''' || Character throws a Koopa Shell, red or green | | '''SFX_IT_KAMEKR_NAGE''' || Character throws a Koopa Shell, red or green | ||
|- | |- | ||
| '''SFX_IT_MBOMBSET''' || [[Motion | | '''SFX_IT_MBOMBSET''' || [[Motion Sensor Bomb]] gets set | ||
|- | |- | ||
| '''SFX_IT_EGGWARE''' || [[Egg]] breaks | | '''SFX_IT_EGGWARE''' || [[Egg]] breaks | ||
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| '''SFX_IT_DOSEIPOO3''' | | '''SFX_IT_DOSEIPOO3''' | ||
|- | |- | ||
| '''SFX_IT_MBALLWARE''' || A [[ | | '''SFX_IT_MBALLWARE''' || A [[Pokéball]] opens | ||
|- | |- | ||
| '''SFX_IT_WARPSTAR1''' || rowspan=7|Initial use of a [[Warpstar]]; has 7 variations, chosen at random | | '''SFX_IT_WARPSTAR1''' || rowspan=7|Initial use of a [[Warpstar]]; has 7 variations, chosen at random | ||
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|- | |- | ||
| '''SFX_IT_SPY_MIE''' || Cloaking Device wears off | | '''SFX_IT_SPY_MIE''' || Cloaking Device wears off | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_IT_CLOCKBOMB_COUNT''' || Unused, sounds like the time bomb from [[Kirby Air Ride]] | | '''SFX_IT_CLOCKBOMB_COUNT''' || Unused, sounds like the time bomb from [[Kirby Air Ride]] | ||
|- | |- | ||
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|- | |- | ||
| '''SFX_PK_KIREIHANA_GUS2''' || Bellossom's Sweet Scent version 2 | | '''SFX_PK_KIREIHANA_GUS2''' || Bellossom's Sweet Scent version 2 | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFX_PKV_METAMON''' || [[Ditto]]'s cry: Unused | | '''SFX_PKV_METAMON''' || [[Ditto]]'s cry: Unused | ||
|- | |- | ||
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===FGM GROUP: GRPSFX_NR_TITLE=== | ===FGM GROUP: GRPSFX_NR_TITLE=== | ||
This group contains sounds of the narrator announcing the title of the game. | This group contains sounds of the narrator announcing the title of the game. Of the six sounds in this group, only one of them is featured in the final game. | ||
{| class="wikitable" width=65% | {| class="wikitable" width=65% | ||
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!width=25%|Item | !width=25%|Item | ||
!width=25%|Narration | !width=25%|Narration | ||
! | !widht=50%|Usage | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFXNR_NINTENDOHALLSTAR''' || "Nintendo All Star" || Unused | | '''SFXNR_NINTENDOHALLSTAR''' || "Nintendo All Star" || Unused | ||
|- | |- | ||
| '''SFXNR_SUPER''' || "Super Smash Brothers... MELEEEEEE | | '''SFXNR_SUPER''' || "Super Smash Brothers... MELEEEEEE" || Opening to the game | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFXNR_DAIRANTOH''' || "Daiii-rantoh!" || | | '''SFXNR_DAIRANTOH''' || "Daiii-rantoh!" || Unused | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFXNR_SMAAASHBROS''' || "SMAAAAAASH BROTHERS" || | | '''SFXNR_SMAAASHBROS''' || "SMAAAAAASH BROTHERS" || Unused; The opening to the original ''[[Super Smash Bros.]]'' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFXNR_SMASHBROSMELEE''' || A clone of '''SFXNR_SUPER''' || Unused | | '''SFXNR_SMASHBROSMELEE''' || A clone of '''SFXNR_SUPER''' || Unused | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFXNR_TITLE_SAKURAI''' || ''Silent'' | | '''SFXNR_TITLE_SAKURAI''' || ''Silent'' || Unused | ||
|} | |} | ||
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|- | |- | ||
| '''SFXNR_1BUTTON''' || "Single Button!" || Used in the Special Melee: Single-Button Mode character select screen | | '''SFXNR_1BUTTON''' || "Single Button!" || Used in the Special Melee: Single-Button Mode character select screen | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFXNR_HOWTOPLY''' || "How to Play" || Unused | | '''SFXNR_HOWTOPLY''' || "How to Play" || Unused | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFXNR_COMPLAYER''' || "Computer Player" || Unused | | '''SFXNR_COMPLAYER''' || "Computer Player" || Unused | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFXNR_STOCKPLYERREMOVED''' <!--Not a typo--> || "Stock Player Removed" || Unused | | '''SFXNR_STOCKPLYERREMOVED''' <!--Not a typo--> || "Stock Player Removed" || Unused | ||
|- | |- | ||
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|- | |- | ||
| '''SFXNR_GAMEOVER''' || "Game Over" || Used in 1 player modes to indicate that the player has been defeated. | | '''SFXNR_GAMEOVER''' || "Game Over" || Used in 1 player modes to indicate that the player has been defeated. | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFXNR_AND''' || "And" || Unused. | | '''SFXNR_AND''' || "And" || Unused. | ||
|- | |- | ||
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| '''SFXNR_FAILURE''' || "Failure" || Used in Stadium and Event Matches to indicate that the task was failed. | | '''SFXNR_FAILURE''' || "Failure" || Used in Stadium and Event Matches to indicate that the task was failed. | ||
|- | |- | ||
| '''SFXNR_RACETOFINISH''' || "Race to the Finish!" || Used in classic mode to announce the | | '''SFXNR_RACETOFINISH''' || "Race to the Finish!" || Used in classic mode to announce the [[Race to the Finish]] bonus stage. | ||
|- | |- | ||
| '''SFXNR_VS''' || "Versus" || Used in Classic Mode to separate teams. | | '''SFXNR_VS''' || "Versus" || Used in Classic Mode to separate teams. | ||
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| '''SFXNR_NOCONTEST''' || "No contest" || Used in the Versus Mode results screen to announce that the match was quit. | | '''SFXNR_NOCONTEST''' || "No contest" || Used in the Versus Mode results screen to announce that the match was quit. | ||
|- | |- | ||
| '''SFXNR_SUDDENDEATH''' || "Sudden death" || Used in Versus Mode to announce a | | '''SFXNR_SUDDENDEATH''' || "Sudden death" || Used in Versus Mode to announce a sudden death match. | ||
|- | |- | ||
| '''SFXNR_TEAMBLUE''' || "Blue team" || Used in the Versus Mode results screen to announce that Blue Team won. | | '''SFXNR_TEAMBLUE''' || "Blue team" || Used in the Versus Mode results screen to announce that Blue Team won. | ||
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|- | |- | ||
| '''SFXNR_THISGAMESWINNER''' || "This game's winner is" || Used in the Versus Mode results screen to announce the winner. | | '''SFXNR_THISGAMESWINNER''' || "This game's winner is" || Used in the Versus Mode results screen to announce the winner. | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFXNR_WINS''' || "Wins" || Unused | | '''SFXNR_WINS''' || "Wins" || Unused | ||
|} | |} | ||
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===FGM GROUP: GRPSFX_NR_NAME=== | ===FGM GROUP: GRPSFX_NR_NAME=== | ||
This group contains sounds of the narrator announcing more versus mode things. These include character names, the "Ready?", "Go!", "Time!", and "Game!" sounds, and the countdown sounds. Curiously, the "Break the Targets" sound is here too, and not in GRPSFX_NR_1P as one would expect. | {{incomplete|Get information on Jigglypuff in the PAL versions' languages, "Pummeluff" in German and Rondoudou in French.}} | ||
This group contains sounds of the narrator announcing more versus mode things. These include character names, the "Ready?", "Go!", "Time!", and "Game!" sounds, and the countdown sounds. Curiously, the "Break the Targets" sound is here too, and not in GRPSFX_NR_1P as one would expect. | |||
{| class="wikitable" width=65% | {| class="wikitable" width=65% | ||
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|- | |- | ||
| '''SFXNR_DRMARIO''' || "Doctor Mario" || Used in character selection screens, the results screen, and in Classic Mode to refer to Dr. Mario. | | '''SFXNR_DRMARIO''' || "Doctor Mario" || Used in character selection screens, the results screen, and in Classic Mode to refer to Dr. Mario. | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFXNR_ZAKOTEAM''' || "Fighting Wire Frames" || Unused | | '''SFXNR_ZAKOTEAM''' || "Fighting Wire Frames" || Unused | ||
|- | |- | ||
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|- | |- | ||
| '''SFXNR_GIANT''' || "Giant" || Used in Classic Mode to indicate a giant character. | | '''SFXNR_GIANT''' || "Giant" || Used in Classic Mode to indicate a giant character. | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFXNR_GIGAKOOPA''' || "Giga Boucer" <!--not a typo--> || Unused | | '''SFXNR_GIGAKOOPA''' || "Giga Boucer" <!--not a typo--> || Unused | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFXNR_GIGABOUCER''' || "Giga Koopa" <!--not switched--> || Unused | | '''SFXNR_GIGABOUCER''' || "Giga Koopa" <!--not switched--> || Unused | ||
|- | |- | ||
| '''SFXNR_MRGAMEWATCH''' || "Mr. Game | | '''SFXNR_MRGAMEWATCH''' || "Mr. Game and Watch" || Used in character selection screens, the results screen, and in Classic Mode to refer to Mr. Game & Watch. | ||
|- | |- | ||
| '''SFXNR_ICECLIMBER''' || "Ice Climbers" || Used in character selection screens, the results screen, and in Classic Mode to refer to the Ice Climbers. | | '''SFXNR_ICECLIMBER''' || "Ice Climbers" || Used in character selection screens, the results screen, and in Classic Mode to refer to the Ice Climbers. | ||
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|- | |- | ||
| '''SFXNR_MEWTWO''' || "Mewtwo" || Used in character selection screens, the results screen, and in Classic Mode to refer to Mewtwo. | | '''SFXNR_MEWTWO''' || "Mewtwo" || Used in character selection screens, the results screen, and in Classic Mode to refer to Mewtwo. | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFXNR_MASTERHANDS''' || "Master Hand" || Unused | | '''SFXNR_MASTERHANDS''' || "Master Hand" || Unused | ||
|- | |- | ||
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|- | |- | ||
! Item !! Description | ! Item !! Description | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''SFXEND''' || ''Silent''; Unused | | '''SFXEND''' || ''Silent''; Unused | ||
|} | |} | ||
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! width=70%|Usage | ! width=70%|Usage | ||
|- | |- | ||
| '''1P_QK.HPS''' || All-Star [[Rest Area]] | | '''1P_QK.HPS''' || All-Star [[Rest Area]] | ||
|- | |- | ||
| '''AKANEIA.HPS''' || Temple (Alternate Music: Fire Emblem) | | '''AKANEIA.HPS''' || Temple (Alternate Music: Fire Emblem) | ||
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|- | |- | ||
| '''ENDING.HPS''' || 1-Player Mode Ending | | '''ENDING.HPS''' || 1-Player Mode Ending | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''FAMIDEMO.HPS''' || Unused; Probably was an old version of the [[Special Movie]] | | '''FAMIDEMO.HPS''' || Unused; Probably was an old version of the [[Special Movie]] | ||
|- | |- | ||
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|- | |- | ||
| '''FF_1P02.HPS''' | | '''FF_1P02.HPS''' | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''FF_BAD.HPS''' || Unused | | '''FF_BAD.HPS''' || Unused | ||
|- | |- | ||
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|- | |- | ||
| '''FF_FZERO.HPS''' || F-Zero winning fanfare | | '''FF_FZERO.HPS''' || F-Zero winning fanfare | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''FF_GOOD.HPS''' || Unused | | '''FF_GOOD.HPS''' || Unused | ||
|- | |- | ||
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| '''FF_NESS.HPS''' || Earthbound winning fanfare | | '''FF_NESS.HPS''' || Earthbound winning fanfare | ||
|- | |- | ||
| '''FF_POKE.HPS''' || | | '''FF_POKE.HPS''' || Pokèmon winning fanfare | ||
|- | |- | ||
| '''FF_SAMUS.HPS''' || Metroid winning fanfare | | '''FF_SAMUS.HPS''' || Metroid winning fanfare | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''FF_STEP1.HPS''' || Unused | | '''FF_STEP1.HPS''' || Unused | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''FF_STEP2.HPS''' || Unused | | '''FF_STEP2.HPS''' || Unused | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''FF_STEP3.HPS''' || Unused | | '''FF_STEP3.HPS''' || Unused | ||
|- | |- | ||
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|- | |- | ||
| '''HOWTO.HPS''' || How to Play video | | '''HOWTO.HPS''' || How to Play video | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''HOWTO_S.HPS''' || Unused | | '''HOWTO_S.HPS''' || Unused | ||
|- | |- | ||
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|- | |- | ||
| '''S_NEWCOM.HPS''' || Challenger Approaching | | '''S_NEWCOM.HPS''' || Challenger Approaching | ||
|- | |-style="background-color:#FFDDDD;" | ||
| '''S_SELECT.HPS''' || Unused; Copy of ITEM_H.HPS | | '''S_SELECT.HPS''' || Unused; Copy of ITEM_H.HPS | ||
|- | |- | ||
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| '''S_NEW2.HPS''' || <center>[[File:SSBM-S_NEW2.ogg]]</center> || Nearly identical to '''SFX_FPON_NEWFANF2'''. | | '''S_NEW2.HPS''' || <center>[[File:SSBM-S_NEW2.ogg]]</center> || Nearly identical to '''SFX_FPON_NEWFANF2'''. | ||
|- | |- | ||
| '''SFX_FPON_NEWFANF2''' || rowspan= | | '''SFX_FPON_NEWFANF2''' || rowspan=3|'''GRPSFX_MAIN''' || <center>[[File:SSBM-SFX_FPON_NEWFANF2.ogg]]</center> || Identical to '''S_NEW2.HPS'''. Can be accessed through normal sound test as "Rare Trophy!", but not within the rest of the game. | ||
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| '''SFX_V_SELECTVOICE_''(Character Debug Name)''''' || <center>[[File:SSBM-SFX_V_SELECT_VOICE_CAPTAIN.ogg]]</center> || Presumably meant to be used as "character selected" sounds. Captain Falcon's ('''SFX_V_SELECT_VOICE_CAPTAIN''') is the only one that isn't silent, and it very quietly plays one of his attack grunts. | |||
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| '''SFX_IT_CLOCKBOMB_COUNT''' || <center>[[File:SSBM-SFX_IT_CLOCKBOMB_COUNT.ogg]]</center> || Presumably was for use with a scrapped item, most likely a timer bomb. The sound is used in ''Kirby's Air Ride'' for the sensor bomb weapon. | | '''SFX_IT_CLOCKBOMB_COUNT''' || <center>[[File:SSBM-SFX_IT_CLOCKBOMB_COUNT.ogg]]</center> || Presumably was for use with a scrapped item, most likely a timer bomb. The sound is used in ''Kirby's Air Ride'' for the sensor bomb weapon. | ||
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| '''SFX_PKV_METAMON''' || '''GRPSFX_POKEMON''' || <center>[[File:SSBM-SFX_PKV_METAMON.ogg]]</center> || Was meant to be Ditto's cry before it was scrapped. | | '''SFX_PKV_METAMON''' || '''GRPSFX_POKEMON''' || <center>[[File:SSBM-SFX_PKV_METAMON.ogg]]</center> || Was meant to be Ditto's cry before it was scrapped. | ||
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| '''SFXNR_NINTENDOHALLSTAR''' || rowspan=4|'''GRPSFX_NR_TITLE''' || <center>[[File:SSBM-SFXNR_NINTENDOHALLSTAR.ogg]]</center> || The narrator says "Nintendo All-Star". The Japanese name for ''Melee'' | | '''SFXNR_NINTENDOHALLSTAR''' || rowspan=4|'''GRPSFX_NR_TITLE''' || <center>[[File:SSBM-SFXNR_NINTENDOHALLSTAR.ogg]]</center> || The narrator says "Nintendo All-Star". The Japanese name for ''Melee'''s predecessor, [[Super Smash Bros.]] is "Nintendo All-Star! Dairantō Smash Brothers", so this is likely to be carry-over from that. | ||
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| '''SFXNR_DAIRANTOH''' || <center>[[File:SSBM-SFXNR_DAIRANTOH.ogg]]</center> || The narrator says "Dairantō" (The Japanese name for "Smash Bros."). | | '''SFXNR_DAIRANTOH''' || <center>[[File:SSBM-SFXNR_DAIRANTOH.ogg]]</center> || The narrator says "Dairantō" (The Japanese name for "Smash Bros."). | ||
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| '''SFXNR_SMAAASHBROS''' || <center>[[File:SSBM-SFXNR_SMAAASHBROS.ogg]]</center> || The narrator screams "SMASH BROTHERS". This is likely | | '''SFXNR_SMAAASHBROS''' || <center>[[File:SSBM-SFXNR_SMAAASHBROS.ogg]]</center> || The narrator screams "SMASH BROTHERS". This is likely carry-over from ''Melee'''s predecessor, [[Super Smash Bros.]]. | ||
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| '''SFXNR_TITLE_SAKURAI''' || <center>[[File:SSBM-SFXNR_TITLE_SAKURAI.ogg]]</center> || The sound is silent in the debug sound test, but it can be played by ripping it from the game. Someone says "Smash Bros. Melee" in the same way that the narrator does it in '''SFXNR_SMASHBROSMELEE'''. | | '''SFXNR_TITLE_SAKURAI''' || <center>[[File:SSBM-SFXNR_TITLE_SAKURAI.ogg]]</center> || The sound is silent in the debug sound test, but it can be played by ripping it from the game. Someone says "Smash Bros. Melee" in the same way that the narrator does it in '''SFXNR_SMASHBROSMELEE'''. It sounds nothing like [[Sakurai]]. | ||
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| '''SFXNR_HOWTOPLY''' || '''GRPSFX_NR_SELECT''' || <center>[[File:SSBM-SFXNR_HOWTOPLY.ogg]] </center> || The narrator says "How to Play", so this was likely to play when the "How to Play" option was selected from the menu, before the actual video started | | '''SFXNR_HOWTOPLY''' || '''GRPSFX_NR_SELECT''' || <center>[[File:SSBM-SFXNR_HOWTOPLY.ogg]] </center> || The narrator says "How to Play", so this was likely to play when the "How to Play" option was selected from the menu, before the actual video started. Can be accessed through normal sound test, but not within the rest of the game. | ||
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| '''SFXNR_AND''' || '''GRPSFX_NR_1P''' || <center>[[File:SSBM-SFXNR_AND.ogg]]</center> || The narrator says "and". The sound carried over to be used in ''Brawl'' | | '''SFXNR_AND''' || '''GRPSFX_NR_1P''' || <center>[[File:SSBM-SFXNR_AND.ogg]]</center> || The narrator says "and". The sound carried over to be used in ''Brawl''. Can be accessed through normal sound test, but not within the rest of the game. | ||
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| '''SFXNR_WINS''' || '''GRPSFX_NR_VS''' || <center>[[File:SSBM-SFXNR_WINS.ogg]]</center> || The narrator says "wins" | | '''SFXNR_WINS''' || '''GRPSFX_NR_VS''' || <center>[[File:SSBM-SFXNR_WINS.ogg]]</center> || The narrator says "wins". Can be accessed through normal sound test, but not within the rest of the game. | ||
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| '''SFXV_CAPTAIN_BLUEF''' || rowspan=2|'''GRPSFX_CAPTAIN''' || <center>[[File:SSBM-SFXV_CAPTAIN_BLUEF.ogg]]</center> || Falcon says "Blue Falcon". The sound carried over to be used in ''Brawl'' for his final smash. This sound has | | '''SFXV_CAPTAIN_BLUEF''' || rowspan=2|'''GRPSFX_CAPTAIN''' || <center>[[File:SSBM-SFXV_CAPTAIN_BLUEF.ogg]]</center> || Falcon says "Blue Falcon". The sound carried over to be used in ''Brawl'' for his final smash. This sound has big and small versions as well. | ||
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| '''SFXV_CAPTAIN_COMEON''' || <center>[[File:SSBM-SFXV_CAPTAIN_COMEON.ogg]]</center> || Falcon says "Come on!". The sound carried over to be used in ''Brawl'' for one of his taunts. This sound has | | '''SFXV_CAPTAIN_COMEON''' || <center>[[File:SSBM-SFXV_CAPTAIN_COMEON.ogg]]</center> || Falcon says "Come on!". The sound carried over to be used in ''Brawl'' for one of his taunts. This sound has big and small versions as well | ||
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| '''SFXV_DRMARIO_2BIG''' || '''GRPSFX_DRMARIO''' || <center>[[File:SSBM-SFXV_DRMARIO_2BIG.ogg]]</center> || Mario's taunt sound. Leftovers from being cloned | | '''SFXV_DRMARIO_2BIG''' || '''GRPSFX_DRMARIO''' || <center>[[File:SSBM-SFXV_DRMARIO_2BIG.ogg]]</center> || Mario's taunt sound. Leftovers from being cloned. | ||
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| '''SFXV_LUIGI_2BIG''' || '''GRPSFX_LUIGI''' || <center>[[File:SSBM-SFXV_LUIGI_2BIG.ogg]]</center> || Mario's taunt sound. Leftovers from being cloned | | '''SFXV_LUIGI_2BIG''' || '''GRPSFX_LUIGI''' || <center>[[File:SSBM-SFXV_LUIGI_2BIG.ogg]]</center> || Mario's taunt sound. Leftovers from being cloned. | ||
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| '''SFXV_MARIO_KIRIFUDA''' || '''GRPSFX_MARIO''' || <center>[[File:SSBM-SFXV_MARIO_KIRIFUDA.ogg]]</center> || Mario's signature "Let's-a-go". "Kirifuda" means "Trump Card" in Japanese, so it's possible that this was to be used with final smashes (Saigo no Kiri Fuda in Japanese) when they were being considered. | | '''SFXV_MARIO_KIRIFUDA''' || '''GRPSFX_MARIO''' || <center>[[File:SSBM-SFXV_MARIO_KIRIFUDA.ogg]]</center> || Mario's signature "Let's-a-go". "Kirifuda" means "Trump Card" in Japanese, so it's possible that this was to be used with final smashes (Saigo no Kiri Fuda in Japanese) when they were being considered. | ||
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| '''SFXV_MARS_LETSDANCE''' || '''GRPSFX_MARS''' || <center>[[File:SSBM-SFXV_MARS_LETSDANCE.ogg]] </center> || Marth saying "Let's dance!". This would be Marth's only English line in the game, which is likely why it isn't used. It is also not present in the Sound Test menu | | '''SFXV_MARS_LETSDANCE''' || '''GRPSFX_MARS''' || <center>[[File:SSBM-SFXV_MARS_LETSDANCE.ogg]] </center> || Marth saying "Let's dance!". This would be Marth's only English line in the game, which is likely why it isn't used. It is also not present in the Sound Test menu. | ||
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| '''SFXV_MEWTWO_NAZE''' || rowspan=3|'''GRPSFX_MEWTWO''' || <center>[[File:SSBM-SFXV_MEWTWO_NAZE.ogg]]</center> || Mewtwo says "watashi wa naze koko ni iru no ka... ?" which means "Why am I here?" | | '''SFXV_MEWTWO_NAZE''' || rowspan=3|'''GRPSFX_MEWTWO''' || <center>[[File:SSBM-SFXV_MEWTWO_NAZE.ogg]]</center> || Mewtwo says "watashi wa naze koko ni iru no ka... ?" which means "Why am I here?". | ||
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| '''SFXV_MEWTWO_OROKANA''' || <center>[[File:SSBM-SFXV_MEWTWO_OROKANA.ogg]]</center> || Mewtwo says "Orokana", which translates to "fool" in Japanese | | '''SFXV_MEWTWO_OROKANA''' || <center>[[File:SSBM-SFXV_MEWTWO_OROKANA.ogg]]</center> || Mewtwo says "Orokana", which translates to "fool" in Japanese. | ||
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| '''SFXV_MEWTWO_WATASIWA''' || <center>[[File:SSBM-SFXV_MEWTWO_WATASIWA.ogg]]</center> || Mewtwo says "Watashi wa makeru wake niwa ikanai", which means "There's no way I can lose" in Japanese | | '''SFXV_MEWTWO_WATASIWA''' || <center>[[File:SSBM-SFXV_MEWTWO_WATASIWA.ogg]]</center> || Mewtwo says "Watashi wa makeru wake niwa ikanai", which means "There's no way I can lose" in Japanese. | ||
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| '''SFXV_PIKACHU_SUTEMI''' || '''GRPSFX_PIKACHU''' || <center>[[File:SSBM-SFXV_PIKACHU_SUTEMI.ogg]]</center> || Pikachu feriously yells "PIKA!". "Sutemi" can be loosely translated as "Double-Edge" in Japanese. Can be accessed through normal sound test as sound #28, but not within the rest of the game. | | '''SFXV_PIKACHU_SUTEMI''' || '''GRPSFX_PIKACHU''' || <center>[[File:SSBM-SFXV_PIKACHU_SUTEMI.ogg]]</center> || Pikachu feriously yells "PIKA!". "Sutemi" can be loosely translated as "Double-Edge" in Japanese. Can be accessed through normal sound test as sound #28, but not within the rest of the game. | ||
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| '''SFXV_PICHU_SUTEMI''' || '''GRPSFX_PICHU''' || <center>[[File:SSBM-SFXV_PICHU_SUTEMI.ogg]]</center> || Pichu feriously yells "PICHU!". "Sutemi" can be loosely translated as "Double-Edge" in Japanese. Can be accessed through normal sound test, but not within the rest of the game. Can be accessed through normal sound test as sound #22, but not within the rest of the game. | | '''SFXV_PICHU_SUTEMI''' || '''GRPSFX_PICHU''' || <center>[[File:SSBM-SFXV_PICHU_SUTEMI.ogg]]</center> || Pichu feriously yells "PICHU!". "Sutemi" can be loosely translated as "Double-Edge" in Japanese. Can be accessed through normal sound test, but not within the rest of the game. Can be accessed through normal sound test as sound #22, but not within the rest of the game. | ||
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| '''SFXV_ZS_SEAK_MORATTA''' | | | '''SFXV_ZS_SEAK_MORATTA''' || '''GRPSFX_ZS''' || <center>[[File:SSBM-SFXV_ZS_SEAK_MORATTA.ogg]]</center> || Sheik exclaims "Moratta!" which means "I got it!" in Japanese. | ||
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| '''SFXV_GANON_KIRIFUDA''' || '''GRPSFX_GANON''' || <center>[[File:SSBM-SFXV_GANON_KIRIFUDA.ogg]]</center> || Ganondorf yells enraged. "Kirifuda" means "Trump Card" in Japanese, so it's possible that this was to be used with final smashes (Saigo no Kiri Fuda in Japanese) when they were being considered. The sound carried over to be used in ''Brawl'' for his [[Wii Remote selection sound]]. Can be accessed through normal sound test, but not within the rest of the game. | | '''SFXV_GANON_KIRIFUDA''' || '''GRPSFX_GANON''' || <center>[[File:SSBM-SFXV_GANON_KIRIFUDA.ogg]]</center> || Ganondorf yells enraged. "Kirifuda" means "Trump Card" in Japanese, so it's possible that this was to be used with final smashes (Saigo no Kiri Fuda in Japanese) when they were being considered. The sound carried over to be used in ''Brawl'' for his [[Wii Remote selection sound]]. Can be accessed through normal sound test, but not within the rest of the game. | ||
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| '''SFXNR_ZAKOTEAM''' || rowspan=4|'''GRPSFX_NR_NAME''' || <center>[[File:SSBM-SFXNR_ZAKOTEAM.ogg]]</center> || The narrator says "Fighting Wire Frames!". Can be accessed through normal sound test, but not within the rest of the game. | |||
| '''SFXNR_ZAKOTEAM''' || rowspan=4|'''GRPSFX_NR_NAME''' || <center>[[File:SSBM-SFXNR_ZAKOTEAM.ogg]]</center> || The narrator says "Fighting Wire Frames!" | |||
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| '''SFXNR_GIGAKOOPA''' || <center>[[File:SSBM-SFXNR_GIGAKOOPA.ogg]]</center> || The narrator says "Giga Koopa" | | '''SFXNR_GIGAKOOPA''' || <center>[[File:SSBM-SFXNR_GIGAKOOPA.ogg]]</center> || The narrator says "Giga Koopa". Can be accessed through normal sound test if the language is set to English, but not within the rest of the game. | ||
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| '''SFXNR_GIGABOUCER''' || <center>[[File:SSBM-SFXNR_GIGABOUCER.ogg]]</center> || The narrator says "Giga Bowser". Can be accessed through normal sound test if the language is set to Japanese, but not within the rest of the game. | | '''SFXNR_GIGABOUCER''' || <center>[[File:SSBM-SFXNR_GIGABOUCER.ogg]]</center> || The narrator says "Giga Bowser". Can be accessed through normal sound test if the language is set to Japanese, but not within the rest of the game. | ||
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| '''SFXNR_MASTERHANDS''' || <center>[[File:SSBM-SFXNR_MASTERHANDS.ogg]]</center> || The narrator says "Master Hand" | | '''SFXNR_MASTERHANDS''' || <center>[[File:SSBM-SFXNR_MASTERHANDS.ogg]]</center> || The narrator says "Master Hand". Can be accessed through normal sound test, but not within the rest of the game. | ||
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| '''SFX_END''' || '''GRPSFX_END''' || style="text-align:center"|— || Silent. Possibly used to end any sound, but for some reason, attempting to play it on the Wii or GameCube will crash the game. Attempting to play it on an emulator will do nothing. | | '''SFX_END''' || '''GRPSFX_END''' || style="text-align:center"|— || Silent. Possibly used to end any sound, but for some reason, attempting to play it on the Wii or GameCube will crash the game. Attempting to play it on an emulator will do nothing. | ||
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In the NTSC versions, the [[announcer]]'s sounds for calling Giga Bowser's name in the Sound Test are swapped between English and Japanese, meaning the English setting makes him say "Giga Koopa" instead of "Giga Bowser" and vice versa. The PAL version of ''Melee'' only includes the latter due to lacking the Japanese setting. In addition, should Giga Bowser be declared as the winner in a match or the [[character select screen]] hacked to show him playable however, the proper announcer sounds are used. | In the NTSC versions, the [[announcer]]'s sounds for calling Giga Bowser's name in the Sound Test are swapped between English and Japanese, meaning the English setting makes him say "Giga Koopa" instead of "Giga Bowser" and vice versa. The PAL version of ''Melee'' only includes the latter due to lacking the Japanese setting. In addition, should Giga Bowser be declared as the winner in a match or the [[character select screen]] hacked to show him playable however, the proper announcer sounds are used. | ||
{{Debug menu (SSBM)}} | {{Debug menu (SSBM)}} | ||
{{SSBMMenus}} | {{SSBMMenus}} | ||