Editing Dark Samus (SSBU)
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:{{Cquote|''Dark Samus Joins the battle!!!''|cite=Introduction tagline}} | :{{Cquote|''Dark Samus Joins the battle!!!''|cite=Introduction tagline}} | ||
'''Dark Samus''' ({{ja|ダークサムス|Dāku Samusu}}, ''Dark Samus'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was announced as a [[newcomer]] during the August 8th, 2018 [[Nintendo Direct|Super Smash Bros. Direct]] alongside {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|Chrom}} and {{SSBU|King K. Rool}}. Dark Samus is {{SSBU|Samus}}' [[Echo Fighter]] and is therefore classified as [[Fighter number|Fighter #04<sup>ε</sup>]]. | '''Dark Samus''' ({{ja|ダークサムス|Dāku Samusu}}, ''Dark Samus'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was announced as a [[newcomer]] during the August 8th, 2018 [[Nintendo Direct|Super Smash Bros. Direct]] alongside {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|Chrom}}, and {{SSBU|King K. Rool}}. Dark Samus is {{SSBU|Samus}}' [[Echo Fighter]], and is therefore classified as [[Fighter number|Fighter #04<sup>ε</sup>]]. | ||
The sound effects used for Samus in ''[[Super Smash Bros. 4]]'' were repurposed for Dark Samus in ''Ultimate''. | The sound effects used for Samus in ''[[Super Smash Bros. 4]]'' were repurposed for Dark Samus in ''Ultimate''. | ||
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**{{change|Aside from [[Missile]] and {{b|Bomb|Samus}}, Dark Samus' Phazon-based attacks also possess the [[electric]] effect instead of the [[flame]] effect of Samus' equivalent attacks. This changes how their respective attacks interact with others, such as Dark Samus being unable to immediately detonate other characters' [[bomb]]s with her equivalent attacks, and being able to hurt {{SSBU|Olimar}}'s Red {{b|Pikmin|species}} with them but not his Yellow Pikmin. Dark Samus' Phazon-based attacks also have a lower hitlag multiplier compared to Samus' equivalent attacks in order to maintain consistency with Samus' moveset.}} | **{{change|Aside from [[Missile]] and {{b|Bomb|Samus}}, Dark Samus' Phazon-based attacks also possess the [[electric]] effect instead of the [[flame]] effect of Samus' equivalent attacks. This changes how their respective attacks interact with others, such as Dark Samus being unable to immediately detonate other characters' [[bomb]]s with her equivalent attacks, and being able to hurt {{SSBU|Olimar}}'s Red {{b|Pikmin|species}} with them but not his Yellow Pikmin. Dark Samus' Phazon-based attacks also have a lower hitlag multiplier compared to Samus' equivalent attacks in order to maintain consistency with Samus' moveset.}} | ||
***{{nerf|Because of the passive 1.5x hitlag multiplier on all moves with electric effect, Dark Samus' Phazon-based attacks suffer more [[rebound]] lag when clanking with other moves, making them more punishable in situations where she will trade with her electric moves.}} | ***{{nerf|Because of the passive 1.5x hitlag multiplier on all moves with electric effect, Dark Samus' Phazon-based attacks suffer more [[rebound]] lag when clanking with other moves, making them more punishable in situations where she will trade with her electric moves.}} | ||
*{{nerf|Dark Samus' shield is slightly smaller (12.5 → 12) and she stands in a more upright stance, with the shield centered slightly higher. This makes her easier to shield poke, especially with low reaching attacks.}} | *{{nerf|Dark Samus' shield is slightly smaller (12.5 → 12) and she stands in a more upright stance, with the shield centered slightly higher. This makes her easier to shield poke, especially with low reaching attacks.}} | ||
**{{buff|However, Dark Samus' right arm is briefly intangible when activating and deactivating her shield.}} | **{{buff|However, Dark Samus' right arm is briefly intangible when activating and deactivating her shield.}} | ||
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|dairdmg={{ShortHopDmgSSBU|10}} (early, late), {{ShortHopDmgSSBU|14}} (clean) | |dairdmg={{ShortHopDmgSSBU|10}} (early, late), {{ShortHopDmgSSBU|14}} (clean) | ||
|dairdesc=Swings her Arm Cannon in a downward arcing motion. Hitting with the move's trail [[meteor smash]]es opponents, while the edges of the move at the very start and end deal decent horizontal knockback. Autocancels from a short hop, and due to its relatively low ending lag, the meteor smash is excellent for starting combos on grounded opponents, much like her up tilt. | |dairdesc=Swings her Arm Cannon in a downward arcing motion. Hitting with the move's trail [[meteor smash]]es opponents, while the edges of the move at the very start and end deal decent horizontal knockback. Autocancels from a short hop, and due to its relatively low ending lag, the meteor smash is excellent for starting combos on grounded opponents, much like her up tilt. | ||
|zairname=Aerial | |zairname=Aerial Grapple Beam ({{ja|空中グラップリングビーム|Kūchū Gurappuringu Bīmu}}, ''Aerial Grappling Beam'') | ||
|zairdmg=2.5% (hit 1), 4% (hit 2) | |zairdmg=2.5% (hit 1), 4% (hit 2) | ||
|zairdesc=Fires the {{iw|metroidwiki|Grapple Beam}}. Due to having only 8 frames of landing lag, it is a useful spacing option and can reliably set up combos at close range upon landing. It autocancels from a full hop and has impressive range, being the longest grab aerial in game. Unlike in previous games, however, hitting an opponent causes the Grapple Beam to retract earlier, while not reducing the move's ending lag. | |zairdesc=Fires the {{iw|metroidwiki|Grapple Beam}}. Due to having only 8 frames of landing lag, it is a useful spacing option and can reliably set up combos at close range upon landing. It autocancels from a full hop and has impressive range, being the longest grab aerial in game. Unlike in previous games, however, hitting an opponent causes the Grapple Beam to retract earlier, while not reducing the move's ending lag. | ||
|grabname=Grapple Beam ({{ja|グラップリングビーム|Gurappuringu Bīmu}}, ''Grappling Beam'') | |grabname=[[Grapple Beam]] ({{ja|グラップリングビーム|Gurappuringu Bīmu}}, ''Grappling Beam'') | ||
|grabdesc=Fires the Grapple Beam. It has impressive range and is tied with Samus' grab as the longest tether grab in the game. However, it is one of the slowest grabs in terms of ending lag, making it very punishable if missed. | |grabdesc=Fires the Grapple Beam. It has impressive range and is tied with Samus' grab as the longest tether grab in the game. However, it is one of the slowest grabs in terms of ending lag, making it very punishable if missed. | ||
|pummelname=Grab Chop ({{ja|つかみチョップ|Tsukami Choppu}}) | |pummelname=Grab Chop ({{ja|つかみチョップ|Tsukami Choppu}}) | ||
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! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Dark Samus Cheer English SSBU.ogg|center]]||[[File:Dark Samus Cheer Japanese SSBU.ogg|center]]||[[File:Dark Samus Cheer Italian SSBU.ogg|center]]||[[File:Dark Samus Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Dark Samus Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Dark Samus Cheer French PAL SSBU.ogg|center]] | |{{NTSC}} [[File:Dark Samus Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Dark Samus Cheer English PAL SSBU.ogg|center]]||[[File:Dark Samus Cheer Japanese SSBU.ogg|center]]||[[File:Dark Samus Cheer Italian SSBU.ogg|center]]||[[File:Dark Samus Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Dark Samus Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Dark Samus Cheer French PAL SSBU.ogg|center]] | ||
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! scope="row"|Description | ! scope="row"|Description | ||
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==[[Spirit]]== | ==[[Spirit]]== | ||
Dark Samus's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Dark Samus's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Dark Samus has been unlocked. Unlocking Dark Samus in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork in ''Ultimate''. | ||
<center> | <center> |